What's goin on guys my name is Joseph also known as Swagilyph. Had to put the intro in there :p
So basically what happened was is I got onto PS one day noticed there was a fresh PU ladder. Had to be atop that shit y'know? So I made a team and "laddered", I put it in quotes because it's only two days old although the ladder does finally have a top 500 so idk, and I got to #1. Then I dropped and few and got passed up and but every time I did, I got back up to the top. I'm making this rmt more for own sake and for others. I love going on to the RMT thread and taking teams and I want to make an RMT for my own ractice. So let's get into it.
By the time I'm done making this RMT I will more than likely have lost my spot at #1. So here's a picture to prove it :p
http://gyazo.com/6a773c2cebf9138b54d7e51b278f7f8f
Team Lineup:
Throh (M) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Earthquake
- Ice Punch
Throh (M) @ Leftovers
Ability: Guts
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Circle Throw
- Rest
- Sleep Talk
- Knock Off
So basically what happened was is I got onto PS one day noticed there was a fresh PU ladder. Had to be atop that shit y'know? So I made a team and "laddered", I put it in quotes because it's only two days old although the ladder does finally have a top 500 so idk, and I got to #1. Then I dropped and few and got passed up and but every time I did, I got back up to the top. I'm making this rmt more for own sake and for others. I love going on to the RMT thread and taking teams and I want to make an RMT for my own ractice. So let's get into it.
By the time I'm done making this RMT I will more than likely have lost my spot at #1. So here's a picture to prove it :p
http://gyazo.com/6a773c2cebf9138b54d7e51b278f7f8f
Team Lineup:







Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Earthquake
- Ice Punch
Throh (M) @ Leftovers
Ability: Guts
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Circle Throw
- Rest
- Sleep Talk
- Knock Off
Bulk bro. I started with Throh because I wanted something bulky that could hit pretty hard. He is more or less the AV Conk of the team. Y'know without drain punch. Throh can come in on most things that are special attackers and hit back with some heavy hits. I have since switched out this Throh for a Spdef Poliwrath with circle throw and rest/talk but decided the extra electric weakness and coverage electric pokemon can carry has only made the team weaker. But! I did like the idea of an extra specially defensive phaser and Spdef circle throw Throw is the one. Compliments of Hammering Man

Marowak @ Thick Club
Ability: Rock Head
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Bonemerang/Knock Off
- Stone Edge
- Double-Edge
- Earthquake
568 attack. Say that with me one more time. 568 attack. Marowak is such a monster. It can ohko so many things it seemed hard to pass up. When I looked at the list I saw things like Bastiodon and Golem were in the tier and my 5th gen NU senses started tingling. While Bonemerang does have a chance to miss, its scuh a strong move WITH the ability to destroy sturdy users. That was all the appeal I needed really. I decided before playing the tier that Garbodor was going to be a pretty prominent mon and what better to threaten a Garbodor than Marowak. Things to watch out for are Gourgeist and Tanglea. I'm gonna be honest with you. I do not run knock off on my Marowak when I should. I love the utility of bonemerang and also the stability of earthquake so I run both. Do not do this. Run knock off as you will be dealing massive damage to Gourgeist, 56%-66% to be exact, and removing a Tangela's eviolite. Also the 20 speed is just to speed creep other Marowak's who dont run speed and to speed creep Golem's speed creeping other Golem's lol.

Bastiodon @ Leftovers
Ability: Soundproof
EVs: 252 HP / 72 Def / 172 SpD / 12 Spe
Calm Nature
- Stealth Rock
- Roar
- Toxic
- Metal Burst
I noticed Chatot was in the tier so I invested all of my nope into this mon. Gotta have a Chatot counter and here it is, kind of. Also does a pretty good job of roaring out Musharna, which is not to be slept upon. The 12 speed again is all about speed creeping. I have always won my Bastiodon vs Bastiodon roar contest because I do run the speed. The EV spread with the def was really just to give it about even defense but sense most Chatot's run HP Ground, you may just want to fully invest into Spdef. When a chatot switched in I usually go right in to this. Be aware that most Chatot's will encore you in to the rocks you will be going for but its really not that big of a deal. Calcs to keep in mind while staying in on a chatot that has HP Ground. Lefties max Spatk does about 39%-46%, Specs does about 58%-69%. You would be good to familiarize yourself with those calcs so you know if you can stay in and set up rocks or switch out into something not effected by HP Ground.

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Gunk Shot
- Clear Smog
- Spikes
Fighting types are strong. Hazards are sweet. My reasoning is simple but I picked Garbodor because hazards are very threatening and things like Throh and and Sneasel will tear this team apart otherwise. Throh usually can not touch this mon aside from eathquake which wont kill you after switching in on a knock off or storm throw and will allow you to get up a hazard should you choose to. Sneasel will beat itself to death with life orb and aftermath if it stays in and if its just eviolite then it doesnt hit that hard and you can 2hko with gunk shot or setup hazards. Clear smog because nothing will setup in my face as long as i have something to say about it.

Chatot @ Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Chatter
- Substitute
- Encore
I would be a liar if I said I didnt use this mon to abuse chatter. But its also good for stall in my honest opinion. Chatots boomburst is incredibly strong and will 3hko most Spdef walls, Bastiodon aside. The great thing about this pokemon, this set in particular, is that nothing slower can afford to not attack against it. What I typically do is switch in on an earthquake, spike, stealth rock etc, and then depending on the situation, click encore. With a mon sitting in front of you that is encored they are forced to switch out which will alow you to get up a sub and abuse chatter. Its guaranteed damage on something with chatter and if they hit themself you can just boomburst while still behind a sub. But again the amazing thing about it is that they must attack. This mo is the staple of my "success" and without it I would lose to stall every time. And I figure most people are abusing Gorebyss so I'll abuse my own poke lol.

Haunter @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Trick
- Energy Ball
I'm honestly not sure why theres a choice scarfed Haunter on this team but its worked really well for me. Tricking things like Lickilicky and other special walls that like to switch into is such a good feeling. Its a decent revenge killer and from what I can tell poison is a pretty type in the tier right now. Dual stab with trick and energy ball for honestly no reason. I put it on there expecting there to be bulky water types and it never cam in handy aside from the fact that you can outspeed a +2 Adamant Barbaracle and ohko with energy ball.
So thats my team. It has a hard time with Articuno, stall and I realize Gorebyss is a threat, but I've always handled it. So if anyone have any constructive criticism I would love to hear your thoughts and opinions. I honestly dont plan on playing PU much and I probably wont be changing anything on this team because I genuinely enjoy the way it works. Thanks for reading and hopefully I'll see you guys in another RMT. Peace.
The Team as I use it: http://pastebin.com/EpREQ1FY
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