Battling in the eye of Big Brother!

JJayyFeather

Drifting~
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A grassy park with a pond in the middle. Pokemon cannot use any moves at all. Instead, before each round begins, several random objects will appear (the ref decides how many, what they are and their effects - they can be literally anything so go nuts) and pokemon must use these objects to do anything.

Ground Rules:
- All items have an EN cost of 3 to pick up
- Picking up and dropping items can be taken without using your action, but only one of them per action. (e.g. you can switch items in a single action, or grab and use)
- Pokemon have 3 item slots, 1 active and 2 held, in addition to their standard item. While held, 2-Handed items take up both held item slots, but have no effect on them while active.
- Switching active and held items will never cost your action.
- Typed Damage does not allow for STAB unless it is the source of (a) a Pokemon move or (b) the item specifies it

Item Action Rules:
- Using an item happens at 0 prio unless otherwise specified
- Switchng items occurs at +4 prio
- Picking up items occurs at +5 prio
- Dropping items occurs at +6 prio

Sub Rule Changes:
- You can sub for whether or not a certain item is available/on the field
- These subs are limited to 2 per mon, but do not count against your 3 subs per mon for the round

4-Man LC Battle Royale (1 Mon each)
Items = Training
3 Day DQ (5 Day DQ for ref)
Abilities = All
3 subs, excluding KO subs obv
3 recoveries

Note about Melees/Battle Royales: All orders are sent via a PM to the ref, because controlling order is difficult when multiple players are involved. Also, all combat is 2 actions per round.

Item Qualities
Rather than consistently giving full descriptions for certain effects, I will detail the frequent ones here, updating the list as new effects come into play.

Item effects are in effect only if the item is Active, unless the effect on the item says [Held], in which case it is only active if the item is in a Held item slot.

If an item says [+X], it adds X to their use count or primary capability. Consumables get the increased uses. Other items get X added to their first quality, and only the 1st number in that capability. For example, Wooden Wand [+1] gets Physical (7,4).

If a weapon has [Type], the item was enchanted by the wizard and now deals [Type]-typed damage instead of its normal typing.

Physical (X, Y): This item's use inflicts physical damage with X BAP and costs Y EN
Special (X, Y): This item's use inflicts special damage with X BAP and costs Y EN
Mixed (X, Y): This item's use inflicts mixed damage with X BAP and costs Y EN. For more on how mixed damage is calculated, see the section in the handbook referring to different move combinations with different damage types work.
Typeless: This item's damage does not have a type and as such does not follow the type chart.
[TYPE]: This item does typed damage
[TYPE - STAB]: This item does typed damage, and accounts for the STAB bonus
Bleed (X%, Y): This item's use has an X% chance of inflicting Bleed, which damages the player for Y damage at the end of each action for 4 actions.
Expose (X%, Y): This item's use has an X% chance of exposing the target, which causes the effected player to take Y extra damage from each attack for 3 actions.
Priority (X): This item's use occurs at X priority
Attack Boost (X): This item boosts the holder's Attack by X stage(s).
Defense Boost (X): This item boosts the holder's Defense by X stage(s).
Special Attack Boost (X): This item boosts the holder's Special Attack by X stage(s).
Special Defense Boost (X): This item boosts the holder's Special Defense by X stage(s).
Speed Boost (X): This item boosts the holder's Speed by X stage(s).
Dragging (X): This items lowers the holder's Speed by X stage(s).
Healing (X%, Y): This item heals the user for X% of their maximum HP at the cost of (10% Max HP + Y) EN
Consumable (X): This item can be used X times before it disappears.
Protection (X): This item is used to block incoming attacks at the cost of 5 EN on use, and X EN for each attack it blocks.
Item List
Storing all created items here, but each reffing will have a list of what items are currently available.
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Wooden Sword: Physical (6, 4), Typeless
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Wooden Wand: Special (6, 4), Typeless
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Spectral Claws: Physical (5, 4), Typeless, Bleed (20%, 2)
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Pyromancer's Orb: Special (5, 4), Typeless, Expose (20%, 3)
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Hermes' Blessing: Mixed (4, 4), Typeless, Priority (+2), Speed Boost [Held] (1)
Steel Sword: Physical (9, 7), Steel
Staff of a Thousand Storms: Special (9, 7), Electric
Power Gauntlets: Mixed (7, 6), Typeless, Attack Boost (1), Special Attack Boost (1), Dragging [Held] (2)
Blast Shield: Protection (4), Defense Boost [Held] (1), Special Defense Boost [Held] (1), Dragging [Held] (3)
Potion of Rejuvenation: Healing (20%, 3), Priority (-1), Consumable (1)
Pokemon!
Agender Nerd:
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Happiny [Azubuike] (female)
Types: Normal

Abilities:
Natural Cure / Serene Grace / Friend Guard (H)

Nature: Quiet (+1 SpA, -4 Spe, -10 Evasion)

Stats:
HP: 110
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks: 15

Level Up: 5
Pound
Charm
Copycat
Refresh
Sweet Kiss

Egg: 5
Counter
Endure
Gravity
Metronome
Mud Bomb

TM/HM: 5
Return
Protect
Shadow Ball
Substitute
Thunder Wave
Earth Traveler:
250px-137Porygon.png

Porygon (Genderless), Hacker
Type: Normal

Abilities:
Trace / Download / Analytic (H)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 2/9
MC: 1
AC: 2/5

Attacks:
Level-Up
Conversion2
Conversion
Tackle
Psybeam
Sharpen
Agility
Recover
Magnet Rise
Tri-Attack
Signal Beam

Move Tutor
Thunder Wave
Recycle
Magic Coat
Substitute
Foul Play

TM/HM
Psychic
Thunderbolt
Ice Beam
Protect
Charge Beam
Shadow Ball
Trick Room
SolarBeam
P2X7:
helioptile.png

Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves:

Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg Moves:
Agility
Camouflage
Electric Terrain
Glare

TM Moves:
Protect
Rain Dance
Thunder
Sandstorm
Grass Knot
Substitute
Dark Pulse
Surf
Vanillish Wafer:
446.gif

Munchlax Male The Laxative
Types: Normal/None

Abilities::
Pickup / Thick Fat / Gluttony (H)

Nature: Brave, +Atk, -Spe

Stats:
HP: 120
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Last Resort
Metronome
Odor Sleuth
Recycle
Tackle
Lick
Defense Curl
Amnesia
Chip Away
Screech
Body Slam
Snatch
Stockpile

Egg
Charm
Curse
Double-Edge
Self Destruct
Zen Headbutt

TM/HM
Power-Up Punch
Bulldoze
Rock Slide
Toxic
Fire Blast
Active Item List Pre-Round 1
4x Wooden Sword
4x Wooden Wand
2x Spectral Claws
2x Pyromancer's Orb
1x Hermes' Blessing

Order of Operations
Players send out and equip their Pokemon in this thread
Players PM me orders
I ref

Vanillish Wafer | Agender Nerd | P2X7 | Earth Traveler
 
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The Laxatibe @ Exp Share
446.gif
"You don't have a chance. A pro wrestler like me could snap you all before you *BURP* before you blink."


...Is that a knife?

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"So what if I brought an outside weapon? I don't tell you how to live your life."
 
th
"Decisions, decisions... who should I send in? Oh yeah, maybe the only Pokemon I have for this battle >.>"

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"EXCELLENT DECISION."

th
"Oh, and how about giving you that fancy toy I bought you?"

"Dangit, that's illegal, only training items allowed. :/"

Hacker the Porygon @ Exp. Share
 
Spr_B2W2_Nate.png

"Hmm; Normal-type Pokemon appear to be quite popular here. As do Exp. Shares."

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You are not exactly deviating from that trend yourself, sir.

Spr_B2W2_Nate.png

"Hold up, Arthur; I had no method by which to learn of our opponents' team choices, I haven't yet equipped our reptilian friend, and I have several valid items for use in this battle."

Although your first point is valid, sir, you must remember that I possess telepathy; I already know the exact item with which you will arm Helioptile. My statement stands.

Spr_B2W2_Nate.png

"*sigh* Fair enough."


helioptile.png

Helioptile @Exp. Share
 
Orders are in! Reffing by the 8th hopefully.

Oops, my mistake.

Pick up Pyromancer's Orb+Use Pyromancer's Orb [Helioptile]~Use Pyromancer's Orb [Helioptile]
IF
Helioptile was exposed A1 AND there is still a Wooden Wand on the field, THEN replace A2 with Pick up Wooden Wand+Use Wooden Wand [Helioptile]
Round 1:

Helioptile: Pick up Pyromancer's Orb and use it to attack Munchlax - Use Pyromancer's Orb to attack Munchlax
IF there are no Pyromancer's Orbs available to be acquired when you would act a1, Pick up Wooden Wand and use it to attack Munchlax a1 and Use Wooden Wand to attack Munchlax a2.
[Pick up Wooden Wand] Attack Munchlax with Active Item ~ Attack Porygon with Active Item

IF Hermes Blessing is on the ground when you would act, THEN pick it up and push back equip queue. This sub takes Priority
IF Pyromancer's Orb is on the ground when you would act, THEN pick it up and push back equip queue.
This is so epic.



Pick up Spectral Claws, attack Hacker with Spectral Claws > Pick up Wooden Sword, attack Hacker with Spectral Claws
IF Hacker is bleeding THEN attack Azubuike with Spectral Claws
 
I've got the round reffed. I just need to create the new items needed for next round. Give me 24h and I should be done.
 
446.gif
"The Pyromancer's Orb has gone cold, the Spectral Claws have turned into ashes, Hermes stopped blessing and the wooden weapons now have termites. So, when's lunch? I could kill some light refreshments."

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"Shh, I'm sure we'll start soon."


446.gif
"But I like slacking off. It's easier than batting."
 
Agender Nerd | Earth Traveler | P2X7 | Vanillish Wafer
happiny.png
porygon.png
helioptile.png
munchlax.png

110 HP | 100 HP | 90 HP | 120 HP
100 EN | 100 EN | 100 EN | 100 EN
Normal | Normal | Normal/Electric | Normal
EXP Share | EXP Share | EXP Share | EXP Share
Natural Cure/Serene Grace | Trace/Download | Dry Skin/Sand Veil | Pickup/Thick Fat
None/None/None | None/None/None | None/None/None | None/None/None
1/1/2/3 | 1/3/4/3 | 1/2/3/2 | 4/2/2/3
26 (-) | 40 | 81 (+15) | 4 (-)
None | None | None | None

Round 1
REF NOTE: Since I didn't specify earlier, Consecutive EN Penalty does not apply in this battle. Wouldn't make sense with these limited options.
REF NOTE 2: Unless otherwise specified, a newly picked up item becomes equipped automatically.
REF NOTE 3: The row below Abilities is where the items from the field are stored, Slot 1 for Active/Equipped, Slots 2 and 3 are Held


Porygon downloads an Attack boost!

Action 1

Helioptile rushes over to pick up the Pyromancer's Orb! (-3 EN)
Porygon flies over to grab the Pyromancer's Orb! (-3 EN)
Happiny rolls to grab Hermes' Blessing! (-3 EN)
Munchlax trudges over to pick up the Spectral Claws! (-3 EN)

Happiny used Hermes' Blessing on Munchlax!
Crit [<=625] 1591; NO
Exposed [<=2000] 7022; NO
Damage: 4-1.5-1.5 = 1
-4 EN
Helioptile used the Pyromancer's Orb on Munchlax!
Crit [<=625] 2772; NO
Exposed [<=2000] 6869; NO
Damage: 5
-4 EN
Porygon used the Pyromancer's Orb on Helioptile!
Crit [<=625] 1591; NO
Exposed [<=2000] 7022; NO
Damage: 5+3 = 8
-4 EN
Munchlax used Spectral Claws on Porygon!
Crit [<=625] 1964; NO
Bleed [<=2000] 2748; NO
Damage: 5+1.5 = 6.5
-4 EN

Action 2

Happiny picks up a Wooden Wand! (-3 EN)
Helioptile used the Pyromancer's Orb on Munchlax!
Crit [<=625] 2374; NO
Exposed [<=2000] 5247; NO
Damage: 5
-4 EN
Porygon used the Pyromancer's Orb on Helioptile!
Crit [<=625] 3423; NO
Exposed [<=2000] 1809; YES
Damage: 5+3 = 8
Helioptile was exposed! (3)
-4 EN
Happiny used the Wooden Wand on Munchlax!
Crit [<=625] 4677; NO
Damage: 6-1.5 = 4.5
-4 EN
Munchlax used Spectral Claws on Porygon!
Crit [<=625] 8077; NO
Bleed [<=2000] 6857; NO
Damage: 5+1.5 = 6.5
-4 EN

Item Spawn
1x Steel Sword
1x Staff of a Thousand Storms
1x Power Gauntlets
1x Blast Shield
6x Potion of Rejuvenation
Agender Nerd | Earth Traveler | P2X7 | Vanillish Wafer
happiny.png
porygon.png
helioptile.png
munchlax.png

110 HP | 87 HP | 74 HP | 104 HP
86 EN | 89 EN | 89 EN | 89 EN
Normal | Normal | Normal/Electric | Normal
EXP Share | EXP Share | EXP Share | EXP Share
Natural Cure/Serene Grace | Trace/Download | Dry Skin/Sand Veil | Pickup/Thick Fat
Wooden Wand/Hermes' Blessing/None | Pyromancer's Orb/None/None | Pyromancer's Orb/None/None | Spectral Claws/None/None
1/1/2/3 | 1/3/4/3 | 1/2/3/2 | 4/2/2/3
26 {46} (-) | 40 | 81 (+15) | 4 (-)
None | None | Exposed [3] (2a) | None

Item List
4x Wooden Sword
3x Wooden Wand
1x Spectral Claws
1x Steel Sword
1x Staff of a Thousand Storms
1x Power Gauntlets
1x Blast Shield
6x Potion of Rejuvenation

Players PM Orders
Agender Nerd / Earth Traveler / P2X7 / Vanillish Wafer
 
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583.gif
"Azubuike got through this round without taking damage! Kill it!"


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"When I was at the CC shop they said a nice trainer would buy me."


583.gif
"What are you implying?"


446.gif
"That you're not nice, you're not a trainer and you probably stole me."


583.png
Hello darkness my old friend
 
Oh lord, I completely forgot to do this

Orders in, reffing within 48h.
Pick up Steel Sword and attack Hacker with Steel Sword > Pick up and use Potion Of Rejuvenation

IF Steel Sword has been picked up A1 THEN pick up and use Potion Of Rejuvenation
Helioptile: Pick Up a Rejuvenation Potion, Switch Pyromancer's Orb to Active, and Use the Pyromancer's Orb to attack Porygon - Use the Pyromancer's Orb to attack Porygon
IF you cannot pick up an item, switch items, and attack with an item other than that which you just picked up, Pick Up a Rejuvenation Potion a1 and Switch Pyromancer's Orb to Active and use the Pyromancer's Orb to attack Porygon a2.
IF you are targeted by the attacks of two Pokemon in a given action, AND you hold a Rejuvenation Potion, Use Rejuvenation Potion that action instead of using the Pyromancer's Orb, switching Rejuvenation Potion to Active if needed.
IF your target is under the Protective effects of the Blast Shield when you would act, target the first Pokemon, ignoring your original target, in the following order: Porygon --> Munchlax.
Pick Up Steel Sword+Use Pyromancer's Orb (Helioptile)~Pick Up Wooden Wand+Use Wooden Wand (Helioptile)
IF
there is no Steel Sword on the field when you are to act A1, THEN pick up a Potion of Rejuvenation instead and use Pyromancer's Orb on Helioptile.
 
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