Blaziken (Doubles) (Mega Set)

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Low Kick / Superpower
move 3: Rock Slide
move 4: Protect
item: Blazikenite
ability: Speed Boost
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz has a high Base Power and a chance to burn, though this comes at the cost of high recoil damage. Low Kick often has a high Base Power against foes it hits super effectively such as Mega Kangaskhan and Heatran, and Mega Blaziken can therefore OHKO them with relative ease. Superpower is an alternative that covers foes that are hit lightly by Low Kick at the cost of reducing Mega Blaziken's Attack stat afterwards. It notably grants Mega Blaziken the ability to OHKO 4 HP Choice Scarf Politoed and deals significant damage to Rotom-W and Ludicolo. Rock Slide deals damage to both foes and is most useful for eliminating Fire-types like Mega Charizard Y. Its high chance to make foes flinch combined with Mega Blaziken's high Speed after a boost means it's also great as a last resort. Protect allows Mega Blaziken to safely gain the Speed increase from Mega Evolving and Speed Boost.

Set Details
========

Speed Boost is chosen for the rare instance that Blaziken is left on the field for a turn without Mega Evolving. For example, this can be useful if your team is using multiple Mega Pokemon and you want to bring Blaziken without Mega Evolving it. The EV spread is simple, maximizing Attack and Speed with an Adamant nature to improve Mega Blaziken's damage output. A Jolly nature is theoretically an option to outspeed maximum Speed Ludicolo and Swampert at +1 Speed in the rain, but this isn't recommended, as the power drop from Adamant is significant. If you want Mega Blaziken to have some extra bulk, Speed EVs can be dropped to 188 in order to outpace Landorus-T by one point; however, given that this is a popular benchmark to Speed creep, it's not generally recommended to do so.

Usage Tips
========

Mega Blaziken's role is to pick up OHKOs on foes hit super effectively by its coverage moves or foes with a low Defense stat. This is because Mega Blaziken's frailty means it often can't afford to take hits in return. In addition, its lack of bulk means that it should preferably be either used as a lead or switched in after a teammate has fainted so that it can get onto the field without taking damage. If you want to lead with Blaziken, try pairing it with a Defiant or Competitive user if your opponent has an Intimidate user. There is no downside to Mega Evolving immediately, so do so in order to take advantage of the Speed increase for the remainder of the battle. Use Protect on the first turn Blaziken is sent out to Mega Evolve and activate Speed Boost safely. However, this can be very predictable, and it gives your opponent a chance to use a setup move or attack Mega Blaziken's ally to capitalize off of it. Preventing Mega Blaziken from being paralyzed by the likes of Thundurus is key for it to continue putting on pressure, so do so at all costs. Try to keep Pokemon like Amoonguss and Gastrodon in the back, as they do a great job of defending Mega Blaziken. Don't be afraid of switching Mega Blaziken out, even if it's gained boosts, as it only needs one boost to outpace the majority of the metagame. If all else fails, going for a fast Rock Slide and hoping for some flinches can potentially claw you out of a bad situation.

Team Options
========

Mega Blaziken struggles against bulky Water-types like Suicune, so partners that can beat them are valuable. Offensive Electric-types such as Life Orb Thundurus and Choice Specs Rotom-W are good for this, and they also do a great job at scaring off Talonflame. Grass-types such as Amoonguss and Ferrothorn also have a positive matchup against them. Amoonguss is notable, as Rage Powder can shield Mega Blaziken against strong attacks. Water-types such as Milotic and Gyarados are also great partners, as they can beat Ground-types like Landorus-T and Dragons like Salamence, as well as Talonflame. Milotic's Competitive is also a nice way of punishing Intimidate users for reducing Mega Blaziken's Attack. Gastrodon is another great Water-type, as Storm Drain is able to redirect Water-type moves aimed at Mega Blaziken to it and grant Gastrodon a Special Attack boost. Under this protection, Mega Blaziken cannot be harmed by opposing bulky Water-types such as Suicune at all. Bisharp joins Milotic in being able to deter Intimidate thanks to Defiant, and it can beat Psychic-types, which hit Mega Blaziken super effectively. Ghost-types such as Gengar and Aegislash are also able to deal a lot of damage to Psychic-types. Furthermore, Aegislash has access to Wide Guard to protect Mega Blaziken against Earthquake, which it's weak to. Greninja makes for a good partner, as it beats problematic foes such as Landorus-T and Salamence with Ice Beam.
 
Last edited:

Psynergy

Triumph and Glory
is a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogonis a Social Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Battle Stadium Head
Pretty simple set so no point letting this sit here too long, right? There's really not a lot to say here though, I'd say this is pretty thorough as is for its first check.


[SET COMMENTS]
Moves
========
  • Low Kick has a variable power, but often hits foes hit super effectively such as Kangaskhan for high damage. I'd probably also note that this just OHKOs Kang, that's your biggest target of Fighting STAB anyway and killing Kang is always good.

Set Details
========

  • Speed Boost is chosen for the rare instance that Blaziken is left on the field for a turn without mega evolving. Tough to tell if high rated teams are doing this but this is also nice in case your team runs another Mega like Kang or Mence, so you don't have to commit to using Blaziken as your sole Mega each game.
Also not entirely sure about hitting the Speed benchmark on Mega Blaziken given the extra HP EVs aren't really helping much anyway but that's up to you there. You mention it's not recommended anyway.

1/2
 
Implemented the above. I feel you with regards to dropping Speed EVs, but I was left on low HP often enough while testing it that I thought it was worth the mention for anyone that wanted to try it.
 
This is written and ready for the second check. Sorry it took so long! I'm used to the VGC forum doing their write-ups at 2/2 QC. I'll finish the Salamence write-up soon as well.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
This seems pretty perfect except for one thing: I think Superpower should be slashed in with Low Kick. Yeah I know, Superpower can really bite with those drops especially when you're just like "I want to hit Mega Kangaskhan", but hear me out: I think there's some pretty important light targets to consider. A big example is Politoed. Politoeds all the rage these days, and with Superpower, you actually have a 93.8% chance to OHKO those min HP Scarf Politoeds (this saved me a lot more times than I expecting)! Even bulky Politoed takes a lot, as does bulky Rotom-W. Ludicolo takes like 92% min as well, which is nice if you actually get enough speed boosts to get over swift swim. I feel that these targets are important enough to at least warant a slash in, especially since Superpower has like 45% usage last season.

I think once Superpower is slashed in though, this is good to go!

QC Approved 2/2
 
Last edited:
Thanks for the check, added the above in. Superpower is a staple on the Life Orb set, which is why Superpower's usage is so high compared to Low Kick, but I do agree that there's some crossover between the two sets. It's a little team dependant, as if you're using something like Gastrodon or Amoonguss, hitting those Water-types for good neutral damage isn't quite as important, but circumstances vary and that isn't always a given.

This is ready for GP!
 

Sobi

Banned deucer.
hi friend, amcheck. implement what you want :heart:
add remove comments
[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Low Kick / Superpower
move 3: Rock Slide
move 4: Protect
item: Blazikenite
ability: Speed Boost
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz has a consistently high base power Base Power and a chance to burn, though this comes at the cost of high recoil damage. Low Kick often has a high base power Base Power against foes it hits super effectively such as Mega Kangaskhan and Heatran, and thus, Mega Blaziken can therefore OHKO them with relative ease. Superpower is an alternative that covers foes which are hit lightly by Low Kick, at the cost of reducing Blaziken's Attack stat afterwards. Granting Low Kick grants it the ability to OHKO 4 HP Scarf Choice Scarf Politoed, for example, and dealing deals significant damage to Rotom-W and Ludicolo. Rock Slide deals damage to both foes and is most useful for eliminating Fire-types like Mega Charizard Y. Its high chance to flinch combined with Mega Blaziken's high Speed after a boost means it's also great as a last resort. Protect allows Mega Blaziken to safely (Comment: makes more sense to have the adverb before the verb rather than have it all the way at the end) gain the Speed increase from mega evolving Mega Evolving and Speed Boost Boost. safely.

Set Details
========

Speed Boost is chosen for the rare instance that Blaziken is left on the field for a turn without mega evolving. Mega Evolving. For example, this can be useful if your team is using multiple megas Mega (Comment: american spelling unfortunately :() Pokemon and you want to bring Blaziken without mega evolving Mega Evolving it. The EV spread is simple; maximising maximizing Attack and Speed with an Adamant nature to improve Mega Blaziken's damage output. A Jolly nature is theoretically an option to outspeed max maximum Speed Ludicolo and Swampert at +1 Speed in the Rain, rain, but this isn't recommended recommended, as the power drop from Adamant is significant. If you want Mega Blaziken to have some extra bulk, Speed EVs can be dropped to 188 in order to outpace Landorus-T by 1 one point, point; however, given that this is a popular benchmark to Speed creep, it's not generally recommended to do so.

Usage Tips
========

Mega Blaziken's role is solely (Comment: fits in with next sentence) to pick up OHKOs on foes hit super effectively by its coverage, coverage moves, or those foes with a low Defense stat. This is because Mega Blaziken's frailty means it often can't afford to take hits in return. Its In addition, (Comment: "further means" kinda irks me) its lack of bulk further means that it should preferably either be lead used as a lead (Comment: optional) with or switched in after a teammate has fainted so that it can get onto the field without taking damage. If you want to lead Blaziken, try pairing it with a Defiant or Competitive user if your opponent has an Intimidate user. (Comment: consistency!) users. There is no downside to mega evolving Mega Evolving immediately, so do so in order to take advantage of the Speed increase for the remainder of the battle. Protect Use Protect (Comment: could also mean prevent, eg: 'protect the cat from being run over', so yeah just to avoid any ambiguity) on the first turn Blaziken is sent out is often beneficial to mega evolve Mega Evolve and activate Speed Boost safely. However, this can be very predictable, and it risks a setup move being used from your opponent gives your foe a chance to use a setup move or a double target on Mega Blaziken's partner attack Mega Blaziken's ally (Comment: mkay less ambiguous) to capitalize off of it. Preventing Mega Blaziken from being paralysed paralyzed by the likes to of Thundurus is key for it to continue putting on pressure, so do so at all costs. Try to keep Pokemon such as like Amoonguss or Gastrodon in the back back, as they do a great job of defending Mega Blaziken. Don't be afraid of switching Mega Blaziken, Blaziken out, (Comment: can mean switch in or switch out so best be specific) even if it's gained boosts, as it only needs 1 one boost to outpace the majority of the metagame. If all else fails, going for a fast Rock Slide and hoping for some flinches can potentially claw you out of a bad situation.

Team Options
========

Mega Blaziken struggles against bulky Water-types like Suicune, so partners that can beat them are valuable. Electric-types such as Thundurus and Rotom-W are good for this, and offensive variants of them also do a great job at scaring off Talonflame. Offensive variants like Life Orb Thundurus and Choice Specs Rotom-W are ideal as they can more easily threaten a KO. Grass-types such as Amoonguss and Ferrothorn also have a positive match-up matchup against them. Amoonguss is notable, as Rage Powder can shield Mega Blaziken against strong attacks. Water-types such as Milotic and Gyarados are also great partners partners, as they can beat Ground-types like Landorus-T and Dragons like Salamence. Salamence, as well as Talonflame. They, like Electric-types, also handily beat Talonflame. Milotic's Competitive is also a nice way of deterring punishing Intimidate users from for reducing Mega Blaziken's Attack. Gastrodon is another great Water-type, as Storm Drain is able to redirect Water-type moves aimed at Mega Blaziken to it and grant Gastrodon a Special Attack boost. Under this protection, opposing bulky Water-types such as Suicune cannot harm Mega Blaziken at all. Bisharp joins Milotic in being able to deter Intimidate, Intimidate as a result of thanks to Defiant, and it can beat Psychic-types Psychic-types, which hit Mega Blaziken super effectively. Ghost-types such as Gengar and Aegislash are also able to deal a lot of damage to Psychic-types. Aegislash Furthermore, Aegislash further gets has (Comment: further gets sounds weird, transition is nice as well) access to Wide Guard to protect Mega Blaziken against Earthquake, which it's weak to. Greninja makes a good partner partner, as it beats problematic foes such as Landorus-T and Salamence with Ice Beam.
love your writing style :toast:
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus

GP 1/2

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Low Kick / Superpower
move 3: Rock Slide
move 4: Protect
item: Blazikenite
ability: Speed Boost
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz has a high Base Power and a chance to burn, though this comes at the cost of high recoil damage. Low Kick often has a high Base Power against foes it hits super effectively such as Mega Kangaskhan and Heatran, and thus, Mega Blaziken can therefore OHKO them with relative ease. Superpower is an alternative that covers foes that which are hit lightly by Low Kick, at the cost of reducing Blaziken's Attack stat afterwards. Low Kick grants it the ability to OHKO 4 HP Choice Scarf Politoed, for example, and deals significant damage to Rotom-W and Ludicolo. Rock Slide deals damage to both foes and is most useful for eliminating Fire-types like Mega Charizard Y. Its high chance to flinch combined with Mega Blaziken's high Speed after a boost means it's also great as a last resort. Protect allows Mega Blaziken to safely gain the Speed increase from Mega Evolving and Speed Boost.

Set Details
========

Speed Boost is chosen for the rare instance that Blaziken is left on the field for a turn without Mega Evolving. For example, this can be useful if your team is using multiple Mega Pokemon and you want to bring Blaziken without Mega Evolving it. The EV spread is simple;, (AC) maximizing Attack and Speed with an Adamant nature to improve Mega Blaziken's damage output. A Jolly nature is theoretically an option to outspeed maximum Speed Ludicolo and Swampert at +1 Speed in the rain, but this isn't recommended, as the power drop from Adamant is significant. If you want Mega Blaziken to have some extra bulk, Speed EVs can be dropped to 188 in order to outpace Landorus-T by one point; however, given that this is a popular benchmark to Speed creep, it's not generally recommended to do so.

Usage Tips
========

Mega Blaziken's role is to pick up OHKOs on foes hit super effectively by its coverage moves, (RC) or foes with a low Defense stat. This is because Mega Blaziken's frailty means it often can't afford to take hits in return. In addition, its lack of bulk means that it should preferably either be either used as a lead or switched in after a teammate has fainted so that it can get onto the field without taking damage. If you want to lead Blaziken, try pairing it with a Defiant or Competitive user if your opponent has an Intimidate user. There is no downside to Mega Evolving immediately, so do so in order to take advantage of the Speed increase for the remainder of the battle. Use Protect on the first turn Blaziken is sent out to Mega Evolve and activate Speed Boost safely. However, this can be very predictable, and it gives your foe opponent (both worked so restoring back to original; also the fact that it's singular implies it was in fact meant to be opponent) a chance to use a setup move or attack Mega Blaziken's ally to capitalize off of it. Preventing Mega Blaziken from being paralyzed by the likes of Thundurus is key for it to continue putting on pressure, so do so at all costs. Try to keep Pokemon like Amoonguss or and Gastrodon in the back, as they do a great job of defending Mega Blaziken. Don't be afraid of switching Mega Blaziken out, even if it's gained boosts, as it only needs one boost to outpace the majority of the metagame. If all else fails, going for a fast Rock Slide and hoping for some flinches can potentially claw you out of a bad situation.

Team Options
========

Mega Blaziken struggles against bulky Water-types like Suicune, so partners that can beat them are valuable. Offensive Electric-types such as Life Orb Thundurus and Choice Specs Rotom-W are good for this, and they also do a great job at scaring off Talonflame. Grass-types such as Amoonguss and Ferrothorn also have a positive matchup against them. Amoonguss is notable, as Rage Powder can shield Mega Blaziken against strong attacks. Water-types such as Milotic and Gyarados are also great partners, as they can beat Ground-types like Landorus-T and Dragons like Salamence, as well as Talonflame. Milotic's Competitive is also a nice way of punishing Intimidate users for reducing Mega Blaziken's Attack. Gastrodon is another great Water-type, as Storm Drain is able to redirect Water-type moves aimed at Mega Blaziken to it and grant Gastrodon a Special Attack boost. Under this protection, Mega Blaziken cannot be harmed by opposing bulky Water-types such as Suicune cannot harm Mega Blaziken at all. (dangling modifier) Bisharp joins Milotic in being able to deter Intimidate thanks to Defiant, and it can beat Psychic-types, which hit Mega Blaziken super effectively. Ghost-types such as Gengar and Aegislash are also able to deal a lot of damage to Psychic-types. Furthermore, Aegislash has access to Wide Guard to protect Mega Blaziken against Earthquake, which it's weak to. Greninja makes a good partner, as it beats problematic foes such as Landorus-T and Salamence with Ice Beam.

Low Kick often has a high base power Base Power against foes it hits super effectively such as Mega Kangaskhan and Heatran, and thus, Mega Blaziken can therefore OHKO them with relative ease.
"thus" and "therefore" serve the same purpose here, so if you were going to add "thus" you should've removed "therefore".
Superpower is an alternative that covers foes which are hit lightly by Low Kick
that vs which... :mad:

The EV spread is simple; maximising maximizing Attack and Speed with an Adamant nature to improve Mega Blaziken's damage output.
that semicolon is quite suspect
Its In addition, (Comment: "further means" kinda irks me) its lack of bulk further means that it should preferably either be lead used as a lead (Comment: optional) with or switched in after a teammate has fainted so that it can get onto the field without taking damage.
"x coupled with y" irks me but it's not wrong so I don't change it
also time for a parallelism lesson! it's "either x or y", and x and y have to be parallel. correct examples: either driving or flying (both verbs), either happy or sad (both adjectives), either my mother or my father (both nouns), either after I leave or during the meeting (both...time related...things).
here we have...
either be used as a lead or switched in
these are not parallel.
these are parallel:
either be used as a lead or be switched in
be either used as a lead or switched in

this parallelism rule applies to many things, such as "neither x nor y", "not only x but also y", "both x and y"...
Under this protection, opposing bulky Water-types such as Suicune cannot harm Mega Blaziken at all.
this is a dangling modifier; it looks like the opposing bulky Water-types are under the protection.
Aegislash Furthermore, Aegislash further gets has (Comment: further gets sounds weird, transition is nice as well) access to Wide Guard to protect Mega Blaziken against Earthquake, which it's weak to.
further gets looks fine to me
 
Last edited:

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add Remove Comment
[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Low Kick / Superpower
move 3: Rock Slide
move 4: Protect
item: Blazikenite
ability: Speed Boost
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz has a high Base Power and a chance to burn, though this comes at the cost of high recoil damage. Low Kick often has a high Base Power against foes it hits super effectively such as Mega Kangaskhan and Heatran, and Mega Blaziken can therefore OHKO them with relative ease. Superpower is an alternative that covers foes that are hit lightly by Low Kick at the cost of reducing Mega Blaziken's Attack stat afterwards. It notably grants Mega Blaziken the ability to OHKO 4 HP Choice Scarf Politoed and deals significant damage to Rotom-W and Ludicolo. Rock Slide deals damage to both foes and is most useful for eliminating Fire-types like Mega Charizard Y. Its high chance to make foes flinch combined with Mega Blaziken's high Speed after a boost means it's also great as a last resort. Protect allows Mega Blaziken to safely gain the Speed increase from Mega Evolving and Speed Boost.

Set Details
========

Speed Boost is chosen for the rare instance that Blaziken is left on the field for a turn without Mega Evolving. For example, this can be useful if your team is using multiple Mega Pokemon and you want to bring Blaziken without Mega Evolving it. The EV spread is simple, maximizing Attack and Speed with an Adamant nature to improve Mega Blaziken's damage output. A Jolly nature is theoretically an option to outspeed maximum Speed Ludicolo and Swampert at +1 Speed in the rain, but this isn't recommended, as the power drop from Adamant is significant. If you want Mega Blaziken to have some extra bulk, Speed EVs can be dropped to 188 in order to outpace Landorus-T by one point; however, given that this is a popular benchmark to Speed creep, it's not generally recommended to do so.

Usage Tips
========

Mega Blaziken's role is to pick up OHKOs on foes hit super effectively by its coverage moves or foes with a low Defense stat. This is because Mega Blaziken's frailty means it often can't afford to take hits in return. In addition, its lack of bulk means that it should preferably be either used as a lead or switched in after a teammate has fainted so that it can get onto the field without taking damage. If you want to lead with Blaziken, try pairing it with a Defiant or Competitive user if your opponent has an Intimidate user. There is no downside to Mega Evolving immediately, so do so in order to take advantage of the Speed increase for the remainder of the battle. Use Protect on the first turn Blaziken is sent out to Mega Evolve and activate Speed Boost safely. However, this can be very predictable, and it gives your opponent a chance to use a setup move or attack Mega Blaziken's ally to capitalize off of it. Preventing Mega Blaziken from being paralyzed by the likes of Thundurus is key for it to continue putting on pressure, so do so at all costs. Try to keep Pokemon like Amoonguss and Gastrodon in the back, as they do a great job of defending Mega Blaziken. Don't be afraid of switching Mega Blaziken out, even if it's gained boosts, as it only needs one boost to outpace the majority of the metagame. If all else fails, going for a fast Rock Slide and hoping for some flinches can potentially claw you out of a bad situation.

Team Options
========

Mega Blaziken struggles against bulky Water-types like Suicune, so partners that can beat them are valuable. Offensive Electric-types such as Life Orb Thundurus and Choice Specs Rotom-W are good for this, and they also do a great job at scaring off Talonflame. Grass-types such as Amoonguss and Ferrothorn also have a positive matchup against them. Amoonguss is notable, as Rage Powder can shield Mega Blaziken against strong attacks. Water-types such as Milotic and Gyarados are also great partners, as they can beat Ground-types like Landorus-T and Dragons like Salamence, as well as Talonflame. Milotic's Competitive is also a nice way of punishing Intimidate users for reducing Mega Blaziken's Attack. Gastrodon is another great Water-type, as Storm Drain is able to redirect Water-type moves aimed at Mega Blaziken to it and grant Gastrodon a Special Attack boost. Under this protection, Mega Blaziken cannot be harmed by opposing bulky Water-types such as Suicune at all. Bisharp joins Milotic in being able to deter Intimidate thanks to Defiant, and it can beat Psychic-types, which hit Mega Blaziken super effectively. Ghost-types such as Gengar and Aegislash are also able to deal a lot of damage to Psychic-types. Furthermore, Aegislash has access to Wide Guard to protect Mega Blaziken against Earthquake, which it's weak to. Greninja makes for a good partner, as it beats problematic foes such as Landorus-T and Salamence with Ice Beam.
Well, that was easy.
GP 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top