A grassy park with a pond in the middle. Pokemon cannot use any moves at all. Instead, before each round begins, several random objects will appear (the ref decides how many, what they are and their effects - they can be literally anything so go nuts) and pokemon must use these objects to do anything.
Ground Rules:
- All items have an EN cost of 3 to pick up
- Picking up and dropping items can be taken without using your action, but only one of them per action. (e.g. you can switch items in a single action, or grab and use)
- Pokemon have 3 item slots, 1 active and 2 held, in addition to their standard item. While held, 2-Handed items take up both held item slots, but have no effect on them while active.
- Switching active and held items will never cost your action.
- Typed Damage does not allow for STAB unless it is the source of (a) a Pokemon move or (b) the item specifies it
Item Action Rules:
- Using an item happens at 0 prio unless otherwise specified
- Switchng items occurs at +4 prio
- Picking up items occurs at +5 prio
- Dropping items occurs at +6 prio
Sub Rule Changes:
- You can sub for whether or not a certain item is available/on the field
- These subs are limited to 2 per mon, but do not count against your 3 subs per mon for the round
Ground Rules:
- All items have an EN cost of 3 to pick up
- Picking up and dropping items can be taken without using your action, but only one of them per action. (e.g. you can switch items in a single action, or grab and use)
- Pokemon have 3 item slots, 1 active and 2 held, in addition to their standard item. While held, 2-Handed items take up both held item slots, but have no effect on them while active.
- Switching active and held items will never cost your action.
- Typed Damage does not allow for STAB unless it is the source of (a) a Pokemon move or (b) the item specifies it
Item Action Rules:
- Using an item happens at 0 prio unless otherwise specified
- Switchng items occurs at +4 prio
- Picking up items occurs at +5 prio
- Dropping items occurs at +6 prio
Sub Rule Changes:
- You can sub for whether or not a certain item is available/on the field
- These subs are limited to 2 per mon, but do not count against your 3 subs per mon for the round
4-Man LC Battle Royale (1 Mon each)
Items = Training
3 Day DQ (5 Day DQ for ref)
Abilities = All
3 subs, excluding KO subs obv
3 recoveries
Note about Melees/Battle Royales: All orders are sent via a PM to the ref, because controlling order is difficult when multiple players are involved. Also, all combat is 2 actions per round.
Item Qualities
Rather than consistently giving full descriptions for certain effects, I will detail the frequent ones here, updating the list as new effects come into play.
Item effects are in effect only if the item is Active, unless the effect on the item says [Held], in which case it is only active if the item is in a Held item slot.
If an item says [+X], it adds X to their use count or primary capability. Consumables get the increased uses. Other items get X added to their first quality, and only the 1st number in that capability. For example, Wooden Wand [+1] gets Physical (7,4).
If a weapon has [Type], the item was enchanted by the wizard and now deals [Type]-typed damage instead of its normal typing.
Physical (X, Y): This item's use inflicts physical damage with X BAP and costs Y EN
Special (X, Y): This item's use inflicts special damage with X BAP and costs Y EN
Mixed (X, Y): This item's use inflicts mixed damage with X BAP and costs Y EN. For more on how mixed damage is calculated, see the section in the handbook referring to different move combinations with different damage types work.
Typeless: This item's damage does not have a type and as such does not follow the type chart.
[TYPE]: This item does typed damage
[TYPE - STAB]: This item does typed damage, and accounts for the STAB bonus
Bleed (X%, Y): This item's use has an X% chance of inflicting Bleed, which damages the player for Y damage at the end of each action for 4 actions.
Expose (X%, Y): This item's use has an X% chance of exposing the target, which causes the effected player to take Y extra damage from each attack for 3 actions.
Priority (X): This item's use occurs at X priority
Attack Boost (X): This item boosts the holder's Attack by X stage(s).
Defense Boost (X): This item boosts the holder's Defense by X stage(s).
Special Attack Boost (X): This item boosts the holder's Special Attack by X stage(s).
Special Defense Boost (X): This item boosts the holder's Special Defense by X stage(s).
Speed Boost (X): This item boosts the holder's Speed by X stage(s).
Dragging (X): This items lowers the holder's Speed by X stage(s).
Healing (X%, Y): This item heals the user for X% of their maximum HP at the cost of (10% Max HP + Y) EN
Consumable (X): This item can be used X times before it disappears.
Protection (X): This item is used to block incoming attacks at the cost of 5 EN on use, and X EN for each attack it blocks.
Special (X, Y): This item's use inflicts special damage with X BAP and costs Y EN
Mixed (X, Y): This item's use inflicts mixed damage with X BAP and costs Y EN. For more on how mixed damage is calculated, see the section in the handbook referring to different move combinations with different damage types work.
Typeless: This item's damage does not have a type and as such does not follow the type chart.
[TYPE]: This item does typed damage
[TYPE - STAB]: This item does typed damage, and accounts for the STAB bonus
Bleed (X%, Y): This item's use has an X% chance of inflicting Bleed, which damages the player for Y damage at the end of each action for 4 actions.
Expose (X%, Y): This item's use has an X% chance of exposing the target, which causes the effected player to take Y extra damage from each attack for 3 actions.
Priority (X): This item's use occurs at X priority
Attack Boost (X): This item boosts the holder's Attack by X stage(s).
Defense Boost (X): This item boosts the holder's Defense by X stage(s).
Special Attack Boost (X): This item boosts the holder's Special Attack by X stage(s).
Special Defense Boost (X): This item boosts the holder's Special Defense by X stage(s).
Speed Boost (X): This item boosts the holder's Speed by X stage(s).
Dragging (X): This items lowers the holder's Speed by X stage(s).
Healing (X%, Y): This item heals the user for X% of their maximum HP at the cost of (10% Max HP + Y) EN
Consumable (X): This item can be used X times before it disappears.
Protection (X): This item is used to block incoming attacks at the cost of 5 EN on use, and X EN for each attack it blocks.
Storing all created items here, but each reffing will have a list of what items are currently available.





Steel Sword: Physical (9, 7), Steel
Staff of a Thousand Storms: Special (9, 7), Electric
Power Gauntlets: Mixed (7, 6), Typeless, Attack Boost (1), Special Attack Boost (1), Dragging [Held] (2)
Blast Shield: Protection (4), Defense Boost [Held] (1), Special Defense Boost [Held] (1), Dragging [Held] (3)
Potion of Rejuvenation: Healing (20%, 3), Priority (-1), Consumable (1)
Agender Nerd:

Happiny [Azubuike] (female)
Types: Normal
Abilities:
Natural Cure / Serene Grace / Friend Guard (H)
Nature: Quiet (+1 SpA, -4 Spe, -10 Evasion)
Stats:
HP: 110
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks: 15
Level Up: 5
Pound
Charm
Copycat
Refresh
Sweet Kiss
Egg: 5
Counter
Endure
Gravity
Metronome
Mud Bomb
TM/HM: 5
Return
Protect
Shadow Ball
Substitute
Thunder Wave

Porygon (Genderless), Hacker
Type: Normal
Abilities:
Trace / Download / Analytic (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 2/9
MC: 1
AC: 2/5
Attacks:
Level-Up
Conversion2
Conversion
Tackle
Psybeam
Sharpen
Agility
Recover
Magnet Rise
Tri-Attack
Signal Beam
Move Tutor
Thunder Wave
Recycle
Magic Coat
Substitute
Foul Play
TM/HM
Psychic
Thunderbolt
Ice Beam
Protect
Charge Beam
Shadow Ball
Trick Room
SolarBeam

Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge
Egg Moves:
Agility
Camouflage
Electric Terrain
Glare
TM Moves:
Protect
Rain Dance
Thunder
Sandstorm
Grass Knot
Substitute
Dark Pulse
Surf

Munchlax Male The Laxative
Types: Normal/None
Abilities::
Pickup / Thick Fat / Gluttony (H)
Nature: Brave, +Atk, -Spe
Stats:
HP: 120
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Last Resort
Metronome
Odor Sleuth
Recycle
Tackle
Lick
Defense Curl
Amnesia
Chip Away
Screech
Body Slam
Snatch
Stockpile
Egg
Charm
Curse
Double-Edge
Self Destruct
Zen Headbutt
TM/HM
Power-Up Punch
Bulldoze
Rock Slide
Toxic
Fire Blast
4x Wooden Sword
4x Wooden Wand
2x Spectral Claws
2x Pyromancer's Orb
1x Hermes' Blessing
Order of Operations
Players send out and equip their Pokemon in this thread
Players PM me orders
I ref
Vanillish Wafer | Agender Nerd | P2X7 | Earth Traveler
Last edited: