UU Blastoise

Kink

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Overview
########

Mega Blastoise easily proves itself as a top-tier wallbreaker that demolishes unprepared teams. Mega Launcher is a fantastic ability that gives Mega Blastoise more reliable pseudo-STAB options. Incredible 79 / 120 / 115 defensive stats turn Mega Blastoise into the perfect bulky wallbreaker, and an excellent base 135 Special Attack makes it viable as an offensive spinner, capable of working on any kind of team. Even when opting for an alternative defensive Rapid Spin set, Mega Blastoise's excellent base 135 Special Attack still hits 306 with no investment. Unfortunately, lack of reliable recovery makes it status bait and hinders its longevity.


Offensive Spinner
########
name: Offensive Spinner
move 1: Rapid Spin
move 2: Scald / Hydro Pump
move 3: Dark Pulse
move 4: Ice Beam / Dragon Pulse / Aura Sphere
ability: Rain Dish
item: Blastoisinite
evs: 252 HP / 252 SpA / 4 SpD
nature: Modest

Moves
========

Rapid Spin is for clearing entry hazards on your side of the field. Scald applies defensive pressure to the opponent's team with its 30% chance to burn, further hindering the opponent's opportunities to set up entry hazards. Hydro Pump is a good option for extra power, but it is slightly unreliable due to only having 80% accuracy. Dark Pulse provides Mega Blastoise with some decent Mega Launcher-boosted coverage and makes for near-perfect neutral coverage in conjunction with Blastoise's STAB move. The last moveslot is based on the needs of the team. Ice Beam and Dragon Pulse are generally superior options for dealing with the many Dragon- and Flying-types in UU. Aura Sphere is a decent Mega Launcher-boosted option for Dark- and Steel-types, though it is generally outclassed by the other coverage moves.

Set Details
========

This set maximizes Mega Blastoise's Special Attack in order to take on a wide variety of frail attackers and walls. Mega Launcher grants Mega Blastoise's Dark Pulse, Dragon Pulse, and Aura Sphere a 1.5x boost. Blastoise's lack of passive recovery means status, especially Toxic, is a problem. Maximum HP investment extends Mega Blastoise's longevity. An alternative spread to hit Speed benchmarks of 210 or 242 can be used to outspeed Machamp, Gligar, and defensive Suicune, or Honchkrow and uninvested base 100s, respectively.

Usage Tips
========

Mega Blastoise has two main roles. The first is to use Rapin Spin and keep hazards off the field and the second is to wallbreak. Though Mega Blastoise can be used somewhat effectively as an anti-lead, it is always wise to keep it around for the long haul due to its precious access to Rapid Spin. It is a great option for both offensive and defensive teams due to its dual Rapid Spinning and wallbreaking capabilities. Lastly, it is important to note that Mega Blastoise is not very effective against the top special walls, such as Blissey, Florges, and Umbreon.

Team Options
========

Mega Blastoise can work on both offensive and defensive teams, but it is best used with cleric support from Pokemon such as Roserade and Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates U-turn and Volt Switch support that can help retain momentum for optimal wallbreaking. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can use U-turn, set up Stealth Rock, and offer an Electric-type immunity, while Raikou provides a fast and powerful Volt Switch and also resists Electric-type attacks. Lastly, this set appreciates entry hazard support for increased wallbreaking potential. Pokemon such as Hippowdon and Azelf make good teammates for this reason.

All-Out Attacker
########
name: All-Out Attacker
move 1: Scald / Hydro Pump
move 2: Dark Pulse
move 3: Aura Sphere
move 4: Ice Beam / Dragon Pulse
ability: Rain Dish
item: Blastoisinite
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

Scald applies defensive pressure to the opponent's team with its 30% chance to burn. Hydro Pump's power is good for wallbreaking beyond that of STAB Scald, but it is slightly unreliable due to only 80% accuracy. Dark Pulse is a fantastic coverage move, offering Mega Blastoise near-perfect neutral coverage alongside Scald or Hydro Pump. Ice Beam is a great option for dealing with the many Dragon- and Flying-types in UU, and Aura Sphere is a decent coverage option for Dark- and Steel- types. Dragon Pulse can be useful if you find that Aura Sphere or Ice Beam provides redundant coverage.

Set Details
========

Maximize Mega Blastoise's Special Attack investment in order to take on a wide variety of frail attackers and walls. Mega Launcher grants Mega Blastoise's Dark Pulse, Dragon Pulse, and Aura Sphere a 1.5x boost. Lack of passive recovery means status, especially Toxic, is a problem. 200 Speed EVs allow Mega Blastoise to outspeed Honchkrow and bulky Celebi, as well as any uninvested base 100s. Furthermore, with Sticky Web support, Mega Blastoise outspeeds anything that is base 115 Speed or under. This set should only be used when your team already has Rapid Spin or Defog Support. Mega Blastoise's Speed EVs can be tweaked to outspeed base 85 Speed Pokemon such as Gligar and Adamant maximum Speed Choice Band Machamp. In this case, hitting 210 Speed is ideal.


Usage Tips
========

If Mega Blastoise's teammates are able to control entry hazards without relying on Mega Blastoise's access to Rapid Spin, it is able to gain a moveslot for an extra coverage move, turning it into dedicated special wallbreaker. Mega Blastoise's task is to wallbreak, stallbreak, and rip apart frail attackers attempting to work around Mega Blastoise's bulk. Mega Blatoise is excellent against bulky Ground-type leads such as Hippowdon and Donphan, but it is not very effective against the top specially defensive walls such as Blissey, Florges, and Umbreon.

Team Options
========

Use Mega Blastoise alongside Pokemon with Heal Bell / Aromatherapy support such as Roserade and Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates teammates with U-turn and Volt Switch. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can use U-turn, set up Stealth Rock, and offer an Electric-type immunity, while Raikou provides a fast and powerful Volt Switch and also resists Electric-type attacks. Galvantula is a decent option for Sticky Web support, giving this set more opportunities to wallbreak against faster bulkier threats. Tailwind support is another way that this set can shine. Hitting 255 speed allows Mega Blastoise to outspeed Choice Scarf Mienshao under Tailwind. Lastly, this set appreciates entry hazard support for increased wallbreaking potential. Physical wallbreakers also help Mega Blastoise get past specially defensive walls. Ultimately, Mega Blastoise works best on bulky offensive or balanced teams



Other Options
########

Mega Blastoise can use a defensive Rapid Spin set with an EV spread of 252 HP / 252 Def / 4 SpD with a Bold nature and the EVs can be altered to give Mega Blastoise some special bulk. For instance, an alternative spread of 252 HP / 176 Def / 80 SpD with a Bold nature can be used in order to hit jump points, gaining a bonus point in Mega Blastoise's defensive stat. For the offensive Rapid Spin set, Mega Blastoise can opt to use Roar or Toxic instead of Ice Beam or Dragon Pulse for increased defensive pressure against Wish users such as Florges, Vaporeon, and Blissey. Water Spout is an interesting attacking option, especially when Sticky Web is set up. More importantly, however, Water Spout only hits as weakly as Scald after Mega Blastoise goes lower than 55% health. Regular Blastoise can use a defensive set with Leftovers and a spread of 252 HP / 252 Def / 4 SpD with a Bold nature as it did in BW; however, this set is largely outclassed by Mega Blastoise.


Checks & Counters
########

**Electric-types**: Raikou and Mega Ampharos are two major threats to Mega Blastoise, despite Mega Ampharos's weaknesses to Dragon Pulse and Ice Beam. Furthermore, many Pokemon such as Nidoqueen, Nidoking, and Porygon2 will sometimes carry Thunderbolt in order to prepare for Mega Blastoise.

**Grass-types**: Shaymin and Roserade are two main threats that force Mega Blastoise to switch out, as Mega Blastoise does not like being hit by powerful STAB Grass-type moves.

**Special Walls**: Florges, Blissey, Umbreon, and Vaporeon all prevent Mega Blastoise from wallbreaking effectively; Wish and Protect work around Mega Blastoise very well.

**Wallbreakers**: Physical wallbreakers such as Choice Band Machamp and Krookodile can deal major damage to Mega Blastoise on the switch or during one-on-one situations. Machamp will sometimes Speed creep Mega Blastoise as well.
 
Last edited:

boltsandbombers

i'm sorry mr. man
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In c&c, "Wish + Protect / Softboiled" should be renamed special walls, as such a specific term really is not needed, and "choice band" should be renamed "Wallbreakers", because there are many special wallbreakers that can plow through mega blastoise as well, and again being that specific isn't useful.
Not QC, but I'm not too keen on the second set, as losing the utility of rapid spin seems pretty bad.
Aside from that, looks pretty good.
 

Kink

it's a thug life ¨̮
is a Tutor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
In c&c, "Wish + Protect / Softboiled" should be renamed special walls, as such a specific term really is not needed, and "choice band" should be renamed "Wallbreakers", because there are many special wallbreakers that can plow through mega blastoise as well, and again being that specific isn't useful.
Not QC, but I'm not too keen on the second set, as losing the utility of rapid spin seems pretty bad.
Aside from that, looks pretty good.
I should mention that the second set is for when you already have rapid spin / defog support on the team.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
I should mention that the second set is for when you already have rapid spin / defog support on the team.
Fair enough I guess. You should also add to the wallbreakers section some special ones like specs Chandelure, nasty plot Infernape, Mega pidgeot, kyurem, etc.
 

Meru

ate them up
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QC 2/3

although get the speed mention out of OO. Keep that in the Set Details. And maybe mention Tailwind support alongside any mentions of Sticky Web support.
 

Kink

it's a thug life ¨̮
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QC 2/3

although get the speed mention out of OO. Keep that in the Set Details. And maybe mention Tailwind support alongside any mentions of Sticky Web support.
Done, gonna start writing.
 

Psywaves

Procrastinating Pedantic Perfectionist™
is a Contributor Alumnus
Just an amateur check here; feel free to implement whatever you feel's necessary! :]
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Comments
(sections highlighted in this colour are very similar to the corresponding section of a different set; consider rewording for variation)
Overview
########

Blastoise is a mediocre Pokemon that was gifted with an incredible Mega Evolution. Mega-(remove hyphen) Launcher is a fantastic ability that essentially givinges Mega Blastoise more reliable STAB options. Incredible defensive 79 / 120 / 115 defensive stats turns Mega Blastoise into the perfect bulky wallbreaker., and an excellent base 135 SpA makes it viable as an offensive spinner, capable of working on any kind of team. Even when opting for an alternative defensive Rapid Spin set, Mega Blastoise's excellent base 135 Special Attack still hits 306 with no investment. Unfortunately, lack of reliable recovery makes it status bait and hinders its longevity; however, with the right support, Mega Blastoise easily proves itself as a top-tier threat. (sentences like "with the right support/despite its flaws, x can still y" are kind of filler)


Offensive Spinner
########
name: Offensive Spinner
move 1: Rapid Spin
move 2: Scald / Hydro Pump
move 3: Dark Pulse
move 4: Ice Beam / Dragon Pulse / Aura Sphere
ability: Mega-(remove hyphen) Launcher
item: Blastoisinite
evs: 252 HP / 252 SpA / 4 SpD
nature: Modest

Moves
========

Rapid Spin is for clearing entry hazards on your side of the field. Scald applies defensive pressure to the opponent'(add hyphen)s team with its chance to burn (added this part to explain how it applies pressure), further hindering the opponent'(add hyphen)s opportunity to set up entry hazards. Hydro Pump is a good option for extra power, but is slightly unreliable due to only having 80% accuracy. Dark Pulse provides Mega Blastoise with some decent STAB Mega Launcher-boosted (while it does get the same bonus as STAB grants, it's not technically STAB) coverage; Water-type + Dark-type a Water- in conjunction with a Dark-type attack combinations makes for near-perfect neutral coverage. The last set moveslot is based on the needs of the team. Ice Beam and Dragon Pulse are generally superior options for dealing with the many Dragon-types and Flying-types in UU. Aura Sphere is a decent STAB Mega Launcher-boosted option for Dark-(add hyphen) and Steel-(add hyphen) types, though it is generally outclassed by the other coverage moves.

Set Details
========

This set maximizes Mega Blastoise's Special Attack in order to take on a wide variety of frail attackers and walls. Mega-(remove hyphen)Launcher ability grants Mega Blastoise's to gain Dark Pulse, (AC) / Dragon Pulse, (AC) / and Aura Sphere as STAB moves a 1.5x boost. Lack of passive recovery means status, especially Toxic, is a problem. Maximum HP investment extends the longevity of Mega Blastoise's wallbreaking capabilities. An alternative spread to hit Speed benchmarks of 210 or 242 can be used to out-speed Machamp, (AC) / Gligar, (AC) / and defensive Suicune, or and Honchkrow / and uninvested base 100s, Speed respectively.

Usage Tips
========

Mega Blastoise has two main roles. The first is to use Rapin Spin and keep hazards off the field., and the the second is to wallbreak, stallbreak, and rip apart frail attackers attempting to work around Mega Blastoise's bulk. Mega Blastoise can be used somewhat effectively as an anti-lead, however, it is always wise to keep Mega Blastoise it around for the long haul due to its precious access to Rapid Spin. It is a great option option for both offensive and defensive teams due to its dual Rapid Spinning / and wallbreaking capabilities. (I personally reckon this line would work better in Team Options) Mega Blastoise is not very effective against the top spDecial walls such as Blissey, Florges, and Umbreon.

Team Options
========

Mega Blastoise can work on both offensive and defensive teams, but is best used alongside Heal Bell / Aromatherapy cleric support from Pokemon such as Roserade or Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates U-turn and Volt Switch support that can help retain momentum for optimal wallbreaking. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can U-turn, (AC) and set up Stealth Rock, (AC) and offer an Electric-type immunity, while Raikou provides a fast and powerful Volt Switch, and also resists Electric-type attacks. Lastly, this set appreciates entry hazard support for increased wallbreaking potential. (possible examples of some hazard setters/KOs aided by hazards?)

All-Out Attacker
########
name: All-Out Attacker
move 1: Scald / Hydro Pump
move 2: Dark Pulse
move 3: Aura Sphere / Dragon Pulse
move 4: Ice Beam / Dragon Pulse
ability: Mega-(remove hyphen) Launcher
item: Blastoisinite
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

Scald is a good option to apply defensive pressure (as was stated with regards to the offensive spinner set, explain how). Hydro Pump is good for wallbreaking, beyond that of STAB Scald, but is slightly unreliable due to only 80% accuracy. Dark Pulse is a fantastic coverage move, offering Mega Blastoise near-perfect neutral coverage. Ice Beam is a great options for dealing with the many Dragon-types and Flying-types in UU., and Aura Sphere is a decent STAB coverage option for Dark-(add hyphen) and Steel-(add hyphen)types. Dragon Pulse can be use if you find that Aura Sphere or Ice Beam provide redundant coverage.

Set Details
========

Maximizes Mega Blastoise's SpA investment in order to take on a wide variety of frail attackers and walls. Mega-Launcher ability grants Mega Blastoise to gain Dark Pulse / Dragon Pulse / Aura Sphere as STAB moves. Lack of passive recovery means status, especially toxic, is a problem. 200 Speed EVs means Mega Blastoise out-(remove hyphen)speeds Honchkrow and bulky Celebi, as well as any uninvested base 100s. Furthermore, with Sticky Web support, Mega Blastoise out-(remove hyphen)speeds anything that is base 115 Speed or under. This set should only be used as an option when your team already has Rapid Spin / or Defog Support. (I personally reckon this sentence would be more suited to Team Options) Mega Blastoise's Speed EVs can be tweaked to outspeed base 85s Speed Pokemon like such as Gligar and Adamant max-(remove hyphen) Speed Choice Band Machamp. In this case, hitting 210 Speed is ideal.


Usage Tips
========

Mega Blastoise can work on both offensive and defensive teams. Wallbreak, stallbreak, and rip apart frail attackers attempting to work around Mega Blastoise's bulk. Mega Blastoise is excellent against bulky Ground-type leads such as Hippowdon and Donphan. Works best on more offensive or balanced teams. (IMO this line would work better in Team Options) Not very effective against the top SpD walls such as Blissey, Florges, and Umbreon.

Team Options
========

Use Mega Blastoise alongside Pokemon with Heal Bell / Aromatherapy support such as Roserade or Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates U-turners and Volt Switchers. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can U-turn and set up Stealth Rock + offer Electric-type immunity, while Raikou provides a fast and powerful Volt Switch, and also resists Electric-type attacks. Galvantula is a decent option for providing Sticky Web support, which givinges this set more opportunities to wallbreak against faster, (AC) bulkier threats. Tailwind support is another way that this set can shine. Hitting 255 speed allows you Blastoise to outspeed Choice Scarfed Mienshao after a Tailwind set up. (possibly include examples of Tailwind users that work well with Blastoise) Mega Blastoise appreciates entry hazard support for increased wallbreaking potential. (the aforementioned Sticky Web is an entry hazard, IMO specify SR/Spikes/T-Spikes or w/e here and maybe add examples of setters) Physical wallbreakers also help Mega Blastoise get past its SpD special walls.



Other Options
########

A defensive Rapind Spin set can be used for Mega Blastoise with an EV spread of 252 HP / 252 Def / 4 SpD with a Bold nature. Further, and the EVs can be altered to give Mega Blastoise some spDecial bulk. An alternative spread of 252 HP / 176 Def / 80 SpD with a Bold nature can be used in order to maximize EV bonus points. (maybe specify what these bonuses entail) For the offensive Rapid Spin set, a player can opt to use Roar or Toxic instead of Ice Beam / or Dragon Pulse for increased defensive pressure against Wish users such as Florges, Vaporeon, and Blissey. Water Spout is an interesting attacking option, especially when Sticky Web is out for you Mega Blastoise to take advantage of. More importantly, however, Water Spout only hits as weakly as Scald after it Mega Blastoise gets lower than 55% health. Regular Blastoise can use the a defensive set with Leftovers and a spread of 252 HP / 252 Def / 4 SpD with a Bold nature as it was used did in Gen 5 BW; however, this set is largely outclassed by Mega Blastoise.


Checks & Counters
########

**Electric-types** Raikou and Mega Ampharos are two major threats to Mega Blastoise, despite the latters former two's ("latter would refer to Mega Blastoise as it was the last 'mon mentioned before that word) weaknesses to Dragon Pulse / and Ice Beam, respectively. Furthermore, many Pokemon such as Nidoqueen, (AC) / Nidoking, (AC) + and Porygon(remove space between "Porygon" and "2")2 will sometimes carry Thunderbolt in order to prepare for Mega Blastoise.

**Grass-types** Shaymin and Roserade are two main threats that force Mega Blastoise to switch. (even though it's easy to tell why Grass-types can force switches, maybe expand on this by mentioning something along the lines of Blastoise not liking the prospect of a powerful, super effective STAB move)

**Special Walls** Florges, Blissey, Umbreon, and Vaporeon all prevent Mega Blastoise from wallbreaking effectively. (maybe explain how they do so)

**Wallbreakers** Physical wallbreakers like such as Choice Band Machamp + and Krookodile do major damage against Mega-(remove hyphen)Blastoise on the switch-(remove hyphen) ins or 1vs1 one-on-one. Some Machamps will sometimes Speed creep as well.
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Just an amateur check here; feel free to implement whatever you feel's necessary! :]
Add
Capitalise/capital -> lower case
Remove

Comments
(sections highlighted in this colour are very similar to the corresponding section of a different set; consider rewording for variation)
gp changes
(take note of what forms were changed to the standard e.g. decapitalization, Water / Dark coverage, Mega Launcher not Mega-Launcher, etc.; the spelling and grammar standards are helpful in this regard.)
Overview
########

Blastoise is a mediocre Pokemon that was gifted with an incredible Mega Evolution. Mega-(remove hyphen) Launcher is a fantastic ability that essentially givinges Mega Blastoise more reliable STAB options. Incredible defensive 79 / 120 / 115 defensive stats turns Mega Blastoise into the perfect bulky wallbreaker., and an excellent base 135 SpA makes it viable as an offensive spinner, capable of working on any kind of team. Even when opting for an alternative defensive Rapid Spin set, Mega Blastoise's excellent base 135 Special Attack still hits 306 with no investment. Unfortunately, lack of reliable recovery makes it status bait and hinders its longevity; however, with the right support, Mega Blastoise easily proves itself as a top-tier threat. (sentences like "with the right support/despite its flaws, x can still y" are kind of filler)


Offensive Spinner
########
name: Offensive Spinner
move 1: Rapid Spin
move 2: Scald / Hydro Pump
move 3: Dark Pulse
move 4: Ice Beam / Dragon Pulse / Aura Sphere
ability: Mega-(remove hyphen) Launcher
item: Blastoisinite
evs: 252 HP / 252 SpA / 4 SpD
nature: Modest

Moves
========

Rapid Spin is for clearing entry hazards on your side of the field. Scald applies defensive pressure to the opponent'(add hyphen)s team with its chance to burn (added this part to explain how it applies pressure), further hindering the opponent's opportunities opponent'(add hyphen)s opportunity to set up entry hazards. Hydro Pump is a good option for extra power, but it is slightly unreliable due to only having 80% accuracy. Dark Pulse provides Mega Blastoise with some decent STAB Mega Launcher-boosted (while it does get the same bonus as STAB grants, it's not technically STAB) coverage and makes for near-perfect neutral coverage in conjunction with Blastoise's STAB move; Water-type + Dark-type a Water- in conjunction with a Dark-type attack combinations makes for near-perfect neutral coverage. The last set moveslot is based on the needs of the team. Ice Beam and Dragon Pulse are generally superior options for dealing with the many Dragon-types and Flying-types in UU. Aura Sphere is a decent STAB Mega Launcher-boosted option for Dark-(add hyphen) and Steel-(add hyphen) types, though it is generally outclassed by the other coverage moves.

Set Details
========

This set maximizes Mega Blastoise's Special Attack in order to take on a wide variety of frail attackers and walls. Mega-(remove hyphen)Launcher ability grants Mega Blastoise's to gain Dark Pulse, (AC) / Dragon Pulse, (AC) / and Aura Sphere as STAB moves a 1.5x boost. Blastoise's lack of passive recovery means status, especially Toxic, is a problem. (this belongs in usage tips) Maximum HP investment extends Blastoise's longevity the longevity of Mega Blastoise's wallbreaking capabilities. An alternative spread to hit Speed benchmarks of 210 or 242 can be used to outspeed Machamp, (AC) / Gligar, (AC) / and defensive Suicune, or and Honchkrow / and uninvested base 100s, Speed respectively.

Usage Tips
========

Mega Blastoise has two main roles. The first is to use Rapin Spin and keep hazards off the field., and the the second is to wallbreak, stallbreak, and rip apart frail attackers attempting to work around Mega Blastoise's bulk. Though Mega Blastoise can be used somewhat effectively as an anti-lead, however, it is always wise to keep Mega Blastoise it around for the long haul due to its precious access to Rapid Spin. It is a great option option for both offensive and defensive teams due to its dual Rapid Spinning / and wallbreaking capabilities. (I personally reckon this line would work better in Team Options) Mega Blastoise is not very effective against the top spDecial walls such as Blissey, Florges, and Umbreon.

Team Options
========

Mega Blastoise can work on both offensive and defensive teams, but is best used alongside Heal Bell / Aromatherapy cleric support from Pokemon such as Roserade or Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates U-turn and Volt Switch support that can help retain momentum for optimal wallbreaking. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can U-turn, (AC) and set up Stealth Rock, (AC) and offer an Electric-type immunity, while Raikou provides a fast and powerful Volt Switch, (remove comma) and also resists Electric-type attacks. Lastly, this set appreciates entry hazard support for increased wallbreaking potential. (possible examples of some hazard setters/KOs aided by hazards?)

All-Out Attacker
########
name: All-Out Attacker
move 1: Scald / Hydro Pump
move 2: Dark Pulse
move 3: Aura Sphere / Dragon Pulse
move 4: Ice Beam / Dragon Pulse
ability: Mega-(remove hyphen) Launcher
item: Blastoisinite
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

Scald is a good option to apply defensive pressure (as was stated with regards to the offensive spinner set, explain how). Hydro Pump is good for wallbreaking, (remove comma) beyond that of STAB Scald, but is slightly unreliable due to only 80% accuracy. Dark Pulse is a fantastic coverage move, offering Mega Blastoise near-perfect neutral coverage with Scald. Ice Beam is a great options for dealing with the many Dragon-types and Flying-types in UU., and Aura Sphere is a decent STAB coverage option for Dark-(add hyphen) and Steel-(add hyphen)types. Dragon Pulse can be useful if you find that Aura Sphere or Ice Beam provides redundant coverage.

Set Details
========

Maximizes Mega Blastoise's SpA investment in order to take on a wide variety of frail attackers and walls. Mega-Launcher ability grants Mega Blastoise to gain Dark Pulse / Dragon Pulse / Aura Sphere as STAB moves. Lack of passive recovery means status, especially toxic, is a problem. 200 Speed EVs means Mega Blastoise out-(remove hyphen)speeds Honchkrow and bulky Celebi, as well as any uninvested base 100s. Furthermore, with Sticky Web support, Mega Blastoise out-(remove hyphen)speeds anything that is base 115 Speed or under. This set should only be used as an option when your team already has Rapid Spin / or Defog Support. (I personally reckon this sentence would be more suited to Team Options) Mega Blastoise's Speed EVs can be tweaked to outspeed base 85s Speed Pokemon (it was fine before, no need to implement this change) like such as Gligar and Adamant max-(remove hyphen) Speed Choice Band Machamp. In this case, hitting 210 Speed is ideal.


Usage Tips
========

Mega Blastoise can work on both offensive and defensive teams. Wallbreak, stallbreak, and rip apart frail attackers attempting to work around Mega Blastoise's bulk. Mega Blastoise is excellent against bulky Ground-type leads such as Hippowdon and Donphan. Blastoise works best on more offensive or balanced teams. (IMO this line would work better in Team Options and it isn't a complete sentence (needs a subject), nor is the following:) Not very effective against the top SpD walls such as Blissey, Florges, and Umbreon.

Team Options
========

Use Mega Blastoise alongside Pokemon with Heal Bell / Aromatherapy support such as Roserade or Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates U-turners and Volt Switchers. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can U-turn and set up Stealth Rock + offer Electric-type immunity, while Raikou provides a fast and powerful Volt Switch, and also resists Electric-type attacks. Galvantula is a decent option for providing Sticky Web support, which givinges this set more opportunities to wallbreak against faster, (AC) bulkier threats. Tailwind support is another way that this set can shine. Hitting 255 speed allows you Blastoise to outspeed Choice Scarfed Mienshao after a Tailwind set up. (possibly include examples of Tailwind users that work well with Blastoise) Mega Blastoise appreciates entry hazard support for increased wallbreaking potential. (the aforementioned Sticky Web is an entry hazard, IMO specify SR/Spikes/T-Spikes or w/e here and maybe add examples of setters) Physical wallbreakers also help Mega Blastoise get past its SpD special walls.



Other Options
########

A defensive Rapind Spin set can be used for Mega Blastoise with an EV spread of 252 HP / 252 Def / 4 SpD with a Bold nature. Further, and the EVs can be altered to give Mega Blastoise some spDecial bulk. An alternative spread of 252 HP / 176 Def / 80 SpD with a Bold nature can be used in order to hit jump points maximize EV bonus points. (maybe specify what these bonuses entail) For the offensive Rapid Spin set, you a player (no need to depersonalize it) can opt to use Roar or Toxic instead of Ice Beam / or Dragon Pulse for increased defensive pressure against Wish users such as Florges, Vaporeon, and Blissey. Water Spout is an interesting attacking option, especially when Sticky Web is set up out for you Mega Blastoise to take advantage of. More importantly, however, Water Spout only hits as weakly as Scald after it Mega Blastoise gets lower than 55% health. Regular Blastoise can use the a defensive set with Leftovers and a spread of 252 HP / 252 Def / 4 SpD with a Bold nature as it was used did in Gen 5 BW; however, this set is largely outclassed by Mega Blastoise.


Checks & Counters
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(these need colons)
**Electric-types**: Raikou and Mega Ampharos are two major threats to Mega Blastoise, despite the latters former two's ("latter would refer to Mega Blastoise as it was the last 'mon mentioned before that word) weaknesses to Dragon Pulse / and Ice Beam, respectively. Furthermore, many Pokemon such as Nidoqueen, (AC) / Nidoking, (AC) + and Porygon(remove space between "Porygon" and "2")2 will sometimes carry Thunderbolt in order to prepare for Mega Blastoise.

**Grass-types**: Shaymin and Roserade are two main threats that force Mega Blastoise to switch. (even though it's easy to tell why Grass-types can force switches, maybe expand on this by mentioning something along the lines of Blastoise not liking the prospect of a powerful, super effective STAB move)

**Special Walls**: Florges, Blissey, Umbreon, and Vaporeon all prevent Mega Blastoise from wallbreaking effectively. (maybe explain how they do so)

**Wallbreakers**: Physical wallbreakers like such as Choice Band Machamp + and Krookodile do can deal major damage to against Mega-(remove hyphen)Blastoise on the switch-(remove hyphen) ins (on the switch is an acceptable phrase) or 1vs1 one-on-one. Some Machamps will sometimes Speed creep Blastoise as well.
Stamping good amcheck with changes King UU , 1/2 :)
 

Lumari

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Overview
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Mega Blastoise easily proves itself as a top-tier wallbreaker that demolishes unprepared teams. Mega Launcher is a fantastic ability that gives Mega Blastoise more reliable pseudo-STAB options. Incredible 79 / 120 / 115 defensive stats turn Mega Blastoise into the perfect bulky wallbreaker, and an excellent base 135 SpA Special Attack makes it viable as an offensive spinner, capable of working on any kind of team. Even when opting for an alternative defensive Rapid Spin set, Mega Blastoise's excellent base 135 Special Attack still hits 306 with no investment. Unfortunately, lack of reliable recovery makes it status bait and hinders its longevity.


Offensive Spinner
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name: Offensive Spinner
move 1: Rapid Spin
move 2: Scald / Hydro Pump
move 3: Dark Pulse
move 4: Ice Beam / Dragon Pulse / Aura Sphere
ability: Mega Launcher Rain Dish (Mega Launcher is Megastoise's only ability, so it is already implied by Blastoisinite; moreover, you still send it out initially as a regular Blastoise and the ability might make some difference. This is not /that/ relevant for Megastoise, but notable examples where the pre-mega ability matters include Mega Manectric - Lightningrod >>> Static - and Mega Mawile - Intimidate > Hyper Cutter)
item: Blastoisinite
evs: 252 HP / 252 SpA / 4 SpD
nature: Modest

Moves
========

Rapid Spin is for clearing entry hazards on your side of the field. Scald applies defensive pressure to the opponent's team with its 30% chance to burn, further hindering the opponent's opportunities to set up entry hazards. Hydro Pump is a good option for extra power, but it is slightly unreliable due to only having 80% accuracy. Dark Pulse provides Mega Blastoise with some decent Mega Launcher-boosted coverage and makes for near-perfect neutral coverage in conjunction with Blastoise's STAB move. The last moveslot is based on the needs of the team. Ice Beam and Dragon Pulse are generally superior options for dealing with the many Dragon- and Flying-types in UU. Aura Sphere is a decent Mega Launcher-boosted option for Dark- and Steel-types, though it is generally outclassed by the other coverage moves.

Set Details
========

This set maximizes Mega Blastoise's Special Attack in order to take on a wide variety of frail attackers and walls. Mega Launcher grants Mega Blastoise's Dark Pulse, Dragon Pulse, and Aura Sphere a 1.5x boost. Blastoise's lack of passive recovery means status, especially Toxic, is a problem. Maximum HP investment extends Mega Blastoise's longevity. An alternative spread to hit Speed benchmarks of 210 or 242 can be used to outspeed Machamp, Gligar, and defensive Suicune, or Honchkrow and uninvested base 100s, (AC) respectively.

Usage Tips
========

Mega Blastoise has two main roles. The first is to use Rapin Spin and keep hazards off the field and the second (is what?). Though Mega Blastoise can be used somewhat effectively as an anti-lead, it is always wise to keep it around for the long haul due to its precious access to Rapid Spin. It is a great option for both offensive and defensive teams due to its dual Rapid Spinning and wallbreaking capabilities. Lastly, it is important to note that Mega Blastoise is not very effective against the top special walls, (AC) such as Blissey, Florges, and Umbreon.

Team Options
========

Mega Blastoise can work on both offensive and defensive teams, but it is best used alongside with ('alongside cleric Pokemon' or 'with cleric support' imo) cleric support from Pokemon such as Roserade or and Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates U-turn and Volt Switch support that can help retain momentum for optimal wallbreaking. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can use U-turn, set up Stealth Rock, and offer an Electric-type immunity, while Raikou provides a fast and powerful Volt Switch and also resists Electric-type attacks. Lastly, this set appreciates entry hazard support for increased wallbreaking potential. Pokemon such as Hippodown Hippowdon and Azelf make good teammates for this reason.

All-Out Attacker
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name: All-Out Attacker
move 1: Scald / Hydro Pump
move 2: Dark Pulse
move 3: Aura Sphere
move 4: Ice Beam / Dragon Pulse
ability: Mega Launcher Rain Dish
item: Blastoisinite
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

Scald applies defensive pressure to the opponent's team with its 30% chance to burn. Hydro Pump's power is good for wallbreaking beyond that of STAB Scald, but it is slightly unreliable due to only 80% accuracy. Dark Pulse is a fantastic coverage move, offering Mega Blastoise near-perfect neutral coverage alongside Scald or Hydro Pump. Ice Beam is a great option for dealing with the many Dragon- and Flying-types in UU, and Aura Sphere is a decent coverage option for Dark- and Steel- types. Dragon Pulse can be useful if you find that Aura Sphere or Ice Beam provides redundant coverage.

Set Details
========

Maximize Mega Blastoise's Special Attack investment in order to take on a wide variety of frail attackers and walls. Mega Launcher grants Mega Blastoise's Dark Pulse, Dragon Pulse, Aura Sphere a 1.5x boost. Lack of passive recovery means status, especially Toxic, is a problem. 200 Speed EVs means allow Mega Blastoise outspeeds to outspeed Honchkrow and bulky Celebi, as well as any uninvested base 100s. Furthermore, with Sticky Web support, Mega Blastoise outspeeds anything that is base 115 Speed or under. This set should only be used when your team already has Rapid Spin or Defog Support. Mega Blastoise's Speed EVs can be tweaked to outspeed base 85 Speed Pokemon such as Gligar and Adamant maximum Speed Choice Band Machamp. In this case, hitting 210 Speed is ideal.


Usage Tips
========

If Mega Blastoise's teammates are able to control entry hazards without relying on Mega Blastoise's access to Rapid Spin, then (in written text this kind of coordinator is redundant) it is able to gain a moveslot for an extra coverage move, turning it into dedicated special wallbreaker. Mega Blastoise's task is to wallbreak, stallbreak, and rip apart frail attackers attempting to work around Mega Blastoise's bulk. Mega Blatoise is excellent against bulky Ground-type leads such as Hippowdon and Donphan, but it is not very effective against the top specially defensive walls such as Blissey, Florges, and Umbreon.

Team Options
========

Use Mega Blastoise alongside Pokemon with Heal Bell / Aromatherapy support such as Roserade or and Florges. Mega Blastoise also appreciates Wish support from Florges, Blissey, or Umbreon, as all three can sponge Electric- and Grass-type special attacks. As with most wallbreakers, Mega Blastoise appreciates teammates with U-turners and or Volt Switchers. Pokemon such as Gligar and Raikou make good teammates in this respect; Gligar can use U-turn, (AC) and set up Stealth Rock, (AC) + and offer an Electric-type immunity, while Raikou provides a fast and powerful Volt Switch, (RC) and also resists Electric-type attacks. Galvantula is a decent option for Sticky Web support, giving this set more opportunities to wallbreak against faster bulkier threats. Tailwind support is another way that this set can shine. Hitting 255 Speed allows you Mega Blastoise to outspeed Scarfed Choice Scarf Mienshao after a under Tailwind set up. Lastly, this set appreciates entry hazard support for increased wallbreaking potential. Physical wallbreakers also help Mega Blastoise get past specially defensive walls. Ultimately, Mega Blastoise works best on bulky offensive or balanced teams



Other Options
########

Mega Blastoise can use a defensive Rapid Spin set can be used for Mega Blastoise with an EV spread of 252 HP / 252 Def / 4 SpD with a Bold nature, (AC) and the EVs can be altered to give Mega Blastoise some special bulk. For instance, an alternative spread of 252 HP / 176 Def / 80 SpD with a Bold nature can be used in order to hit jump points, gaining a bonus point in Mega Blastoise's defensive stat. For the offensive Rapid Spin set, Mega Blastoise can opt to use Roar or Toxic instead of Ice Beam or Dragon Pulse for increased defensive pressure against Wish users such as Florges, Vaporeon, and Blissey. Water Spout is an interesting attacking option, especially when Sticky Web is set up for Mega Blastoise to take advantage of. More importantly, however, Water Spout only hits as weakly as Scald after Mega Blastoise goes lower than 55% health. Regular Blastoise can use a defensive set with Leftovers and a spread of 252 HP / 252 Def / 4 SpD with a Bold nature as it did in BW; (no referring to the past unless super duper necessary) however, this set is largely outclassed by Mega Blastoise.


Checks & Counters
########

**Electric-types**: Raikou and Mega Ampharos are two major threats to Mega Blastoise, despite Mega Ampharos's weaknesses to Dragon Pulse and Ice Beam. Furthermore, many Pokemon such as Nidoqueen, Nidoking, and Porygon2 will sometimes carry Thunderbolt in order to prepare for Mega Blastoise.

**Grass-types**: Shaymin and Roserade are two main threats that force Mega Blastoise to switch due out, as Mega Blastoise does not like being hit by powerful STAB Grass-type moves.

**Special Walls**: Florges, Blissey, Umbreon, and Vaporeon all prevent Mega Blastoise from wallbreaking effectively; Wish and Protect work around Mega Blastoise very well.

**Wallbreakers**: Physical wallbreakers such as Choice Band Machamp and Krookodile can deal major damage to Mega Blastoise on the switch in or during one-on-one situations. Some (redundant with 'sometimes') Machamp will sometimes Speed creep Mega Blastoise as well.



GP 2/2
 
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