[DQ] Central Processing (Normal) - Someoneelse and Ooraloo

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!


24kzl2u.png



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Team Ooraloo:

TomohawkFrontM_zps03414c39.png

Tomohawk (♂) Gabriel
Types:
Flying/Fighting
Abilities: Intimidate / Prankster / Justified
Nature: Modest (+SpA, -ATK)
Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Sunny Day
Aura Sphere
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Superpower
Rest
Hurricane
Healing Wish
Work Up
Bulk Up
Taunt
Retaliate

Egg
Stealth Rock
Roost
Yawn
Confuse Ray
Memento
Rapid Spin
Haze

Tutor
Tailwind

TM/HM
Rock Slide
Brick Break
Substitute
Protect
Aerial Ace
Echoed Voice
Focus Blast
Hyper Beam
Incinerate
Reflect
Round
Safeguard
eelektross.png

Eelektross (♂) Unagi
Type:
Electric
Abilities: Levitate
Nature: Quiet (+SpA, -Spe, -10% EVA)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 43 (-, -10% EVA)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A

Attacks:
Level Up

Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Thunderbolt
Acid Spray
Wild Charge
Thrash
Zap Cannon
Gastro Acid
Coil
Ion Deluge
Crush Claw
Discharge
Crunch

Tutor
Magnet Rise
Thunder Punch
Superpower
Fire Punch
Drain Punch
Focus Punch
Shock Wave

TM
Light Screen
Protect
Substitute
Flamethrower
Power-Up Punch
Round

Team Someoneelse:

camerupt.png
camerupt-mega.png

Camerupt [Vesuvius] (M)
Nature: Brave
Type: Fire / Ground (Regular); Fire / Ground (Mega)

Abilities:
Magma Armor (Passive)
Solid Rock (Passive)
Anger Point (Passive) (H, unlocked)
Sheer Force (Toggle) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 6
SpD: Rank 4
Spe: 17 (-)
-10% Evasion
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks:
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Curse
Dig
Double-Edge
Double Team
Earthquake
Earth Power
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Round
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
---
53 Moves
chandelure.png

Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Shadow Mend
---
66 Moves
 
aroma_lady___or_as_by_autumnspire-d89embn.png

"Ah, I'm afraid I'm no good with technology. Lend me a hand, Alakazam? Let's save this ship together."

TomohawkFrontM_zps03414c39.png

Tomohawk @ Heat Rock
Sunny Day | Heat Wave

eelektross.png

Eelektross @ Thunder Stone
Flamethrower (Beldum 2) | Fire Punch (Beldum 2)
 
fGwnFSl.png

"The name's Mark. It'd be my pleasure."

camerupt-mega.png
chandelure.png

Camerupt: [Mega Evolve] Eruption > Flamethrower (Beldum 1)
IF [Beldum 1 is KOed when you would act A2] AND [Beldum 2 is KOed when you would act A2] THEN [Use Chill that action].
IF [Beldum 1 is KOed when you would act A2] THEN [Use Flamethrower (Beldum 2) that action].

Chandelure: Flamethrower (Beldum 1) > Heat Wave
 
Last edited:
Round 1!

You decide to take the more secure route and setup the sun before burning the beldums to cinders. Which isn't exactly original, but it works.

The Beldum try to counter and gang up on your Chandelure, but their offense, while significant, didn't manage to put too much of a dent on the eerie chandelier, and manages to get both your foes burned.

You get rid of the first beldum with astonishing ease and attack the second without any mercy. The beldum tries to counter with a Zen Headbutt at Camerupt, possibly hoping for a flinch, to no avail. You manage to dispatch it right after that, triggering what seems to be the second line of defense:

"Conditions value: false. Secondary artillery initialized."

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 260
Atk Rank 4
Def Rank 5
SpA Rank 3
SpD Rank 4
Spe 58
Size Class: 2
Weight Class: 6
Accuracy bonus: 6%
Abilities: Clear Body


TomohawkFrontM_zps03414c39.png
heatrock.png
Hp: 110 | En: 83 | 1/3/5/3/85 | Glyph: none | Other:

eelektross.png
thunderstone.png
Hp: 89 | En: 87 | 5/3/5/3/43 | Glyph: none | Other:

camerupt-mega.png
cameruptite.png
[
leppaberry.png
(1)] Hp: 100 | En: 93 | 5/4/7/4/17 | Glyph: Ancient Power | Other:

chandelure.png
charcoal.png
[
enigmaberry.png
(2)] Hp: 79 | En: 87 | 1/3/7/3/80 | Glyph: None | Other:


200px-Artwork374.png
(1) HP: 0/120 (0%) | 3/4/3/3/35 | Other:


200px-Artwork374.png
(2) HP: 0/120 (0%)| 3/4/3/3/35 | Other:


200px-Artwork374.png
(1) HP: 120/120 (100%) | 3/4/3/3/35 | Other:


200px-Artwork374.png
(2) HP: 120/120 (100%)| 3/4/3/3/35 | Other:


375.png
HP 260/260 (100%) | 4/5/3/4/58 | Other:

Sun for 5r

ACTION 1!

323-m.png
Camerupt Mega-Evolved!

L5lK6HC.png
Sunny Day: Sun for 6r. -10en.

Crit: 8/16 (no)
Effect: 2/10 (no)

609.png
Flamethrower (Beldum 1): (9[BAP]+3[Sun]+3[STAB]+5.5[Stats])*1.5+4[Charcoal]= 35hp (-6en)

Crit: 6/16 (no)
Effect: 6/10 (no)

604.png
Flamethrower (Beldum 2): (9[BAP]+3[Sun]+3[Stats]+1[Thunder Stone])*1.5= 24hp (-7en)

Hit: 58/100 (yes)
Crit: 12/16 (no)
Flame Body: 2/10 (yes)

374.png
(1) Zen Headbutt (Chandelure): (8[BAP]+3[STAB])= 11hp


Beldum (1) is burned!

Crit: 2/16 (no)
374.png
(2) Zen Headbutt (Eelektross): (8[BAP]+3[STAB])= 11hp



Crit: 15/16 (no)
323-m.png
Eruption (Beldum 1): (15*0.75[BAP]+3[STAB]+3[Sun]+5.5[Stats])*1.5=34hp
Crit: 10/16 (no)
323-m.png
Eruption (Beldum 2): (15*0.75[BAP]+3[STAB]+3[Sun]+5.5[Stats])*1.5=34hp
(-7en)

374.png
(1) lost 2hp due to burn



ACTION 2!

Hit: 62/100 (yes)
Crit: 2/16 (no)

L5lK6HC.png
Heat Wave (Beldum 1): (10*0.75[BAP]+3[Sun]+3[Stats])*1.5=20hp
Hit: 72/100 (yes)
Crit: 4/16 (no)

L5lK6HC.png
Heat Wave (Beldum 2): (10*0.75[BAP]+3[Sun]+3[Stats])*1.5=20hp

Hit: 13/100 (yes)
Crit: 11/16 (no)

609.png
Heat Wave (Beldum 1): (10*0.75[BAP]+3[STAB]+3[Sun]+5.5[Stats])*1.5+4=33hp
Hit: 71/100 (yes)
Crit: 13/16 (no)

609.png
Heat Wave (Beldum 2): (10*0.75[BAP]+3[STAB]+3[Sun]+5.5[Stats])*1.5+4=33hp

374.png
(1) fainted!


Crit: 14/16 (no)
Effect: 10/10 (no)

604.png
Fire Punch(Beldum 2): (8[BAP]+3[Sun]+1.5[Stats]+1[Thunder Stone])*1.5= 20hp (-6en)

374.png
(2) fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn
Nothing thus far

Someoneelse
Ooraloo
zarator
 
Last edited:
aroma_lady___or_as_by_autumnspire-d89embn.png

"Fascinating, isn't it, Marky? Science can do just about anything nowadays."

TomohawkFrontM_zps03414c39.png

Tomohawk @ Heat Rock: Incinerate | Heat Wave

eelektross.png

Eelektross @ Thunder Stone: Flamethrower (Beldum 2) | Fire Punch (Beldum 2)
IF Beldum 1 AND Beldum 2 are KOed, THEN Fire Punch (Metang).
IF Beldum 2 is KOed, THEN Fire Punch (Beldum 1)
 
fGwnFSl.png

"You don't know the half of it yet, Emma."
camerupt-mega.png
chandelure.png

Camerupt: Eruption > Incinerate
IF [Beldum 1 is KOed when you would act A2] AND [Beldum 2 is KOed when you would act A2] THEN [Use Flamethrower (Metang) that action].

Chandelure: Flamethrower (Beldum 1) > Heat Wave
 
I didn't notice that your camerupt is unlike 99.99% of the camerupts in existance and is brave and not quiet. It doesn't make a difference above, so I will change just from now onwards.

Also fixed chandelure's en below, which should be at 88 above I think.
Round 2!

The reinforcements don't faze you in the slightest and you continue your ruthless fiery assault upon the central's defense mechanisms with astounding success. The two beldum and the metang try to fight back, but are able only to deal little damage to your team. You dispatch the two lesser foes with ease and focus on the cornered Metang, hoping that maybe it will stop being a hassle after being fried to a crisp.

TomohawkFrontM_zps03414c39.png
heatrock.png
Hp: 93| En: 72 | 1/3/5/3/85 | Glyph: none | Other:

eelektross.png
thunderstone.png
Hp: 76 | En: 74 | 5/3/5/3/43 | Glyph: none | Other:

camerupt-mega.png
cameruptite.png
[
leppaberry.png
(1)] Hp: 87| En: 80 | 6/4/6/4/17 | Glyph: Ancient Power | Other:

chandelure.png
charcoal.png
[
enigmaberry.png
(2)] Hp: 68 | En: 76 | 1/3/7/3/80 | Glyph: None | Other:



200px-Artwork374.png
(1) HP: 0/120 (0%) | 3/4/3/3/35 | Other: KO


200px-Artwork374.png
(2) HP: 0/120 (0%)| 3/4/3/3/35 | Other: KO


375.png
HP 118/260 (45%) | 4/5/3/4/58 | Other: Burn (5a)

Sun for 4r

ACTION 1!

Crit: 2/16 (no)
L5lK6HC.png
Incinerate (Beldum 1): (6*0.75[BAP]+3[Sun]+3[Stat])*1.5= 16hp
Crit: 3/16 (no)
L5lK6HC.png
Incinerate (Beldum 2): (6*0.75[BAP]+3[Sun]+3[Stat])*1.5= 16hp
Crit: 10/16 (no)
L5lK6HC.png
Incinerate (Metang): (6*0.75[BAP]+3[Sun]+1.5[Stat])*1.5= 14hp
-4en

Crit: 13/16 (no)
Effect: 8/10 (no)

609.png
Flamethrower (Beldum 1): (9[BAP]+3[Sun]+3[STAB]+5.5[Stats])*1.5+4[Charcoal]= 35hp
-6en

Crit: 13/16 (no)
375.png
Psyshock (Tomohawk): (8[BAP]+3[STAB])*1.5= 17hp


Crit: 15/16 (no)
Effect: 8/10 (no)

604.png
Flamethrower (Beldum 2): (9[BAP]+3[Sun]+3[Stats]+1[Thunder Stone])*1.5= 24hp
-7en

Hit: 10/100 (yes)
Crit: 7/16 (no)
Flame Body: 7/10 (no)

374.png
(1) Zen Headbutt (Chandelure): (8[BAP]+3[STAB])= 11hp


Hit: 40/100 (no)
Crit: 1/16 (yes)

374.png
(2) Take Down (Eelektross): (10[BAP]+3[Crit])= 13hp
Beldum (2) lost 3hp due to recoil!


Crit: 2/16 (no)
323-m.png
Eruption (Beldum 1): (15*0.75[BAP]+3[STAB]+3[Sun]+4.5[Stats])*1.5=33hp
Crit: 10/16 (no)

323-m.png
Eruption (Beldum 2): (15*0.75[BAP]+3[STAB]+3[Sun]+4.5[Stats])*1.5=33hp
Crit: 12/16 (no)

323-m.png
Eruption (Metang): (15*0.75[BAP]+3[STAB]+3[Sun]+3[Stats])*1.5=30hp
-7en

ACTION 2!

Hit: 10/100 (yes)
Crit: 12/16 (no)
Effect: 9/10 (no)

L5lK6HC.png
Heat Wave (Beldum 1): (10*0.75[BAP]+3[Sun]+3[Stats])*1.5=20hp

Hit: 36/100 (yes)
Crit: 9/16 (no)
Effect: 9/10 (no)

L5lK6HC.png
Heat Wave (Beldum 2): (10*0.75[BAP]+3[Sun]+3[Stats])*1.5=20hp

Hit: 63/100 (yes)
Crit: 8/16 (no)
Effect: 3/10 (no)

L5lK6HC.png
Heat Wave (Metang): (10*0.75[BAP]+3[Sun]+1.5[Stats])*1.5=18hp
-7en

Hit: 30/100 (yes)
Crit: 11/16 (no)
Effect: 10/10 (no)

609.png
Heat Wave (Beldum 1): (10*0.75[BAP]+3[STAB]+3[Sun]+5.5[Stats])*1.5+4[Charcoal]=33hp

374.png
(1) Fainted!



Hit: 23/100 (yes)
Crit: 3/16 (no)
Effect: 3/10 (no)

609.png
Heat Wave (Beldum 2): (10*0.75[BAP]+3[STAB]+3[Sun]+5.5[Stats])*1.5+4[Charcoal]=33hp

374.png
(2) Fainted!


Hit: 53/100 (yes)
Crit: 3/16 (no)
Effect: 1/10 (yes)

609.png
Heat Wave (Metang): (10*0.75[BAP]+3[STAB]+3[Sun]+4[Stats])*1.5+4[Charcoal]=30hp
-6en

Metang is burned!

375.png
: Facade (Camerupt): (14[BAP]-1[Magma Armor])= 13hp


Crit: 11/16 (no)
604.png
Fire Punch (Metang): (8[BAP]+3[Sun]+1[ThunderStone])*1.5= 18hp
-6en

Crit: 11/16 (no)
323-m.png
Flamethrower (Metang): (9[BAP]+3[STAB]+2[Sheer Force]+3[Sun]+3[Stat])*1.5= 30hp
-6en

Metang lost 2hp due to burn!
Aggro parameter: 78

323-m.png
60

L5lK6HC.png
32
609.png
30
604.png
18

Someoneelse
Ooraloo
zarator
 
fGwnFSl.png

"You do know what to do, though."
camerupt-mega.png
chandelure.png

Camerupt: Heat Wave > Flamethrower (Metang)
IF [Metang is KOed when you would act] THEN [Use Chill that action].

Chandelure: Flamethrower (Metang) > Ember (Metang)
 
Last edited:
aroma_lady___or_as_by_autumnspire-d89embn.png

"Just a bit more."
TomohawkFrontM_zps03414c39.png

Tomohawk @ Heat Rock: Incinerate | Reflect (Camerupt, Chandelure, Eelektross)

eelektross.png

Eelektross @ Thunder Stone: Flamethrower | Fire Punch
 
Round 3!

You continue the assault, trying to turn this mechanic artillery into some BFC. Even though the Heat Wave missed, you succeeded nevertheless in destroying the Metang, only to hear

"Conditions value: false. Main artillery initialized."

Which doesn't seem like a good sign. And it isn't, which you realized as soon as you saw the crisp remaints of what was a defense system joining together to form something probably very troublesome.

376.png

HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost

Ability: Clear Body


Float Defence: The Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

15xsa4h.png
316pz76.png

HP 75
Def 3
SpD 3


Power Up: The Batteries take no damage unless struck by an Electric-type attack.

TomohawkFrontM_zps03414c39.png
heatrock.png
Hp: 93| En: 58 | 1/3/5/3/85 | Glyph: none | Other:

eelektross.png
thunderstone.png
Hp: 76 | En: 61 | 5/3/5/3/43 | Glyph: none | Other: Reflect for 5a

camerupt-mega.png
cameruptite.png
[
leppaberry.png
(1)] Hp: 76| En: 68 | 6/4/6/4/17 | Glyph: Ancient Power | Other: Reflect for 5a

chandelure.png
charcoal.png
[
enigmaberry.png
(2)] Hp: 57 | En: 68 | 1/3/7/3/80 | Glyph: None | Other: Reflect for 5a





376.png
HP 700/700 (100%) | 6/6/4/4/81 | Other:

15xsa4h.png
HP 75/75 | 0/3/0/3/1

316pz76.png
HP 75/75 | 0/3/0/3/1

Sun for 3r

ACTION 1!

Crit: 3/16 (no)
L5lK6HC.png
Incinerate (Metang): (6[STAB]+3[Sun]+1.5[Stat])*1.5= 16hp
-4en

Crit: 2/16 (no)
Effect: 1/10 (yes)

609.png
Flamethrower (Metang): (9[BAP]+3[Sun]+3[STAB]+4[Stats])*1.5+4[Charcoal]= 33hp
-6en

Metang is burned!

Crit: 16/16 (no)
375.png
Grass Knot (Camerupt): (13[BAP]-1.5[stat dif]-1[Sturdy])= 11hp


Crit: 12/16 (no)
Effect: 4/10 (no)

604.png
Flamethrower (Metang): (9[BAP]+3[Sun]+1.5[Stats]+1[Thunder Stone])*1.5= 22hp
-7en

Hit: 100 (miss)
323-m.png
Heat Wave (Metang): Missed!
-6en

Metang lost 2hp due to burn!

ACTION 2!

L5lK6HC.png
Reflect (Camerupt, Chandelure, Eelektross)!
-10en

Crit: 11/16 (no)
609.png
Ember (Metang): (4[BAP]+3[Sun]+3[STAB]+4[Stats])*1.5+4[Charcoal]= 25hp
-2en

375.png
: Psyshock (Chandelure): (8[BAP]+3[STAB])= 11hp


Crit: 3/16 (no)
604.png
Fire Punch (Metang): (8[BAP]+3[Sun]+1[ThunderStone])*1.5= 18hp
-6en

Crit: 10/16 (no)
323-m.png
Flamethrower (Metang): (9[BAP]+3[STAB]+2[Sheer Force]+3[Sun]+3[Stat])*1.5= 30hp
-6en

376.png
Merge: Metang + Beldum + Beldum = Metagross


Two Batteries appeared!
Aggro parameter: 0

323-m.png

L5lK6HC.png

609.png

604.png

Ooraloo
Someoneelse
zarator
 
fGwnFSl.png

"Now we don't. Not anymore."
camerupt-mega.png
chandelure.png

Camerupt: Flame Burst (Metagross) > Round (Battery 2)
IF [Metang is KOed when you would act] THEN [Use Chill that action].

Chandelure: Will-O-Wisp (Metagross) > Round (Battery 2)

i think ooraloo's disappeared for a little bit but should be back sometime
 
Last edited:
Round 4!

You decided to tackle Metagross slowly, focusing more on the batteries. But Metagross has othe plans. After evading Tomohawk's Heat Wave, it proceeded to bury the opposing team under a Rock Slide, causing Camerupt and Chandelure to flinch under the pressure. The only thing accomplishes was the ions now floating everywhere thanks to a handy ion deluge. On the following round you direct all efforts into charging the batteries for whatever reason. On the meanwhile Metagross is feeling unloved and decided to charge at your Eelektross with a strong Double-Edge. It seems that even with reflect you can't afford to leave the defense mechanism unchecked, or else the consequences may be...unpleasant.

TomohawkFrontM_zps03414c39.png
heatrock.png
Hp: 82 | En: 43 | 1/3/5/3/85 | Glyph: none | Other:

eelektross.png
thunderstone.png
Hp: 52 | En: 48 | 5/3/5/3/43 | Glyph: none | Other: Reflect for 3a

camerupt-mega.png
cameruptite.png
[
leppaberry.png
(1)] Hp: 70| En: 60 | 6/4/6/4/17 | Glyph: Ancient Power | Other: Reflect for 3a

chandelure.png
charcoal.png
[
enigmaberry.png
(1)] Hp: 52 | En: 60 | 1/3/7/3/80 | Glyph: None | Other: Reflect for 3a





376.png
HP 695/700 | 6/6/4/4/81 | Other:

15xsa4h.png
HP 43/75 | 0/3/0/3/1

316pz76.png
HP 40/75 | 0/3/0/3/1

Sun for 2r
Ion Deluge for 4a

ACTION 1!

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Ion Deluge: Ions everywhere!
-7en

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Heat Wave (Battery 1): Immune

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Heat Wave (Battery 2): Immune
Hit: 94 (miss)
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Heat Wave (Metagross): Missed!
-7en

Hit: 77/100 (yes)
Crit: 14/16 (no)

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Rock Slide (Tomohawk): (8[BAP]*0.75[Spread]+4.5[Stats])= 11hp


Hit: 1/100 (yes)
Crit: 12 (no)
Effect: 1/10 (lol)

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Rock Slide (Chandelure): (8[BAP]*0.75[Spread]*0.67[Reflect]+4.5[Stats])*1.5= 14hp


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ate an enigma berry!
+10hp

Crit: 13/16 (no)
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Rock Slide (Eelektross): (8[BAP]*0.75[Spread]*0.67[Reflect]+4.5[Stats])= 9hp


Crit: 3/16 (no)
Effect: 1/10 (lolol)

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Rock Slide (Camerupt): (8[BAP]*0.75[Spread]*0.67[Reflect]+3[Stats]-1[Magma Armor])= 6hp


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Flinched!

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Flinched!


ACTION 2!

Crit: 2 (no)
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Round (Battery 1): (12[STAB]+3[Stat])= 15hp
-8en

Crit: 4 (no)
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Double-Edge (Eelektross): (16[bap]*0.67[reflect]+4.5[Stats])= 15hp
-5hp due to recoil


Crit: 14/16 (no)
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Round (Battery 2): (12[BAP]+5.5[Stat])= 18hp
-8en

Crit: 8/16 (no)
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Thunderbolt (Battery 1): (9[BAP]+3[STAB]+2[ThunderStone]+3[Stat])= 17hp
-6en

Crit: 6/16 (no)
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Round (Battery 2): (12[BAP]+4.5[Stat])= 17hp
-8en
Aggro parameter: 0

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0
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0
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0
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0

Ooraloo
Someoneelse
zarator
 
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