ORAS UU Breathless (Bulky Offense) [Peaked #6 at 1715]

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Welcome to my 2nd UU RMT Breathless!

Unlike my first RMT, this isn't raw Hyper Offense but actually my favourite playstyle, Bulky Offense.
The team features a core of Houndoom, Virizion and Tentacruel that I have been messing around with lately and that I have been enjoying to use.
It has won me a bunch of Room Tours and it performs very well on the high ladder, ultimately peaking #6 on the UU ladder at 1715.
Hold your breath, here it is: Breathless!
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I already knew the core I wanted to build around was going to be Houndoom-Tentacruel-Virizion. Houndoom and Virizion can threaten a broad field of the UU metagame together. Both of them profit from Tentacruels ability to set up Toxic Spikes, which help to wear down their checks. Additionally, Tentacruel provides Spin Support which helps with Houndooms weakness to SR and the overall weakness to Spikes of the core. Type-wise, they cover each others weaknesses decently well with Houndoom being immune to Psychic, Tentacruel resisting Fighting and Water for Houndoom as well as dealing with Fire, Poison, Ice and Fairy, all of which trouble Virizion. On the other side, Virizion provides a small but useful resistance to Ground for both members as well as an Electric resistance for Tentacruel.
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Even though the core has decent defensive synergy, it definitely has holes it doesn't cover. It is a pretty offensive core after all. Powerful attacks like Outrage, Earthquake, Stone Edge and Brave Bird, especially when used by faster threats, are hard to handle for the core. Luckily, the team consists of more than just a FWG core. Bronzong offers Stealth Rock, a useful defensive typing and a much appreciated ability in Levitate.
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At the time, I was lacking an answer to the monster that is Gyarados, and Bronzong was pressured a lot by the sheer number of threats it was supposed to check. Since the sets of the previous members were fairly standard, I wanted to add some kind of "surprise factor" to the team. Soon the idea of using Sub+BP Zapdos to create more set up opportunities for Houndoom and Virizion struck my mind, and I was pretty excited to try it out. Unfortunately, it didn't work out as I expected it to do and almost never came into play. Later on, I simply changed it to the Sub+Toxic set as it provided the team with another option to abuse T-Spikes and the option to Toxic foes immune to T-Spikes. More importantly though, Zapdos' mixed bulk allows it to act as a pivot for a good amount of the metagame, a role that my team was missing up until that point.
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I found it hard to decide on a Mon for the last slot and changed it multiple times while testing. I did know that I wanted some speed control in the form of a Scarf user on the team because I lacked a way to reliably revenge kill fast threats outside of Sucker Punch on Houndoom. I tested with Gardevoir, Krookodile and Hydreigon. Finally, I settled with Hydreigon : Even with a Choice Scarf equipped Gardevoir was too slow for my liking, so it was between Krookodile and Hydreigon. Both of them offered valuable features for the team, but I ultimately favored Hydreigons bulk, coverage and ability to easily grab momentum with U-turn over Krookodiles sweeping potential with Moxie and ability to Pursuit trap.

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Houndoom-Mega @ Houndoominite
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Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Sucker Punch


"Burn it down. All or nothing."

I adore Houndoom in the current meta. Powerful sweeper, good STAB coverage and useful priority. But what it really sets it apart from other special set up sweepers is its speed. There are hardly any other special attackers above 350 speed besides Azelf that can boost their special attack this quickly to deal massive amounts of damage. I find it hilarious how easily Houndoom is able to overwhelm its checks, simply by clicking Nasty Plot on the switch. I chose Sucker Punch over coverage because I need it to pick off faster threats like Mega Beedrill and Choice Scarf users. Besides, do you ever feel annoyed by Sableye? Because Houndoom doesn't.

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Tentacruel @ Black Sludge
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Ability: Liquid Ooze
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin


"No asking why. It's hopeless."

Tentacruel provides my team with Toxic Spikes and Rapid Spin Support. Tentacruel is probably the most reliable spinner in UU because common spin blockers like Chandelure, Doublade and even Sableye are more hesitant to switch in to it. It serves as an answer to Fighting and Fire attacks and has decent defensive synergy with Houndoom, Virizion and especially Bronzong! Toxic Spikes pressure a good amount of defensive builds/cores which help Houndoom and Virizion to overwhelm them. I originally had Knock Off over Haze and I really enjoyed negating passive recovery on stuff like Florges and Swampert but I had too much trouble with Calm Mind Florges and Suicune, so I changed it to Haze.

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Virizion @ Lum Berry
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Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance


"We'll find a way. We've got to."

Another personal favourite of mine is Virizion, and lately she has gotten the attention she deserves. Virizion completes the FWG core with Houndoom and Tentacruel. SD+Lum Virizion can sweep unprepared teams but has trouble with Poison, Fairy and certain Steel Types like Toxicroak, Roserade, Whimsicott and Florges as well as Forretress and Doublade. Fortunately, Tentacruel and Bronzong can easily come in on them and proceed to set up hazards or clear them from my side of the field. Additionally, all of the aforementioned Pokemon are easily worn down or simply dealt with by Houndoom.
The other way around, Virizion deals with bulky waters for Houndoom.

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Bronzong @ Leftovers
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Ability: Levitate
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Protect


"Keep resisting. Die another day."

The core has a pretty big weakness to Mega Aerodactyl as the only thing that could take a hit is Tentacurel which is easy to wear down and bopped by Earthquake variants. Bronzong provides the team with an answer to Mega Aerodactyl, Mamoswine and several Dragon, Steel, Fairy and Poison types as well as Stealth Rock. I chose Protect as my 4th move because the team has some trouble with fast VoltTurn and Protect kind of mitigates it by forcing opposing Mons like Rotom-Heat and Darmanitan to actually go for the super effective move, on which Tentacruel or not mega evolved Houndoom can come in. Plus, Protect is neat to get some extra recovery (Bronzong is worn down rather easily) and rack up toxic damage (also, fuck High Jump Kick). The EV spread allows Bronzong to take two Shadow Balls from Sash Alakazam after SR and Leftovers, while maximizing physical bulk.

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Zapdos @ Leftovers
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Ability: Pressure
EVs: 248 HP / 156 Def / 80 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Substitute
- Toxic
- Roost


"Seperate beings. Seperate souls."

Zapdos is a Mon I usually just slap on a team when I need a Defog user but since I already had a spinner I decided to try out something different. Originally I had planned to make use of Sub + Baton Pass but that didn't work out too well, so I tried out Sub + Toxic. After playing a lot with it I can say that this set is disgustingly effective at what it does. It excels at wearing down both bulky and offensive Mons and with mixed bulk it takes all kinds of attacks. Hell, it can even make effective use of PP stall on stuff like Calm Mind Florges and Assault Vest Machamp. Surpisingly, I have yet to encounter this set myself.
Then again I'm probably better of without facing it, because it's not fun to deal with at all.

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Hydreigon @ Choice Scarf
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Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn


"This world is cruel. It will eat you alive."

Scarf Hydreigon patches up the teams speed issue as a reliably revenge killer. It helps out a lot vs. Alakazam, Beedril, Aerodactyl and Sceptile. Its typing also relieves defensive pressure from Houndoom as it is a far more reliable switch in to Chandelure and Rotom-Heat. Since Houndoom and Hydreigon share a good amount of checks too, they get worn down rather quickly, which opens holes for either Houndoom or Virizion to sweep. Additionally, Hydreigons ability to safely click U-turn in a lot of situations gives Bronzong and Tentacruel the oppurtunity to set up hazards on the likes of Florges and Whimsicott.

  • This team has trouble with fast VoltTurn and some hyper offense builds. It can deal with dedicated leads pretty well but the defensive backbone of the team, namely Tentacruel and Bronzong, get worn down way to quickly in order to deal with all the threats on HO.
  • This team shines versus balance and bulky offense. It's also the most fun match-up, I feel. When played right, this team is capable of overwhelming standard-ish balance builds pretty convincingly. Because Virizion and Houndoom are both rather underused (lol) sweepers that are usually not considered when building balance/bulky offense, they are more often "accidentally" checked. I have yet to encounter a game versus balance where both Houndoom and Virizion are reliably checked.
  • The stall match-up isn't too bad, actually. Toxic Spikes constantly force cleric actions on the opponents side, NP Houndoom and SD Virizion can both be threatening to stall and Sub+Roost Zapdos has a lot of fun versus defensive cores anyway.

Entei
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- Sacred Fire spam is an issue for this team. Tentacruel is my only switch in but gets worn down rather easily by burn. Flash Fire is helpful but it's riksy switching Houndoom in. Extreme Speed can also mess up my game because Virizion and Houndoom are easily picked off by it.

Gyarados
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- Tentacruel and Zapdos can take care of Sub+Bounce with Haze and smart swichting but three attack variants are scary to deal with. Waterfall, Earthquake + Stone Edge just plows through my team, once Virizion has taken damage.

Houndoom
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- Considering Houndoom is one my favourite mons to use in UU right now, it is kind off ironic how threatening it is to my team. I have to keep Scarf Hydreigon healthy in order to deal with it.

Kyurem
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- Both Scarf and Specs I only have Bronzong for and Specs Draco does a ton of damage. Once Bronzong is weakened enough, it looks grim. Fortunately, I have reliable ways to RK any variant.

Mamoswine
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- Similar to Kyurem, I only have Bronzong for this. Life Orb + Knock Off variants are a pain to deal with. Lead Mamoswine is less annoying because I usually just lead Hydreigon, U-turn into Bronzong and KO with Gyro Ball.

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Sucker Punch

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance

Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Protect

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 156 Def / 80 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Substitute
- Toxic
- Roost

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

http://replay.pokemonshowdown.com/uu-345723088 - Ladder game vs Lauris
Got pretty unlucky this game but fortunately Hydreigon decided to actually hit in the end.
http://replay.pokemonshowdown.com/uu-346242287 - Ladder game vs SceptileMC
Cool game, Kyurem was scary to face and I had to play around Sash Zam but the dark resists on my opponents side were non-existent. Ultimately Houndoom and Hydreigon came through.
http://replay.pokemonshowdown.com/uu-346310273 - UU Tour game vs hogg
I managed to avoid an early game sweep by Gyarados with Scarf Hydreigon, Bronzong put in good work and in the end it came down to a 50/50. Sorry for pretending I was Yache n_n.

Have fun rating (:
 
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Hey, nice team! I love bulky offense in UU. One recommendation I have is Zapdos --> Salamence.

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Dragon Claw
- Earthquake
- Dragon Tail

The first thing Salamence does is help patch up your glaring Entei weakness. Intimidate is one of the best abilities, and Salamence is just a better overall fit for what role you're trying to have your zapdos fill. If your toxic spikes aren't affecting a certain opponent for any reason, what good is zapdos on this team?

Also, AV goodra walls a lot of your team, and Salamence helps with that.

One thing this does is give you more of a dragon weakness. So, I also would consider changing Hydreigon --> Gardevoir. You mentioned Gardevoir as a possibility, and I love it due to Fairy's offensive prowess.

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Trick / Hidden Power Fire


A minor thing, toxic or rest on Bronzong might be worth it over protect. Toxic in case your spikes aren't up.

Although I lost on a crit, both of these changes proved to be helpful in the one game I tried.

http://replay.pokemonshowdown.com/uu-348993059

Nice job!
 
hi. cool team.

  • spdef gligar > bronzong would be a pretty worthwhile change considering it makes so many pokemon less of an issue such as non hp ice zam, volt switchers, mega beedrill just to name a few. the ev spread in question would be 248 HP / 16 Def / 244 SpD with a careful nature. this spread allows you to take less than half from life orb zam psychic which is pretty nice. the moveset i would run is stealth rock / eq / roost / u-turn.

  • obviously this change makes you more vulnerable to special attackers such as nidoqueen so in order to remedy this i'd change zapdos to a escavalier. escav is a pretty cool mon that ensures you don't get dicked by calm mind florges, can check kyurem, nidoqueen and a bunch of other special attackers as well which is nice. and to be honest i think ur overstating your entei problem. with hazards / stone edge virizion / houndoom / hydrei / tenta you really aren't as weak to it as you think you might be so i think this change would be pretty acceptable. the set i would run is swords dance / megahorn / iron head / drill run with an ev spread distribution of 248 HP / 56 Atk / 204 SpD. the spread buffs up it's spdef while hitting a jump point in attack. the preferred nature would be adamant.

  • with the addition of gligar / escav your need for sucker punch is pretty much negated so you can run taunt instead which would allow houndoom to function as a pretty decent stall breaker.

hope this helped.
 
Hey there, very nice team

I actually made a very similar team to this recently so I've got a good feel for how this would battle in the current meta. A few things I would like to point out.

1) Mamoswine will give you a hard time switching in, especially if it runs Knock Off which does 71 - 84% on your Bronzong set if Mamo has Life Orb. I would suggest Tentacruel > Gyarados
Gyara's natural bulk will not dissolve your bulky core and SubDD is a a difficult set to deal with on the opposing side. Intimidate and Gyara's ground immunity will give you a strong switch into Mamoswine and allow you to either set up or go on the offense depending on the circumstances

2) To compliment the the prior change I mentioned, I would suggest changing your Zapdos set to the following:


Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 56 Def / 180 SpD / 24 Spe
Calm Nature
- Thunderbolt
- Toxic
- Roost
- Defog
This will give you a specially defensive option to switch into and also make up for the hazard control you will have lost in exchange for loss of Substitute which isn't essential for Zapdos on your team in my opinion.

Other than these few things, I think it's a great team and it's obviously working for you if you've climbed so high on the ladder with it!

Hope I helped,

- DTA-Piano
 
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Thank you all for the rates! I appreciate it! (:

I'll update this post later this weekend and share how the changes worked.

Before I get to respond to your rates individually, I would like to point out something about Zapdos. All of your suggestions included to replace or change the Zapdos set and I would like to respond to that first. I didn't go much into detail why I chose Zapdos for the team besides my idea to abuse T-Spikes with the SubRoost set, so I guess I'll explain my choice more elaborately here. As I mentioned in the OP, my original idea was to make use of a Sub+BatonPass set on Zapdos but I scrapped this idea in the process of testing, because it almost never got the opportunity to pass a Sub. But when I picked Zapdos for the role of a Sub+BP user, I especially liked its ability to also act as a pivot that dan deal with Gyarados. The EV spread on Zapdos allows it to take 2 unboosted or 1 boosted Waterfall from Gyarados after Rocks and Leftovers. This allows me to bring it in on a DD or a Sub and scare it out, which is very crucial because otherwise Gyarados just plows through my team.

252 Atk Gyarados Waterfall vs. 248 HP / 156 Def Zapdos: 123-145 (32.1 - 37.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery - If Gyara attacks/subs on the switch to Zapdos
+1 252 Atk Gyarados Waterfall vs. 248 HP / 156 Def Zapdos: 184-217 (48 - 56.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery - If Gyara DDs on the switch to Zapdos

LaxLapras
Your suggestions:
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I did test with the changes you made to the team and one thing I noticed right off the bat when playing with the new changes, was that the change from Scarf Hydreigon to Scarf Gardevoir severely worsened my match-up versus several offensive threats. Unfortunately, even with a Choice Scarf equipped, Gardevoir fails to outspeed Mega Sceptile, Mega Beedrill and Mega Aerodactyl and therefore can't reliably revenge kill them. Additionally, the team lost a bunch of potential to gain momentum without U-turn, I felt. On the other side, I liked Gardevoir as a dependable answer to Dragons and its ability to cripple walls with Trick. Plus, Gardevoir has Trace, an incredibly useful ability. Flash Fire, Intimidate, Levitate and my personal favourite, Swift Swim, are some examples of abilities I enjoyed to make use of.

Moving on to the change of Zapdos to Salamence, which was quite hard for me to decide on. In theory they both fit the role of a bulky pivot that can make use of Toxic Spikes in some sort of way, but in practice they actually differ a lot from each other. On the one hand, Zapdos is the better answer to bulky waters because potential Ice Beams hit Salamence a lot harder and it minds burns from Scald more than Zapdos does. On the other hand, Intimidate, other than Pressure, has a much more noticeable impact in most games. Then again Zapdos' mixed defensive investment allows it to take special hits, which makes it a better overall fit as a pivot but it lacks the ability to reliably check physical threats. Looking at movesets, Sub+Toxic can dismantle defensive cores and works well with Pressure, but Dragon Tail offers phazing support and is especially useful in conjunction with Toxic Spikes. You see were this is going...

Oh yeah one more thing, you were asking what good Zapdos was if Toxic Spikes aren't up or simply don't affect a certain opponent. Well, this Zapdos set doesn't actually require Toxic Spikes to be on the field in order to work, because it carries Toxic itself! The option to poison levitating opponents like Cresselia, Defog Gligar, Hydreigon, Rotom-A and even opposing Zapdos is actually very appreciated. If Toxic Spikes don't affect the opponent due to typing, it is either a Poison or a Steel type, but unless it is King, Queen, Roserade or the rare Mega Steelix you should be able to beat them 1v1 with STAB Thunderbolt.

Ultimately, I would probably keep Hydreigon over Gardevoir simply because its higher speed makes the difference for me. Consequently, I'd also keep Zapdos over Salamence because of the glaring Dragon weakness this change would give my team and because I've taken quite the liking on Sub+Toxic Zapdos.

Once again, thank you very much for the rate! I definitely got some valuable insight from your suggestions!

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Cyndequil.
Your suggestions:
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I immediately fell in love with the change from Bronzong to Gligar when I read your reasoning, because of how much Gligar improved the teams match-up versus VoltTurn. The slow U-turn support proved to be especially helpful for Virizion, which could come in on bulky Water or Ground types who switch into Gligar.

With Bronzong being replaced with Gligar, the change from Zapdos to Escavalier was definitely the right step to make and it performed well. By the way, how'd you know I like Escavalier? Not just because it's good in UU at the moment, but because it is actually my favourite Pokémon of the 5th generation. Anyway, I have nothing to add about Escavalier because you exactly pointed out what Escavalier does for this team already. The only thing I can do is to confirm that it functions well.

I do have one question though: Why run SpDef Gligar when Escavalier already takes on the likes of Alakazam and Gardevoir? While I do think that SpDef is a really good option on Gligar right know, this team can easily deal with special fire type attacks that threaten Escavalier. Maybe I'm missing something.

On another note, while your changes made "so many Pokémon less of an issue", they also opened up quite a few weaknesses the team could deal with more reliably before. This especially goes for Gyarados, which the teams only answer to is now Tentacruel, and it is pressured a lot by Calm Mind users already. The fact that both Earthquake variants and even Sub+DD Gyarados can beat Tentacruel 1v1, don't exactly help this issue either. Losing the Rock and Flying resists, which Bronzong provided, also kind of hurts considering Gligar can do absolutely nothing to Aerodactly but to prevent it from using Roost. Sure, you take hits all day but I generally don't like when my dedicated answer to Aerodactly loses to Hone Claws or Taunt variants. Additionally, bulky Water types are more of an annoyance with Zapdos being replaced. I wish Virizion could carry more than one Lum Berry ):

Taunt Houndoom is cool for preventing status and all, but Nasty Plot puts good pressure on stall already and Sucker Punch is this teams only form of priority,
which is why I would choose to keep it on this team.

With all that out of the way, I would like to present a version of this team featuring your suggestions (and some minor tweaks) that I have saved in my teambuilder.
I definitely enjoy using it, so I guess I'll share it as well.

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Sucker Punch

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
IVs: 30 Spe
- Earthquake / Stone Edge

- Roost
- U-turn
- Stealth Rock

Escavalier @ Leftovers
Ability: Overcoat
EVs: 200 HP / 56 Atk / 252 SpD
Adamant Nature
- Megahorn
- Iron Head
- Drill Run / Knock Off
- Pursuit


Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

I made some minor tweaks: I slightly edited Gligars EVs to a more physically defensive oriented spread, while retaining a good amount of special bulk. I slashed Earthquake with Stone Edge which might seem weird at first, but in testing it was helpful to hit Aerodactyl and to prevent Gyarados to Sub on Gligar (just hit). Stone Edge also hits Flying and Bug types, which comes along with a nice surprise factor. Since the team can deal with Steel types pretty well, I didn't miss EQ that much. Still, Earthquake has a place on Gligar because it deals with Electric types, which trouble this team, and because it is a more dependable STAB overall. With a more physically oriented spread on Gligar, I felt it was necessary to go with Pursuit over Swords Dance on Escavalier. I also considered Knock Off over Drill Run because I value negating passive recovery but Drill Run is definetly the better option for coverage.

One more time thank you for the rate, you always come up with great ideas when it comes to improving a team (: Keep it up!

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Piano
Your suggestions:
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(Defog)


>>Update tomorrow-ow. Seriously. I promise.<<
 
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