
[OVERVIEW]
Beheeyem's monstrous base 125 Special Attack coupled with Analytic allows it to hit extremely hard. With its respectable bulk, Beheeyem is able to survive a hit and consistently fire off strong Psychic-type attacks. Unfortunately, Beheeyem does not provide much defensive utility to teams and thus faces heavy competition from other Psychic-types such as Musharna, Mesprit, and Jynx. While Beheeyem's typing gives it a useful resistance to Fighting-type attacks, it also leaves it very vulnerable to Dark-types and Knock Off. Furthermore, Beheeyem's low Speed leaves it easily revenge killed by faster wallbreakers such as Samurott, Shiftry, Cacturne, Haunter, and Pinsir, as well as Pursuit trapped by the likes of Skuntank and Liepard.
[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Analytic
nature: Modest
evs: 132 HP / 252 SpA / 124 Spe
[SET COMMENTS]
Moves
=========
Psychic is Beheeyem's strongest STAB move, coming off a ridiculous base 125 Special Attack stat. Alternatively, Psyshock can be used, hitting special walls such as Lanturn, Mantine, and variants of Mega Audino significantly harder while still retaining huge damage output against defensive walls such as Weezing, Vileplume, and Garbodor. Signal Beam targets common Psychic- and Dark-types such as Musharna, Mesprit, Malamar, Cacturne, Grumpig, and Claydol, which may try to switch in. Hidden Power Ground hits Skuntank, as well as common Steel-types such as Steelix, Mawile, and Klinklang, for super effective damage. Trick is used to cripple bulky Pokemon such as Ferroseed, Steelix, and Quagsire while also providing Beheeyem with the ability to switch up its moves. However, Thunderbolt is a viable option, targeting Xatu and Scyther while also being a consistent form of damage output when a Dark-type is on the opposing side.
Set Details
========
Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power, making it extremely difficult to switch into. 124 Speed EVs are invested to outpace Pokemon with an uninvested base 55 Speed, such as Vileplume, Gourgeist-XL, Mega Audino, Hariyama, Prinplup, and Omastar. This allows Beheeyem to avoid unwanted status and any unnecessary damage, particularly from Hariyama's Knock Off. Analytic allows Beheeyem to take advantage of its low Speed, hitting faster Pokemon harder, as well as punishing switches.
Usage Tips
========
Beheeyem should be using its Psychic-type STAB most of the time; however, in some cases, using Signal Beam or Hidden Power Ground on a predicted switch-in is necessary. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers such as Skuntank that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't appreciate taking residual damage by switching into attacks, so it should be brought in after a teammate has fainted or through a slow Volt Switch, Baton Pass, or U-turn. By crippling switch-ins with Trick, Beheeyem can be a bit more reckless throughout the remainder of the match.
Team Options
========
Bulky Fighting-types such as Hariyama and Poliwrath are great teammates for Beheeyem, as they can take on any Dark or Steel-types that hassle it. Slow Volt Switch, Baton Pass, and U-turn users such as Lanturn, Xatu, Mawile, and Pelipper can bring Beeheyem in safely, increasing its longevity throughout the match. Pokemon that can clean up late-game, such as Sceptile, Charizard, Tauros, and Swellow, all appreciate the holes Beheeyem punches into teams, and in return they can carry Beheeyem against faster, offensive teams
[STRATEGY COMMENTS]
Other Options
=============
An offensive Trick Room set can be used; however, Beheeyem lacks the bulk and useful resistances to consistently pull it off. Moreover, a set with both Nasty Plot and Recover can be used to demolish stall teams, but it becomes dead weight against offensive teams, and Beheeyem misses the immediate power Choice Specs provides. Colbur Berry is an option that can potentially score Beheeyem an extra KO by allowing it to tank a super effective Dark-type move from the likes of Shiftry, Skuntank, and Liepard. An Assault Vest allows Beheeyem to take neutral special hits decently and adds to its overall longevity. However, the difference in damage output is very noticeable, and Beheeyem will still be forced out by strong Dark-type Pokemon. Finally, a bulky set consisting of Barrier, Calm Mind, Recover, and Psyshock can be used for a surprise factor; however, it is completely walled by Dark-types and is pulled off more effectively by Musharna, which has access to Stored Power.
Checks and Counters
===================
**Dark-types**: Skuntank, Malamar, Shiftry, Liepard, and Cacturne can all come in unscathed on Psychic. However, all of them, bar Skuntank, are cleanly KOed by Signal Beam, while Skuntank itself is KOed by Hidden Power Ground.
**Steel-types**: Bulky Steel-types such as Steelix and Ferroseed can come in relatively safely on Beheeyem's Psychic-type STAB; however, Steelix fears Hidden Power Ground, and Ferroseed does not appreciate being Tricked.
**Bug-types**: Scyther and Pinsir can OHKO Beheeyem with their STAB moves or set up a Swords Dance on a forced switch, although neither can switch into Beheeyem's attacks.
**Offensive Pressure**: Beheeyem's average physical bulk leaves it vulnerable to being KOed by strong wallbreakers such as Zangoose, Pinsir, Samurott, Archeops, and Shiftry.
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