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Beheeyem [GP 2/2]

etern

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beheeyem.gif


[OVERVIEW]

Beheeyem's monstrous base 125 Special Attack coupled with Analytic allows it to hit extremely hard. With its respectable bulk, Beheeyem is able to survive a hit and consistently fire off strong Psychic-type attacks. Unfortunately, Beheeyem does not provide much defensive utility to teams and thus faces heavy competition from other Psychic-types such as Musharna, Mesprit, and Jynx. While Beheeyem's typing gives it a useful resistance to Fighting-type attacks, it also leaves it very vulnerable to Dark-types and Knock Off. Furthermore, Beheeyem's low Speed leaves it easily revenge killed by faster wallbreakers such as Samurott, Shiftry, Cacturne, Haunter, and Pinsir, as well as Pursuit trapped by the likes of Skuntank and Liepard.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Analytic
nature: Modest
evs: 132 HP / 252 SpA / 124 Spe

[SET COMMENTS]
Moves
=========

Psychic is Beheeyem's strongest STAB move, coming off a ridiculous base 125 Special Attack stat. Alternatively, Psyshock can be used, hitting special walls such as Lanturn, Mantine, and variants of Mega Audino significantly harder while still retaining huge damage output against defensive walls such as Weezing, Vileplume, and Garbodor. Signal Beam targets common Psychic- and Dark-types such as Musharna, Mesprit, Malamar, Cacturne, Grumpig, and Claydol, which may try to switch in. Hidden Power Ground hits Skuntank, as well as common Steel-types such as Steelix, Mawile, and Klinklang, for super effective damage. Trick is used to cripple bulky Pokemon such as Ferroseed, Steelix, and Quagsire while also providing Beheeyem with the ability to switch up its moves. However, Thunderbolt is a viable option, targeting Xatu and Scyther while also being a consistent form of damage output when a Dark-type is on the opposing side.

Set Details
========

Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power, making it extremely difficult to switch into. 124 Speed EVs are invested to outpace Pokemon with an uninvested base 55 Speed, such as Vileplume, Gourgeist-XL, Mega Audino, Hariyama, Prinplup, and Omastar. This allows Beheeyem to avoid unwanted status and any unnecessary damage, particularly from Hariyama's Knock Off. Analytic allows Beheeyem to take advantage of its low Speed, hitting faster Pokemon harder, as well as punishing switches.

Usage Tips
========

Beheeyem should be using its Psychic-type STAB most of the time; however, in some cases, using Signal Beam or Hidden Power Ground on a predicted switch-in is necessary. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers such as Skuntank that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't appreciate taking residual damage by switching into attacks, so it should be brought in after a teammate has fainted or through a slow Volt Switch, Baton Pass, or U-turn. By crippling switch-ins with Trick, Beheeyem can be a bit more reckless throughout the remainder of the match.

Team Options
========

Bulky Fighting-types such as Hariyama and Poliwrath are great teammates for Beheeyem, as they can take on any Dark or Steel-types that hassle it. Slow Volt Switch, Baton Pass, and U-turn users such as Lanturn, Xatu, Mawile, and Pelipper can bring Beeheyem in safely, increasing its longevity throughout the match. Pokemon that can clean up late-game, such as Sceptile, Charizard, Tauros, and Swellow, all appreciate the holes Beheeyem punches into teams, and in return they can carry Beheeyem against faster, offensive teams

[STRATEGY COMMENTS]
Other Options
=============

An offensive Trick Room set can be used; however, Beheeyem lacks the bulk and useful resistances to consistently pull it off. Moreover, a set with both Nasty Plot and Recover can be used to demolish stall teams, but it becomes dead weight against offensive teams, and Beheeyem misses the immediate power Choice Specs provides. Colbur Berry is an option that can potentially score Beheeyem an extra KO by allowing it to tank a super effective Dark-type move from the likes of Shiftry, Skuntank, and Liepard. An Assault Vest allows Beheeyem to take neutral special hits decently and adds to its overall longevity. However, the difference in damage output is very noticeable, and Beheeyem will still be forced out by strong Dark-type Pokemon. Finally, a bulky set consisting of Barrier, Calm Mind, Recover, and Psyshock can be used for a surprise factor; however, it is completely walled by Dark-types and is pulled off more effectively by Musharna, which has access to Stored Power.

Checks and Counters
===================

**Dark-types**: Skuntank, Malamar, Shiftry, Liepard, and Cacturne can all come in unscathed on Psychic. However, all of them, bar Skuntank, are cleanly KOed by Signal Beam, while Skuntank itself is KOed by Hidden Power Ground.

**Steel-types**: Bulky Steel-types such as Steelix and Ferroseed can come in relatively safely on Beheeyem's Psychic-type STAB; however, Steelix fears Hidden Power Ground, and Ferroseed does not appreciate being Tricked.

**Bug-types**: Scyther and Pinsir can OHKO Beheeyem with their STAB moves or set up a Swords Dance on a forced switch, although neither can switch into Beheeyem's attacks.

**Offensive Pressure**: Beheeyem's average physical bulk leaves it vulnerable to being KOed by strong wallbreakers such as Zangoose, Pinsir, Samurott, Archeops, and Shiftry.
 
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Mention that Skuntank is OHKOed by HP Ground instead when mentioning how Dark types don't like Signal Beam

Mention general offensive presence on C&C. Even without any counters best beheeyem could ever hope to do vs offensive teams is trade 1 for 1 because it isn't bulky enough

Might wanna mention AV / Colbur in OO, Pokemon like this that hit hard as shit and OHKO just about anything is a great example of diminishing returns. Defensive items that can potentially let u get 2 attacks vs offense are decent enough to get a mention in OO. It's not really like Beheeyem really wants to do much else other than just attack straightaway anyways and it doesn't need any niche coverage moves to hit everything.
 
Overview: You should mention that even fairly slow offensive threats such as Cacturne, Golurk, and SD Samurott can outspeed Beheeyem and either KO it or force it out, which is even worse because many of these mons can take advantage of the free turns by setting up hazards or boosts. Also Beheeyem's bulk is average but serviceable as it can actually survive hits from some powerful attackers after SR (such as Rhydon's unboosted Earthquake, Pyroar's Fire Blast) and deal huge damage back with Analytic Psychic if they try and KO. Psychic-typing is also not terrible defensively; I would reword this to say it resists Fighting-type attacks and tie it into the part about being vulnerable to Pursuit trappers.

Moves: Mention that Psyshock is usually powerful enough to deal with physically defensive targets such as Weezing, Gurdurr, and Vileplume, only failing to OHKO if Analytic isn't triggered and they're more or less at full health.

Usage Tips: Mention specific circumstances where you'd want to lock yourself into Signal Beam or Hidden Power Ground, i.e., when you think the opponent is going to switch in something to either wall Psychic or KO back with a Dark-type move. Obviously Beheeyem isn't going to come in on Shiftry so that it can fire off a Signal Beam. Beheeyem could probably switch into Steelix and threaten it with Hidden Power Ground if you wanted, but this is very exploitable and lets the opponent bring in something like Rotom for free. Mention that the coverage moves are more useful for when Beheeyem isn't choiced in general.

Checks and Counters: Change "Revenge Killers" to "Offensive Pressure" or something, as powerful wallbreakers such as Cacturne can deal major damage to a teammate if it tries to switch out and they're actually powerful enough to KO Beheeyem from 100%. Tauros can't even OHKO Beheeyem if it's at full health.
 
Mention in the Overview that Analytic is what sets Beheeyem apart from other wallbreakers, not only helping it out with its low Speed stat but letting it deal huge damage if the opponent tries to send in a defensive response (probably the more likely circumstance you're using Analytic in)

Also make sure to remove any Sawk and Gurdurr mentions.

QC 1/3
 
Set Comments
  • Add Grumpig to Signal Beam targets
Usage Tips
  • The third point is just an incomplete sentence, fix that.
  • The 4th point says that when holding a non choice item, Beheeyem can be more reckless. There isn't a slash on the main set for anything other than Choice Specs though, so please omit this. Instead you can say something like "Once Beheeyem Tricks away its item, it can play more recklessly"
Other Options
  • I don't personally have much experience with this set, but I've seen a CM/Barrier/Psyshock/Recover set work pretty well and I think it's deserving of a mention in OO. It works pretty similarly to Barrier/Acid Armor Musharna and Duosion, but will almost always catch an opponent off guard considering Specs is overwhelmingly the popular set.
Checks and Counters
  • Remove Sawk mention, instead replace it with Shiftry.
  • I'd like to see the Ghost type section removed. Spell Tag Rotom's Shadow Ball, Mismagius' Hex, and even Scarf Haunter's Shadow Ball all fail to OHKO Beheeyem, so really Beheeyem only fears Life Orb Offensive Ghosts, which aren't too common in this meta outside of Haunter.
2/3 when implemented
 
The Overview can use a bit of mention of Beheeyem's competition with other Psychic-types, most notably on its rather minimal defensive utility and how iffy it is as a Fighting check compared to its brethren.

124 Speed EVs are invested to outpace uninvested base 55 Speed Pokemon such as Vileplume, Gourgeist-XL, Mega-Audino, Hariyama, Prinplup and Omastar.
Not all these Pokemon have base 55 Speed; you can instead rephrase this to like 'base 55 Pokemon and under', or 'up to base 55 Speed Pokemon, including', etc. You should also list why it is important to outspeed these Pokemon, Hariyama's Knock Off being a prime example, but also because Beheeyem would appreciate being able to take out these Pokemon before they can retaliate with status moves and the like.

QC 3/3 once you're done with this
 
add remove comment

[OVERVIEW]

Beheeyem's monstrous base 125 Special Attack,(RC) coupled with Analytic allows it to hit extremely hard. With its respectable bulk, Beheeyem is able to survive a hit,(RC) and consistently fire off strong Psychic-type attacks. Unfortunately, Beheeyem does not provide much defensive utility to teams, and thus faces heavy competition from other Psychic-types such as Musharna, Mesprit, and Jynx. Whilst While (not that whilst is wrong, per se, but im pretty sure its british english) Beheeyem's typing gives it a useful resistance to Fighting-type attacks, it also leaves it very vulnerable to the omnipresent Dark-type and Knock Off (i don't think we need to mention knock off since it falls under the "omnipresent Dark-type," but if you really want to stress that as a weakness i guess thats fine). Furthermore, Beheeyem's low sSpeed leaves it easily revenge killed by faster wallbreakers such as Samurott, Shiftry, Cacturne, Haunter, and Pinsir, as well as pursuit trapped by the likes of Skuntank and Liepard.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Analytic
nature: Modest
evs: 252 SpA / 132 HP / 124 Spe (hp should be listed first i believe)

[SET COMMENTS]
Moves
=========

Psychic is Beheeyem's strongest STAB move, coming off of a ridiculous base 125 Special Attack stat. Alternatively, Psyshock can be used, hitting special walls such as Lanturn, Mantine, and variants of Mega-Audino significantly harder, whilst while still retaining huge damage output against defensive walls such as Weezing, Vileplume, and Garbodor. Signal Beam targets common Psychic- and Dark-types such as Musharna, Mesprit, Malamar, Cacturne, Grumpig, and Claydol who which may try to switch in. Hidden Power Ground targets Skuntank, as well as common Steel-types such as Steelix, Mawile,(AC) and Klinklang for Ssuper-(hyphen)(space)effective damage. Trick is used to cripple bulky pPokemon such as Ferroseed, Steelix, and Quagsire,(RC) whilst while also providing Beheeyem with the ability to switch up its moves. However, Thunderbolt is a viable option, targeting Xatu and Scyther, whilst while also being a consistent form of damage output when a Dark-type is on the opposing side (does signal beam not cover this).

Set Details
========

Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power, making it extremely difficult to switch into. 124 Speed EVs are invested to outpace Pokemon with an uninvested base 55 Speed, such as Vileplume, Gourgeist-XL, Mega-(hyphen)(space)Audino, Hariyama, Prinplup, and Omastar. This allows Beheeyem to avoid unwanted status, or take and any unnecessary damage, particularly from Hariyama's Knock Off. Analytic allows Beheeyem to take advantage of its low sSpeed, hitting faster Pokemon harder, as well as punishing switches.

Usage Tips
========

Beheeyem should be using its Psychic-type STABs most of the time,(RC);(semicolon) however,(AC) in some cases,(AC) using Signal Beam or Hidden Power Ground on a predicted switch(hyphen)is necessary. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers such as Skuntank that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't appreciate taking residual damage by switching into attacks, so it should be brought in after a teammate has fainted or through a slow Volt Switch, Baton Pass, or U-turn. By crippling switch(hyphen)ins with Trick, Beheeyem can be a bit more reckless throughout the remainder of the match.

Team Options
========

Bulky Fighting-types such as Hariyama and Poliwrath are great teammates for Beheeyem, as they can take on any Dark or Steel-types that hassle Beheeyem. Slow Volt Switch, Baton Pass, and U-turn users such as Lanturn, Xatu, Mawile,(AC) and Pelipper can bring Beeheyem in safely, increasing its longevity throughout the match. Pokemon that can clean up late-(hyphen)game, such as Sceptile, Charizard, Tauros, and Swellow,(AC) all appreciate the holes Beheeyem punches into teams, and in return can carry Beheeyem against faster, offensive teams.

[STRATEGY COMMENTS]
Other Options
=============

An offensive tTrick rRoom set can be used,; however,(AC) Beheeyem lacks the bulk and useful resistances to consistently pull it off consistently. Moreover, a set with both Nasty Plot and Recover can be used to demolish stall teams, however but (we used this last sentence) it becomes dead weight against offensive teams, and Beheeyem misses the immediate power Choice Specs provides. Colbur Berry is an option which can potentially score Beheeyem an extra KO by allowing it to tank a Ssuper-(hyphen)effective Dark-type move from the likes of Shiftry, Skuntank, and Liepard. An Assault Vest allows Beheeyem to take neutral special hits decently and adds to its overall longevity. However, the difference in damage output is very noticeable, and Beheeyem will still be forced out by strong Dark-type pPokemon. Finally, A a bulky set consisting of Barrier, Calm Mind, Recover,(AC) and Psyshock can be used for a surprise factor,; however,(AC) it is completely walled by Dark-types, and is pulled off more effectively by Musharna,(AC) which has access to Stored Power.

Checks and Counters
===================

**Dark-types**: Skuntank, Malamar, Shiftry, Liepard,(AC) and Cacturne can all come in unscathed from Psychic. However, all of them, bar Skuntank,(AC) are cleanly KO'ed by Signal Beam, whilst while Skuntank itself is KO'ed by Hidden Power Ground.

**Steel-types**: Bulky Steel-types such as Steelix and Ferroseed can come in relatively safely on Beheeyem'(apostrophe)s Psychic-(hyphen)type STAB,; however,(AC) Steelix fears Hidden Power Ground, whilst and Ferroseed does not appreciate being Tricked.

**Bug-types**: Scyther and Pinsir can OHKO Beheeyem with their STAB moves or set up a Swords Dance on a forced switch, although neither can switch into Beheeyem'(apostrophe)s attacks.

**Offensive Pressure**: Beheeyem'(apostrophe)s average physical bulk leaves it vulnerable to being KO'ed by strong wallbreakers such as Zangoose, Pinsir, Samurott, Archeops,(AC) and Shiftry

looks good, gp 1/2
 
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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Beheeyem's monstrous base 125 Special Attack coupled with Analytic allows it to hit extremely hard. With its respectable bulk, Beheeyem is able to survive a hit and consistently fire off strong Psychic-type attacks. Unfortunately, Beheeyem does not provide much defensive utility to teams (RC) and thus faces heavy competition from other Psychic-types such as Musharna, Mesprit, and Jynx. While Beheeyem's typing gives it a useful resistance to Fighting-type attacks, it also leaves it very vulnerable to the omnipresent Dark-types and Knock Off. Furthermore, Beheeyem's low Speed leaves it easily revenge killed by faster wallbreakers such as Samurott, Shiftry, Cacturne, Haunter, and Pinsir, as well as Pursuit trapped by the likes of Skuntank and Liepard.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Analytic
nature: Modest
evs: 132 HP / 252 SpA / 124 Spe

[SET COMMENTS]
Moves
=========

Psychic is Beheeyem's strongest STAB move, coming off of a ridiculous base 125 Special Attack stat. Alternatively, Psyshock can be used, hitting special walls such as Lanturn, Mantine, and variants of Mega Audino significantly harder (RC) while still retaining huge damage output against defensive walls such as Weezing, Vileplume, and Garbodor. Signal Beam targets common Psychic- and Dark-types such as Musharna, Mesprit, Malamar, Cacturne, Grumpig, and Claydol, (AC) which may try to switch in. Hidden Power Ground targets hits (repetition) Skuntank, as well as common Steel-types such as Steelix, Mawile, and Klinklang, (AC) for super effective damage. Trick is used to cripple bulky Pokemon such as Ferroseed, Steelix, and Quagsire while also providing Beheeyem with the ability to switch up its moves. However, Thunderbolt is a viable option, targeting Xatu and Scyther (RC) while also being a consistent form of damage output when a Dark-type is on the opposing side.

Set Details
========

Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power, making it extremely difficult to switch into. 124 Speed EVs are invested to outpace Pokemon with an uninvested base 55 Speed, such as Vileplume, Gourgeist-XL, Mega Audino, Hariyama, Prinplup, and Omastar. This allows Beheeyem to avoid unwanted status (RC) and any unnecessary damage, particularly from Hariyama's Knock Off. Analytic allows Beheeyem to take advantage of its low Speed, hitting faster Pokemon harder, as well as punishing switches.

Usage Tips
========

Beheeyem should be using its Psychic-type STAB most of the time; however, in some cases, using Signal Beam or Hidden Power Ground on a predicted switch-in is necessary. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers such as Skuntank that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't appreciate taking residual damage by switching into attacks, so it should be brought in after a teammate has fainted or through a slow Volt Switch, Baton Pass, or U-turn. By crippling switch-ins with Trick, Beheeyem can be a bit more reckless throughout the remainder of the match.

Team Options
========

Bulky Fighting-types such as Hariyama and Poliwrath are great teammates for Beheeyem, as they can take on any Dark or Steel-types that hassle Beheeyem it. Slow Volt Switch, Baton Pass, and U-turn users such as Lanturn, Xatu, Mawile, and Pelipper can bring Beeheyem in safely, increasing its longevity throughout the match. Pokemon that can clean up late-game, such as Sceptile, Charizard, Tauros, and Swellow, all appreciate the holes Beheeyem punches into teams, and in return they can carry Beheeyem against faster, offensive teams

[STRATEGY COMMENTS]
Other Options
=============

An offensive Trick Room set can be used; however, Beheeyem lacks the bulk and useful resistances to consistently pull it off. Moreover, a set with both Nasty Plot and Recover can be used to demolish stall teams, but it becomes dead weight against offensive teams, and Beheeyem misses the immediate power Choice Specs provides. Colbur Berry is an option which that can potentially score Beheeyem an extra KO by allowing it to tank a super effective Dark-type move from the likes of Shiftry, Skuntank, and Liepard. An Assault Vest allows Beheeyem to take neutral special hits decently and adds to its overall longevity. However, the difference in damage output is very noticeable, and Beheeyem will still be forced out by strong Dark-type Pokemon. Finally, a bulky set consisting of Barrier, Calm Mind, Recover, and Psyshock can be used for a surprise factor; however, it is completely walled by Dark-types (RC) and is pulled off more effectively by Musharna, which has access to Stored Power.

Checks and Counters
===================

**Dark-types**: Skuntank, Malamar, Shiftry, Liepard, and Cacturne can all come in unscathed from on Psychic. However, all of them, bar Skuntank, are cleanly KOed by Signal Beam, while Skuntank itself is KOed by Hidden Power Ground.

**Steel-types**: Bulky Steel-types such as Steelix and Ferroseed can come in relatively safely on Beheeyem's Psychic-type STAB; however, Steelix fears Hidden Power Ground, and Ferroseed does not appreciate being Tricked.

**Bug-types**: Scyther and Pinsir can OHKO Beheeyem with their STAB moves or set up a Swords Dance on a forced switch, although neither can switch into Beheeyem's attacks.

**Offensive Pressure**: Beheeyem's average physical bulk leaves it vulnerable to being KO'd KOed by strong wallbreakers such as Zangoose, Pinsir, Samurott, Archeops, and Shiftry. (AP)
TwCg56t.gif
 
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