This thread will be moderated to keep discussion focused.
Please read through Block discussion on page 49 and page 50 of Feedback thread to get some background.
So, based on the description text, Block in-ASB fulfils the in-catridge role of active, non-damage anti-switching, while adding on a second function that is to deal chip damage towards Damaging Evasive users. The question now is:Block - Normal | Other | Adjacent Target | -- BAP | -- Acc | 6 EN Cost | -- Eff% | Contact: No | 0 or +2 Prio | Z-BAP: -- | Combo Type: Passive | Snatch: No | Magic Coat: Yes
The user moves with unnatural speed to block off an opponent's exit. This move traps the target, preventing them from being switched out during Switch Phases. If the target attempts a non-damaging evasive action, or enter the evasive phase of a damaging evasive move, in the same action that user is about to use Block, the user will negate the evasive action and deal fixed damage to the target equal to twice the user's Weight Class, acting with boosted priority. Performing this effect makes contact with the target. Z-Move Effect: Raises the user's Defense by one (1) stage, adjusting the natural stage.
- Do we still want Block to counter Damaging Evasive moves?
- If so, in what capacity and method?
I'll try to track discussion in the OP.
Fire away! ^_^