CCC and I Clash Rocks!

Team Me:
BolderdashFront_zps9f339a9c.png

*Bolderdash (TBD) Male*
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe:110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 8/9
AC: 4/5
MC: 0


Attacks: 22 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Accupressure
Mud Shot
Power Gem
Paleo Wave
Ancient Power
Earth Power

Heat Wave
Stealth Rock
Trick
Sleep Talk
Ominous Wind

Shadow Ball
Flamethrower
Sandstorm
Energy Ball
Dazzling Gleam

Team CCC:
408.png
Cranidos [Anning] (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion) Type:- Rock Abilities: 1) Mold Breaker (Passive) H) Sheer Force (Toggle (Passive w. Skull Fossil)) UNLOCKED! Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 3/6 MC: 0 AC: 5/5 Moves: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Zen Headbutt Head Smash Crunch Double-Edge Hammer Arm Iron Head Iron Tail Protect Earthquake Stone Edge Ice Beam Flamethrower Thunderbolt Earth Power Thunder Fire Punch Dragon Pulse


I Send Out Bolderdash @ Exp Share Automatically
CCC sends in Cranidos, equips, and orders
I order and Ref
 
Earth Power - Energy ball - Earth Power

Round 1:
Team Me:
BolderdashFront_zps9f339a9c.png

90 HP
100 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share
Team CCC:
408.png

100 HP
100 EN
Status: None
5/2/3/2/50 (-10% EVA)
S/W: 2/3
Mold Breaker/Sheer Force
Lucky Egg

Round 1:
Bolderdash uses Earth Power!
To Crit <625, 6650 no
Lower SpD <1000, 2789 no
9+4.5*1.5=20.25 Damage to Cranidos
-7 Energy

Cranidos uses Iron Head!
To Crit <625, 9691 no
8+4.5+2*1.5=21.75 Damage to Bolderdash
-6 Energy

Round 2:
Bolderdash uses Energy ball!
To Crit <625, 5418 no
Lower SpD <1000, 5169 no
8+4.5*1.5=18.75 Damage to Cranidos
-6 Energy

Cranidos uses Hammer Arm!
To Crit <625, 1712 no
10+4.5*1.5=21.75 Damage to Bolderdash
-7 Energy

Round 3:
Bolderdash uses Earth Power!
To Crit <625, 7207 no
Lower SpD <1000, 2896 no
9+4.5*1.5=20.25 Damage to Cranidos
-7 Energy

Cranidos uses Iron Head!
To Crit <625, 5336 no
8+4.5+2*1.5=21.75 Damage to Bolderdash
-6 Energy


Bolderdash: 21.75+21.75+21.75=65 Damage Taken
7+6+7=20 ENergy Used
Cranidos: 20.25+18.75+20.25=59 Damage Taken
6+7+6=19 Energy Used

Team Me:
BolderdashFront_zps9f339a9c.png

25 HP
80 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share
Team CCC:
408.png

41 HP
81 EN
Status: None
5/2/3/2/50 (-10% EVA)
S/W: 2/3
Mold Breaker/Sheer Force
Lucky Egg



Energy Ball - Earth Power - Energy Ball
 
Round 2:
Team Me:
BolderdashFront_zps9f339a9c.png

25 HP
80 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share
Team CCC:
408.png

41 HP
81 EN
Status: None
5/2/3/2/50 (-10% EVA)
S/W: 2/3
Mold Breaker/Sheer Force
Lucky Egg

Round 1:
Bolderdash uses Energy Ball!
To Crit <625,93 yes @.@
Lower SpD <1000, 567 Yes My RNG's a dick this round @.@
8+3+4.5*1.5=23.25 Damage to Cranidos
-6 Energy

Cranidos uses Hammer Arm!
To Crit <625, 6411 no
10+4.5*1.5=21.75 Damage to Bolderdash
-7 Energy

Round 2:
Cranidos uses Protect!
it protected itself
-12 Energy

Bolderdash uses Earth power!
nope
-7 Energy

Round 3:
Bolderdash uses Energy Ball!
To Crit <4858 no
Lower SpD <1000, 3967 no
8+4.5*1.5+2=20.75 Damage to Cranidos
-6 Energy

Cranidos was KOed!


Bolderdash: 22 Damage Taken
6+7+6=19 Energy Used
Cranidos: 23.25+20.75=44 Damage Taken
7+12=19 Energy Used

Team Me:
BolderdashFront_zps9f339a9c.png

3 HP
61 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share
Team CCC:
408.png

-3 HP
62 EN
Status: Haxxed
5/2/3/2/50 (-10% EVA)
S/W: 2/3
Mold Breaker/Sheer Force
Lucky Egg


Bolderdash is the winner!

Me: 1 CC, 3 UC
Bolderdash: 1 EC, 3 MC, 1 AC

CCC: 1 CC
Cranidos: 2 EC, 2 MC
 
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