core 3
View attachment 81168
Arceus @ Grassium Z
Ability: Multitype
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Grass Knot
- Stone Edge
- Fire Blast
- Ice Beam
Right now this guy is more relevant than ever in my eyes, due to the increased prevalence of Groundceus, Zygarde and Tyranitar to name a few. The effectiveness of this pokemon of course lies within its movepool; as it can easily take out 5 of the mons above, on a 1v1 scenario
I don't think the core you've submitted follows the rules stated in the OP. The Arceus-Grass set is a gimmick and the Pokemon itself struggles to fit in a well-constructed team. Sorry but I'm going to have to reject this.Make sure the combination of Pokemon you've submitted, have viable sets and can also present itself as the backbone for a well-constructed team.
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Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Recover
- Swords Dance
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Cloyster @ Focus Sash
Ability: Shell Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Spikes
- Icicle Spear
- Rapid Spin
Cloyster provides Arceus-Ground with spikes, a way to help gain chip damage on this team. With patience and some good chip damage, arceus-ground can set up on a switching ho-oh or groudon, and proceed to sweep. Without a solid ground resist, the only decent check to Arceus-Ground is Zygarde, which gets bopped by a +2 Tectonic rage after spikes. Recover gives Arceus-ground more sweeping potential against a very bulky team, letting arceus-ground easily beat the opposing arceus-ground because ice beam cannot 2hko. Fast mons such as MMY or Mega-Gengar work especially well with this core, they can clean up after arceus has already broken the team or help chip away at the team.
Alright so this is my core for this time:
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Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Impish Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 64 HP / 116 Def / 252 SpA / 76 Spe
Timid Nature
- Calm Mind
- Origin Pulse
- Ice Beam
- ThunderEasy core, not much to explain. The key to this core is to switch in and out at the right moment.
Pogre is the main guy here. It can take care of ho-oh, zygarde-c, groundceus pretty well, and pdon too if rain is out. The evs added to pogre r such that it can take a few hits from physical mons.
Pdon in turn takes care of the rest of the team, that is, ferrothorn and pogre. Lava plume does intense damage to ferro and precipice blades does damage to pogre even in rain.
Both the mons help to lure its counter/check, so switching in at the right time is very important here.
Another good mon which can really do damage to this team is mewtwo-mega-x, supported by arceus-water.
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Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Low Kick
- Ice Beam
- Taunt
- Stone Edge/Rock Slide
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Judgment
- Ice Beam
- Toxic
- RecoverMMX can deal a lot of damage to almost the whole team. Low kick is for the heavy guys like pogre, pdon and ferro, ice beam is for bulky zygarde-c and stone edge/rock slide is for ho-oh. This mon in itself can deal damage to the whole team. Taunt helps to stop the opposing mons from setting up hazards and using sleep talk when it uses rest. It also stops ferro from using leech seed, pdon from using roar and groundceus from using defog.
Mons which can take hits from physical mons (such as waterceus) help to support it. Waterceus with judgement can also help in doing some damage to ho-oh and groundceus, which MMX can take care of but with a little difficulty. Waterceus also helps to spread status and ice beam can take care of zygarde-c. Waterceus is to support MMX here and to make sure it doesn’t get worn out too much.
So there r my two cores for breaking this team. Hope u like it, and may the best core win.