Galvantrousers (Galvantula) (M) @ Focus Sash
Ability: Compound Eyes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunder
- Sticky Web
- Light Screen
This is my lead, and just like many other teams with Galvantula as their lead, this guy has Thunder Wave and Sticky Web. The Focus Sash lets him at least use Sticky Web, which will help (I will elaborate on this later). With Compound Eyes, Thunder's accuracy is over 90%, so I decide to use that as my advantage. Light Screen is for halving the damage from stuff like Overheat from annoying Chandelure and Heat-Rotom and will help my Shuckle. Sometimes he can actually get a kill with Thunder against some certain leads, but mostly not.
Shuckapris (Shuckle) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Infestation
- Stealth Rock
- Gyro Ball
- Toxic
Now THIS guy can't do much damage... at all... but at least not at one time. Gyro Ball can at least take down fairies like Azumarill after Infestation and Toxic is set in. Stealth Rock is simply for the damage that people get from switching out. Shuckle's defenses are huge, but I choose to give it Special Defense EVs for adding on to Light Screen from Galvantrousers, so he can survive. After this, guy's taken out, my retaliation comes...
Leathervanny (Leavanny) @ Focus Sash
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Retaliate
- Poison Jab
- X-Scissor
- Swords Dance
Leathervanny is here to make sure that the opponent gets the perfect retaliation from killing Shuckapris! Leathervanny's Focus Sash makes sure that it will stay alive to hit. But, if the opponent's lead actually managed to set up Spikes, Stealth Rocks, or Toxic Spikes, the Focus Sash will be utterly useless. The other moves are just moves that it uses for different opponents and only if it manages to survive after its retaliation.
Jeansect (Genesect) @ Douse Drive
Ability: Download
EVs: 126 Atk / 126 SpA / 252 Spe
Hasty Nature
- Techno Blast
- Thunderbolt
- Extreme Speed
- Blaze Kick
After Leathervanny is taken out, Jeansect comes in, setting up Download right away. Depending on the stat boost from download and the effectiveness of the attacks, I will use either physical attacks or special attacks. Extreme Speed is just for its great priority. Techno Blast with the Douse Drive are for sweeping annoying Rock or Fire Pokemon that think they can beat Jeansect. Blaze Kick takes out other Bug Monotypes with its high critical hit ratio. Thunderbolt can knock Gyarados out of the water very easily. Jeansect is pretty frail though, and barely survives four turns. Afterwards are my main combatants.
Shortsipede (Scolipede) @ Weakness Policy
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- Baton Pass
- Earthquake
Scolipede makes the greatest support ever, considering that it can have speed boost and swords dance. I've added the Weakness Policy to help with boosting stats considering that there are very many people who use super effective moves to lead themselves to victory. Due to its considerable bulk, it can stand a super effective hit and immediately switches out with Baton Pass. Just in case, I've given it Earthquake instead of Substitute so it can actually attack stuff. Poison Monotypes become easy knock outs with Shortsipede. So who does Shortsipede Baton Pass to? My sweeper.
Harempants (Heracross) @ Assault Vest
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Megahorn
- Night Slash
- Smack Down
Harempants has been known to knock out the last four pokemon in a team. He has done this many times. Due to all of the support from his weaker team members, Harempants doesn't have to do much to sweep. His Assault Vest allows him to take more Special Attacks that can kill him like Overheat or Rock Slide, but that is just in case his boosted Speed and Attack aren't enough to keep him up. I usually use Close Combat for the accuracy and STAB, and I don't care about the Defense and Special Defense loss due to the fact that my Speed and Attack are usually enough to sweep a whole team. Megahorn is just for those Pokemon that it is super effective against and Night Slash is for annoying ghosts (ahem ahem, Chandelure, ahem ahem). Smack Down is just a move that I use if all others are of no use (like to fairy types). Also, due to the fact that Shortsipede is still alive, Smack Down knocks down those flying types and levitators so that if Harempants does get defeated, Shortsipede can Earthquake them out. Moxie also helps if Shortsipede didn't get to use Swords Dance that much.
So, that's my bug team which is apparently named after pants. I will accept most feedback, but I may not change some things (like my Shortsipede and Harempants duo). That's all that I have to say.
Ability: Compound Eyes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunder
- Sticky Web
- Light Screen
This is my lead, and just like many other teams with Galvantula as their lead, this guy has Thunder Wave and Sticky Web. The Focus Sash lets him at least use Sticky Web, which will help (I will elaborate on this later). With Compound Eyes, Thunder's accuracy is over 90%, so I decide to use that as my advantage. Light Screen is for halving the damage from stuff like Overheat from annoying Chandelure and Heat-Rotom and will help my Shuckle. Sometimes he can actually get a kill with Thunder against some certain leads, but mostly not.
Shuckapris (Shuckle) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Infestation
- Stealth Rock
- Gyro Ball
- Toxic
Now THIS guy can't do much damage... at all... but at least not at one time. Gyro Ball can at least take down fairies like Azumarill after Infestation and Toxic is set in. Stealth Rock is simply for the damage that people get from switching out. Shuckle's defenses are huge, but I choose to give it Special Defense EVs for adding on to Light Screen from Galvantrousers, so he can survive. After this, guy's taken out, my retaliation comes...
Leathervanny (Leavanny) @ Focus Sash
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Retaliate
- Poison Jab
- X-Scissor
- Swords Dance
Leathervanny is here to make sure that the opponent gets the perfect retaliation from killing Shuckapris! Leathervanny's Focus Sash makes sure that it will stay alive to hit. But, if the opponent's lead actually managed to set up Spikes, Stealth Rocks, or Toxic Spikes, the Focus Sash will be utterly useless. The other moves are just moves that it uses for different opponents and only if it manages to survive after its retaliation.
Jeansect (Genesect) @ Douse Drive
Ability: Download
EVs: 126 Atk / 126 SpA / 252 Spe
Hasty Nature
- Techno Blast
- Thunderbolt
- Extreme Speed
- Blaze Kick
After Leathervanny is taken out, Jeansect comes in, setting up Download right away. Depending on the stat boost from download and the effectiveness of the attacks, I will use either physical attacks or special attacks. Extreme Speed is just for its great priority. Techno Blast with the Douse Drive are for sweeping annoying Rock or Fire Pokemon that think they can beat Jeansect. Blaze Kick takes out other Bug Monotypes with its high critical hit ratio. Thunderbolt can knock Gyarados out of the water very easily. Jeansect is pretty frail though, and barely survives four turns. Afterwards are my main combatants.
Shortsipede (Scolipede) @ Weakness Policy
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- Baton Pass
- Earthquake
Scolipede makes the greatest support ever, considering that it can have speed boost and swords dance. I've added the Weakness Policy to help with boosting stats considering that there are very many people who use super effective moves to lead themselves to victory. Due to its considerable bulk, it can stand a super effective hit and immediately switches out with Baton Pass. Just in case, I've given it Earthquake instead of Substitute so it can actually attack stuff. Poison Monotypes become easy knock outs with Shortsipede. So who does Shortsipede Baton Pass to? My sweeper.
Harempants (Heracross) @ Assault Vest
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Megahorn
- Night Slash
- Smack Down
Harempants has been known to knock out the last four pokemon in a team. He has done this many times. Due to all of the support from his weaker team members, Harempants doesn't have to do much to sweep. His Assault Vest allows him to take more Special Attacks that can kill him like Overheat or Rock Slide, but that is just in case his boosted Speed and Attack aren't enough to keep him up. I usually use Close Combat for the accuracy and STAB, and I don't care about the Defense and Special Defense loss due to the fact that my Speed and Attack are usually enough to sweep a whole team. Megahorn is just for those Pokemon that it is super effective against and Night Slash is for annoying ghosts (ahem ahem, Chandelure, ahem ahem). Smack Down is just a move that I use if all others are of no use (like to fairy types). Also, due to the fact that Shortsipede is still alive, Smack Down knocks down those flying types and levitators so that if Harempants does get defeated, Shortsipede can Earthquake them out. Moxie also helps if Shortsipede didn't get to use Swords Dance that much.
So, that's my bug team which is apparently named after pants. I will accept most feedback, but I may not change some things (like my Shortsipede and Harempants duo). That's all that I have to say.