Bravely Default ~ Four Heroes Medley - Performed by Tetrimino

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Will
630.png

Please don't make any sudden moves..
You don't know the half of the abuse..


Mabel [Female Mandibuzz]

Type: Dark | Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Big Pecks | Overcoat | Weak Armor [Hidden Ability]

Big Pecks: This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.

Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Nature: Careful

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
110 | 3 | 4 | 1 | 4 | 80 | 2 | 3 | 19

EC: 6/6
MC: 5
AC: 5/5

Moves (33|64)

Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Mirror Move
Brave Bird
Air Slash
Tail Wind

Foul Play
Roost
Steel Wing
Scary Face
Knock Off
Heat Wave
Sky Attack

Rest
Sleep Talk
Protect
Rock Tomb
Substitute
Taunt
Payback
Fly
Toxic
Aerial Ace
U-Turn
Torment
Facade

Fort
xzUhVmk.png
aaIMJki.png

Bob, the Breaker [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Fort Colorcastle
Willow Wisps
Toon
2subs no megas
 
#amulet coin

charge beam ~ charge beam ~ dazzling gleam
IF knock off OR sky attack, AND mandibuzz is not behind a substitute, THEN counter.
 
aaIMJki.png
#Amulet
Synchronize/Inner Focus/Magic Guard
90/100
1/2/5/3/138
Status: OK!
mandibuzz.gif
#Share
Big Pecks/Overcoat/Weak Armor
110/100
3/4/1/4/80
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

FORT uses CB
Crit: 5573 (625)
Effect: 3270 (7000)
Danage: (5+7.5-6)*1.5=9.75
-6en

WILL uses Tail Wind
-9en

2ND ACTION

FORT uses CB
misss
-10en

WILL uses Fly
Hit: 2665
Crit: 955
DAmage: (9+3+4.5-3)=13.5
-10en

3RD ACtION

FORT uses Dazzling Gleam
missed
-6en

WILL uses Fly
Hit: 545
Crit: 2388
DAmage: (9+3+4.5-3)=13.5
-14en

TL;DR

1111 -27HP 22EN

0000 -10HP -33EN
======

aaIMJki.png
#Amulet
Synchronize/Inner Focus/Magic Guard
63/78
1/2/5/3/138
Status: +1 SpA
mandibuzz.gif
#Share
Big Pecks/Overcoat/Weak Armor
100/67
3/4/1/4/80
Status: Tail wind (3a)

Willow Wisps
Fort Colorcastle
Toon
 
Knock Off | Sky Attack | Sky Attack
[If Alakazam uses Counter, use the move Roost the first and third action. Chill the second. Push back the action queue.]
 
aaIMJki.png
#Amulet
Synchronize/Inner Focus/Magic Guard
63/78
1/2/5/3/138
Status: +1 SpA
mandibuzz.gif
#Share
Big Pecks/Overcoat/Weak Armor
100/67
3/4/1/4/80
Status: Tail wind (3a)
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

BIDE
-6en

WILL uses KO
Crit: 5661
Damage: (10+3+4.5-3)*1.5=21.75
-6en

2ND ACTION

FORT uses

WILL uses SA
Hit: 1609
Crit: 9709
Damage: (14+3+4.5-3)=18.5
-9en

3RD ACtION

FORT uses Bide
Damage: 70.4375
-35en

WILL uses SA
Hit: 3857
Crit: 5332
Damage: (14+3+4.5-3)=18.5
-13en

TL;DR

1111 -59HP -41EN

0000 -70HP -28EN
======

aaIMJki.png

Synchronize/Inner Focus/Magic Guard
4/37
1/2/5/3/138
Status: OK!
mandibuzz.gif
#Share
Big Pecks/Overcoat/Weak Armor
30/39
3/4/1/4/80
Status:OK!

Fort Colorcastle
Willow Wisps
Toon
 
Endure ~ Dazzling Gleam ~ Dazzling Gleam

IF toxic when you are to use endure, THEN Zap Cannon + Hyper Beam.
IF whirlwind, THEN encore next action.
 
aaIMJki.png

Synchronize/Inner Focus/Magic Guard
4/37
1/2/5/3/138
Status: OK!
mandibuzz.gif
#Share
Big Pecks/Overcoat/Weak Armor
30/39
3/4/1/4/80
Status:OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

Alakazan uses ENDURE
-15en

Mandibuzz uses ROOST
+20HP
-12en

2ND ACTION

FORT uses DAZZLING GLEAM
Crit: 4541
Damage: (8+7.5-6)*1.5=14.25
-6en

WILL uses TAUNT
-9en

3RD ACtION

FORT uses DAZZLING GLEAM
Crit: 1651
Damage: (8+7.5-6)*1.5=14.25
-10en

Mandibuzz uses ROOST
+20HP
-12en

TL;DR

1111 -0HP -31EN

0000 +12HP -33EN
======

aaIMJki.png

Synchronize/Inner Focus/Magic Guard
4/6
1/2/5/3/138
Status: taunt (4a) no endure
mandibuzz.gif
#Share
Big Pecks/Overcoat/Weak Armor
42/7
3/4/1/4/80
Status:OK!

Willow Wisps
Fort Colorcastle
i get notified that im up!
 
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