C$FP fights my bro in a brawl

9v9 Brawl
All Abilities
All Items
3 Chills
No Recovers
2 Subs
1 day DQ
ASB Arena
Switch=KO
Mega Evolutions: 1

Geodude6
436.gif

Bronzor (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Abilities: Levitate, Heatproof, Heavy Metal (HA locked)

Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
Def: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 4/6
MC: 5
DC: 4/5
KOC: 6

Moves:
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Payback
Heal Block
Heavy Slam

Light Screen
Protect
Earthquake
Double Team
Reflect
Gyro Ball
Trick Room

Gravity
Signal Beam
Skill Swap
Stealth Rock
Trick
475.gif

Soldier [Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
psychic.gif
fighting.gif

psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

110px-475Gallade-Mega.png

Soldier [Mega Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
psychic.gif
fighting.gif


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 95-
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
Hypnosis
Protect
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Psyshock
Taunt
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Will-O-Wisp
Thunder Wave
Grass Knot
Dazzling Gleam

Focus Punch
Icy Wind
Pain Split
Snatch
frontshiny-frevenankh.png

Taijin [Revenankh] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
ghost.gif
fighting.gif

ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed SKin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Counter
Destiny Bond
Shadow Sneak
Submission
Wide Guard

Taunt
Protect
Earthquake
Brick Break
Endure
Substitute

Fire Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Thunder Punch
302.gif

Emma [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
dark.gif
ghost.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
flying.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17

110px-302Sableye-Mega.png

Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
dark.gif
ghost.gif


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 4+
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

Moves: (??/111)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Power-Up Punch
Dazzling Gleam

Dynamic Punch
Counter
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Mimic
Pain Split
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka
282.gif

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
psychic.gif
fairy.gif

psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
fairy.gif
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

28jb2ua.png

Nature: Bold (+1 Def, -1 Atk)
Type:
psychic.gif
fairy.gif


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Destiny Bond
Disable
Encore
Grudge
Mean Look
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Pain Split
Snatch
Swift
Wonder Room
AurumothFrontAni-2.gif

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
bug.gif
psychic.gif

bug.gif
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

MAX MOVEPOOL - FLOOR(85/15) = 5 CC

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room
213.gif

E.D. [Shuckle] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
bug.gif
rock.gif

bug.gif
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
rock.gif
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. LOCKED

Stats:
HP: 80
Atk: Rank 2+
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4-
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: N/A
MC: 0
AC: 3/5

Moves:
Withdraw
Constrict
Bide
Rollout
Sticky Web
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw
Power Trick
Gastro Acid
Power Split
Rock Slide
Stone Edge

Acid
Acupressure
Helping Hand
Knock Off
Mud Slap

Toxic
Venoshock
Protect
Sandstorm
Sludge Wave
Gyro Ball
113.gif

Medic [Happiny] (F)
Nature: Bold (+1 Def, -1 Atk)
Type:
normal.gif

normal.gif
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

"<Oh, don't be such a baby. Ribs grow back! ...no they don't.>"

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. LOCKED

Stats:
HP: 145
Atk: Rank 0-
Def: Rank 2+
SpA: Rank 2
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 4/9
MC: 0
AC: 1/5

Moves:
Double-Edge
Defense Curl
Pound
Growl
Charm
Copycat
Refresh
Double Slap
Sweet Kiss
Softboiled
Bestow
Minimize
Heal Pulse
Light Screen

Counter
Endure
Gravity
Helping Hand
Metronome

Toxic
Protect
Shadow Ball
Thunder Wave
Swagger
Substitute
220.gif

Naké [Swinub] (F)
Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
Type:
ice.gif
ground.gif

ice.gif
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
ground.gif
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) LOCKED

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 58+
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
AC: 3/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Flail

Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock

Hail
Protect
Dig
Double Team
Reflect
Endure
Rock Slide

Superpower

C$FP:
Syclar.png

Syclar (Male)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Bug/Ice

Abilities: Compound Eyes, Snow Cloak, Technician (hidden, locked)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91*1.15=104.65)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Attacks:
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear
Fury Attack
X-Scissor
Sheer Cold
Hail

Earth Power
Counter
Water Pulse
Electroweb
Tail Glow
Pin Missile

Taunt
Blizzard
Dig
Aerial Ace
Hone Claws
Acrobatics

Moves: 25
frontnormal-mcolossoil.png

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark

Abilities: Rebound, Guts, Pressure (hidden, unlocked)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Peck
Horn Attack
Drill Run
Megahorn
Crunch
Bounce
Rototiller

Encore
Fake Out
Water Spout
Dark Pulse
Earth Power
Aqua Tail

Taunt
Earthquake
Rock Slide
Dig
Brick Break
U-Turn
Bulldoze
Stone Edge

Moves: 26
NecturnaSprite_FrontNorm.png

Necturna (Homosexual Female)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost

Abilities: Forewarn, Telepathy (hidden, unlocked)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Shadow Ball
Natural Gift

Giga Drain
Future Sight
Leaf Blade
Leaf Storm
Snatch
Skill Swap
Synthesis
Thunder (Sketch)
Gravity
Seed Bomb
Curse

Torment
Shadow Claw
Stone Edge
Grass Knot
Energy Ball
Sunny Day
Protect
Solarbeam
Substitute
Giga Impact
Double Team
Hyper Beam

Moves: 38
375.png

Metang (Genderless)
Nature: Careful (+ to Special Defense; - to Special Attack)
Type: Steel/Psychic

Abilities: Clear Body, Light Metal (hidden, locked)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 6
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 3/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Meteor Mash

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Hold Back
Ice Punch
Thunder Punch

Earthquake
Rock Slide
Protect
Light Screen
Reflect
Endure

Moves: 22
280.png

Ralts (Male)
Nature: Impish (+ to Defense; - from Special Attack)
Type: Psychic/Fairy

Abilities: Synchronize, Trace, Telepathy (hidden, locked)

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Encore
Skill Swap
Destiny Bond

Taunt
Psychic
Will-o-Wisp
Dazzling Gleam
Grass Knot

Moves: 18
302.png

Sableye (Male)
Nature: Brave (+ to Attack; - from Speed; -10% Evasion)
Type: Dark/Ghost

Abilities: Keen Eye, Stall, Prankster (hidden, unlocked)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw

Metal Burst
Moonlight
Sucker Punch
Fire Punch
Imprison
Trick

Toxic
Taunt
Will-o-Wisp
Substitute
Shadow Claw
Toxic

Moves: 22
92.png

Gastly (Male)
Nature: Timid (+ to Speed; +29% Accuracy; - from Attack)
Type: Poison/Ghost

Abilities: Levitate

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Clear Smog
Disable
Perish Song
Reflect Type
Grudge

Thunderbolt
Shadow Ball
Sludge Bomb
Will-o-Wisp
Dazzling Gleam

Moves: 18
214.png
heracross-mega.png

Heracross (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug/Fighting

Abilities: Swarm, Guts, Moxie (hidden, locked)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Mega:
Ability: Skill Link
HP: 100
Atk: Rank 9 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 0/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit
Rock Blast
Revenge

Smack Down
Earthquake
Rock Slide
Dig
Brick Break

Moves: 19
137.png

Porygon [2713A] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Normal

Abilities: Trace, Download, Analytic (hidden, locked)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 2
AC: 2/5

Attacks:
Converison 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock-On
Magnet Rise
Tri Attack
Signal Beam
Magic Coat
Lock-On
Zap Cannon

Pain Split
Trick
Gravity
Magic Coat
Electroweb

Ice Beam
Hyper Beam
Thunderbolt
Solarbeam
Shadow Ball

Moves: 24


Order of Operations:
Attach your items in this thread.
THEN PM me your orders.
 
Bronzor @ Heart Scale
Gallade @ Heart Scale
Revenankh @ Exp. Share
Sableye @ Exp. Share
Gardevoir @ Exp. Share
Aurumoth @ Amulet Coin
Shuckle @ Exp. Share
Chansey @ Exp. Share
Swinub @ Exp. Share
 
Syclar # Life Orb
Colossoil # Soft Sand
Necturna # Rare Candy
Metang # Exp. Share
Ralts # Leftovers
Sableye # Exp. Share
Gastly # Life Orb
Heracross # Everstone
Porygon # Eviolite
 
Syclar: Blizzard (Gallade, Revenankh, Sableye), Blizzard (Gallade, Revenankh, Sableye)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Pin Missile (Aurumoth) instead
IF one of your targets has fainted, replace it with Swinub
IF another of your targets has fainted, replace it with Aurumoth

Colossoil: Rock Slide (Aurumoth, Shuckle, Chansey), Rock Slide (Aurumoth, Shuckle, Chansey)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Dig (Chansey) instead
IF one of your targets has fainted, replace it with Gardevoir
IF another of your targets has fainted, replace it with Sableye

Necturna: Horn Leech (Swinub), Horn Leech (Swinub)
IF Swinub has fainted, target Sableye instead
IF Sableye has also fainted, target Revenankh instead

Metang: Rock Slide (Aurumoth, Shuckle, Chansey), Rock Slide (Aurumoth, Shuckle, Chansey)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Iron Head (Shuckle) instead
IF one of your targets has fainted, replace it with Swinub
IF another of your targets has fainted, replace it with Gardevoir

Ralts: Dazzling Gleam (Gallade, Revenankh, Sableye), Dazzling Gleam (Gallade, Revenankh, Sableye)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Psychic (Revenankh) instead
IF one of your targets has fainted, replace it with Swinub
IF another of your targets has fainted, replace it with Shuckle

Sableye: Will-o-Wisp (Revenankh), Will-o-Wisp (Gallade)
IF Revenankh uses Wide Guard and it isn't taunted, THEN Taunt (Revenankh) and push actions back (takes precedence)
IF Gallade uses Wide Guard and it isn't taunted, THEN Taunt (Gallade) and push actions back

Gastly: Dazzling Gleam (Gallade, Revenankh, Sableye), Dazzling Gleam (Gallade, Revenankh, Sableye)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Shadow Ball (Revenankh) instead
IF one of your targets has fainted, replace it with Aurumoth
IF another of your targets has fainted, replace it with Shuckle

Heracross: Rock Slide (Aurumoth, Shuckle, Chansey), Rock Slide (Aurumoth, Shuckle, Chansey)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Brick Break (Chansey) instead
IF one of your targets has fainted, replace it with Swinub
IF another of your targets has fainted, replace it with Sableye

Porygon: Electroweb (Gallade, Gardevoir, Aurumoth), Electroweb (Gallade, Gardevoir, Aurumoth)
IF Gallade or Revenankh uses Wide Guard and the mon using it isn't Taunted (2 subs), THEN use Tri Attack (Gallade) instead
IF one of your targets has fainted, replace it with Swinub
IF another of your targets has fainted, replace it with Chansey
Bronzor: Earthquake~Earthquake

Gallade: Quick Guard~Quick Guard

Revenankh: Wide Guard~Wide Guard

Sableye: Helping Hand Bronzor~Helping Hand Bronzor

Gardevoir: Helping Hand Bronzor~Helping Hand Bronzor

Aurumoth: Helping Hand Bronzor~Helping Hand Bronzor

Shuckle: Helping Hand Bronzor~Helping Hand Bronzor

Chansey: Gravity~Copycat Bronzor

Swinub: Earthquake~Earthquake
 
436.gif

HP: 90
EN: 100
Heart Scale

475.gif

HP: 100
EN: 100

frontshiny-frevenankh.png

HP: 100
EN: 100

302.gif

HP: 90
EN: 100

282.gif

HP: 100
EN: 100

AurumothFrontAni-2.gif

HP: 110
EN: 100

213.gif

HP: 80
EN: 100

113.gif

HP: 140
EN: 100

220.gif

HP: 90
EN: 100
Syclar.png

HP: 90
EN: 100

frontnormal-mcolossoil.png

HP: 120
EN: 100

NecturnaSprite_FrontNorm.png

HP: 100
EN: 100

375.png

HP: 90
EN: 100

280.png

HP: 90
EN: 100

302.png

HP: 90
EN: 100

92.png

HP: 90
EN: 100

214.png

HP: 100
EN: 100

137.png

HP: 100
EN: 100​

A1
Priority +6
Sableye-G's Helping Hand
-14 EN
Priority +5
Aurumoth's Helping Hand
-24 EN
Gardevoir's Helping Hand
-44 EN
Shuckle's Helping Hand
-84 EN
Priority +3
Gallade's Quick Guard
-5 EN
Revenankh's Wide Guard
-6 EN
Priority +1
Sableye-C's Taunt
-9 EN
Priority 0
Syclar's Pin Missile
-6 EN
-2 HP
Hits: 5
Crit: (<625) 9312, 4137, 9587, 2504, 2077 (no)
[15+3+3(1.5)-4(1.5)+3]*1.5=29.25 auru
Colossoil's Dig
-9 EN
Gastly's Shadow Ball
-5 EN
-2 HP
Crit: (<625) 543
[8+3+3+4(1.5)-4(1.5)+3]*1.5=25.5 Rev
Heracross' Brick Break
-5 EN
Crit: (<625) 852
[8+3+6(1.5)+1-2(1.5)+1]*1.5=28.5
Necturna's Horn Leech
-11 EN
Crit: (<625) 4684
[8+3+5(1.5)-2(1.5)+1]*1.5=24.75 swinub
Swinub's Earthquake
-6 EN
On Syclar
Crit: (<625)
[(10*0.75)+3+2(1.5)-1(1.5)]*0.67=8.04
On Necturna
Crit: (<625) 9562
[(10*0.75)+3+2(1.5)-4(1.5)]*0.67=5.025
On Heracross
Crit: (<625) 9562
[(10*0.75)+3+2(1.5)-4(1.5)]*0.67=6.03
Metang's Iron Head
-5 EN
Crit: (<625) 765
[8+3+3(1.5)-6(1.5)-4-1]*1.5=2.25 shuckle
Chansey's Gravity
-10 EN
Porygon's Tri Attack
-5 EN
Crit: (<625) 8562
[8+3+4(1.5)-4(1.5)]=11 gallade
Ralts' Psychic
-6 EN
Crit: (<625) 5988
[6+3+3+1(1.5)-4(1.5)]*1.5=11.25 Rev
BRONZOR MEGA EARTHQUAKE
-7 EN
On Syclar
Crit: (<625) 962
[(10*0.75*2^4)+2(1.5)-1(1.5)]*0.67=81.405
dead
On Necturna
Crit: (<625) 8920
[(10*0.75*2^4)+2(1.5)-4(1.5)]*0.67=78.39
On Heracross
Crit: (<625) 9865
[(10*0.75*2^4)+2(1.5)-3(1.5)]*0.67=79.395
Soil Tang Ralts Eye Gastly Pory all dead

A2
Priority +6
Sableye-G's Helping Hand
-14 EN
Priority +5
Aurumoth's Helping Hand
-24 EN
Gardevoir's Helping Hand
-44 EN
Shuckle's Helping Hand
fail - not enough en
Priority +3
Gallade's Quick Guard
-5 EN
Revenankh's Wide Guard
fail - taunt
Priority 0
Heracross' Brick Break
-9 EN
Crit: (<625) 2085
[8+3+6(1.5)+1-2(1.5)+1]*1.5=28.5
Necturna's Horn Leech
-15 EN
Crit: (<625) 4984
[8+3+5(1.5)-2(1.5)+1]*1.5=24.75 swinub
recovers 12 hp
Swinub's Earthquake
-6 EN
On Necturna
Crit: (<625) 9562
[(10*0.75)+3+2(1.5)-4(1.5)]*0.67=5.025
On Heracross
Crit: (<625) 9562
[(10*0.75)+3+2(1.5)-4(1.5)]*0.67=6.03
Chansey's Copycat
-1 EN
Chansey's Earthquake
paltry damage
Bronzor's Earthquake
-11 EN
On Necturna
Crit: (<625) 1258
[(10*0.75*2^3)+2(1.5)-4(1.5)]*0.67=38.19
dead
On Heracross
Crit: (<625) 9865
[(10*0.75*2^3)+2(1.5)-3(1.5)]*0.67=39.195
dead
On Revenankh
Crit: (<625) 6325
[(10*0.75*2^3)+2(1.5)-3(1.5)]=58.5
doesn't die
Swinub dies to 60 damage
nothing else dies

Rewards:
Geodude6: 3+5 (Max Auru)+1 (Amulet Coin)=9 CC
- Bronzor: 1 EC, 2 MC, 1 AC, 11 KOC
- Gallade: 3 MC, 2 KOC
- Revenankh: 4 MC
- Sableye: 4 MC
- Gardevoir: 4 MC
- Shuckle: 3 MC, 1 AC
- Chansey: 1 EC, 3 MC, 1 AC
- Swinub: 1 EC, 3 MC, 1 AC

C$FP: 3 CC
- Syclar: 1 EC, 2 MC, 1 AC
- Colossoil: 3 MC
- Necturna: 3 MC, 1 KOC
- Metang: 1 EC, 3 MC
- Ralts: 1 EC, 2 MC, 1 AC
- Sableye: 4 MC
- Gastly: 1 EC, 2 MC
- Heracross: 3 MC
- Porygon: 1 EC, 2 MC, 1 AC

Chinchou111: 32 UC
 
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