





A short pre-face: this a rework of my very first gen-7 BH team RMT.
With the release of USUM imminent and the possible new-release of Pokemon; I thought it would be apt to rework my original gen-7 BH team and see how it would do on the current ladder. It turns out it did quite well. Better than the last time in-fact (position wise, a bit poor; but I'm quite happy with my GXE). I ended up going 63W/8L (88.8% GXE) before I decided to hang my hat for this leg of the meta.

I'm ZZZAx04.
Now, usually I'd do a whole breakdown sort-of preview of my team before I even delve into the merits of the team itself. But I'm not sure many people actually read those parts of an RMT. So I'll just run right into the merits.

Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Moongeist Beam
- Blue Flare
Sheer force Mega-Mewtwo-Y. Need it any introduction? I suppose it does. While everyone is currently going crazy over Psychic-Surge Mega-Mewtwo-Y, I've always been quite partial to Sheer Force. While it lacks the overwhelming utility and breaking pressure of the Psy-surge variant, it does offer flexibility, consistent high damage and great coverage. This is pretty important in the meta as it is right now. A lot of teams are packing darks (Yveltal seemingly the most common with Mega-Gyaradoes rarely seen), meaning coverage such as Ice-Beam (hitting the most common dark [yveltal]) puts in work and other coverage such as blue-flare puts in work versus regen-vest steels. Sheer-force Mega-Mewtwo-Y also has the added benefit of being able to bluff choice-specs most of the time (seeing as the damage is pretty consistent with a choice locked pokemon) meaning it results in some interesting situations.
Overall: This is the breaker or late-game cleaner for the team. It's important to conserve it and ensure it doesn't die earlier than it needs to. To clean: it needs steels weakened (Registeel with AV to 40% for instance) and hard walls such as M-Gyarados and Chansey either removed or weakened.
It is improofed by: M-Gyarados.
Teams it does best versus: Balance, offence or stall. Mega-Mewtwo-Y is quite versatile.

Xerneas @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Earth Power / Magma Storm
- Spore
- Quiver Dance
PH Xerneas is really the only major change I've made since my last iteration of this team. The first iteration of this team had Pheromosa for meta reasons (deoxy's CFZ spam was big back then), so it only made sense that the Pokemon that replaced it was also for meta reasons. And PH Xerneas is a big meta changer. Being immune to core-enforcer and having passable bulk helps it immensely in ensuring slow, but consistent wins versus teams. It shines versus stall and works very well versus balance. My main consideration in placing it on this team however was for stall. Played correctly, it 6-0s stall regularly (see my replays). All-in-all, this has fast become one of my favorite pokemon to use. I usually use earth-power, however Magma Storm has consideration in being an answer to shedinja, steels and opposing imposter Chansey.
Overall: This is the stall-breaker for the team and helps weaken things for Mega-Mewtwo-Y. It also serves as a consistent switch-in to passive dragons such as Giratina or Zygod. Don't let it die in stall matchups. Play carefully and make sure to scout for knock-off + purify or worry seed. To clean: throw it weakened walls or 2 layers of spikes.
It is improofed by: itself. Chansey if need be.
Teams it does best versus: Stall and balance.

Gyarados-Mega @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Knock Off
- Pursuit
- Spectral Thief
This was probably my favorite regen-vest pokemon to use in early-meta. And the times I've gotten to use it in this meta and here and there during previous iterations, I've really enjoyed. It's a great answer to many things in the meta (mostly as an answer to Psy-Surge Mega-Mewtwo-Y). It also helps discourage the brave pioneers that run Primal-Kyogre in a breaking capacity instead of its newly relegated wall position. There isn't much else to say about this. It knocks off safety goggles / assault vest and is very good at removing Mega-Mewtwo-Y (pursuit).
Overall: This is a solid switch in to most Mega-Mewtwo-Y and water-based offensive pokemon. It can handle Aerilate Ray once specs have been removed. It has great synergy with Aegislash as well. It's a good thing to keep it alive if they have a Mega-Mewtwo-Y. There isn't much else to say here.

Zygarde-Complete @ Groundium Z
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Thousand Waves
- Defog
- Volt Switch
- Strength Sap
Ah, big-z. With the removal of Primal-Groudon and most other physical threats being markedly absent because of the over-abuse of special attackers - passive dragons aren't playing as-an large role. Never-the-less I added Big-z, however instead of using it as a means to check threats I've sort of just relegated it to a supportive role. It traps opposing Chansey and pivotless walls to make my life a little easier. It's also the only reliable answer this team has to normalize gengar. You'll note that this does get knock over by regigigas. And yes, Regi is a huge threat to this team. However, it's become relatively rare (or rarer than usual) on the ladder owing to an uprise in Ferrothorn. This is beneficial to me as I don't have to waste precious move slots on core enforcer or topsy etc. I would however recommend if you're going to be running this team on low ladder that you switch this move set to something more gigas appropriate (maybe core/topsy/defog/shore-up).
Overall: A trapper that removes certain passive walls with 4 moveslot syndrome. It helps against stall and niche-improof pokemon. It also checks M-gengar to a certain extent.

Aegislash @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Encore
- Soft-Boiled
- U-turn
Owing to the fact that Shedinja is a thing, rapid spin too, randoms on the ladder that like clicking shell-smash and belly-burden: we have a prankster Aegislash. It has encore instead of the usual destiny bond and what-not to help versus Regigigias a bit and frustrate non-dazzling or psy-surge supported teams. Prankster steels are unfortunately pretty much an important part of a team in this meta. I can't go onto ladder without it.
Overall: It checks set-up sweepers, blocks spin, frustrates shedinja and makes low-ladder FF.

Chansey @ Choice Scarf
Ability: Imposter
Happiness: 122
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spikes
- Rapid Spin
- Haze
- Soft-Boiled
I don't really need to explain imposter-chansey at this point. I use scarf on Chansey instead of eviolite as it has a higher-reliability factor and its fun seeing people complain about losing speed-ties all the time. Move set wise, spikes helps versus shedinja and some stall teams. Spin is there in case you for whatever reason lose Zyg. Haze is there for hazing, and recovery. Mid happiness is to get good roles on both return and frustration. It's a good answer to most things in the meta.
Overall: With Aegi and this, you are mostly immune to getting messed up by set-up sweepers.
CONCLUSION
Thanks for reading. I guess I could shoutout?
darksylvion Probably the coolest guy on the P-showdown server. We don't talk much these days (mostly because I'me never on). But keep being the awesome person you are.
GL Volkner Good luck Volkner! Anyhow, jokes aside: you're a pretty cool dude.
RNGIsFatal lately i've come to respect you as a user because you actually help people out and you're pretty nice about it. Keep going the way you're going and I can see you getting places here. ^_^
Pikachuun Pretty cute user tbh. Thanks for drafting me for OMPL; sorry I couldn't perform, but at least my memes were ok. Right? ,__,
motherlove RIP.
jasprose We don't really talk, but you seem cool. I still remember I was the first win you had on your climb to greatness in the BH tournament scene. Keep doing what you're doing tbh :>
Scarf Nidorino you hate BH, that's why I'm tagging you here. ;) Perk up, life will get better soon. I believe in you fam and thanks for always being there to hear me talk about random nonsense.
GL Volkner Good luck Volkner! Anyhow, jokes aside: you're a pretty cool dude.
RNGIsFatal lately i've come to respect you as a user because you actually help people out and you're pretty nice about it. Keep going the way you're going and I can see you getting places here. ^_^
Pikachuun Pretty cute user tbh. Thanks for drafting me for OMPL; sorry I couldn't perform, but at least my memes were ok. Right? ,__,
motherlove RIP.
jasprose We don't really talk, but you seem cool. I still remember I was the first win you had on your climb to greatness in the BH tournament scene. Keep doing what you're doing tbh :>
Scarf Nidorino you hate BH, that's why I'm tagging you here. ;) Perk up, life will get better soon. I believe in you fam and thanks for always being there to hear me talk about random nonsense.
If I missed anyone, I'm sorry. I still love ya tho.
Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-654043855
v Draconexis (features me 6-0ing morogrim's stall)
http://replay.pokemonshowdown.com/gen7balancedhackmons-653583611
v Anna says Hi (another stall 6-0. Albeit I got lucky with a crit)
http://replay.pokemonshowdown.com/gen7balancedhackmons-652516459
v Elmustacho (A good showing of the team versus a solid balance team)
http://replay.pokemonshowdown.com/gen7balancedhackmons-652034860
v Nike (A more offensive Balance here)
Rain (Mewtwo-Mega-Y) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Moongeist Beam
- Blue Flare
Sunshine (Xerneas) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Spore
- Quiver Dance
Kilimanjaro (Zygarde-Complete) @ Groundium Z
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Thousand Waves
- Defog
- Volt Switch
- Strength Sap
Artic (Gyarados-Mega) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Knock Off
- Pursuit
- Spectral Thief
Sahara (Aegislash) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Encore
- Soft-Boiled
- U-turn
Overcast (Chansey) @ Choice Scarf
Ability: Imposter
Happiness: 122
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spikes
- Rapid Spin
- Haze
- Soft-Boiled
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Moongeist Beam
- Blue Flare
Sunshine (Xerneas) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Spore
- Quiver Dance
Kilimanjaro (Zygarde-Complete) @ Groundium Z
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Thousand Waves
- Defog
- Volt Switch
- Strength Sap
Artic (Gyarados-Mega) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Knock Off
- Pursuit
- Spectral Thief
Sahara (Aegislash) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Encore
- Soft-Boiled
- U-turn
Overcast (Chansey) @ Choice Scarf
Ability: Imposter
Happiness: 122
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spikes
- Rapid Spin
- Haze
- Soft-Boiled
Thanks for reading! See you in USUM!
Please leave me any feedback. ^_^