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CAP Doubles Discussion Thread
Since this format will be included in the upcoming CAPTT3 and many people have expressed an interest it it, this thread is now open to discuss the Gen 7 CAP Doubles Metagame!
Some discussion points:

Since this format will be included in the upcoming CAPTT3 and many people have expressed an interest it it, this thread is now open to discuss the Gen 7 CAP Doubles Metagame!
Some discussion points:
- What are you enjoying about this metagame?
- Is there anything that you don't like about CAP Dubs at the moment?
- How is it different to Doubles OU or regular CAP?
- Have you noticed any particular threats in this metagame?
- Have you found any good cores?
- What playstyles have you found to be most prominent?
I'm open to any sample teams that I can include in the OP as well as sets for the CAP Sets Compendium, a collection of sets for CAP Pokemon in this metagame. I've included a couple of my own, but to submit one yourself just provide an importable of the set and a couple of sentences explaining what it does. Feel free to propose edits to any existing sets as well!
Colossoil
Malaconda
Syclant
Revenankh
Tomohawk

Colossoil
Colossoil @ Flame Orb
Ability: Guts
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Fake Out
- High Horsepower
- Knock Off
- Wide Guard / Sucker Punch
This set offers team support while still hitting very hard. Fake Out is an incredible move in doubles with great utility while still hitting relatively hard thanks to Guts. High Horsepower is more powerful than Earthquake due to spread reduction and it does not hit Colossoil's partner, and Knock Off is a powerful STAB move. Wide Guard protects Colossoil and its partner from spread moves such as Hyper Voice and Muddy Water while Sucker Punch patches up its mediocre Speed. Speed investment outspeeds Jolly Scarf Lando in Tailwind while also functioning decently in Trick Room.
Ability: Guts
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Fake Out
- High Horsepower
- Knock Off
- Wide Guard / Sucker Punch
This set offers team support while still hitting very hard. Fake Out is an incredible move in doubles with great utility while still hitting relatively hard thanks to Guts. High Horsepower is more powerful than Earthquake due to spread reduction and it does not hit Colossoil's partner, and Knock Off is a powerful STAB move. Wide Guard protects Colossoil and its partner from spread moves such as Hyper Voice and Muddy Water while Sucker Punch patches up its mediocre Speed. Speed investment outspeeds Jolly Scarf Lando in Tailwind while also functioning decently in Trick Room.

Malaconda
Malaconda @ Figy Berry / Eject Button
Ability: Drought
EVs: 252 HP / 48 SpD / 208 Spe
Careful Nature
- Follow Me
- Power Whip
- Synthesis / Glare / Knock Off / U-Turn
- Spiky Shield
Sets up the Sun while also being able to redirect attacks with Follow Me, giving free turns to its partners. Amazing special bulk allow Malaconda to take on many common Pokemon like Tapu Koko, Kingdra, Aegislash and Zapdos, although weaknesses to Flying and Fairy do hinder it. Synthesis recovers 66% in Sun while Glare, Knock Off and U-Turn are good utility options. Eject Button can be used to get a free switch into a teammate who can abuse the sun and the EVs outspeed base 130s in Tailwind with the rest dumped in SpD.
Ability: Drought
EVs: 252 HP / 48 SpD / 208 Spe
Careful Nature
- Follow Me
- Power Whip
- Synthesis / Glare / Knock Off / U-Turn
- Spiky Shield
Sets up the Sun while also being able to redirect attacks with Follow Me, giving free turns to its partners. Amazing special bulk allow Malaconda to take on many common Pokemon like Tapu Koko, Kingdra, Aegislash and Zapdos, although weaknesses to Flying and Fairy do hinder it. Synthesis recovers 66% in Sun while Glare, Knock Off and U-Turn are good utility options. Eject Button can be used to get a free switch into a teammate who can abuse the sun and the EVs outspeed base 130s in Tailwind with the rest dumped in SpD.
Malaconda @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 48 SpD / 208 Spe
Careful Nature
- Spiky Shield
- Glare / Knock Off
- Follow Me
- Power Whip
Very similar to the Sun Support except it abuses Harvest to get passive recovery from Sitrus Berry. This is better than the 50% pinch berries because it allows Malaconda to take two 51% attacks whereas the pinch berries don't allow Malaconda to take two 76% attacks. In Sun (provided by the likes of Mega Charizard Y) where Harvest is guaranteed, it is very difficult to take down Malaconda with any special attacker other than a Fire type.
Ability: Harvest
EVs: 252 HP / 48 SpD / 208 Spe
Careful Nature
- Spiky Shield
- Glare / Knock Off
- Follow Me
- Power Whip
Very similar to the Sun Support except it abuses Harvest to get passive recovery from Sitrus Berry. This is better than the 50% pinch berries because it allows Malaconda to take two 51% attacks whereas the pinch berries don't allow Malaconda to take two 76% attacks. In Sun (provided by the likes of Mega Charizard Y) where Harvest is guaranteed, it is very difficult to take down Malaconda with any special attacker other than a Fire type.

Syclant
Syclant @ Choice Scarf
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Earth Power
- Bug Buzz
- U-turn
Due to the rarity of Stealth Rock in Doubles, Syclant can forgo Mountaineer to use Compound Eyes, which grants it a 91% accurate spread move in Blizzard. Earth Power is good coverage, Bug Buzz is STAB while U-Turn has good utility. Max speed with a Choice Scarf allows Syclant to outspeed the majority of the metagame and hit them with a powerful Blizzard (which has a decent chance to freeze), including both Mega Swampert and Kingdra in rain.
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Earth Power
- Bug Buzz
- U-turn
Due to the rarity of Stealth Rock in Doubles, Syclant can forgo Mountaineer to use Compound Eyes, which grants it a 91% accurate spread move in Blizzard. Earth Power is good coverage, Bug Buzz is STAB while U-Turn has good utility. Max speed with a Choice Scarf allows Syclant to outspeed the majority of the metagame and hit them with a powerful Blizzard (which has a decent chance to freeze), including both Mega Swampert and Kingdra in rain.

Revenankh
Revenankh @ Misty Seed
Ability: Triage
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Shadow Claw
- Protect
Tapu Fini is a great partner to Revenankh, preventing it from being statused while giving it recovery with Heal Pulse (RIP Swagger). Misty Seed boosts Revenankh's Special Defense one time, giving it great mixed bulk with Bulk Up, which also boosts its Attack. Triage Drain Punch is amazing while Shadow Claw is good neutral coverage and secondary STAB. Protect is necessary so a partner can deal with the likes of Marshadow while Revenankh is trying to sweep. EVs outspeed base 130s in Tailwind while making Revenankh hit as hard as possible.
Ability: Triage
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Shadow Claw
- Protect
Tapu Fini is a great partner to Revenankh, preventing it from being statused while giving it recovery with Heal Pulse (RIP Swagger). Misty Seed boosts Revenankh's Special Defense one time, giving it great mixed bulk with Bulk Up, which also boosts its Attack. Triage Drain Punch is amazing while Shadow Claw is good neutral coverage and secondary STAB. Protect is necessary so a partner can deal with the likes of Marshadow while Revenankh is trying to sweep. EVs outspeed base 130s in Tailwind while making Revenankh hit as hard as possible.

Tomohawk
Tomohawk @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 168 Def / 84 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Quash
- Taunt
- Roost
In a meta where speed control is super important, Tomohawk establishes a niche of bypassing opposing slower Prankster, Tailwind, Trick Room, and faster mons by using the very rare combo of Prankster Quash (the only other Pokemon to get that is Sableye, which doesn't sport the bulk or as many resists as Tomohawk).
This allows the player to make certain plays that would be unable to be performed without guaranteeing one opposing Pokemon goes last. Typically this Pokemon should be paired with a heavy hitter on the battlefield to make use of the Prankster Quash mechanic, such as Mega Metagross.
Moveslot Reasoning
Taunt is to prevent Tomohawk from being setup bait, prevent the opponent from using disrupting support moves, and also stopping offensive Pokemon from being able to use Protect (as well as probably many other useful things).
Air Slash is preferred over Aura Sphere to hit Lando-T and Tapu Bulu, which would otherwise resist the fighting STAB. It also has no immunities.
Roost is to provide longevity, allowing Tomohawk to stay in for the duration of the match, and to be able to be neutral to Electric and Ice moves the turn it Roosts. However, this last moveslot is relatively untested, so you can replace it with Haze (to stop setup in its tracts/Snorlax), or even use Aura Sphere here.
Item and EV Distribution
Rocky Helmet is chosen on this set to punish physical attackers for touching it, getting useful chip damage. However, this section of the set is relatively untested as well, so you can probably replace it with a Pinch Berry or Sitrus or something.
The HP combined with the Special Defense EVs allow Tomohawk to hit a benchmark, up to avoiding the OHKO from Life Orb Syclant's Blizzard and avoiding the 2HKO from Modest Aegislash's Shadow Ball. The rest of the EVs are dumped into physical defense to make Tomohawk do what it does best: wall physical attackers (it also lives one Mega-Metagross' Zen Headbutt outside Psychic Terrain). If you want some more examples of the EV benchmarks, just ask me.
Ability: Prankster
EVs: 252 HP / 168 Def / 84 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Quash
- Taunt
- Roost
In a meta where speed control is super important, Tomohawk establishes a niche of bypassing opposing slower Prankster, Tailwind, Trick Room, and faster mons by using the very rare combo of Prankster Quash (the only other Pokemon to get that is Sableye, which doesn't sport the bulk or as many resists as Tomohawk).
This allows the player to make certain plays that would be unable to be performed without guaranteeing one opposing Pokemon goes last. Typically this Pokemon should be paired with a heavy hitter on the battlefield to make use of the Prankster Quash mechanic, such as Mega Metagross.
Moveslot Reasoning
Taunt is to prevent Tomohawk from being setup bait, prevent the opponent from using disrupting support moves, and also stopping offensive Pokemon from being able to use Protect (as well as probably many other useful things).
Air Slash is preferred over Aura Sphere to hit Lando-T and Tapu Bulu, which would otherwise resist the fighting STAB. It also has no immunities.
Roost is to provide longevity, allowing Tomohawk to stay in for the duration of the match, and to be able to be neutral to Electric and Ice moves the turn it Roosts. However, this last moveslot is relatively untested, so you can replace it with Haze (to stop setup in its tracts/Snorlax), or even use Aura Sphere here.
Item and EV Distribution
Rocky Helmet is chosen on this set to punish physical attackers for touching it, getting useful chip damage. However, this section of the set is relatively untested as well, so you can probably replace it with a Pinch Berry or Sitrus or something.
The HP combined with the Special Defense EVs allow Tomohawk to hit a benchmark, up to avoiding the OHKO from Life Orb Syclant's Blizzard and avoiding the 2HKO from Modest Aegislash's Shadow Ball. The rest of the EVs are dumped into physical defense to make Tomohawk do what it does best: wall physical attackers (it also lives one Mega-Metagross' Zen Headbutt outside Psychic Terrain). If you want some more examples of the EV benchmarks, just ask me.
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