XY OU Bulky Offense RMT (1500+ ladder peak)

I'm not quite sure who on the forums said this but:

Bulky Offense - a team style where 4-6 members are offensive behemoths that also bring significant bulk, resistances, and other defensive attributes-- an army of "tanks". Bulky offense uses this tanking ability to brute its way through defenses while tanking through enemy offense. Like stall, it's also fully capable of using its defensive "core" to effectively pivot and switch for momentum.

I really love this style of play. Being able to deal massive damage while taking hits very well always appealed to me. I tried to make this team so that I always have something to switch into when one pokemon is threatened. Anyway lets get started:
Team Preview:
venusaur-mega.gif
azumarill.gif
heatran.gif
bisharp.gif
slowbro.gif
latias.gif

Team Building process:
  • I started with fire water grass defensive core [MegaSaur, Azumarill, and Heatran]. This core can also have amazing offensive capability, meaning that they can take a hit and fire back hard
  • I then added a defogger [MegaSaur, Azumarill, Heatran, and Latias]
  • After which I added a defog-blocker and a pursuit trapper so that the Lati twins stay out of MegaSaur's way [MegaSaur, Azumarill, Heatran, Latias, Bisharp]
  • After which I added a spin blocker [MegaSaur, Azumarill, Heatran, Latias, Bisharp, Sableye]
  • This team I soon found out, was incredibly weak to any physical sweeper with Earthquake (Garchomp, Dragonite, Lando-T, Excadrill etc), so I replaced Sableye with Slowbro [MegaSaur, Azumarill, Heatran, Bisharp, Sableye, Slowbro]


Team Breakdown:

Plaunt (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis

The first part of my core. It runs 56 speed IV's to outspeed neutral Rotom-W. Its moveset is pretty self explanatory. Synthesis helps for sustaining hits, Giga Drain is a solid STAB that also restores health. HP fire lures Scizor, Skarmory, and Ferrothorn and allows me to not have to pull the obvious switch into Heatran. And Sludge Bomb nails Talonflame and the Latios on the switch.

Volcanion 0.1 (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 56 SpA / 200 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Flash Cannon

Heatran acts as my lead in almost all matches. The air balloon means I can get up rocks even when presented with stuff like the Stealth Rocks Garchomp lead. Earth power hits other Heatrans pretty hard, while Lava Plume and Flash cannon provide excellent coverage. Flash cannon hits Floreges, Sylveon, and Clefable for a good chunk of damage, as well as has the chance to lower special defense. Its EVs try to make Heatran hit a little stronger without compromising its great special defense

Fat Blue Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Assault Vest Azumarill is great. Its typing offers so many good switch ins. Not only that, but I can count on it to take super effective hits if I need to, and hit back just as hard. Aqua Jet serves as priority to revenge kill, waterfall and play rough are two powerful stab options (the later is helpful against mandibuzz), and Superpower hits Kyrem-B, Ferrothorn, and Magnezone on the switch. It also deals with ttar if I have to.

Checkmate (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

The only member of my team that isn't really bulky, but its so important to my success. Defiant is an excellent ability. It allows bisharp to murderously tear through sticky web teams. I've even had Bisharp rip holes though teams after switching into defog. And since defog is a necessary of many teams, (namely charizard, talonflame, and volcarona based teams) Bisharp plays a role in making like extremely difficult. As for the moveset, Bisharp carries Sucker Punch and Pursuit for extra mindgames :P. Sucker Punch also acts as priority, since Bisharp is rather slow. Iron head ruins Sylveon's, Clefable's, and Florege's day and Knock Off is always useful for crippling Chansey, and removing leftovers from stall pokemon. Max speed outspeeds most ttars and hits them hard with Iron Head. Its shiny because blue is a far superior color than red XD

Slowbro @ Leftovers
Ability: Oblivious
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Scald
- Slack Off
- Toxic

Slowbro is mainly there to take care of ground physical threats. Ice Beam OHKOs Dnite after stealth rocks, and does serious damage to Garchomp, and Lando-T. Scald hits excadrill hard as well. Slack Off and Toxic are there to toxic stall if I have to.

Lati Girl (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Psyshock
- Healing Wish

Finally, I have Latias as my Defogger. While my team isn't too stealth rocks weak, Defog comes in handy for clearing screens, as well has spikes/toxic spikes if my opponent is hazard stacking. Psyshock hits special walls for a good amount of damage (however, nowadays most are physically defensive :/). Recover is there for sustain (but I'm thinking of replacing it with Draco Meteor), and healing wish support is there to "un-cripple" Azumarill, MegaSaur, or Bisharp. This is especially important as I don't have Heal Bell/Aromatherapy on my team.

Threat List:

landorus.gif

This thing is so deadly to my team I don't know where to begin. Simply running Earth Power/Psychic/Sludge Wave/Knock Off ruins almost my entire team. When my opponent has Lando-I, I have to find a way around it; whittle it down from stealth rocks damage and try to force some switches until its in range for Aqua Jet, or find a free switch to Azumarill and OHKO with waterfall. But one wrong move can easily lead to a 6-0 with this thing.

medicham-mega.gif


Mega Medicham also poses a large threat to my team. If the opponent leads while I lead with Heatran I'm in some hot water. Nothing except slowbro appreciates a STAB HJK to the face coming off almost 600 raw attack stat. Not to mention if it runs thunderpunch. Slowbro gets destroyed as well. It can be checked with Bisharp's sucker punch, but it remains a threat nonetheless.

talonflame.gif

Finally, talonflame. While choice band talonflame is pretty easy to deal with (switch to slowbro and spam scald and slack off), Bulky talonflame with Roost/Will-O-Wisp/Bulk Up/Brave Bird can cripple and sweep my team is heatran faints. The priority roost almost makes Stealth Rocks uneffective, since it can force a switch and heal back up to 75%. Finally, it can't be revenge killed by Aqua Jet because of gale wings.
Importable:
Code:
Plaunt (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis

Volcanion 0.1 (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 56 SpA / 200 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Flash Cannon

Fat Blue Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Checkmate (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

Lati Girl (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Psyshock
- Healing Wish

Slowbro @ Leftovers
Ability: Oblivious
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Scald
- Slack Off
- Toxic
 
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Since Mega Medicham hardly ever runs Thunder Punch I think Slowbro is a fine switch in to it. As for Talonflame, Heatran is a great stop to most sets. Though you should run Toxic instead of Flash Cannon so you can wear it down and also put defensive mons on a timer. Flash cannon won't hit very hard off of that little investment and it doesn't cover very much, especially considering you have Bisharp for Fairies. Also, since you don't have a Wish passer, I'd recommend running Leftovers on Heatran so you can at least gain back a little health. Otherwise your opponent can simply wear Heatran down and start spamming BB against your team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Toxic
 
8 speed is nice if you face another Heatran without speed EVs or with only 4 speed EVs. Unfortunately Heatran has, like every pokemon, only 4 moveslots so there is no space for Taunt or Roar.,
 
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