Hi, I'm Piccolo. I play BH a lot, but I never bothered to make an RMT because all my teams were really bad. I finally think that I have a team good enough to share, so here goes!
BOOMBURST STRONK (Arceus-Dragon) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP
- Substitute
- Encore
- Baton Pass
- Milk Drink
This is the most important member of my team. Arceus with a +Def nature is able to check Gengar-Mega, the tier's strongest sweeper. It switches in on the Shell Smash/Judgment and Encore's into that move before Baton Passing to something that can deal with it. It's always a good idea to use Substitute on the first turn if you lead with this Arceus because it blocks things like Spore/Dark Void, lets you scout your opponent out, and potentially Encore people into bad moves. For instance, if your opponent is leading with a Mold Breaker/similar Deoxys Speed, you can Sub, and when they use Spore, you simply Encore them into it, forcing a switch. However, this set really doesn't like Yveltal due to its Leftovers being very important.
This set is also able to check many setup sweepers that rely on a boosting move (they get Encore'd into it, forcing them out). Overall, it's a very versatile and usable set that I try to include on any team I have nowadays.
The first person I've seen using this set was Mico, but I've talked to some people and it doesn't sound like he made it.
If this gets Imposter'd: If/when this set gets Imposter'd without a Substitute up, I generally switch (not baton pass, hard switch) to Xerneas. If the Imposter tried to Encore me into Substitute, or needed to recover, I get a nice free Taunt in and force them out. If not, whatever they switch to gets a nice Taunt or Parting Shot.
DEFENSE CURL (Darmanitan-Zen) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Heart Swap
- Baton Pass
- Will-O-Wisp
- Heal Order
It's clearly called Defense Curl because it uses that move, duh This set is the main Contrary counter I have, and also allows me to wall my own Contrary MMX. However, it's able to switch into a wide variety of threats, especially Kyu-B and Xerneas, and use Will-o-Wisp on physical versions of those sets. This set also helps me deal with setup sweepers due to the fact that it's Unaware and can Heart Swap, and either Baton Pass those boosts, or switch out so Chansey can't steal them. However, this set despises Mold Breakers (because most of them are setup sweepers) and rarely ever switches in willingly to them.
The first person I've seen using Unaware Darm-Z was AWailOfATail , but I'm not sure of what set
If this gets Imposter'd: If this set gets Imposter'd, I generally switch in my Palkia as it is able to Spore, and either Shell Smash or just try to do as much damage as possible with Steam Eruption. However, if the opponent has Impostered this after it Heart Swapped boosts, I generally switch to Xerneas, as it can Taunt and make the set useless.
BOOMBURST STRONK (Xerneas) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Taunt
- Destiny Bond
- Parting Shot
- Slack Off
This is a really cool set that I've seen around in BH a bit. It is my main check to Baton Pass teams, due to Prankster Taunt, as well as Parting Shot to phaze out Magic Bouncers. This set is pretty self explanatory. It's really fun to use against Shedinja because Shedinja uses Endeavor, dies to the Helmet, and then Xerneas uses Destiny Bond and KOs the next team member.
If this gets Imposter'd: If this set gets Imposter'd, I generally switch in either Giratina and bounce back the Taunts/Parting Shots, but if my opponent might predict this, I switch in my Contrary MMX which can continuously use Superpower while not fearing Destiny Bond. It also has a chance of setting up Rocks.
WATER SPOUT (Palkia) @ Draco Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP
- Spore / Dark Void / King's Shield
- Shell Smash
- Judgment
- Steam Eruption
This is another set that came from Hackmons. It's an alternative to Mega Gengar in that it's an incredibly strong Shell Smasher that is (mostly) anti Imposter. The reason I use this set over Gengar is that it's rarer, so less counters are commonly used. Ferrothorn walls this set (Azumarill to a degree, but it's not immune to spore), but I rarely see any of those among serious players. Its dual STABs are very good coverage. However, it doesn't like Yveltal, due to the presence of Knock Off making it weaker against Chansey, and non Sporeable Sucker Punch. However, if this thing gets a Smash up behind a sub, it's pretty much GG except for sneaky Destiny Bonds. However, Destiny Bond is fixed by Spore.
If this gets Imposter'd: If this set gets Imposter'd, my Giratina walls this set completely due to Judgment not affecting it. After it switches in, I use Entrainment so that it can't put me to sleep anymore, and I Recover-spam.
NO GUARD (Mewtwo-Mega-X) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
IVs: 30 HP
- V-create
- Superpower
- Psycho Boost
- Stealth Rock
Contrary MMX seems like a very noobish set for Balanced Hackmons. However, I've used this set to a fairly large amount of success. The main counter for this kind of set is Chansey/Blissey with Imposter, but they aren't able to do too much to Darmanitan-Zen, and it can Will-o-Wisp them. Mewtwo doesn't shout Contrary as loud as, say, Blaziken-Mega, so it's often quite easy to get in a free boost before your opponent knows that it's Contrary. Stealth Rock is great for turns when you predict a Destiny Bond, such as from known Pranksters (or non Mold Breaker Mega Gengars that you outspeed, because they are probably Pranksters). Also, if you get rocks up earlier in the match, Shedinja can't switch in to wall this set. Pyscho Boost is able to do ~35% to Giratina without any boosts, so the second one almost always KOs non-Unaware variants. This set is hard walled by Flash Fire Aegislash, however, and there isn't too much I can do about that.
If this gets Imposter'd: As I already said, I switch in Darmanitan-Zen and wall the set. I ignore Stealth Rocks getting set up as Giratina can easily get rid of them.
18BULK1ME (Giratina) @ Griseous Orb
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Entrainment
- Defog
- Heal Bell
- Roost
Giratina is an incredibly bulky wall in the BH tier and almost a requirement for every non-heavy offense teams. In addition to just being generally bulky, this set loves messing up Poison Healers by being immune to Spore/Dark Void/Will-o (because of Bounce) and making them take lots of damage from Entrainment. Generally, on my teams, this bulky bounce position is filled by Mega Venusaur, however I had no Shedinja switch in for this team yet (assuming Xern's helmet got knocked off), so I chose Giratina. My one problem with this set is that it doesn't absorb toxic spikes like Venusaur does. However, it is able to quickly clear them with non-Taunt able Defog and heal itself (and the rest of my team) with Heal Bell. Giratina is a great switch in to non Mold Breaker Deoxys Speed leads, as any hazards they try to set up will be bounced back. He also can function as a spinblocker.
If this gets Imposter'd: I generally switch in either Palkia (and try to get a score on Spore + Smash + STAB SE Judgment, or Arceus and get a free Substitute up.
This team has served me really well against a wide range of players, from Lcass to Uselesscrab. However, I rarely ladder at all, so I can't say that I peaked #1 with this team.
Some replays:
http://replay.pokemonshowdown.com/balancedhackmons-151767423
http://replay.pokemonshowdown.com/balancedhackmons-147995419
Edit: Fixed image sizes, sorry

BOOMBURST STRONK (Arceus-Dragon) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP
- Substitute
- Encore
- Baton Pass
- Milk Drink
This is the most important member of my team. Arceus with a +Def nature is able to check Gengar-Mega, the tier's strongest sweeper. It switches in on the Shell Smash/Judgment and Encore's into that move before Baton Passing to something that can deal with it. It's always a good idea to use Substitute on the first turn if you lead with this Arceus because it blocks things like Spore/Dark Void, lets you scout your opponent out, and potentially Encore people into bad moves. For instance, if your opponent is leading with a Mold Breaker/similar Deoxys Speed, you can Sub, and when they use Spore, you simply Encore them into it, forcing a switch. However, this set really doesn't like Yveltal due to its Leftovers being very important.
This set is also able to check many setup sweepers that rely on a boosting move (they get Encore'd into it, forcing them out). Overall, it's a very versatile and usable set that I try to include on any team I have nowadays.
The first person I've seen using this set was Mico, but I've talked to some people and it doesn't sound like he made it.
If this gets Imposter'd: If/when this set gets Imposter'd without a Substitute up, I generally switch (not baton pass, hard switch) to Xerneas. If the Imposter tried to Encore me into Substitute, or needed to recover, I get a nice free Taunt in and force them out. If not, whatever they switch to gets a nice Taunt or Parting Shot.

DEFENSE CURL (Darmanitan-Zen) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Heart Swap
- Baton Pass
- Will-O-Wisp
- Heal Order
The first person I've seen using Unaware Darm-Z was AWailOfATail , but I'm not sure of what set
If this gets Imposter'd: If this set gets Imposter'd, I generally switch in my Palkia as it is able to Spore, and either Shell Smash or just try to do as much damage as possible with Steam Eruption. However, if the opponent has Impostered this after it Heart Swapped boosts, I generally switch to Xerneas, as it can Taunt and make the set useless.

BOOMBURST STRONK (Xerneas) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Taunt
- Destiny Bond
- Parting Shot
- Slack Off
This is a really cool set that I've seen around in BH a bit. It is my main check to Baton Pass teams, due to Prankster Taunt, as well as Parting Shot to phaze out Magic Bouncers. This set is pretty self explanatory. It's really fun to use against Shedinja because Shedinja uses Endeavor, dies to the Helmet, and then Xerneas uses Destiny Bond and KOs the next team member.
If this gets Imposter'd: If this set gets Imposter'd, I generally switch in either Giratina and bounce back the Taunts/Parting Shots, but if my opponent might predict this, I switch in my Contrary MMX which can continuously use Superpower while not fearing Destiny Bond. It also has a chance of setting up Rocks.

WATER SPOUT (Palkia) @ Draco Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP
- Spore / Dark Void / King's Shield
- Shell Smash
- Judgment
- Steam Eruption
This is another set that came from Hackmons. It's an alternative to Mega Gengar in that it's an incredibly strong Shell Smasher that is (mostly) anti Imposter. The reason I use this set over Gengar is that it's rarer, so less counters are commonly used. Ferrothorn walls this set (Azumarill to a degree, but it's not immune to spore), but I rarely see any of those among serious players. Its dual STABs are very good coverage. However, it doesn't like Yveltal, due to the presence of Knock Off making it weaker against Chansey, and non Sporeable Sucker Punch. However, if this thing gets a Smash up behind a sub, it's pretty much GG except for sneaky Destiny Bonds. However, Destiny Bond is fixed by Spore.
If this gets Imposter'd: If this set gets Imposter'd, my Giratina walls this set completely due to Judgment not affecting it. After it switches in, I use Entrainment so that it can't put me to sleep anymore, and I Recover-spam.

NO GUARD (Mewtwo-Mega-X) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
IVs: 30 HP
- V-create
- Superpower
- Psycho Boost
- Stealth Rock
Contrary MMX seems like a very noobish set for Balanced Hackmons. However, I've used this set to a fairly large amount of success. The main counter for this kind of set is Chansey/Blissey with Imposter, but they aren't able to do too much to Darmanitan-Zen, and it can Will-o-Wisp them. Mewtwo doesn't shout Contrary as loud as, say, Blaziken-Mega, so it's often quite easy to get in a free boost before your opponent knows that it's Contrary. Stealth Rock is great for turns when you predict a Destiny Bond, such as from known Pranksters (or non Mold Breaker Mega Gengars that you outspeed, because they are probably Pranksters). Also, if you get rocks up earlier in the match, Shedinja can't switch in to wall this set. Pyscho Boost is able to do ~35% to Giratina without any boosts, so the second one almost always KOs non-Unaware variants. This set is hard walled by Flash Fire Aegislash, however, and there isn't too much I can do about that.
If this gets Imposter'd: As I already said, I switch in Darmanitan-Zen and wall the set. I ignore Stealth Rocks getting set up as Giratina can easily get rid of them.

18BULK1ME (Giratina) @ Griseous Orb
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Entrainment
- Defog
- Heal Bell
- Roost
Giratina is an incredibly bulky wall in the BH tier and almost a requirement for every non-heavy offense teams. In addition to just being generally bulky, this set loves messing up Poison Healers by being immune to Spore/Dark Void/Will-o (because of Bounce) and making them take lots of damage from Entrainment. Generally, on my teams, this bulky bounce position is filled by Mega Venusaur, however I had no Shedinja switch in for this team yet (assuming Xern's helmet got knocked off), so I chose Giratina. My one problem with this set is that it doesn't absorb toxic spikes like Venusaur does. However, it is able to quickly clear them with non-Taunt able Defog and heal itself (and the rest of my team) with Heal Bell. Giratina is a great switch in to non Mold Breaker Deoxys Speed leads, as any hazards they try to set up will be bounced back. He also can function as a spinblocker.
If this gets Imposter'd: I generally switch in either Palkia (and try to get a score on Spore + Smash + STAB SE Judgment, or Arceus and get a free Substitute up.
This team has served me really well against a wide range of players, from Lcass to Uselesscrab. However, I rarely ladder at all, so I can't say that I peaked #1 with this team.
Some replays:
http://replay.pokemonshowdown.com/balancedhackmons-151767423
http://replay.pokemonshowdown.com/balancedhackmons-147995419
Uselesscrab for being a great friend and helping me test this team
AWailOfATail for being bby <3 and team testing
Lcass4919 for helping me test team and being a friend
Adrian Marin for helping me test team and being a friend
Kit Kasai for helping me test team and being a friend
Peef Rimgar, Seismitoad, Monte Cristo, GlassGlaceon, YoungKingPat, Heisenerg, manu 11, unfixable, CactusCacti, King Tegopelte and TheBurgerKing99 for being bros
Feebas4ubers, mico mico, and dramlamb for ideas, and being bros
i <3 you all :)
AWailOfATail for being bby <3 and team testing
Lcass4919 for helping me test team and being a friend
Adrian Marin for helping me test team and being a friend
Kit Kasai for helping me test team and being a friend
Peef Rimgar, Seismitoad, Monte Cristo, GlassGlaceon, YoungKingPat, Heisenerg, manu 11, unfixable, CactusCacti, King Tegopelte and TheBurgerKing99 for being bros
Feebas4ubers, mico mico, and dramlamb for ideas, and being bros
i <3 you all :)
BOOMBURST STRONK (Arceus-Dragon) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP
- Substitute
- Encore
- Baton Pass
- Milk Drink
DEFENSE CURL (Darmanitan-Zen) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Heart Swap
- Baton Pass
- Will-O-Wisp
- Heal Order
BOOMBURST STRONK (Xerneas) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Taunt
- Destiny Bond
- Parting Shot
- Slack Off
WATER SPOUT (Palkia) @ Draco Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP
- Spore
- Shell Smash
- Judgment
- Steam Eruption
NO GUARD (Mewtwo-Mega-X) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
IVs: 30 HP
- V-create
- Superpower
- Psycho Boost
- Stealth Rock
18BULK1ME (Giratina) @ Griseous Orb
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Entrainment
- Defog
- Heal Bell
- Roost
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP
- Substitute
- Encore
- Baton Pass
- Milk Drink
DEFENSE CURL (Darmanitan-Zen) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Heart Swap
- Baton Pass
- Will-O-Wisp
- Heal Order
BOOMBURST STRONK (Xerneas) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Taunt
- Destiny Bond
- Parting Shot
- Slack Off
WATER SPOUT (Palkia) @ Draco Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP
- Spore
- Shell Smash
- Judgment
- Steam Eruption
NO GUARD (Mewtwo-Mega-X) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
IVs: 30 HP
- V-create
- Superpower
- Psycho Boost
- Stealth Rock
18BULK1ME (Giratina) @ Griseous Orb
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 30 HP
- Entrainment
- Defog
- Heal Bell
- Roost
Edit: Fixed image sizes, sorry
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