
[OVERVIEW]
Chandelure possesses high Special Attack; however, its Special Attack is counterbalanced by its mediocre bulk. It is also checked by a lot of common Pokemon in the VGC 2015 metagame such as Terrakion, Landorus-T, and Gengar. Chandelure's middling speed tier allows it to perform as either a Trick Room setter or Choice Scarf attacker. Unlike most Trick Room setters, Chandelure actually has a strong offensive presence. Chandelure's Choice Scarf set is great against a lot of common Pokemon that like to hide behind Substitute, such as Metagross, Aegislash, and Gengar, which would otherwise check Chandelure pretty hard without a Choice Scarf.
[SET]
name: Trick Room Attacker
move 1: Trick Room
move 2: Heat Wave / Overheat
move 3: Shadow Ball
move 4: Protect
item: Focus Sash / Life Orb
ability: Flash Fire / Infiltrator
nature: Quiet
evs: 252 HP / 252 SpA / 4 Def
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room can turn Chandelure's low Speed into an advantage by allowing it to attack first against faster Pokemon, such as Mega Metagross. Heat Wave is Chandelure's Fire-type STAB move, while Overheat is another option for a Fire-type STAB move should you want more power. Heat Wave is generally the preferred option, however, as it does not lower Chandelure's Special Attack and can hit both foes at once. Shadow Ball has nice synergy with Heat Wave, as it can hit everything that Heat Wave can't hit neutrally, and it is boosted by STAB. Hidden Power Ice can be used in place of Shadow Ball to hit Landorus-T and Garchomp for super effective damage. Protect guards Chandelure from a potential double target, as most people will expect it to have a Focus Sash on Trick Room teams.
Set Details
========
Maximum HP EVs are used, as investing in Speed isn't recommended for a Trick Room setter. Maximum Special Attack EVs with a Quiet nature are necessary so that Chandelure can maximize its damage output. A Quiet nature with 0 Speed IVs ensures that Chandelure will be as slow as possible. Flash Fire gives Chandelure an immunity to Fire-type moves, which can allow it to wall common Pokemon, such as Mega Charizard Y. Infiltrator can allow Chandelure to hit Pokemon that are trying to stall out Trick Room by hiding behind a Substitute. Focus Sash can allow Chandelure to take a single powerful hit. Life Orb is another option to give Chandelure more offensive presence.
Usage Tips
========
Chandelure works well as a lead because its immunity to Fake Out can allow it to set up Trick Room on the first turn. Once Trick Room is set up, Chandelure should utilize its high Special Attack as much as possible by constantly applying pressure with its strong STAB attacks.
Team Options
========
Hariyama is a great partner because its low Speed allows it to work really well under Trick Room. It can also provide Fake Out support, further boosting the chances for Chandelure to set up Trick Room. Hariyama can also check the Rock-types that threaten Chandelure while Chandelure checks the Psychic-types that threaten Hariyama. Another Fighting-type that works really well with Chandelure is Conkeldurr because it is able to check Bisharp, a big check to Chandelure, with Mach Punch before it is able to use Sucker Punch. Abomasnow is a great partner as well due to its low Speed and its ability to check the bulky Water-types that Chandelure has trouble breaking through. Chandelure can check the Steel-types that threaten Abomasnow, such as Ferrothorn and Scizor. Keep in mind, however, that, if you are running Abomasnow alongside Chandelure, it is best to run Life Orb because the hail will break Chandelure's Focus Sash. Mega Mawile is a great partner for Chandelure, despite both sharing a Ground weakness, as Chandelure is able to break through the Steel-types that give Mawile trouble, such as Ferrothorn. Mega Mawile, in return, can check the Rock- and Dark-types that threaten Chandelure. Slower Pokemon that benefit under Trick Room are good partners for Chandelure, such as Sylveon, which can threaten Dark-types, and Escavalier, which can threaten both Rock- and Dark-types.
[SET]
name: Choice Scarf
move 1: Heat Wave
move 2: Shadow Ball
move 3: Energy Ball / Hidden Power Ice
move 4: Overheat
item: Choice Scarf
ability: Infiltrator / Flash Fire
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Heat Wave is the preferred choice for Chandelure's Fire-type STAB attack because it hits both foes at once. Shadow Ball is another STAB move that has great coverage in tandem with Heat Wave because it is able to hit everything that resists Heat Wave for neutral damage. Energy Ball gives Chandelure near perfect coverage because it allows Chandelure to hit Water-types for super effective damage, such as Rotom-W and Suicune. Hidden Power Ice is an option to hit Pokemon such as Landorus-T and Garchomp for super effective damage. Overheat is a stronger Fire-type STAB attack that allows Chandelure to OHKO Pokemon that Heat Wave cannot.
Set Details
========
Maximum Special Attack EVs increase Chandelure's damage output. Maximum Speed EVs with a Timid nature are used so that Chandelure has the highest Speed possible for Choice Scarf and because Chandelure's Speed isn't that high to begin with. Infiltrator allows Chandelure to outspeed and hit Metagross, Aegislash, and Gengar behind a Substitute. Flash Fire is a nice option because it allows Chandelure to switch into Pokemon such as Mega Charizard Y and gain an added boost to its Fire-type attacks.
Usage Tips
========
Because Chandelure doesn't have the best bulk in the world, it isn't recommended to switch it into attacks. Combined with Infiltrator, Choice Scarf Chandelure can check Substitute Metagross, Aegislash, and Gengar because it is able to bypass Substitute and hit them for super effective damage, so it is best to send out Chandelure when one of those Pokemon is out.
Team Options
========
Virizion and Breloom are both great partners for Chandelure because they are able to check the bulky Water-types that wall Chandelure, freeing up a slot for another coverage move. They can both check Bisharp while Virizion can check Kangaskhan, Landorus, and Heatran better than Breloom while giving up the ability to use Spore. Chandelure supports both Virizion and Breloom by being able to check the Psychic-types that threaten them. Mega Metagross is also a good partner for Chandelure because Chandelure is able to check Substitute Aegislash, Ferrothorn, and Gengar, while Metagross can help against Rock-types, such as Terrakion. It also checks Mega Venusaur which can give Chandelure some trouble because Heat Wave will be weakened due to Thick Fat. Bulky Water-types such as Suicune and Rotom-W are good partners as well because they are able to check Rock- and Ground-types, such as Landorus-T and Terrakion. Rotom-W can also use Will-O-Wisp, which can help alleviate Chandelure's mediocre bulk. Terrakion is also a wonderful partner because it is able to check Bisharp and Heatran while Chandelure helps Terrakion by removing Metagross and Aegislash. Thundurus is a good partner because it checks bulky Water-types, mainly Suicune, while also being able to Taunt opposing speed control users, allowing Chandelure to retain its fast Speed. Chandelure can hit Steel-types, which Thundurus has trouble hitting, for massive damage.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs gives Chandelure an increased damage output. Imprison shuts down opposing Protect or Trick Room that the foe might be carrying. Fire Blast deals heavy damage without dropping Chandelure's Special Attack like Overheat does, while Flamethrower has more accuracy. An EV spread of 76 HP / 252 SpA / 180 Spe and a Modest nature allows Chandelure to outrun Adamant Bisharp and OHKO it with Heat Wave.
Checks and Counters
===================
**Heatran**: Heatran is immune to any of Chandelure's Fire-type attacks while also being able to shrug off Shadow Ball. Heatran can then force Chandelure out with Earth Power.
**Bulky Water-types**: Bulky Water-types such as Suicune and Rotom-W can easily tank any of Chandelure's STAB attacks. Energy Ball isn't enough to threaten them out, either. They can force Chandelure out with their Water-type STABs.
**Speed Control**: If the foe takes away Chandelure's Speed, they can easily capitalize on Chandelure's low bulk and OHKO it.
**Taunt**: Taunt shuts down both Trick Room and Protect, which can allow the foe to capitalize on Chandelure's low bulk and Speed.
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