robertbcms: I <3 carrots
robertbcms: Sometimes I pretend I'm a carrot and make carrot noises
robertbcms was muted by Uselesscrab for 60 minutes. (various reasons including repeated offers of steamed broccoli in PMs)
Carrot Noises
A UU RMT
robertbcms: Sometimes I pretend I'm a carrot and make carrot noises
robertbcms was muted by Uselesscrab for 60 minutes. (various reasons including repeated offers of steamed broccoli in PMs)
Carrot Noises
A UU RMT
For a B ranked mon, I seem to be the only one using Stoutland. While my main tier is PU, I hopped into UU to try out some my favorite mon to use down there, and I got a decent peak despite my noobiness. However, this team really hasn't been able to get higher than the 1500's, so I decided to post this because
Seriously, why is this a tradition? Get your own goddamn music. But, since no RMT is good without it or something, have something that technically qualifies but you won't listen to.
Teambuilding Process
Stoutland is my favorite mon to use in my favorite tier, so I had to try it out in UU. Scrappy band is good in PU but probably less so in PU, so sand it is. Despite being mediocre enough to be in PU, Stoutland is an amazing wallbreaker that really should get more use
duuuuuuuuh
Stoutland gets superpower, but it's much easiest to just trap steel types with Magneton. It can't trap Mega Steelix, but it removes Forretress which otherwise walls Stoutland in its sleep
Mega Beedrill has basically the same counters as Stoutland, can use Magneton's steel trapping, and forms a fast volt/turn core with Mag. In
While I wanted to run hyper offense, Hippowdon kind of ruined that plan, so AV slowking was brought in as a switchin to Nidoqueen/king, PorygonZ, Alakazam, and most special attackers in general
Slowking was good, but it still left me weak to Hydreigon and Mega Ampharos. Whimsicott is so good in UU I honestly don't know how it hasn't moved up by usage already
Unfortunately, that build was weak as hell to Mega Abomasnow and Chandelure. While Mega Sharpedo doesn't have as good synergy with the first three mons, it is still an amazing late game sweeper that appreciates this team's ability to beat bulky waters.
Detailed Analyses
Carrot Noises (Stoutland) @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Pursuit
- Superpower
- Facade
Stoutland is terrifying. If anything's going to make you make carrot noises, it's this. Stoutland's job is to sweep offensive teams and break down defensive ones for Sharpedo, and it does a good job of it. 99% of the time it just spams frustration until everything dies or clicks superpower to nail Aggron or something, but pursuit is nice for trapping chandelure, which dies whether it switches out or not after switching into SR twice. Facade was tacked onto the end because toxic spikes and scald are everywhere and the extra boost allows stout to 2HKO 252/252+ Hippowdon (rofl). Plus, Magneton can already trap Forry, and I've never really missed Fire Fang. Stout is just an amazing mon that's always fun to play with, whether it's PU or UU.
Oh, and did I mention that you 2HKO MEGA AERO GODDAMN
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Stout needs sand. Hippo makes sand. That's about it. Max hp max defense because I don't know how to make any other Hippo spreads and it helps beat things like SD Lucario and Scarf Mienshao or Salamence. Ice Fang would be nice, but whirlwind is pretty invaluable to stop setup and this is my only rocks setter, so RIP.
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
Magneton is fun to play with half the time, and underwhelming as fuck the other half. Seriously, timid scarf can't even do 70% to Empoleon. That being said, Magneton is invaluable with its ability to trap steels (other than Mega Steelix, full health Coballion, and the rare EQ Bronzong), leaving Stout to sweep later on. Even if it doesn't kill the steels, simply leaving them at low health is enough. The first three moves are fairly obvious, but I chose HP ice over grass or fire because I already trap forry and can deal with swampert, but being able to hit Gligar, Salamence, and Noivern is nice. I really wish I could fit an eviolite on this, but the team just needed a scarfer.
Sharpedo @ Sharpedonite
Ability: Speed Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Protect
- Waterfall
- Ice Fang
Despite being the latest addition and a half-hearted replacement to Mega Beedrill, this thing is amazing. Just like Stoutland, it can either be used to wallbreak or sweep depending on the game. Jolly was chosen purely because I hate losing to Beedrill after one protect, as well as Scarf Darm and a few other slightly less annoying things. Other than that, it just has standard.STAB with ice fang to hit Hydreigon and Salamence. If you're wondering why the hell it has zero attack IVs, it's because this thing is just angry.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Scald
- Psyshock
- Ice Beam
- Dragon Tail
Apparently physically defensive calm mind is the Slowking thing right now, but I needed a switchin to the Nidos and Kyurem, so for the second time I have AV Slowking on an rmt for a tier that I don't know very well. Standard EVs are run because I don't know what else to put on (just like every other member lol). First two slots go to standard STAB, ice beam bops the dragon type switchins (mainly Mega Ampharos and Hydreigon), and dragon tail helps rack up hazard damage on the fire types that switch out and ensures that I don't have to switch out vs Crocune and risk a burn on Whimsicott. I kind of want to fit on grass knot, but I can't imagine removing one of the moves.
Whimsicott @Pixie Plate Leftovers
Ability: Prankster
EVs:252 Spa / 252 Spe / 4 Def 248 HP / 248 Def / 8 Spe
Timid Bold Nature
- Encore
- U-turn
- Giga Drain
- Moonblast
Why hasn't this moved to UU by usage?Whimsicott is just so good in the tier it's not even funny. I decided to forego prankster stun spore for a more offensive variant, as with Pixie Plate this thing hits deceptively hard, especially versus things it really shouldn't do too much to. I'd like to replace this with a somewhat bulkier spread, but I don't know what to run for that, so I just left it as is. It ensures that I don't just die to Alomomola, Suicune, etc. and just fucks things up with encore+u-turn. 10/10 would definitely use again. Running physically defensive as per OGWanka's suggestion to take on the many waters that plague the tier while still fitting the same basic concept.
I rely on Hippowdon for physical bulk and Slowking for my water resist, but these three nicely bypass that. DD Gatr is slower than stout in sand but outspeeds everything else and hits like a truck, Cloyster is slower stout in sand and can be encored if it doesn't have ice shard but hits like a truck, and Sharpedo is slower than stout in sand but hits like a truck. Not impossible to beat, but they definitely make for a harder game.
Chandelure doesn't have a great switchin and stops stout from just clicking frustration. However, it's slower than Mag unless scarfed, has to get the 50/50 right between shadow balling slowking and fire blasting stoutland, can be set up on by Sharpedo, and is pursuit trapped after two switchins to rocks. It requires careful playing, but can be dealt with.
View attachment 39203
My best switchin to these is a Whimsicott with no defense investment and no recovery. They don't fare well vs anything else, but make foddering necessary and can be obnoxious.
No 100% safe switchin, removes sand, can be scurry with SD. Again, not impossible with rocks and stout being but try not have a dumb moment vs this thing.
Because I don't want animated butts being your final impression
Stoutland is my favorite mon to use in my favorite tier, so I had to try it out in UU. Scrappy band is good in PU but probably less so in PU, so sand it is. Despite being mediocre enough to be in PU, Stoutland is an amazing wallbreaker that really should get more use
duuuuuuuuh
Stoutland gets superpower, but it's much easiest to just trap steel types with Magneton. It can't trap Mega Steelix, but it removes Forretress which otherwise walls Stoutland in its sleep
Mega Beedrill has basically the same counters as Stoutland, can use Magneton's steel trapping, and forms a fast volt/turn core with Mag. In
While I wanted to run hyper offense, Hippowdon kind of ruined that plan, so AV slowking was brought in as a switchin to Nidoqueen/king, PorygonZ, Alakazam, and most special attackers in general
Slowking was good, but it still left me weak to Hydreigon and Mega Ampharos. Whimsicott is so good in UU I honestly don't know how it hasn't moved up by usage already
Unfortunately, that build was weak as hell to Mega Abomasnow and Chandelure. While Mega Sharpedo doesn't have as good synergy with the first three mons, it is still an amazing late game sweeper that appreciates this team's ability to beat bulky waters.
Detailed Analyses
Carrot Noises (Stoutland) @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Pursuit
- Superpower
- Facade
Stoutland is terrifying. If anything's going to make you make carrot noises, it's this. Stoutland's job is to sweep offensive teams and break down defensive ones for Sharpedo, and it does a good job of it. 99% of the time it just spams frustration until everything dies or clicks superpower to nail Aggron or something, but pursuit is nice for trapping chandelure, which dies whether it switches out or not after switching into SR twice. Facade was tacked onto the end because toxic spikes and scald are everywhere and the extra boost allows stout to 2HKO 252/252+ Hippowdon (rofl). Plus, Magneton can already trap Forry, and I've never really missed Fire Fang. Stout is just an amazing mon that's always fun to play with, whether it's PU or UU.
Oh, and did I mention that you 2HKO MEGA AERO GODDAMN
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Stout needs sand. Hippo makes sand. That's about it. Max hp max defense because I don't know how to make any other Hippo spreads and it helps beat things like SD Lucario and Scarf Mienshao or Salamence. Ice Fang would be nice, but whirlwind is pretty invaluable to stop setup and this is my only rocks setter, so RIP.
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
Magneton is fun to play with half the time, and underwhelming as fuck the other half. Seriously, timid scarf can't even do 70% to Empoleon. That being said, Magneton is invaluable with its ability to trap steels (other than Mega Steelix, full health Coballion, and the rare EQ Bronzong), leaving Stout to sweep later on. Even if it doesn't kill the steels, simply leaving them at low health is enough. The first three moves are fairly obvious, but I chose HP ice over grass or fire because I already trap forry and can deal with swampert, but being able to hit Gligar, Salamence, and Noivern is nice. I really wish I could fit an eviolite on this, but the team just needed a scarfer.
Sharpedo @ Sharpedonite
Ability: Speed Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Protect
- Waterfall
- Ice Fang
Despite being the latest addition and a half-hearted replacement to Mega Beedrill, this thing is amazing. Just like Stoutland, it can either be used to wallbreak or sweep depending on the game. Jolly was chosen purely because I hate losing to Beedrill after one protect, as well as Scarf Darm and a few other slightly less annoying things. Other than that, it just has standard.STAB with ice fang to hit Hydreigon and Salamence. If you're wondering why the hell it has zero attack IVs, it's because this thing is just angry.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Scald
- Psyshock
- Ice Beam
- Dragon Tail
Apparently physically defensive calm mind is the Slowking thing right now, but I needed a switchin to the Nidos and Kyurem, so for the second time I have AV Slowking on an rmt for a tier that I don't know very well. Standard EVs are run because I don't know what else to put on (just like every other member lol). First two slots go to standard STAB, ice beam bops the dragon type switchins (mainly Mega Ampharos and Hydreigon), and dragon tail helps rack up hazard damage on the fire types that switch out and ensures that I don't have to switch out vs Crocune and risk a burn on Whimsicott. I kind of want to fit on grass knot, but I can't imagine removing one of the moves.
Whimsicott @
Ability: Prankster
EVs:
- Encore
- U-turn
- Giga Drain
- Moonblast
Why hasn't this moved to UU by usage?
I rely on Hippowdon for physical bulk and Slowking for my water resist, but these three nicely bypass that. DD Gatr is slower than stout in sand but outspeeds everything else and hits like a truck, Cloyster is slower stout in sand and can be encored if it doesn't have ice shard but hits like a truck, and Sharpedo is slower than stout in sand but hits like a truck. Not impossible to beat, but they definitely make for a harder game.
Chandelure doesn't have a great switchin and stops stout from just clicking frustration. However, it's slower than Mag unless scarfed, has to get the 50/50 right between shadow balling slowking and fire blasting stoutland, can be set up on by Sharpedo, and is pursuit trapped after two switchins to rocks. It requires careful playing, but can be dealt with.
View attachment 39203
My best switchin to these is a Whimsicott with no defense investment and no recovery. They don't fare well vs anything else, but make foddering necessary and can be obnoxious.
No 100% safe switchin, removes sand, can be scurry with SD. Again, not impossible with rocks and stout being but try not have a dumb moment vs this thing.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Carrot Noises (Stoutland) @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Pursuit
- Superpower
- Facade
Sharpedo @ Sharpedonite
Ability: Speed Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Protect
- Waterfall
- Ice Fang
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Scald
- Psyshock
- Ice Beam
- Dragon Tail
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 248 Def / 8 Spe
Bold Nature
- Encore
- U-turn
- Giga Drain
- Moonblast
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Carrot Noises (Stoutland) @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Pursuit
- Superpower
- Facade
Sharpedo @ Sharpedonite
Ability: Speed Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Protect
- Waterfall
- Ice Fang
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Scald
- Psyshock
- Ice Beam
- Dragon Tail
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 248 Def / 8 Spe
Bold Nature
- Encore
- U-turn
- Giga Drain
- Moonblast
http://replay.pokemonshowdown.com/uu-221198762 vs offense
http://replay.pokemonshowdown.com/uu-221347314 vs Froslass HO
http://replay.pokemonshowdown.com/uu-221579689 mah fren dundies vs balanced darkspam
More soon
http://replay.pokemonshowdown.com/uu-221347314 vs Froslass HO
http://replay.pokemonshowdown.com/uu-221579689 mah fren dundies vs balanced darkspam
More soon
GasQuake Dundies TONE114 GrimoireGod Raiza. 2xTheTap BenOhver Montsegur Magnemite Mistress Remilia BadPandaPancham Official Fissure Anty scorpdestroyer LiberalLucario About 7 Kidz Rhythms Deej Dy Sir Kay 9 Kingler12345 Detective Marowak Ranbu No Melody lighthouses
Uselesscrab because carrot noises
I really hope that's everybody x_x
Uselesscrab because carrot noises
I really hope that's everybody x_x
Because I don't want animated butts being your final impression
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