OU Camerupt

aim

pokeaimMD
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in oo i'd mention the use of camel on a trick room team with sunny day + solar beam allowing you to nuke rotom-w as well as others with fire blast. 3/3 good job
 
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Overview
########

Sheer Force is an excellent ability that makes Mega Camerupt a fearsome wallbreaker and insanely difficult to switch into. Thanks to its dual STAB moves gaining wonderful coverage, only being resisted by a few Pokemon, Mega Camerupt is insanely difficult to switch into. Solid bulk backed up by a unique typing that offers only two weaknesses in exchange for five resistances and one immunity and allows it to be one of the best stops to Volt Switch users not named Rotom-W.E However, Mega Camerupt is extremely slow, meaning it will almost always be hit by something before it actually attacks. Furthermore, it is worn down especially quickly because of its lack of Leftovers recovery and inability to heal through other means. Mega Camerupt's low Speed also prevents it from being an excellent stallbreaker because it's unable to do anything when weakened. This is really tough in general for Camerupt unless Trick Room is set, but that's not exactly a common playstyle and its timespan is too short. A double Water-type weakness holds Mega Camerupt back because there are a plethora of Water-types in the tier. Thanks to its horrible bulk pre-Mega Evolving, it is hard to effectively switch directly into many attacks, bar Electric-type attacks.

Standard
########
name: Standard
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Will-O-Wisp / Stealth Rock / Toxic
ability: Solid Rock
item: Cameruptite
evs: 168 HP / 252 SpA / 88 Spe
nature: Modest
ivs: 0 Atk

Moves
========

Fire Blast is the move that Mega Camerupt should primarily be spamming, as it's insanely powerful and can dent even resistant Pokemon. Earth Power is the secondary STAB move and gets fairly good coverage all around, also being boosted by Sheer Force and, once again, is difficult to switch into. Ancient Power hits the various Flying-types, such as Gyarados, Dragonite, Talonflame, Charizard, and the uncommon Mantine. Will-O-Wisp hurts Latias and Rotom-W switch ins and is nice to spread around to wear Pokemon down in general so Mega Camerupt can blast through them at a later time. Will-O-Wisp also softens blows against it. Stealth Rock should not be used to make Mega Camerupt your team's primary entry hazard setter, but more so to be set on switches to wear down the opponents. Toxic fulfills the same role as Will-O-Wisp, while hurting Latias and Rotom-W switch ins, it's not as useful as Will-O-Wisp, however, as it is not as spammable and can not be used to help soften blows. Though, Latias and Rotom-W hate it more. The last slot is primarily a filler move, as it's not used very often, it's mainly just for the Rotom-W and Latias switch ins so whatever works really. Substitute is also an option to set on switches, though with how quickly Mega Camerupt is worn down this is unadvised.

Set Details
========

Solid Rock isn't really useful in many scenarios, but its simply better than other pre-Mega abilities which also have little use. Sheer Force is the post-Mega ability and is immensely helpful to boost the power of Fire Blast and Earth Power to soaring heights. Cameruptite is the best choice of an item slot, as it allows Camerupt to Mega Evolve and gain bulk and power; any other item is useless on Camerupt. 88 Speed EVs allow Mega Camerupt to outspeed Slowbro and smack it with Earth Power, while the rest is invested into Special Attack and HP. A Modest nature is chosen because Camerupt doesn't require a Timid nature, while a Quiet nature is unadvised because then Mega Camerupt can not outspeed Slowbro. Running Mega Camerupt on a Trick Room team could be useful, if this is the chosen option than a moveset of Fire Blast / Earth Power / Explosion / Ancient Power is the moveset of choice, along with 252 HP / 252 SpA / 4 SpD, a Quiet nature, and 0 Speed IVs.

Usage Tips
========

Mega Camerupt is fairly simple to use: Mega Evolve as early as possible and launch off powerful attacks. Mega Evolving as early as possible is truly a priority, as Camerupt is pretty terrible pre-Mega Evolution. Spamming Fire Blast is often Camerupt's safest route, as it hits the widest portion of the metagame and is Camerupt's strongest move. Earth Power must be played a bit more cautiously, as Flying-types and Pokemon with the ability Levitate are common in OU. Mega Camerupt should only use its last slot on predicted switches, never when it's against a foe because it'll want to be spamming its moves while possible. Mega Camerupt is a heavy hitter and a heavy switcher; a lot of stuff forces it out, so be sure to play cautiously. The only time you can play Mega Camerupt recklessly is when spamming Fire Blast, otherwise safe playing is key. Mega Camerupt should always be brought in with a U-turn, Volt Switch, or Baton Pass, as it's very unsafe to switch in through direct switching. Relying on Mega Camerupt's teammates is the key to success, as using Camerupt as a sole Pokemon will result in failure, using its teammates to stomach hits and weaken foes is how Camerupt should be used. Finally, Mega Camerupt should always be used as a semi-wallbreaker, not a full one, as it's too slow to fulfill this role.

Team Options
========

Rotom-W stands out as a partner because it resists Water- and Ground-type moves and appreciates Mega Camerupt's ability to handle Grass-types in return. Rotom-W can also bring Camerupt in safely with Volt Switch. Ferrothorn can lay entry hazards for Camerupt and has excellent synergy with Camerupt. Landorus-T is immune to Ground-type moves and is able to set Stealth Rock, along with pivot into Camerupt with U-turn and provide Intimidate support. Latios and Latias make for good partners because they're able to switch into Water-type moves with ease. Togekiss can lure in Rotom-W and OHKO it with a +2 Dazzling Gleam, thus making it a good partner; the two share wonderful synergy as well. Pursuit from the likes of Tyranitar and Bisharp to trap and eliminate Latias is useful. Rotom-W checks such as Hidden Power Grass Greninja and the aforementioned Latios(You only mentioned Latios once and that was a bit back. I think you mean Latias, right?) are also useful for their ability to remove one of Mega Camerupt's prime counters. Trick Room in general is a very good method of supporting Mega Camerupt, as base 20 Speed is fully able to abuse it. Some good Trick Soom Room setters include Slowbro, Porygon2, Diancie, Cresselia, and Celebi. Trick Room wallbreakers including Dragalage, Crawdaunt, and Exploud are also good partners on Trick Room teams. Fighting-types, namely Terrakion, are useful partners because they can break through Chansey and most Fighting-types are able to soften things up via a strong Close Combat. Ice-types, such as Weavile and Mamoswine, are also able to weaken Chansey and beat Dragon / Flying types that resist Camerupt's STAB moves. Tentacruel is a good partner because it has decent synergy with Camerupt, removes Spikes that Camerupt hates, and is able to beat Calm Mind users that Camerupt struggles against. In return, Camerupt is able to take on Electric-type Pokemon. However, a Flying-type must be added to this core because the two share a Ground-type weakness. Raikou is a useful partner because it is able to pivot into Camerupt via Volt Switch and break through Water-types.

Other Options
########

Flamethrower is a usable option over Fire Blast for accuracy, but the raw power Fire Blast provides is much more useful even with a chance to miss. Similarly, Lava Plume should not be used because Sheer Force takes away its secondary effect and Flamethrower then effectively outclasses it. Explosion hits extremely hard and can dent practically everything; however, it comes at the expense of Camerupt's life. When running Mega Camerupt on Trick Room teams(or you can put a "a" between on and Trick, and take away the "s" I added), a set of Sunny Day / Fire Blast / Earth Power / Solar Beam can be used to smack Rotom-W as they switch in and amp up Fire Blast's power. Other than these few options, nothing particularly stands out as a good option for Mega Camerupt.

Checks & Counters
########

**Special walls**: While Camerupt is insanely strong, it just can't break through everything. The main two are Latias and Chansey, which can switch into any of Camerupt's attacks and threaten it in return through various means; Draco Meteor - Latias, Seismic Toss + Toxic stall - Chansey.

**Water-type Pokemon**: All Water-type Pokemon: Rotom-W, Greninja, Keldeo, and so on, are massive threats because Camerupt is 4x weak to their STAB attacks.

**Ground-type Pokemon**: Similarly to Water-types, Pokemon of this type, including Garchomp, SpD Hippowdown, Landorus-T, and SpD Gliscor, are usually able to dent, if not KO, Camerupt. However, Ground-types don't usually resist Camerupt's STAB attacks and are thus a lot harder to switch into Camerupt with.

**Powerful Attacks**: Attacks from various different Pokemon, ranging from Latios, to Mega Gallade, to Terrakion; all Pokemon with strong attacks are able to weaken Camerupt quite easily. But, once again, they're unable to switch into Camerupt directly.
 

Winry

Super Graduate-Level Napper
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Overview
########

Sheer Force is an excellent ability that makes Mega Camerupt a fearsome wallbreaker and insanely difficult to switch into. Thanks to its excellent ability in Sheer Force and dual STAB moves gaining wonderful coverage, which is only being resisted by a few Pokemon, Mega Camerupt is a fearsome wallbreaker that is insanely difficult to switch into. It also has solid bulk that is backed up by a unique typing that offers only two weaknesses in exchange for five resistances and one immunity; (semi) its typing also and allows it to be one of the best stops to Volt Switch users not named Rotom-W. E However, Mega Camerupt is extremely slow, meaning it will almost always be hit by something before it actually attacks. Furthermore, it is worn down especially quickly because of its lack of Leftovers or any other type of recovery and inability to heal through other means. Mega Camerupt's low Speed also prevents it from being an excellent stallbreaker because it's unable to do anything when weakened. This is really tough in general for Camerupt unless Trick Room is set, but that's not exactly a common playstyle and its timespan is too short. A double Water-type weakness holds Mega Camerupt back because there are a plethora of Water-types in the tier. Thanks Due to its horrible bulk pre-Mega Evolving Evolution, it is hard to effectively switch directly into many attacks, bar Electric-type attacks.

Standard
########
name: Standard
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Will-O-Wisp / Stealth Rock / Toxic
ability: Solid Rock
item: Cameruptite
evs: 168 HP / 252 SpA / 88 Spe
nature: Modest
ivs: 0 Atk

Moves
========

Fire Blast is the move that Mega Camerupt should primarily be spamming using, as it's insanely powerful and can dent even resistant Pokemon that resist it. Earth Power is the secondary STAB move that provides and gets fairly good coverage all around and is boosted by Sheer Force,; (comma -> semi) also being boosted by Sheer Force and, once again, it is also difficult to switch into. Ancient Power hits the various Flying-types, such as Gyarados, Dragonite, Talonflame, Charizard, and the uncommon Mantine. Will-O-Wisp hurts Latias and Rotom-W switch-ins and is nice to spread around to can wear Pokemon down or cripple Pokemon in general so that Mega Camerupt can blast through them at a later time. Will-O-Wisp also softens blows against it. (implied already if you say WOW also cripples Pokemon) Stealth Rock can be used to wear down foes as they switch in, (AC) but Mega Camerupt should not be used to make Mega Camerupt your team's primary entry hazard setter, (RC) but more so to be set on switches to wear down the opponents. Toxic fulfills the same role as Will-O-Wisp, hurting hurts Latias and Rotom-W switch-ins more than Will-O-Wisp,; (comma -> semi) however, (AC) it's not as useful as Will-O-Wisp, (RC) however, (RC) as it is not as spammable and can not be used to help soften blows. Though, Latias and Rotom-W hate it more. The last slot is primarily a filler move, as it's not used very often, it's mainly just for the Rotom-W and Latias switch ins so whatever works really. Substitute is also an option to set up on switches, though with how quickly Mega Camerupt is worn down, (AC) this is unadvised.

Set Details
========

Solid Rock isn't really useful in many scenarios, but its simply better than other pre-Mega Evolution abilities, (AC) which also have little use. Sheer Force is the post-Mega Evolution ability and is immensely helpful to boost the power of Fire Blast and Earth Power to soaring heights. Cameruptite is the best item choice of an item slot, as it allows Camerupt to Mega Evolve and gain bulk and power; any other item is useless on Camerupt. 88 Speed EVs allow Mega Camerupt to outspeed Slowbro and smack it with Earth Power, while the rest is invested into Special Attack and HP. A Modest nature is chosen because Camerupt doesn't require a Timid nature, while a Quiet nature is unadvised because then Mega Camerupt can not outspeed Slowbro. Running Mega Camerupt on a Trick Room team could be useful,; (comma -> semi) if this is the chosen option, (AC) then than a moveset of Fire Blast / Earth Power / Explosion / Ancient Power is the moveset of choice, along with 252 HP / 252 SpA / 4 SpD, a Quiet nature, and 0 Speed IVs is advised.

Usage Tips
========

Mega Camerupt is fairly simple to use: Mega Evolve as early as possible and launch off powerful attacks. Mega Evolving as early as possible is truly a priority, as Camerupt is pretty terrible pre-Mega Evolution. Spamming Fire Blast is often Camerupt's safest route, as it hits the widest portion of the metagame and is Camerupt's strongest move. Earth Power must be played a bit more cautiously, as Flying-types and Pokemon with the ability Levitate are common in OU. Mega Camerupt should only use its last slot move on predicted switches, never when it's against a foe because it'll want to be spamming its moves while possible. Mega Camerupt is a heavy hitter and a heavy switcher; a lot of stuff Pokemon forces it out, so be sure to play cautiously. The only time you can play Mega Camerupt recklessly is when spamming Fire Blast, otherwise, safe playing safe is key. Mega Camerupt should always be brought in with a U-turn, Volt Switch, or Baton Pass, as it's very unsafe to switch in through direct switching. Relying on Mega Camerupt's teammates to stomach hits and weaken foes is the key to success, as using Camerupt as a sole Pokemon will result in failure, using its teammates to stomach hits and weaken foes is how Camerupt should be used. Finally, Mega Camerupt should always be used as a semi-wallbreaker, not a full one, as it's too slow to fulfill this role.

Team Options
========

Rotom-W stands out as a partner because it resists Water- and Ground-type moves, (AC) and appreciates Mega Camerupt's ability to handle Grass-types in return., (period -> comma) and Rotom-W can also bring Camerupt in safely with Volt Switch. Ferrothorn can lay set up entry hazards for Camerupt and has excellent synergy with Camerupt. Landorus-T is immune to Ground-type moves and is able to set up Stealth Rock, along with being able to pivot into Camerupt with U-turn and provide Intimidate support. Latios and Latias also make for good partners because they're able to switch into Water-type moves with ease. Togekiss can lure in Rotom-W and OHKO it with a +2 Dazzling Gleam, thus making it a good partner; the two share wonderful synergy as well. Pursuit from the likes of Tyranitar and Bisharp to trap and eliminate Latias is useful. Rotom-W checks such as Hidden Power Grass Greninja and the aforementioned Latias are also useful for their ability to remove one of Mega Camerupt's prime counters. Trick Room in general is a very good method of supporting Mega Camerupt, which has a base 20 Speed and is fully able to abuse it. Some good Trick Room setters include Slowbro, Porygon2, Diancie, Cresselia, and Celebi. Trick Room wallbreakers including Dragalage, Crawdaunt, and Exploud are also good partners on Trick Room teams. Fighting-types, namely Terrakion, are useful partners because they can break through Chansey and most Fighting-types are able to soften things up via weaken foes with a strong Close Combat. Ice-types, such as Weavile and Mamoswine, are also able to weaken Chansey and beat the Dragon / Flying types that resist Camerupt's STAB moves. Tentacruel is a good partner because it has decent synergy with Camerupt, can removes Spikes that Camerupt hates, and is able to beat Calm Mind users that Camerupt struggles against. In return, Camerupt is able to take on Electric-type Pokemon. However, a Flying-type must be added to this core because the two share a Ground-type weakness. Raikou is a useful partner because it is able to pivot into Camerupt via Volt Switch and break through Water-types.

Other Options
########

Flamethrower is a usable option over Fire Blast for accuracy, but the raw power Fire Blast provides is much more useful even with a chance to miss. Similarly, Lava Plume should not be used because Sheer Force takes away its secondary effect and Flamethrower then effectively outclasses it. Explosion hits extremely hard and can dent practically everything; however, it comes at the expense of Camerupt's HP life. When running Mega Camerupt on Trick Room teams, a set of Sunny Day / Fire Blast / Earth Power / Solar Beam can be used to smack Rotom-W as they switch in and amp up Fire Blast's power. Other than these few options, nothing particularly stands out as a good option for Mega Camerupt.

Checks & Counters
########

**Special walls**: While Camerupt is insanely strong, it just can't break through everything. The main special walls that can stop Camerupt two are Latias and Chansey, which can switch into any of Camerupt's attacks and threaten it in return through various means;, (semi -> comma) such as a Draco Meteor from - Latias, (RC) or a Seismic Toss + Toxic stall from - Chansey.

**Water-type Pokemon**: All Water-type Pokemon:, (colon -> comma) such as Rotom-W, Greninja, Keldeo, and so on, (RC) are massive threats because Camerupt is 4x weak to their STAB attacks.

**Ground-type Pokemon**: Similarly to Water-types, Pokemon of this type, including Ground-types, (AC) such as Garchomp, SpD specially defensive Hippowdown, Landorus-T, and SpD specially defensive Gliscor, are usually able to dent, if not KO, Camerupt. However, Ground-types don't usually resist Camerupt's STAB attacks and are thus a lot harder to switch into Camerupt with.

**Powerful Attacks**: Attacks from various different Pokemon, such as ranging from Latios, to Mega Gallade, to and Terrakion;, (semi -> comma) all Pokemon with strong attacks are able to weaken Camerupt quite easily. But, once again, they're unable to switch into Camerupt directly.

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Sheer Force is an excellent ability that makes Mega Camerupt a fearsome wallbreaker and insanely difficult to switch into. (redundant, mentioned verbatim in next sentence)Thanks to its dual STAB moves gaining having wonderful coverage, only being resisted by a few Pokemon, Mega Camerupt is insanely difficult to switch into. Solid bulk is backed up by a unique typing that offers only two weaknesses in exchange for five resistances and one immunity and allows it Mega Camerupt to be one of the best stops to Volt Switch users not named Rotom-W.E However, Mega Camerupt is extremely slow, meaning it will almost always be hit by something before it actually attacks. Furthermore, it is worn down especially quickly because of its lack of Leftovers recovery and inability to heal through other means. Mega Camerupt's low Speed also prevents it from being an excellent stallbreaker because it's unable to do anything when weakened. This is really tough in general for Camerupt unless Trick Room is set, but that's not exactly a common playstyle and its timespan is too short. A double Water-type weakness also holds Mega Camerupt back because there are a plethora of Water-types in the tier. Thanks to its horrible bulk pre-Mega Evolving, it is hard to effectively switch directly into many attacks, bar Electric-type attacks.

Standard
########
name: Standard
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Will-O-Wisp / Stealth Rock / Toxic
ability: Solid Rock
item: Cameruptite
evs: 168 HP / 252 SpA / 88 Spe
nature: Modest
ivs: 0 Atk

Moves
========

Fire Blast is the move that Mega Camerupt should primarily be spamming, as it's insanely powerful and can dent even resistant Pokemon. Earth Power is the secondary STAB move and gets fairly good coverage all around, also being is (active voice) boosted by Sheer Force and, once again, is difficult to switch into. Ancient Power hits the various Flying-types, such as Gyarados, Dragonite, Talonflame, Charizard, and the uncommon Mantine. Will-O-Wisp hurts Latias and Rotom-W switch ins and is nice to spread around to wear Pokemon down in general so Mega Camerupt can blast through them at a later time. Will-O-Wisp also softens blows against it Mega Camerupt. Stealth Rock should not be used to make Mega Camerupt your team's primary entry hazard setter, but more so to be set on switches to wear down the opponents. Toxic fulfills the same role as Will-O-Wisp, hurting Latias and Rotom-W switch ins, it's not as useful as Will-O-Wisp, however however, it's not as useful as Will O Wisp, as it is not as spammable and can not be used to help soften blows.T,though, Latias and Rotom-W hate it more. The last slot is primarily a filler move, as it's not used very often,. iIt's mainly just for the Rotom-W and Latias switch ins so whatever works really the best(syntax). Substitute is also an option to set on switches, though with how quickly Mega Camerupt is worn down this it is unadvised.

Set Details
========

Solid Rock isn't really useful in many scenarios, but its simply better than other pre-Mega abilities which also have little use. Sheer Force is the post-Mega ability and is immensely helpful to boost by boosting the power of Fire Blast and Earth Power to soaring heights. Cameruptite is the best choice of an item slot, as it allows Camerupt to Mega Evolve and gain bulk and power; any other item is useless on Camerupt. 88 Speed EVs allow Mega Camerupt to outspeed Slowbro and smack it with Earth Power, while the rest is invested into Special Attack and HP. A Modest nature is chosen because Camerupt doesn't require a Timid nature, while a Quiet nature is unadvised because then with that,Mega Camerupt can will not outspeed Slowbro. Running Mega Camerupt on a Trick Room team could be useful, if this is the chosen option than a moveset of Fire Blast / Earth Power / Explosion / Ancient Power is the moveset (redundant) of choice, along with 252 HP / 252 SpA / 4 SpD, a Quiet nature, and 0 Speed IVs.

Usage Tips
========

Mega Camerupt is fairly simple to use: Mega Evolve as early as possible and launch off powerful attacks. Mega Evolving as early as possible is truly a priority, as Camerupt is pretty terrible pre-Mega Evolution. Spamming Fire Blast is often Camerupt's safest route, as it hits the widest portion of the metagame and is Camerupt's strongest move. Earth Power must be played a bit more cautiously, as Flying-types and Pokemon with the ability Levitate are common in OU. Mega Camerupt should only use its last slot on predicted switches, never when it's against a foe because it'll want to be spamming its moves while possible. Mega Camerupt is a heavy hitter and a heavy switcher; a lot of stuff Pokemon forces it out, so be sure to play cautiously. The only time you can play Mega Camerupt recklessly is when spamming Fire Blast, otherwise safe playing is key. Mega Camerupt should always be brought in with a U-turn, Volt Switch, or Baton Pass, as it's very unsafe to switch in through direct switching. Relying on Mega Camerupt's teammates is the key to success, as using Camerupt as a sole Pokemon will result in failure, therefore, using its teammates to stomach hits and weaken foes is how Camerupt should be used. Finally, Mega Camerupt should always be used as a semi-wallbreaker, not a full one, as it's too slow to fulfill this role.

Team Options
========

Rotom-W stands out as a partner because it resists Water- and Ground-type moves and appreciates Mega Camerupt's ability to handle Grass-types in return. Rotom-W can also bring Camerupt in safely with Volt Switch. Ferrothorn can lay entry hazards for Camerupt (redundant)and has excellent synergy with Camerupt. Landorus-T is immune to Ground-type moves and is able to set Stealth Rock, along with pivot into Camerupt with U-turn and provide Intimidate support. Latios and Latias make for good partners because they're able to switch into Water-type moves with ease. Togekiss can lure in Rotom-W and OHKO it with a +2 Dazzling Gleam, thus making it a good partner; the two share wonderful synergy as well. Pursuit from the likes of Tyranitar and Bisharp to trap and eliminate Latias, which is useful. Rotom-W checks such as Hidden Power Grass Greninja and the aforementioned Latias are also useful for their ability to remove one of Mega Camerupt's prime counters. Trick Room in general is a very good method of supporting Mega Camerupt, as with a base 20 Speed, Mega Camurupt is fully able to abuse it. Some good Trick Room setters include Slowbro, Porygon2, Diancie, Cresselia, and Celebi. Trick Room wallbreakers including Dragalage, Crawdaunt, and Exploud are also good partners on Trick Room teams. Fighting-types, namely Terrakion, are useful partners because they can break through Chansey and most Fighting-types are able to soften things up via a strong Close Combat. Ice-types, such as Weavile and Mamoswine, are also able to weaken Chansey and beat Dragon / Flying types that resist Camerupt's STAB moves. Tentacruel is a good partner because it has decent synergy with Camerupt, removes Spikes that Camerupt hates, and is able to beat Calm Mind users that Camerupt struggles against. In return, Camerupt is able to take on Electric-type Pokemon. However, a Flying-type must be added to this core because the two share a Ground-type weakness. Raikou is a useful partner because it is able to pivot into Camerupt via Volt Switch and break through Water-types.

Other Options
########

Flamethrower is a usable option over Fire Blast for due accuracy, but the raw power Fire Blast provides is much more useful even with a chance to miss. Similarly, Lava Plume should not be used because Sheer Force takes away its secondary effect and consequently, Flamethrower will then effectively outclasses it. Explosion hits extremely hard and can dent practically everything; however, it comes at the expense of Camerupt's life. When running Mega Camerupt on Trick Room teams, a set of Sunny Day / Fire Blast / Earth Power / Solar Beam can be used to smack Rotom-W as they switch in and amp up Fire Blast's power. Other than these few options, nothing particularly stands out as a good option for Mega Camerupt.

Checks & Counters
########

**Special walls**: While Mega-Camerupt is insanely strong, it just can't break through everything. The main two are Latias and Chansey, which can switch into any of Camerupt's attacks and threaten it in return through various means; Draco Meteor - Latias, Seismic Toss + Toxic stall - Chansey.

**Water-type Pokemon**: All Water-type Pokemon: Rotom-W, Greninja, Keldeo, and so on, are massive threats because Camerupt is 4x weak to their STAB attacks.

**Ground-type Pokemon**: Similarly to Water-types, Pokemon of this type, including Garchomp, SpD Hippowdown, Landorus-T, and SpD Gliscor, are usually able to dent, if not KO, Camerupt. However, Ground-types don't usually resist Camerupt's STAB attacks and are thus a lot harder to switch into Camerupt with.

**Powerful Attacks**: Attacks from various different Pokemon, ranging from Latios, to Mega Gallade, to Terrakion; all Pokemon with strong attacks are able to weaken Camerupt quite easily. But, once again, they're unable to switch into Camerupt directly.
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Thanks to its excellent ability in Sheer Force and its dual STAB moves gaining wonderful coverage, which that is only resisted by a few Pokemon, Mega Camerupt is a fearsome wallbreaker that is insanely difficult to switch into. It also has solid bulk that is backed up by a unique typing that offers only two weaknesses in exchange for five resistances and one immunity; its typing also allows it to be one of the best stops to Volt Switch users not named Rotom-W. However, Mega Camerupt is extremely slow, meaning it will almost always be hit by something before it actually attacks. Furthermore, it is worn down especially quickly because of its lack of Leftovers or any other type of recovery. Mega Camerupt's low Speed also prevents it from being an excellent stallbreaker because it's unable to do anything when weakened. This is really tough in general for Camerupt unless Trick Room is set, but that's not exactly a common playstyle and its timespan is too short. A 4x Water double Water-type weakness holds Mega Camerupt back because there are a plethora of Water-types in the tier, and due to its horrible bulk pre-Mega Evolution, it is hard to effectively switch directly into many attacks, bar Electric-type attacks.

Standard
########
name: Standard
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Will-O-Wisp / Stealth Rock / Toxic
ability: Solid Rock
item: Cameruptite
evs: 168 HP / 252 SpA / 88 Spe
nature: Modest
ivs: 0 Atk (like the return/frustration thing, smogon doesn't list 0 atk ivs unless the Pokemon is iv'd for a hidden power because it's a personal preference thing and foul play/confusion aren't /that/ common. if this were kept, it would go between evs and nature.)

Moves
========

Fire Blast is the move that Mega Camerupt should primarily be using, as it's insanely powerful and can dent even Pokemon that resist it. Earth Power is the secondary STAB move that provides fairly good coverage all around and is boosted by Sheer Force; it is also difficult to switch into. Ancient Power hits various Flying-types, such as Gyarados, Dragonite, Talonflame, and Charizard, and the uncommon Mantine. (it's under .116% which means the average ladder player won't see it for 862 games, I don't think it's worth mentioning) Will-O-Wisp hurts Latias and Rotom-W switch-ins and can wear down or cripple Pokemon so that Mega Camerupt can blast through them at a later time. Stealth Rock can be used to wear down foes as they switch in, but Mega Camerupt should not be your team's primary entry hazard setter. Toxic hurts Latias and Rotom-W switch-ins more than Will-O-Wisp; however, it's not as useful as Will-O-Wisp and cannot be used to help soften blows. Substitute is also an option to set up on forced switches, though with how quickly Mega Camerupt is worn down, this is unadvised.

Set Details
========

Solid Rock isn't really useful in many scenarios, but it's simply better than Camerupt's other pre-Mega Evolution abilities, which also have little use. Sheer Force, (comma) is the post-Mega Evolution ability, (comma) and is immensely helpful to boosts the power of Fire Blast and Earth Power to soaring heights. Cameruptite is the best item choice, as it allows Camerupt to Mega Evolve and gain bulk and power; any other item makes Camerupt unviable and useless is useless on Camerupt. 88 Speed EVs allow Mega Camerupt to outspeed Slowbro and smack it with Earth Power, while the rest is invested into Special Attack and HP. A Modest nature is chosen because Camerupt doesn't require a Timid nature, while a Quiet nature is unadvised because then Mega Camerupt cannot outspeed Slowbro. Running Mega Camerupt on a Trick Room team could be useful; if this is the chosen option, then a moveset of Fire Blast / Earth Power / Explosion / Ancient Power with 252 HP / 252 SpA / 4 SpD, a Quiet nature, and 0 Speed IVs is advised.

Usage Tips
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Mega Camerupt is fairly simple to use: Mega Evolve as early as possible and launch off powerful attacks. Mega Evolving as early as possible is truly a priority, as Camerupt is pretty terrible pre-Mega Evolution. Spamming Fire Blast is often Camerupt's safest route, as it hits the widest portion of the metagame and is Camerupt's strongest move. Earth Power must be played a bit more cautiously, as Flying-types and Pokemon with the ability Levitate are common in OU. Mega Camerupt should only use its last move on predicted switches, never when it's against a foe, (comma) because it'll want to be spamming its attacks moves while possible. Mega Camerupt is a heavy hitter and switcher; a lot of Pokemon force it out, so be sure to play cautiously. The only time you can play Mega Camerupt recklessly is when spamming Fire Blast, otherwise, playing safe is key. Mega Camerupt should always be brought in with a U-turn, Volt Switch, or Baton Pass, as it's very unsafe to switch in directly through direct switching. Relying on Mega Camerupt's teammates to stomach hits and weaken foes is the key to success, as using Camerupt as a sole Pokemon will result in failure. Finally, Mega Camerupt should always be used as a semi-wallbreaker, not a full one, as it's too slow to fulfill this role.

Team Options
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Rotom-W stands out as a partner because it resists Water- and Ground-type moves, appreciates Mega Camerupt's ability to handle Grass-types in return, and can also bring Camerupt in safely with Volt Switch. Ferrothorn can set up entry hazards and has excellent synergy with Camerupt. Landorus-T is immune to Ground-type moves and is able to set up Stealth Rock, along with being able to pivot into Camerupt with U-turn and provide Intimidate support. Latios and Latias also make for good partners because they're able to switch into Water-type moves with ease. Togekiss can lure in Rotom-W and OHKO it with a +2 Dazzling Gleam, thus making it a good partner; the two share wonderful synergy as well. Pursuit from the likes of Tyranitar and Bisharp to trap and eliminate Latias is useful. Rotom-W checks such as Hidden Power Grass Greninja and the aforementioned Latias are also useful for their ability to remove one of Mega Camerupt's prime counters. Trick Room in general is a very good method of supporting Mega Camerupt, which has a base 20 Speed stat and is fully able to abuse it. Some good Trick Room setters include Slowbro, Porygon2, Diancie, Cresselia, and Celebi. Trick Room wallbreakers including Dragalge, Crawdaunt, and Exploud are also good partners on Trick Room teams. Fighting-types, namely Terrakion, are useful partners because they can break through Chansey and most Fighting-types are able to weaken foes with a strong Close Combat. Ice-types, such as Weavile and Mamoswine, are also able to weaken Chansey and beat the Dragon / Flying types that resist Camerupt's STAB moves. Tentacruel is a good partner because it has decent synergy with Camerupt, can remove Spikes, which that Camerupt hates, and is able to beat Calm Mind users that Camerupt struggles against. In return, Camerupt is able to take on Electric-type Pokemon. However, a Flying-type or Levitate user must be added to this core because the two share a Ground-type weakness. Raikou is a useful partner because it is able to pivot into Camerupt via Volt Switch and break through Water-types. (consider splitting this paragraph into two)

Other Options
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Flamethrower is a usable option over Fire Blast for accuracy, but the raw power Fire Blast provides is much more useful even with a chance to miss. Similarly, Lava Plume should not be used because Sheer Force takes away its secondary effect and Flamethrower then effectively outclasses it. Explosion hits extremely hard and can dent practically everything; however, it comes at the expense of Camerupt's HP. When running Mega Camerupt on Trick Room teams, a set of Sunny Day / Fire Blast / Earth Power / Solar Beam can be used to smack Rotom-W as they switch in and amp up Fire Blast's power. Other than these few options, nothing particularly stands out as a good option for Mega Camerupt.

Checks & Counters
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**Special Walls**: While Camerupt is insanely strong, it just can't break through everything. The main special walls that can stop Camerupt are Latias and Chansey, which can switch into any of Camerupt's attacks and threaten it in return through various means, such as a Draco Meteor from Latias or a Seismic Toss + Toxic stall from Chansey.

**Water-types Pokemon**: All Water-type Pokemon, such as Rotom-W, Greninja, and Keldeo, are massive threats because Camerupt is 4x weak to their STAB attacks.

**Ground-types Pokemon**: Ground-types, such as Garchomp, specially defensive Hippowdown, Landorus-T, and specially defensive Gliscor, are usually able to dent, if not KO, Camerupt. However, Ground-types don't usually resist Camerupt's STAB attacks and are thus a lot harder to switch into Camerupt with.

**Powerful Attacks**: Attacks from various different Pokemon, such as from Latios, Mega Gallade, and Terrakion, are able to weaken Camerupt quite easily. But, once again, they're unable to switch into Camerupt directly.
 

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