
Good morning, ladies and gentlemen! And welcome to yet another match of the Best Of The Rest tournament!
Damn, the action just cant stop! With two tournaments going on at the same time, for a total of 16 matches, you just cant keep up with all the action, despite the TVs we set across the stadium for this occasion.
Regardless, yet another battle has to begin if we wish to get anywhere with this, so lets give our applauses to two trainers that have proven their skill more than once!
DUMMY007

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. (Trigger)
Activate Intimidate Command: Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Moxie (HA-Unlocked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Passive)
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 1
AC: 5/5
Attacks (43):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
Dragon Breath
Zen Headbutt
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure
Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw
Roar
Rest
Incinerate
Sleep Talk
Substitute
Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail
Defog

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. (Trigger)
Activate Rebound <hazard layer> Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the BAP of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Passive)
Pressure (HA-Unlocked): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Passive)
Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
Attacks (59):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubble Beam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run
Rototiller(*)
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Fissure
Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Rest
Snarl
Sludge Bomb
Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk

Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [15]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Bug/Fire
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (Passive)
Swarm (HA-Unlocked): When this Pokemon's HP is lower than 33% (flat), the BAP of its Bug-type attacks is increased by 2. (Passive)
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 1
AC: 5/5
Attacks (41):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz(*)
Flare Blitz(*)
Flame Charge
Gust(*)
Quiver Dance(*)
Hurricane(*)
Fiery Dance(*)
Whirlwind
Fire Spin
Amnesia(*)
Rage Powder(*)
Heat Wave(*)
Thrash(*)
Flame Wheel(*)
Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure
Sunny Day(*)
Solar Beam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 6]
Safeguard
Protect
Rest
Swagger
Roost
Giga Drain
Tailwind


Lucario (♣ King) [M]
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (UNLOCKED)
Nature: Hasty [+Spe, -Def, +12 Acc.]
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
+12% Acc.
EC: 6/6
MC: 5
AC: 5/5
Attacks (40):
Lvl Up:
Dark Pulse
Quick Attack
Detect
Foresight
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Copycat
Nasty Plot
Dragon Pulse
Heal Pulse
Aura Sphere
Quick Guard
Me First
ExtremeSpeed
Egg:
Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw
TM/HM:
Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest
Focus Blast
Double Team
Stone Edge
Substitute
Tutor/Past Gen.:
Ice Punch
Focus Punch
Drain Punch
Helping Hand
Dual Chop
Magnet Rise

Type: Ground
Abilities: Rock Head / LightningRod / Battle Armour
Nature: Brave [+Atk, -Spe, -10 Eva.]
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
-10 Eva.
EC: 6/6
MC: 0
AC: 5/5
Attacks (25):
Lvl Up:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Bone Rush
Egg:
Iron Head
Perish Song
Belly Drum
Endure
Detect
TM/HM:
Smack Down
Rock Slide
Earthquake
Brick Break
Giga Impact
Stone Edge
Toxic
Tutor/Past Gen.:
ThunderPunch
Knock Off
Fire Punch
Stealth Rock

Type: Grass / Poison
Abilities: Natural Cure / Poison Point / Technician (UNLOCKED)
Nature: Bold [+Def, -Atk]
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks (34):
Lvl Up:
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Absorb
Growth
Water Sport
Poison Sting
Stun Spore
Leech Seed
Mega Drain
Magical Leaf
GrassWhistle
Worry Seed
Giga Drain
Aromatherapy
Petal Dance
Toxic Spikes
Synthesis
Toxic
Egg:
Extrasensory
Leaf Storm
Sleep Powder
Spikes
Mind Reader
Cotton Spore
TM/HM:
Venoshock
Sludge Bomb
Energy Ball
Shadow Ball
SolarBeam
Protect
Grass Knot
Tutor/Past Gen.:
Endure
Now, for the part nobody likes, but is always needed, the rules!
ASB Arena
2 Substitutions
8 Recoveries | 20 Chills
All Abilities
All Items
Switch = OK
Mega Clause: 1
Alright, for the turn order, lets allow the overrated president with a seriously cool hat/beard decide that one!
Heads, Dummy007 sends out first.
Tails, SimonSays is the one doing the honors!

Aaaaaaand Mr. Lincoln has decided!
Dummy007 sends out his first pokemon and equips an item.
SimonSays sends out his pokemon, equips and orders
Dummy007 orders
I ref
LETS.
GET.
THIS.
STARTED!
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