Cats are adorable and Gale agrees

Team Gale:
355.png

Duhhh! | Duskull (F)
_______________________________

Duhhh! is a goofy pokemon who spooked the sh8 out of Fletchner when he was fighting the baddies in Mt. Pyre. Duhhh! helped Fletcher beat Team Aqua and when Fletchner asked for Duskull's name to thank her, she said Duhhh!

[Nature]
Brave (+1 Atk, -10% Evasion)​

[Type]
Ghost

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

[Abilities]
Levitate

Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Frisk (Passive, MoldBreaker affects - No) [Locked]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.​

[Stats]
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12​

[Counters]
EC: 5/9
MC: 0
AC: 3/5
KOC: 0​

[Attacks] [32/65]

Level Up(12/15)
Leer(4) | Night Shade(10F, 4) | Disable(7) | Foresight(6) | Astonish(7,2) | Confuse Ray(4) | Shadow Sneak(7,3) | Pursuit(4/8,5) | Will-o-Wisp(7) | Hex(7/13,7) | Payback(10,7) | Future Sight(12,8) |

Egg/Prev Gen Tutor & TM / Event (8/18)
Destiny Bond(30F, 14) | Feint Attack(6,4) | Haze(6) | Imprison(8) | Ominous Wind(9,3) | Endure(15) | Sucker Punch(8,6) | Helping Hand (2x, 4+BAP/2)

Current Gen TM/HM/Tutors(19/43)
Substitute(12) | Protect(7+D/2.5) | Ice Beam(9,7) | Torment(10) | Trick Room(10) | Gravity (10) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Snatch(4+m) | Trick(7) | Facade(14,8) | Infestation(12,5) | Taunt(10) | Frustration(10,7) | Rest(15) | Charge Beam(5,7) | Embargo(5) | Toxic(6) | Double Team(4*C) |​
656.png

Recca | Froakie (M)
_______________________________

Recca is the cool counterpart of the Flame of Recca. He doesn't have the power of dragons within him, but he has the potential of all the type elements in the nature within him and he can initiate them at will. Although his attitude was hasty and his powers were uncontrollable by him and it was Fletchner who taught him how to control his own powers. That is the reason why Recca became a loyal friend of Fletcher.

[Nature]
Hasty (+15% Speed, +23% Accuracy, -1 Def)

[Type]
Water

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

[Abilities]
Torrent

Torrent
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Protean (✓) (Locked)
(Toggle, MoldBreaker affects - No)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[Counters]
EC: 2 | 9
AC: 1 | 5
MC: 0
KOC: 0

[Attacks] [28/x]

Level Up ( 14 / 14 )
Pound | Growl | Bubble | Quick Attack | Lick | Water Pulse | Smoke Screen | Round | Fling | Smack Down | Substitute | Bounce | Double Team | Hydro Pump

Egg ( 5 / 6 )
Camouflage | Mind Reader | Mud Sport | Toxic Spikes | Water Sport

Gen 6 TM/HM/Tutor ( 9 / 40 )
Dig(8,10) | Rock Slide(8,6) | Blizzard(11,8) | Grass Knot(6+tw,4+tw/2) | Taunt(10) | Rock Tomb (6,5) | U-Turn(7,5) | Rain Dance(0,10) | Dive(8,10) |
1.png

Bulba | Bulbasaur (F)
_______________________________

[Nature]
Rash (+1 SpA, -1 SpD)

[Type]
Grass / Poison

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

[Abilities]
Overgrow

Overgrow
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Chlorophyll (✓) (Locked)
(Toggle, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[Counters]
EC: 2 | 9
AC: 1 | 5
MC: 0
KOC: 0

[Attacks] [20/x]

Level Up ( 10 / x )
Tackle | Growl | Leech Seed | Vine Whip | Poison Powder | Sleep Powder | Take Down | Razor Leaf | Sweet Scent | Growth

Egg ( 5 / x )
Endure | Skull Bash | Ingrain | Power Whip | Leaf Storm

Gen 6 TM/HM/Tutor ( 6 / x )
Venoshock(10/16,7) | Sludge Bomb(12,6) | Substitute | Protect(7 + D/2.5) | Hidden Power (Ice) | Giga Drain (11,11)

Team Me:
Nohface.png

Nohface () Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 19/101 Total
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out

Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail

Taunt
Dig
Trick Room
Torment
Willowisp
Eevee_Sprite_by_bigrika.gif

Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
DC: 0/5
MC: 0


Attacks: 22/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Endure
Flail
Stored Power
Wish
Yawn

Toxic
Protect
Shadow Ball
Facade
Echoed Voice
439.png

Mime Jr (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11


EC: 0/6
DC: 0/5
MC: 0


Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect


Gale Sends out
I send out and order
Gale orders
I ref
 
Nohface @ Exp Share

Phantom Force - Will o wisp - Phantom Force
IF Duskull is behind a sub when you would will o wisp, Trick Room that action
 
355.png

Duhhh! | Duskull (F) #Lucky Egg
_______________________________
Imprison (Will-O-Wisp, Taunt, Trick Room) ~ Will-O-Wisp ~ Trick

IF Nohface is not under the effects of Burn when you would act on action 2 or action 3, THEN use Will-O-Wisp that action instead.
 
Round 1:
Team Gale:
355.png

80 HP
100 EN
Status: None
3/3/2/3/21 (-10% EVA)
S/W: 1/2
Levitate
Lucky Egg

Team Alex:
Nohface.png

90 HP
100 EN
Status: None
3/3/0/3/10
S/W: 1/3
Levitate
Exp Share


Round 1:
Duskull uses Imprison!
Willowisp, Trick Room, and Taunt were sealed!
-8 Energy

Nohface uses Phantom Force!
To Crit <625, 5254 no
9+3*1.5=18 Damage to Duskull
-11 Energy

Round 2:
Duskull uses Willowisp!
To Hit <8500, 2569 yes
Nohface was burned!
-7 Energy

Nohface uses Struggle!
5-3=2 Damage to Duskull
0.8 Damage Recoil
-5 Energy

Burn deals 2 Damage to Nohface

Round 3:
Duskull uses Trick!
yay items
-7 Energy

Nohface uses Phantom Force!
To Crit <625, 7488 no
9+3-3*1.5=13.5 Damage to Duskull

Burn deals 2 Damage to Nohface

Duskull: 18+13.5=32 Damage Taken
8+7+7=22 Energy Used
Nohface: 0.8+4=5 Damage Taken
11+5+11=27 Energy Used

Team Gale:
355.png

48 HP
78 EN
Status: Imprisoning (3 Actions)
3/3/2/3/21 (-10% EVA)
S/W: 1/2
Levitate
Exp Share

Team Alex:
Nohface.png

85 HP
73 EN
Status: Burned
3/3/0/3/10
S/W: 1/3
Levitate
Lucky Egg

Gale Wing Srock is up!
 
Last edited:
355.png

Duhhh! | Duskull (F) #Lucky Egg
_______________________________
Pain Split ~ Hex ~ Hex

IF Nohface is under the effects of a P/E move when you would act, THEN use Substitute (15 HP) on the first instance, Future Sight on the second instance and Chill on the third instance and push actions back.

IF Nohface uses Iron Defense, AND Nohface is not under the effects of a Taunt that action, THEN use Taunt that action instead and push actions back.
 
Psycho Shift - Phantom Force - Phantom Force

Round 2:
Team Gale:
355.png

48 HP
78 EN
Status: Imprisoning (3 Actions)
3/3/2/3/21 (-10% EVA)
S/W: 1/2
Levitate
Exp Share

Team Alex:
Nohface.png

85 HP
73 EN
Status: Burned
3/3/0/3/10
S/W: 1/3
Levitate
Lucky Egg


Round 1:
Duskull uses Pain Split!
HPs became 66
-24 Energy

Nohface uses Psycho Shift!
Burn was passed to Duskull!
-7 Energy

Burn deals 2 Damage to Duskull

Round 2:
Duskull uses Hex!
To Crit <625, 2388 no
7-1.5*1.5=8.25 Damage to Nohface
-7 Energy

Nohface uses Phantom Force!
To Crit <625, 1600 no
9+3*1.5=18 Damage to Duskull
-11 Energy

Burn deals 2 Damage to Duskull

Round 3:
Duskull uses Hex!
To Crit <625, 5934 no
7-1.5*1.5=8.25 Damage to Nohface
-11 Energy

Nohface uses Phantom Force!
To Crit <625, 913 no
9+3*1.5=18 Damage to Duskull
-15 Energy

Burn deals 2 Damage to Duskull


Duskull: 18+18+6=42 Damage Taken
24+7+11=42 Energy Used
Nohface: 8.25+8.25=17 Damage Taken
7+11+15=33 Energy Used

Team Gale:
355.png

24 HP
36 EN
Status: Burned
3/3/2/3/21 (-10% EVA)
S/W: 1/2
Levitate
Exp Share

Team Alex:
Nohface.png

40 HP
40 EN
Status: None
3/3/0/3/10
S/W: 1/3
Levitate
Lucky Egg


Feint Attack - Phantom Force - Phantom Force
IF P/E move, Phantom Force that action and push down
IF Phantom Force is Disabled, change actions to Feint Attack - Meteor Mash - Feint Attack
 
Last edited:
*Hex gets Stab on Duskull Alex. So Nohface would be 40 HP.
355.png

Duhhh! | Duskull (F) #Exp Share
_______________________________
Destiny Bond ~ Night Shade ~ Hex
 
Sorry For disappearing, my internet ended up getting unplugged by the cat @.@

Round 3:
Team Gale:
355.png

24 HP
36 EN
Status: Burned
3/3/2/3/21 (-10% EVA)
S/W: 1/2
Levitate
Exp Share

Team Alex:
Nohface.png

40 HP
40 EN
Status: None
3/3/0/3/10
S/W: 1/3
Levitate
Lucky Egg


Round 1:
Duskull uses Destiny Bond!
It's ready to take its foe with it
-14 Energy

Nohface uses Feint Attack!
To Crit <625, 2528 no
6*1.5=9 Damage to Duskull
-4 Energy

Burn deals 2 Damage to Duskull

Round 2:
Duskull uses Night Shade!
10 Damage to Nohface
-4 Energy

Nohface uses Phantom Force!
To Crit <625, 1060 no
9+3*1.5=18 Damage to Duskull
-11 Energy

Duskull was KOed!

Destiny Bond deals 30 Damage to Nohface

Nohface was KOed!



Duskull: 9+18+2=29 Damage Taken
14+4=18 Energy Used
Nohface: 40 Damage Taken
4+11=15 Energy Used

Team Gale:
355.png

-5 HP
18 EN
Status: Burned
3/3/2/3/21 (-10% EVA)
S/W: 1/2
Levitate
Exp Share

Team Alex:
Nohface.png

0 HP
25 EN
Status: None
3/3/0/3/10
S/W: 1/3
Levitate
Lucky Egg


And its a tie @.@

Me: 1 CC, 3 UC
Nohface: 1 EC, 3 MC, 1 AC, 1 LEC

Gale: 1 CC
Duskull: 1 EC, 3 MC, 1 AC, 1 LEC
 
Back
Top