Battling 101: Un Passant Ordinaire

Rules said:
2v2 LC/Babysitter Singles
2 Recoveries, 5 Chills per mon
Substitutions: 2
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
Pupil sends first
Ooraloo
674.gif

Pancham (♂) Champagne
Type:
Fighting
Abilities: Iron Fist / Mold Breaker / Scrappy (H)
Nature: Adamant (+ATK, -SpA)
Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 4/6
MC: 10
AC: 3/5

Attacks:
Level Up

Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw

Egg
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM/HM
Substitute
Protect
Dig
Bulldoze
Torment
chimchar.png

Jane (F) Chimchar
Type:
Fire
Ability: Blaze/Iron Fist (H)
Nature: Hasty (+Spe, -Def, +17% Accuracy)
Stats:
HP:
90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 71 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 5
AC: 1/5

Attacks:
Level Up

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Egg
Fake Out
Encore
Counter
Helping Hand
Quick Guard

TM/HM
Protect
Substitute
Will-O-Wisp
Fire Blast
Flame Charge

Un passant ordinaire
198.png

Types: Dark/Fly

Abilities: Insomnia / Super Luck / Prankster (H)

Nature: Naive : +15% Speed, +25% Accuracy, -1 Special Defense

Stats:
HP:
90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 105(+)
Size Class: 1 # Weight Class: 1 #
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5


Attacks:
Level Up


Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Egg
Drill Peck
Roost
Screech
Mirror Move
Brave Bird

TM/HM

Fly
Protect
Dark Pulse
Steel Wings
Torment
81.png

Types: Electric/Steel

Abilities:Sturdy / Magnet Trap / Analytic (H)

Nature: Modest : +1 Att Spe, -1 Att

Stats:
HP:
80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 45
Size Class: 1 # Weight Class: 1 #
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5


Attacks:
Level Up


Tacke
Supersonic
Thunder Shock
Magnet Bomb
Metal Sound
Thunderwave
Light Screen
Sonic Boom
Spark
Mirror Shot

Egg
:'(

TM/HM
Thunderbolt
Protect
Flash Cannon
Hidden Power Ice
Volt Switch

Tutor
Signal Beam
Magic Coat
Magnet Rise
Iron Defense
Endure

Spr_BW_Cress.png

"Welcome to your first battle in ASB. I'll do my best to guide you through, so you should do your best too. Let's have some fun. You'll start off by sending out one of your Pokemon. Don't forget to give it a training item!"

Un passant ordinaire sends out a Pokemon and equips it
I send, equip, and order
Un passant ordinaire issues orders
I ref
 
Spr_B2W2_Blaine.png

"Thanks a lot my friend. Let's start my very first ASB Battle !"

magnemite.gif

"THIS GUY FORGOT OUR NICKNAMES. UNACCEPTABLE."

160.png

"Then how about getting a proper eduction and the respect you want by yourself, my dear Nutella ? This sir got a Fire Type and a Fighting Type just for you."

magnemite.gif

"UNACCEPTA-"


I send Nutella the Magnemite @ Lucky Egg.
 
Spr_BW_Cress.png

"Going for damage is usually the best course of action. Identify your strongest moves and use them to take your opponent down!"

chimchar.png

Chimchar @ Heart Scale
Fire Blast | Ember | Fire Blast
If Magnemite uses Light Screen, then use Taunt that action.

Spr_BW_Cress.png

"Substitutions let me predict and counter strategies that you might use against me. You might use Light Screen to reduce the damage that Chimchar does to you, so my substitution counters that. If you try to use Light Screen A2, then my Chimchar will use Taunt A2 instead of Ember, outspeeding Magnemite and causing its Light Screen to fail."

Un passant ordinaire orders
 
160.png

"Oh I see, so I need to be a bit creative in order to get my Light Screen up !"

Thunderwave | Light Screen | Thunderbolt
IF Thunderwave misses a1, THEN use Thunderwave a2 | Protect a3
 
Round One

Un passant ordinaire
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 80
EN: 100
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 90
EN: 100
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13

Action One
Chimchar used Fire Blast! (7 EN)
Crit: 8/16 NO
Effect: 46/100 NO
Damage: (11 + 3 + 3 - 3) * 1.5 = 21

Magnemite used Thunder Wave! (6 EN)
Hit: 31/100 YES
Chimchar was paralyzed.

Action Two
Magnemite used Light Screen! (10 EN)
A wall of light was erected around Magnemite.

Paralysis: 15/100 YES
Chimchar is paralyzed. It can't move!

Action Three
Magnemite uses Thunderbolt! (6 EN)
Crit: 5/16 NO
Damage: (9 + 3 + 6 - 3) = 15

Paralysis: 92/100 NO
Chimchar used Fire Blast! (7 EN)
Crit: 4/16 NO
Effect: 74/100 NO
Damage: (5.5 + 3 + 3 - 3) * 1.5 = 12.75

Round One

Un passant ordinaire
Light Screen (4 actions)
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 46
EN: 78
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 75
EN: 86
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (10%)
---
Spr_BW_Cress.png

"Nice job on your orders! Taking advantage of holes in your opponents' orders is a major part of strategy in ASB. Now, let me take the opportunity to explain some of the things that are different in this game. Paralysis has different levels of severity that affect the chance that a Pokemon cannot act. However, the severity goes down at the end of a round or when a Pokemon is fully paralyzed. This makes paralysis more balanced, so that a Pokemon cannot be permanently crippled by paralysis. Chimchar currently has 10% paralysis, so it has a 10% chance of being immobilized each action."

"Now it's your turn to give orders! Identify your opponent's strongest moves and try to counter them."

Un passant ordinaire orders
 
160.png

"It's great than paralysis isn't too oppressing anymore, even if the speed reduction is nice. But ordering first seems very tricky as you have to figure out everything your opponent could do."

magnemite.gif

"JUST USE VOLT SWITCH, I'M INJURIED."

Metal Sound | Thunderbolt | Thunderbolt

If Chichmar uses Taunt, then use Magic Coat instead.
[Once] If Chichmar uses Fire Blast, then use Protect instead.
 
Last edited:
Spr_BW_Cress.png

"Ordering first is indeed a tricky task! Another move that you'll need to look out for is Torment, which prevents you from using a move you used on the previous action, or any move you made in the previous round, making it a very disruptive attack."

chimchar.png

Chimchar @ Heart Scale
Fire Blast | Torment | Fire Blast
---
Round Two

Un passant ordinaire
Light Screen (4 actions)
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 46
EN: 78
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 75
EN: 86
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (10%)

Action One
Magnemite used Protect! (7 EN)
Magnemite is preparing to protect itself.

Paralysis: 35/100 NO
Chimchar used Fire Blast! (11 EN)
Damage: (5.5 + 3 + 3 - 3) * 1.5 = 12.75
Magnemite protected itself. (5.1 EN)

Action Two
Magnemite uses Thunderbolt! (6 EN)
Crit: 7/16 NO
Damage: (9 + 3 + 6 - 3) = 15

Paralysis: 68/100 NO
Chimchar used Torment! (10 EN)
Magnemite was tormented for 6 actions.

Action Three
Magnemite is unable to use Thunderbolt.
Magnemite used Struggle! (5 EN)
Crit: 6/16 NO
Damage: (5 + 1.5 - 1.5) = 5
Magnemite took 2 damage as recoil.

Paralysis: 87/100 NO
Chimchar used Fire Blast! (7 EN)
Crit: 3/16 NO
Effect: 72/100 NO
Damage: (5.5 + 3 + 3 - 3) * 1.5 = 12.75
Round Two

Un passant ordinaire
Light Screen (1 action)
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 31
EN: 55
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13
Torment (5 actions)

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
---
Spr_BW_Cress.png

"Now, I'm going to switch my Chimchar out. You can initiate a switch phase anytime you order first in a round, as long as you don't initiate them two rounds in a row (note that counter-switching or switching out with a self-switching move like U-turn don't count as initiating a switch phase). During a switch phase, you swap your active Pokemon out. Then, in most cases (unless your opponent is trapped by a move like Fire Spin or Mean Look), your opponent gets an opportunity to counter-switch and swap out their active Pokemon as well, if they choose to do so. However, if your opponent counter-switches, they will have to order first that round instead, so there's benefits and drawbacks to counter-switching."

pancham.png

Switching in Pancham @ Heart Scale

Would you like to counterswitch?

Un passant ordinaire
 
Round Three

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
Light Screen (1 action)
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 31
EN: 55
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13
Torment (5 actions)

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 100
EN: 100
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15

Action One
Magnemite used Magnet Rise! (5 EN)
Magnemite is floating for 6 actions.

Pancham used Bulldoze! (6 EN)
But it missed.

Action Two
Magnemite is unable to use Protect.
Magnemite used Struggle! (5 EN)
Crit: 15/16 NO
Damage: (5 + 1.5 - 4.5) = 2
Recoil: 0.8

Pancham used Storm Throw! (3.5 EN)
Damage: (5 + 3 + 3 + 6 - 4.5) * 1.5 = 18.75

Action Three
Magnemite is unable to use Thunderbolt.
Magnemite used Struggle! (9 EN)
Crit: 8/16 NO
Damage: (5 + 1.5 - 4.5) = 2
Recoil: 0.8

Pancham used Bulldoze! (6 EN)
But it missed.

Round Three

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 11
EN: 36
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13
Torment (2 actions), Magnet Rise (3 actions)

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 96
EN: 84
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15

Spr_BW_Cress.png

"Nice job on using Magnet Rise to dodge my Bulldoze. However, you forgot about Torment. Torment prevents you from using any move you used in the last action or round. Since you used both Protect and Thunderbolt last round, you can't use them this round, forcing your Magnemite to use Struggle instead. Torment is a very powerful move you'll need to look out for! Now let's see how you do. Now you'll be allowed to use Thunderbolt and Protect again. (Though try not to use Protect too much. You're almost always better off trying to deal damage than with using Protect.)"

Un passant ordinaire orders
 
160.png

"Oh, I didn't understand that Torment applies to the moves used last round. I'll remember that"

"But I just noticed something: Magnemite is Ice/Psychic according to the rounds haha."

Endure | Thunderbolt | Flash Cannon

If Pancham is using a Protective/Evasive move (excepted Substitute) and Magnemite isn't using Endure, then chill.

"I allowed myself to edit my substitions. They were basically the same as this only one. I did it to train myself using <<using a P/E move>> so I can get two useful subs instead of two that can be regrouped. But I don't know if this sub is entirely legal because of <<excepted Substitue>>... "
 
Last edited:
Spr_BW_Cress.png

"Yeah, you aren't usually allowed to use "except" in substitutions, but yours is fine because Substitute isn't a P/E move to begin with. Just so you know, subbing for P/E is only one sub, so you're allowed to have another too. Anyway, Endure is a very powerful move and you're using it very well."

pancham.png

Pancham @ Heart Scale
Work Up | Protect | Protect

Spr_BW_Cress.png

"Generally, it's better to say, 'If Pancham is under the effects of a successful P/E move' rather than 'If Pancham is using a P/E move.' The second one will activate even if Protect would fail, meaning that you miss out on the extra damage that you would've gotten."
---
Round Four

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 11
EN: 36
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13
Torment (2 actions), Magnet Rise (3 actions)

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 96
EN: 84
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15

Action One
Magnemite used Endure! (15 EN)
Magnemite is preparing to brace itself.

Pancham used Work Up! (7 EN)
Pancham's Atk and SpA rose.

Action Two
Pancham used Protect! (7 EN)
Pancham is preparing to protect itself.

Magnemite used Chill! (+12 EN)

Action Three
Pancham used Protect! (11 EN)
But it failed.

Magnemite used Chill! (+12 EN)

Round Five

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 11
EN: 45
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13
Cannot Endure (1 round)

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 96
EN: 59
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15
+1 Atk, +1 SpA
---
Spr_BW_Cress.png

"Time for Magnemite to say good-bye."

pancham.png

Pancham @ Heart Scale
Karate Chop | Arm Thrust | Karate Chop

Un passant ordinaire orders
 
Round Six

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 11
EN: 45
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13
Cannot Endure (1 round)

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 96
EN: 59
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15
+1 Atk, +1 SpA

Action One
Magnemite used Thunderbolt! (6 EN)
Crit: 7/16 NO
Effect: 23/100 NO
Damage: (9 + 3 + 6 - 4.5) = 13.5

Pancham used Karate Chop! (2 EN)
Crit: 12/16 NO
Damage: (5 + 3 + 6 - 4.5) * 1.5 + 2 = 16.25
Magnemite fainted.

Round Six

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
magnemite.png

Magnemite (-) @ Lucky Egg
HP: 0
EN: 0
Type: Ice/Psychic
Ability: Sturdy/Magnet Pull
Stats: 1/3/4/2/45
S/W/BRT: 1/1/13

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 82
EN: 57
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15
---
Spr_BW_Cress.png

"You might've noticed that Pancham lost the boosts that it gained from Work Up. In ASB, stat-boosting moves are much weaker. For one, each stat boost only raises or lowers final damage by 2. My Karate Chop would've normally dealt 14.25 damage, but dealt 16.25 with Work Up. This works out to only be a 14% increase in damage, much lower than the 50% you get in-game. Also, stat changes decay in ASB. If a stat is not raised or lowered in a round, it will move by 1 towards the natural stage of 0. Since Pancham's Atk and SpA didn't increase or decrease this round, they both moved by 1 toward 0, and now Pancham's Atk and SpA are back to 0. Now with this in mind, send out, equip, and order with your Murkrow!"

Un passant ordinaire

PS: You might want to take a look at Fly. Moves like Fly and Dig are very powerful in ASB.
 
Spr_BW_Cress.png

"Circle Throw is a lot less powerful than my other moves, but it's the only move I can use, since it has negative priority and can hit after Murkrow strikes with Fly."

pancham.png

Pancham @ Heart Scale
Circle Throw | Circle Throw | Circle Throw
---
Round Seven

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
murkrow.png

Murkrow (M) [Mesrine] @ Exp Share
HP: 90
EN: 100
Type: Dark/Flying
Ability: Insomnia/Super Luck
Stats: 3/2/3/1/105 (+25% Accuracy)
S/W/BRT: 1/1/15

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 82
EN: 57
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15

Action One
Murkrow flew up high. (6 EN)

Murkrow used Fly! (4 EN)
Crit: 7/16 NO
Damage: (9 + 3 + 4.5 - 4.5) * 1.5 = 18

Pancham used Circle Throw! (4 EN)
Crit: 2/16 NO
Damage: (4.5 + 3 + 6 - 3) = 10.5

Action Two
Murkrow flew up high. (8 EN)

Murkrow used Fly! (6 EN)
Crit: 3/16 NO
Damage: (9 + 3 + 4.5 - 4.5) * 1.5 = 18

Pancham used Circle Throw! (8 EN)
Crit: 14/16 NO
Damage: (4.5 + 3 + 6 - 3) = 10.5

Action Three
Murkrow flew up high. (10 EN)

Murkrow used Fly! (8 EN)
Crit: 4/16 NO
Damage: (9 + 3 + 4.5 - 4.5) * 1.5 = 18

Pancham used Circle Throw! (12 EN)
Crit: 5/16 NO
Damage: (4.5 + 3 + 6 - 3) = 10.5

Round Seven

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
murkrow.png

Murkrow (M) [Mesrine] @ Exp Share
HP: 58
EN: 58
Type: Dark/Flying
Ability: Insomnia/Super Luck
Stats: 3/2/3/1/105 (+25% Accuracy)
S/W/BRT: 1/1/15

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 28
EN: 33
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15
---
Spr_BW_Cress.png

"Damaging Evasive moves like Fly are powerful, but they cost a lot of EN. Be careful not to drain your EN too quickly. The EN penalty you get from using moves consecutive can add up quite quickly."

pancham.png

Pancham @ Heart Scale
Storm Throw | Karate Chop | Storm Throw
If Murkrow is in the evasive stage of a damaging evasive move, then use Circle Throw.

Un passant ordinaire orders
 
160.png

"Well if I knew, I would have used Torment before spamming Fly. Another thing to remember. "


Drill Peck | Wing Attack | Roost

If Pancham is KO a2, then chill instead of Wing Attack
 
Spr_BW_Cress.png

"The round ends once you KO my Pokemon, so unfortunately you won't be able to Chill or Roost."
---
Round Eight

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
murkrow.png

Murkrow (M) [Mesrine] @ Exp Share
HP: 58
EN: 58
Type: Dark/Flying
Ability: Insomnia/Super Luck
Stats: 3/2/3/1/105 (+25% Accuracy)
S/W/BRT: 1/1/15

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 28
EN: 33
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15

Action One
Murkrow used Drill Peck! (5 EN)
Crit: 14/16 NO
Damage: (8 + 3 + 4.5 - 4.5) * 1.5 = 16.5

Pancham used Storm Throw! (3.5 EN)
Damage: (5 + 3 + 3 + 6 - 3) = 14

Action Two
Murkrow used Wing Attack! (3 EN)
Crit: 5/16 NO
Damage: (6 + 3 + 4.5 - 4.5) * 1.5 = 13.5
Pancham fainted.

Round Eight

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)
Un passant ordinaire
murkrow.png

Murkrow (M) [Mesrine] @ Exp Share
HP: 44
EN: 50
Type: Dark/Flying
Ability: Insomnia/Super Luck
Stats: 3/2/3/1/105 (+25% Accuracy)
S/W/BRT: 1/1/15

Ooraloo
pancham.png

Pancham (M) [Champagne] @ Heart Scale
HP: 0
EN: 0
Type: Fighting
Ability: Iron Fist/Mold Breaker
Stats: 4/3/1/2/43
S/W/BRT: 1/1/15
---
Spr_BW_Cress.png

"It's time for you to come back, Chimchar! Watch out for its disruptive moves!"

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Chimchar @ Heart Scale

Un passant ordinaire orders
 
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"So, your only way to hit me when I use Fly is Counter or Fake Out huh ? But if you use Encore on me, you will just Counter next round and I'll die. Hmmmm..."

Fly | Fly | Drill Peck

If Chichmar uses Counter, then chill instead.
If Chichmar uses Encore a3, then use Protect instead.
 
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"A combination is another way to hit past a damaging evasive move! A combination is one of the unique aspects of our ASB. Combinations combine two moves in one action to create a powerful attack. They do have their drawbacks, however. Combinations can cost a lot of EN and require you to cool down and do nothing on the next action. In addition, using two non-combination attacks is usually as strong or stronger than using a combination. Combinations of two 0 priority moves have a priority of -2, another drawback. However, I can use this drawback to my advantage to hit you after you strike with Fly."

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Chimchar @ Heart Scale
Fire Blast + Fire Blast | Cooldown | Fire Blast
---
Round Nine

Un passant ordinaire
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Murkrow (M) [Mesrine] @ Exp Share
HP: 44
EN: 50
Type: Dark/Flying
Ability: Insomnia/Super Luck
Stats: 3/2/3/1/105 (+25% Accuracy)
S/W/BRT: 1/1/15

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 60
EN: 58
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13
Paralysis (5%)

Action One
Murkrow flew up high. (6 EN)

Murkrow used Fly! (4 EN)
Crit: 4/16 NO
Damage: (9 + 3 + 4.5 - 1.5) = 15

Paralysis: 58/100 NO
Chimchar used Fire Blast + Fire Blast! (34 EN)
Hit: 12/100 YES
Crit: 8/16 NO
Effect: 64/100 NO
Damage: (24.75 + 3 + 3 - 1.5) = 29.25

Action Two
Murkrow flew up high. (8 EN)

Chimchar is cooling down.

Murkrow used Fly! (6 EN)
Crit: 5/16 NO
Damage: (9 + 3 + 4.5 - 1.5) = 15

Action Three
Murkrow used Drill Peck! (5 EN)
Crit: 9/16 NO
Damage: (8 + 3 + 4.5 - 1.5) = 14

Paralysis: 76/100 NO
Chimchar used Fire Blast! (15 EN)
Crit: 12/16 NO
Effect: 37/100 NO
Damage: (11 + 3 + 3 + 3 - 1.5) = 18.5
Murkrow fainted.
Round Nine

Un passant ordinaire
murkrow.png

Murkrow (M) [Mesrine] @ Exp Share
HP: 0
EN: 0
Type: Dark/Flying
Ability: Insomnia/Super Luck
Stats: 3/2/3/1/105 (+25% Accuracy)
S/W/BRT: 1/1/15

Ooraloo
chimchar.png

Chimchar (F) [Jane] @ Heart Scale
HP: 16
EN: 9
Type: Fire
Ability: Blaze
Stats: 2/1/2/2/71 (+17% Accuracy)
S/W/BRT: 1/1/13

Spr_BW_Cress.png

"Great job! This has been a splendid first battle. It looks like you've already got a firm grasp on the basic mechanics of the game. In the future, you'll need to look out for other threatening or disruptive moves, like Mirror Coat, Disable, Pain Split, or Bide, which can ruin your strategies if you don't sub for them properly. You might also want to take a look in the ASB Players' Handbook and learn the damage formula, if you haven't done so already, as calculating the damage that your attacks and your opponents' attacks will do is pretty handy. Other than that, I'd say keep up the good work."

"In a week or so, once you've gotten more used to the game, we'll start on the second match, where we borrow fully-evolved Pokemon from other players to give you a quick taste of high-level play."

"I hope you enjoyed our match and found ASB to be fun and engaging. Here are your rewards:"

Rewards said:
Un passant ordinaire: 3 CC
Magnemite: 1 AC, 3 MC, 1 EC, 1 LEC, 2 KOC
Murkrow: 1 AC, 4 MC, 1 EC, 2 KOC

Me: 2 CC, 17 UC
Pancham: 1 AC, 3 MC, 1 EC, 2 KOC
Chimchar: 1 AC, 3 MC, 1 EC, 2 KOC
 
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