This will be my last 4th gen RMT till I fully move on to 5th gen battling. As fun as the meta is right now, I still play 4th gen from time to time and help others with their teams.
This team has gone through several revisions, and I think I've come to a point where I no longer need to tweak it for it to perform well for me. I consider this just a standard team you would see in the metagame, with a couple tweaks here and there. This is as good as it's going get with me.
---
---
METAGROSS @ Lum Berry
Ability: Clear Body
EVs: 236 HP / 228 Atk / 20 Def / 24 Spd
Nature: Adamant [+Atk, -SAtk]
- Meteor Mash
- Stealth Rock
- Earthquake
- Bullet Punch
.......................
Comments & Changes:
Since around the time Salamence got banned, I've been using Lead Metagross more often and I honestly can't find any reason to use another. He does his job well, by being able to set up stealth rock and take hits from opposing leads and finish them off with Meteor Mash and Bullet Punch.
I am currently using the EVs from my friend LizardMan, who advised that I use his spread over the the outdated spread I was using. These EVs allow me to take one hit from a Jolly Mamoswine's Earthquake chained into Ice Shard, and I have a chance of avoiding a KO from Adamant variants providing they don't do max damage in succession. These also enable me to out-speed other Metagross running the standard Max HP, Max Attack and minimum Spd spread on the main site, I also outrun band tar which is nice.
My move slots have more or less remained the same as it's so effective. Meteor Mash and Bullet Punch should be able out most leads. Earthquake has been added in to hit opposing steel types on the switch or if I'm confident Gross can survive one more attack, and Stealth Rock is added for offensive support. Like before, I'm running Lum Berry, which is much better than Leftovers because I am able to take on Lead Machamp and Roserade.
---
HEATRAN @ Shuca Berry / Life Orb
Ability: Flash Fire
EVs: 32 HP / 252 SAtk / 224 Spd
Nature: Modest [+SAtk, -Atk]
- Overheat
- Hidden Power [Grass]
- Earth Power
- Explosion
.......................
Comments & Changes:
Being able steel / fire type with flash fire is pretty amazing for my team when combined with his defences and stellar offensive move-pools. What I'm using is a generic offensive Heatran set with Shuca Berry over Passho. Without Shuca, I'm owned pretty hard an offensive Shaymin running HP Ice. When Metagross has set up rocks, Heatran is normally what I see coming in to scare off whatever is out there.
Hidden Power [Grass] is for bulky water types such as Suicune and Pert, while Earth Power is mainly used for opposing Heatran's. If this was the Latias Era, I would run Dragon Pulse over it but I just don't see the point any more now that the two premier dragons have been exiled. Explosion is for special walls such as Blissey.
Before I switched to Passho and then Shuca, I was using Life Orb. As dumb as this is going to sound, but I wasn't even aware that I was using Life Orb, but as he was doing more damage, I decided to throw Life Orb in as an option. The problem here is that now I am totally fucked sideways by Shaymin, and will have to make changes if I want to check that, but I never bother if I have one of those days where I just as much shit as possible.
---
KINGDRA @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP / 160 Atk / 42 SDef / 164 Spd
Nature: Adamant [+Atk, -SAtk]
- Waterfall
- Dragon Dance
- Outrage
- Rest
.......................
Comments & Changes:
With Jirachi, Heatran and Metagross, coupled with a Dragonite on my team, I would naturally think Kingdra would fit perfectly on this team. I've decided to see what the fuss is about with this Chesto Set and so far I've been impressed. Water / Dragon is another amazing type, only having one weakness covered by half of my team, and with his EVs, I should be able to switch into things easily and start boosting up. My main target are bastards such as Starmie and other bulky waters which annoy the hell out of me. I should be able to take on Hydro Pump from Starmie to get at least two boosts, then I heal off and just blast things.
This Pokémon acts as my primary set up sweeper. Because of the team mates, Kingdra should have most of it's checks weakened or killed by the time it comes. Heatran should be taking out Skarmory and friends if I don't play like an idiot, and Jirachi should be able to take on Flygon or Gliscor. I can never find Sniper useful so I run Swift Swim just in case I run into a rain team and reap the benefits.
---
JIRACHI @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid [+SAtk, -Atk]
- Thunderbolt
- Calm Mind
- Psychic
- Hidden Power [Ground]
.......................
Comments & Changes:
Like Heatran, I won't go into a battle without taking some sort of Jirachi set. I believe Jirachi is up there by being one of the best Pokemon in OU, due to the sheer amount of sets it can run as well as it typing and stats. Jirachi acts as my second set up sweeper, where after one boost should be able to take out one Pokemon in the game. Instead of going with a wish set, I wanted to use Jirachi as a fast, powerful sweeper. Thunderbolt and Psychic are my primary attacking options once I get a calm mind under, and Hidden Power [Ground] works good for netting those Heatran's and fire type switch ins.
Before I was using Leftovers to gain some health back, but over time I felt that this team would benefit more from a Shuca variants. After testing, I came to the conclusion that this set worked much better, by being able to get Flygons trying to stop an impending sweep, as well as clear the way for another sweep by Kingdra should I decide to keep it hidden a little longer. Due to Jirachi’s bulk and typing, its not hard finding opportunities to come in and just begin setting up. I have had a lot of fun with this set.
---
DRAGONITE @ Life Orb
Ability: Inner Focus
EVs: 56 Atk / 252 SAtk / 200 Spd
Nature: Mild [+SAtk, -Def]
- Superpower
- Draco Meteor
- Fire Blast
- Roost
.......................
Comments & Changes:
Dragonite acts as my wallbreaker now that Salamence is banned. Before switching, I was using Suicune which was pretty much the weakest link, seeing as I could use another ground and fightign resist, I figured a wallbreaking Dragonite would be something to try out and so far it's done alright. Even though this thing doesn't help much with Shaymin, I can at least take on ones that decide to use Hidden Power [Fire], whereas Suicune is screwed no matter HP it uses, being able to hit walls hard is nice also.
I am using Mild over Rash because I've never been a fan of lowering Dragonite's SDef. I've also decided to forget about roost as Dragonite is the only priority user I have on my team. The EVs allow me to out-speed a jolly tar before a dd boost and KO with superpower. Max special attack is mainly for strong Draco Meteors. I have considered using Flygon with Fire Blast to try and help with Shaymin, but I just didn't like Flygon in general.
---
ROTOM-W @ Choice Scarf
Ability: Levitate
EVs: 200 HP / 56 SAtk / 252 Spd
Nature: Timid [+SAtk, -Atk]
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Trick
.......................
Comments & Changes:
When it comes to revenge killing, you can't really go wrong with Rotom-W. While his electric resistance is nice, the ground and fighting immunity has proven useful as I currently have three pokemon weak to ground and two weak to fighting. When I was making the team, I was using Rotom-H with a generic spread, after a while the drop from Overheat started getting to me, so I switched to Rotom-W. While Hydro Pump can miss, I prefer being able to do consistent damage, rather than switching out every time I use Overheat. Another bonus is that I can do more damage to Tyranitar with Hydro Pump.
There were other Pokémon I had in mind before I decided to go with a Rotom Forme. I was going to pick Gengar, but decided to go with a rotom forme because it's bulkier and can use Trick. On top of that, I needed some way of checking Gyarados, Infernape and Starmie. Instead of going with the generic max special attack and speed, I went for Setsuna's more bulky spread, where Rotom has special attack EVs to still do some damage, but have enough HP EVs to take hits, specifically Starmie's Hydro Pump, better. I ran calcs too see how much Rotom would take and found that 69.1% - 81.4% if they have Life Orb, and 42.3% - 49.8% from the standard rapid spin set either way I survive and can KO back providing I have stealth rock down.
Conclusion
And here we are. Kinda half-assed it at the end, but I've been sitting on this for months now and I need the space used to type it for other things, I'll probably improve the descriptions at a later date.
This team has gone through several revisions, and I think I've come to a point where I no longer need to tweak it for it to perform well for me. I consider this just a standard team you would see in the metagame, with a couple tweaks here and there. This is as good as it's going get with me.
---
---

METAGROSS @ Lum Berry
Ability: Clear Body
EVs: 236 HP / 228 Atk / 20 Def / 24 Spd
Nature: Adamant [+Atk, -SAtk]
- Meteor Mash
- Stealth Rock
- Earthquake
- Bullet Punch
.......................
Comments & Changes:
Since around the time Salamence got banned, I've been using Lead Metagross more often and I honestly can't find any reason to use another. He does his job well, by being able to set up stealth rock and take hits from opposing leads and finish them off with Meteor Mash and Bullet Punch.
I am currently using the EVs from my friend LizardMan, who advised that I use his spread over the the outdated spread I was using. These EVs allow me to take one hit from a Jolly Mamoswine's Earthquake chained into Ice Shard, and I have a chance of avoiding a KO from Adamant variants providing they don't do max damage in succession. These also enable me to out-speed other Metagross running the standard Max HP, Max Attack and minimum Spd spread on the main site, I also outrun band tar which is nice.
My move slots have more or less remained the same as it's so effective. Meteor Mash and Bullet Punch should be able out most leads. Earthquake has been added in to hit opposing steel types on the switch or if I'm confident Gross can survive one more attack, and Stealth Rock is added for offensive support. Like before, I'm running Lum Berry, which is much better than Leftovers because I am able to take on Lead Machamp and Roserade.
---

HEATRAN @ Shuca Berry / Life Orb
Ability: Flash Fire
EVs: 32 HP / 252 SAtk / 224 Spd
Nature: Modest [+SAtk, -Atk]
- Overheat
- Hidden Power [Grass]
- Earth Power
- Explosion
.......................
Comments & Changes:
Being able steel / fire type with flash fire is pretty amazing for my team when combined with his defences and stellar offensive move-pools. What I'm using is a generic offensive Heatran set with Shuca Berry over Passho. Without Shuca, I'm owned pretty hard an offensive Shaymin running HP Ice. When Metagross has set up rocks, Heatran is normally what I see coming in to scare off whatever is out there.
Hidden Power [Grass] is for bulky water types such as Suicune and Pert, while Earth Power is mainly used for opposing Heatran's. If this was the Latias Era, I would run Dragon Pulse over it but I just don't see the point any more now that the two premier dragons have been exiled. Explosion is for special walls such as Blissey.
Before I switched to Passho and then Shuca, I was using Life Orb. As dumb as this is going to sound, but I wasn't even aware that I was using Life Orb, but as he was doing more damage, I decided to throw Life Orb in as an option. The problem here is that now I am totally fucked sideways by Shaymin, and will have to make changes if I want to check that, but I never bother if I have one of those days where I just as much shit as possible.
---

KINGDRA @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP / 160 Atk / 42 SDef / 164 Spd
Nature: Adamant [+Atk, -SAtk]
- Waterfall
- Dragon Dance
- Outrage
- Rest
.......................
Comments & Changes:
With Jirachi, Heatran and Metagross, coupled with a Dragonite on my team, I would naturally think Kingdra would fit perfectly on this team. I've decided to see what the fuss is about with this Chesto Set and so far I've been impressed. Water / Dragon is another amazing type, only having one weakness covered by half of my team, and with his EVs, I should be able to switch into things easily and start boosting up. My main target are bastards such as Starmie and other bulky waters which annoy the hell out of me. I should be able to take on Hydro Pump from Starmie to get at least two boosts, then I heal off and just blast things.
This Pokémon acts as my primary set up sweeper. Because of the team mates, Kingdra should have most of it's checks weakened or killed by the time it comes. Heatran should be taking out Skarmory and friends if I don't play like an idiot, and Jirachi should be able to take on Flygon or Gliscor. I can never find Sniper useful so I run Swift Swim just in case I run into a rain team and reap the benefits.
---

JIRACHI @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid [+SAtk, -Atk]
- Thunderbolt
- Calm Mind
- Psychic
- Hidden Power [Ground]
.......................
Comments & Changes:
Like Heatran, I won't go into a battle without taking some sort of Jirachi set. I believe Jirachi is up there by being one of the best Pokemon in OU, due to the sheer amount of sets it can run as well as it typing and stats. Jirachi acts as my second set up sweeper, where after one boost should be able to take out one Pokemon in the game. Instead of going with a wish set, I wanted to use Jirachi as a fast, powerful sweeper. Thunderbolt and Psychic are my primary attacking options once I get a calm mind under, and Hidden Power [Ground] works good for netting those Heatran's and fire type switch ins.
Before I was using Leftovers to gain some health back, but over time I felt that this team would benefit more from a Shuca variants. After testing, I came to the conclusion that this set worked much better, by being able to get Flygons trying to stop an impending sweep, as well as clear the way for another sweep by Kingdra should I decide to keep it hidden a little longer. Due to Jirachi’s bulk and typing, its not hard finding opportunities to come in and just begin setting up. I have had a lot of fun with this set.
---

DRAGONITE @ Life Orb
Ability: Inner Focus
EVs: 56 Atk / 252 SAtk / 200 Spd
Nature: Mild [+SAtk, -Def]
- Superpower
- Draco Meteor
- Fire Blast
- Roost
.......................
Comments & Changes:
Dragonite acts as my wallbreaker now that Salamence is banned. Before switching, I was using Suicune which was pretty much the weakest link, seeing as I could use another ground and fightign resist, I figured a wallbreaking Dragonite would be something to try out and so far it's done alright. Even though this thing doesn't help much with Shaymin, I can at least take on ones that decide to use Hidden Power [Fire], whereas Suicune is screwed no matter HP it uses, being able to hit walls hard is nice also.
I am using Mild over Rash because I've never been a fan of lowering Dragonite's SDef. I've also decided to forget about roost as Dragonite is the only priority user I have on my team. The EVs allow me to out-speed a jolly tar before a dd boost and KO with superpower. Max special attack is mainly for strong Draco Meteors. I have considered using Flygon with Fire Blast to try and help with Shaymin, but I just didn't like Flygon in general.
---

ROTOM-W @ Choice Scarf
Ability: Levitate
EVs: 200 HP / 56 SAtk / 252 Spd
Nature: Timid [+SAtk, -Atk]
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Trick
.......................
Comments & Changes:
When it comes to revenge killing, you can't really go wrong with Rotom-W. While his electric resistance is nice, the ground and fighting immunity has proven useful as I currently have three pokemon weak to ground and two weak to fighting. When I was making the team, I was using Rotom-H with a generic spread, after a while the drop from Overheat started getting to me, so I switched to Rotom-W. While Hydro Pump can miss, I prefer being able to do consistent damage, rather than switching out every time I use Overheat. Another bonus is that I can do more damage to Tyranitar with Hydro Pump.
There were other Pokémon I had in mind before I decided to go with a Rotom Forme. I was going to pick Gengar, but decided to go with a rotom forme because it's bulkier and can use Trick. On top of that, I needed some way of checking Gyarados, Infernape and Starmie. Instead of going with the generic max special attack and speed, I went for Setsuna's more bulky spread, where Rotom has special attack EVs to still do some damage, but have enough HP EVs to take hits, specifically Starmie's Hydro Pump, better. I ran calcs too see how much Rotom would take and found that 69.1% - 81.4% if they have Life Orb, and 42.3% - 49.8% from the standard rapid spin set either way I survive and can KO back providing I have stealth rock down.
Conclusion
And here we are. Kinda half-assed it at the end, but I've been sitting on this for months now and I need the space used to type it for other things, I'll probably improve the descriptions at a later date.