UU Chatot

Bagon

Banned deucer.
chatot.gif


QC Checks: radianthero156 / Meru / Kushalos

GP Checks: Minus / Legitimate Username

Overview
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Chatot is a Generation 4 favorite, being well known for its signature move, Chatter. In Generation 6, however, it gains access to a wonderful new STAB attack, Boomburst. With its decent Speed and access to Nasty Plot, it has all of the makings of an excellent special sweeper. However, there are a few things holding it back. It lacks any bulk whatsoever and is completely walled by Steel-types. Along with its nonexistent bulk, it has a lacking movepool. Fortunately, Chatot can make due with what it has, and with proper use, it can be a big threat to the tier.

Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Boomburst
move 3: Chatter
move 4: Encore / Substitute / Hidden Power Grass
ability: Keen Eye / Big Pecks
item: Focus Sash / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Chatot has only one main set, but it manages to get by with it. Nasty Plot is a set up move that boosts Chatot's Special Attack to an amazing level. Boomburst is a 140 Base Power STAB move that hits anything that is not a Ghost type extremely hard with no drawbacks. It also bypasses Substitute with the new mechanics in XY. Chatter is the secondary STAB move on the set that allows Chatot to confuse its opponent while dealing great damage to threats such as Heracross and Scrafty. The last slot is a toss-up between Encore, Substitute, and Hidden Power Grass. Encore can make the opponents pay when they use a predicted setup move such as Stealth Rock or Swords Dance and allows Chatot to freely set up Nasty Plot. Along with Chatter's confusion chance, this gives Chatot many opportunities to set up. Substitute allows Chatot to dodge status, and in several cases, it can capitalize on an opponent trying to set up on it. Finally, Hidden Power Grass can be used as it hits common threats such as Rhyperior, Swampert, and Gastrodon.

Set Details
========

Chatot has maxed out Special Attack and Speed for maximum sweeping capabilities, with 4 EVs in Defense to take minimum Stealth Rock damage. A Focus Sash allows Chatot to set up at least one Nasty Plot. On the other hand, Leftovers can be used in tandem with Substitute as it allows for recovery while the foe is confused, and while Chatot is behind the Substitute, setting up. A Timid nature is used for maximum Speed.

Usage Tips
========

Chatot needs lots of team support in order for it to be used succesfully. Chatot needs to set up in order to be useful, and Focus Sash provides this opportunity. Substitute can allow Chatot to set up while its opponent is confused from Chatter. Stealth Rock should always be eliminated in order for Chatot's Focus Sash to remain intact. Good Rapid Spinners such as Donphan and Forretress aid in this case.

Team Options
========

Chatot is mainly a wallbreaker with Boomburst, so it nicely complements bulky teams. Chatot needs a whole lot of support from its teammates, including hazards such as Sticky Web and Stealth Rock, dual screens, and anything else it can get. It appreciates Sticky Web to outspeed common threats that could otherwise beat it, such as Darmanitan, Mienshao, and any other non-Flying-type or Levitate user. In this case, Shuckle is a great teammate for setting up hazards, and it can Encore opponents to allow Chatot a free switch-in. Lastly, a good special attacking Fire- or Ground-type such as Chandelure or Nidoking can deal well with opposing Steel-types.

Other Options
=========

Unfortunately, there are not many other options for Chatot, unfortunately. It does have access to Heat Wave, but it is incompatible with its best move, Boomburst. U-Turn and Ominous Wind are other attacking options. Chatot does have a very large utility movepool including Torment, Tailwind, Roost, Taunt, Defog, Rain Dance, and Sunny Day. It has access to Agility, but it already has decent Speed. Lastly, it has access to Sing, but it's a bit too inaccurate for it to work properly.

Checks & Counters
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**Faster Pokemon**: Pokemon that can outspeed base 91 Speed can all pretty much beat Chatot, as it is very frail. Fast Pokemon such as Noivern, Victini, and any Pokemon with a Choice Scarf can deal with it well.

**Priority Users**: Priority users can generally beat Chatot as long as its Focus Sash is broken, as once again, it is extremely frail. Users of Fake Out such as Mienshao or Ambipom have no trouble beating Chatot, breaking its Focus Sash with Fake Out and finishing off with another move.

**Steel-types**: Steel-types such as Doublade and Mageton completely wall Chatot and can beat it with any attacking move.

**Rock-types**: Rock-types, such as Mega-Aerodactyl and especially bulky ones like Rhyperior, have no trouble busting Chatot. However, Rhyperior should be wary of a boosted Hidden Power Grass.

**Electric types**: Most Electric-type Pokemon, such as Jolteon or Raikou, can outspeed and KO Chatot with a STAB move.
 
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This is pretty well written so far, but is chatot really viable in UU? I mean, it's pretty darn good in the lower tiers like RU and NU, but I really don't know how well it can handle / deal with all the threats in UU at the moment.
I think it is viable given the sheer power of a +2 Boomburst, along with the signature Chatter to deal with so many other things, it can be a real nuisance. Thanks for replying btw.
 
Choice Specs and Choice Scarf are much more viable than Nasty Plot imo. It's basically just a faster Exploud without the bulk and Nasty Plot is just so easy to counter.
 
I say remove Heat Wave at all, as it is incompatible with Boomburst, Chatot's whole niche. Also, the slot order should look like this:

Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Boomburst
move 3: Chatter
move 4: Hidden Power Ground / Hidden Power Grass / Substitute
ability: Keen Eye / Big Pecks
item: Focus Sash
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Since this is the Nasty Plot set, Nasty Plot should be first. Always spell out Hidden Power, even if you've wrote it before. Finally, move 4 HP ----> 4 Def for minimal SR damage and mention this in Set Details :)!
Here's my suggestions:
Overview:
Mention that it is utterly walled by every Steel-type Pokemon.

Moves:
I wouldn't say Nasty Plot boosts it amazingly, but do mention how it makes Boomburst extremely powerful. Also, mention how Boomburst is a 140 Base Power STAB move with no drawbacks, and it goes through Subs. Again, remove Heat Wave. Remove the mention about Chatter's confusion chance in the last bullet.

Set Details:
Mention the 4 Def to take minimal SR damage. Also, mention Life Orb can be used, although Chatot has difficulty setting up.

Usage Tips:
Mention that Chatter is unreliable, so don't rely on it. Also, be sure to mention Pokemon like Donphan, Crobat, etc... for the last slot of Pokemon who can remove the hazards.

Team Options:
Fire- and Ground-types to deal with Steel-type Pokemon, mention these Pokemon. In the second bullet point, be sure to mention Pokemon that fulfill this role.

Other Options:
Remove Ominous Wind and Torment. Also, mention how unreliable Sing is. Finally, mention how those moves you listed in the fourth bullet are very hard to set up because Chatot lacks bulk at all. Defog is also not compatible with Boomburst, mention this.

Checks and Counters:
Steel-types, such as Mega Aggron and Doublade should be first.

Not a QC member, but this is my input :)
 
Aggron should not be under Rock-type Pokemon in C&C at all since no one uses it without its mega. Just put Mega Aerodactyl. Under priority, you give Fake Out a big mention when it isn't very common. Be sure to include Sucker Punch, Extreme Speed, etc. Give examples to faster Pokemon.

+2 252 SpA Chatot Hidden Power Ground vs. 252 HP / 4 SpD Filter Mega Aggron: 186-219 (54 - 63.6%) -- guaranteed 2HKO
+2 252 SpA Chatot Boomburst vs. 252 HP / 4 SpD Mega Aggron: 216-254 (62.7 - 73.8%) -- guaranteed 2HKO

Remove HP Ground, but I would keep HP Grass as a slash or in moves as it OHKOs Rhyperior after a Nasty Plot, but it doesn't really do anything else. Substitute shouldn't be a slash at all due to Focus Sash. I would instead give Encore a slash as it can present Chatot with an easy setup opportunity.
 
Aggron should not be under Rock-type Pokemon in C&C at all since no one uses it without its mega. Just put Mega Aerodactyl. Under priority, you give Fake Out a big mention when it isn't very common. Be sure to include Sucker Punch, Extreme Speed, etc. Give examples to faster Pokemon.

+2 252 SpA Chatot Hidden Power Ground vs. 252 HP / 4 SpD Filter Mega Aggron: 186-219 (54 - 63.6%) -- guaranteed 2HKO
+2 252 SpA Chatot Boomburst vs. 252 HP / 4 SpD Mega Aggron: 216-254 (62.7 - 73.8%) -- guaranteed 2HKO

Remove HP Ground, but I would keep HP Grass as a slash or in moves as it OHKOs Rhyperior after a Nasty Plot, but it doesn't really do anything else. Substitute shouldn't be a slash at all due to Focus Sash. I would instead give Encore a slash as it can present Chatot with an easy setup opportunity.
Umm, it doesn't matter in Mega Aggron's case, it needs to be mentioned. Because no one will actually let it get to +2 super easily. It goes like this:
  1. Chatot uses Nasty Plot
  2. Aggron comes in on the same turn
  3. Aggron uses Heavy Slam and Mega Evolves
  4. Chatot uses Hidden Power Ground
  5. Chatot is at 1 HP
  6. Mega Aggron is not
Then, Chatot is killed super duper easily. It can beat Mega Aggron, but then again, it can stay Aggron to resist Boomburst x4, so there's that.
 
HypnoEmpire I believe Nasty pot is still by far the superior set. If qc would like me to add a specs or scarf, so be it. I do however appreciate your suggestions pertaining to hidden power and substitute and I will include encore for sure. Thanks for the feedback.
 
I think Tangled Feet is a much better ability than Keen Eye or Big Pecks. At what moment will Chatot's Defense or Accuracy fall? The only relevant Rock-type that i can think of that HP Grass hits is Rhyperior. Mega Aerodactyl is hit much harder by Boomburst, so be sure to mention that in C&C. Mention rapid spinners and defog users under Team Options. The Usage Tips are kinda wonky atm. You should have stuff like "Chatot should not switch into attacks" and "Set up while its Sash is intact." Also, be sure to include 4 Def instead of 4 HP for minimal Stealth Rock damage.
 
I don't really mind stealth rock damage, as it shouldnt be taking stealth rock damage at all lol.
 
The main issue that I see with Chatot is that, while it does pack higher speed and a more powerful Boomburst than Exploud, the main reason that Exploud is actually usable is because it can actually take a hit. Sure, Chatot is good in NU, but not so much in UU. Chatter is weak andthe confusion it causes is unreliable and easily played around - not to mention Chatter is, ironically, its strongest Flying-type move - and HP Grass only 2HKOs Rhyperior - something which threatens it out if it switches in on the nigh-guaranteed Boomburst. It is far too frail and doesn't force enough switches to use NP effectively, meaning that the only borderline viable set on Chatot is Specs. The set you have ATM is completely walled by Steel-types, so I feel HP Ground is better anyway if you lack Heat Wave and HP Grass coverage.
I don't really mind stealth rock damage, as it shouldnt be taking stealth rock damage at all lol.
If a pokemon is weak to SR, you always give it a Stealth Rock number if it lacks Leftovers and the ability to get a Leftovers HP number. Its one of those things that you need to do.
 
The main issue that I see with Chatot is that, while it does pack higher speed and a more powerful Boomburst than Exploud, the main reason that Exploud is actually usable is because it can actually take a hit. Sure, Chatot is good in NU, but not so much in UU. Chatter is weak andthe confusion it causes is unreliable and easily played around - not to mention Chatter is, ironically, its strongest Flying-type move - and HP Grass only 2HKOs Rhyperior - something which threatens it out if it switches in on the nigh-guaranteed Boomburst. It is far too frail and doesn't force enough switches to use NP effectively, meaning that the only borderline viable set on Chatot is Specs. The set you have ATM is completely walled by Steel-types, so I feel HP Ground is better anyway if you lack Heat Wave and HP Grass coverage.

If a pokemon is weak to SR, you always give it a Stealth Rock number if it lacks Leftovers and the ability to get a Leftovers HP number. Its one of those things that you need to do.
Every Steel-type in the tier except for Empoleon is 2HKOd by Boomburst.
 
I had already fixed the rock damage before you posted that.
It still says 4 hp, which gives you an even HP number. This means that you are taking 25% from SR rather than 1 hp less than 25%.
Every Steel-type in the tier except for Empoleon is 2HKOd by Boomburst.
  • 252 SpA Chatot Boomburst vs. 252 HP / 0 SpD Forretress: 136-161 (38.4 - 45.4%) -- guaranteed 3HKO after Leftovers recovery
  • 252 SpA Chatot Boomburst vs. 252 HP / 4 SpD Assault Vest Metagross: 66-78 (18.1 - 21.4%) -- possible 5HKO
  • 252 SpA Chatot Boomburst vs. 0 HP / 0- SpD Metagross: 110-129 (36.5 - 42.8%) -- guaranteed 3HKO
Please don't lie. It doesn't force enough switches to reliably set up, so it isn't calcing under normal battle conditions. If I do calc with +2, 2HKOs are there. This is why I said specs is better. It needs the immediate power as it can't take a hit.
 
It still says 4 hp, which gives you an even HP number. This means that you are taking 25% from SR rather than 1 hp less than 25%.

  • 252 SpA Chatot Boomburst vs. 252 HP / 0 SpD Forretress: 136-161 (38.4 - 45.4%) -- guaranteed 3HKO after Leftovers recovery
  • 252 SpA Chatot Boomburst vs. 252 HP / 4 SpD Assault Vest Metagross: 66-78 (18.1 - 21.4%) -- possible 5HKO
  • 252 SpA Chatot Boomburst vs. 0 HP / 0- SpD Metagross: 110-129 (36.5 - 42.8%) -- guaranteed 3HKO
Please don't lie. It doesn't force enough switches to reliably set up, so it isn't calcing under normal battle conditions. If I do calc with +2, 2HKOs are there. This is why I said specs is better. It needs the immediate power as it can't take a hit.
Dude, I used the Nasty Plot set. Sorry if I wasn't more specific, but I was replying to you saying it was a bad set. ?_?
 
Why would u use a pokemon whose only viable set is a double dancer in a ridiculous offensive meta where setuping is extremely hard and more importantly why would u use this over porygon-z .-.
 
Porygon-Z hits exactly as hard thanks to adaptability and doesnt die to a breeze nor is it weak to stealth rock...
Chatot has a higher base Speed stat, Encore (don't underestimate Encore), and Boomburst that goes through Substitutes. I wouldn't say that Chatot is an absolutely amazing Pokemon, but I think it can manage to find a niche in UU.
 
252 SpA Chatot Boomburst vs. 0 HP / 4 SpD Roserade: 172-204 (65.9 - 78.1%) -- guaranteed 2HKO

252 SpA Chatot Boomburst vs. 100 HP / 0 SpD Porygon-Z: 229-270 (68.1 - 80.3%) -- guaranteed 2HKO

Thats literally everything chatot's whomping ONE higher base point in speed can outspeed and he still cant force them out since he doesnt ohko them. Boomburst goes through substitute, so what? What substitute users are common and are actually outsped AND ohkoed by chatot anyway? Simply saying things in a vacuum to form an argument is pointless, the fact is that porygon-z superior bulk and lack of stealth rock weakness means it isnt forced to run lolfocussash which either allows it to boost its power with silk scarf or avoid status with lum berry also wtf is this anyway ''Access to Agility, but it already has decent speed.'' Not that chatot is going to have an easy time sweeping but since its already using a sash i'd certainly prefer to have both boosting moves then rely on something situational like encore on a meta where offense dominates.
 
the 4th move should be encore/substitute/hp grass, on this exact order. imo hp grass is not much useful, as all it hits is rhyperior, which is not even that common (though pretty good). encore is really good, as it can provide a free turn or disrupt some mons; substitute allows chatot to obtain free turns half of the time, capitalizing on chatter's confusion rate. also, slash leftovers in, since its viable and mention that if running substitute, leftovers is obligatory.

after that is done, qc 1/3
 
I've faced half decent Chatots in RU and honestly, Substitute should be the first slash, as it lets you abuse the confusion chance from Chatter to get free Substitutes from anything not carrying Rock Blast.

Also can you put something in the overview to convince me why to use Chatot over Porygon-Z and Exploud? I'll QC check it after that, because especially Porygon-Z, I'm not seeing enough of a distinction aside from a hax reliant Chatter. Sure there's Boomburst, but Porygon-Z has 120 base power Tri-Attack, and a much higher SpA. So let me know what reasoning you come up with, notify me, and then I'll give my QC check if it's good reasoning.
 
Chatter is one of the main reasons, sure, but the moves like encore that pz doesnt have access to, lets you switch in on things like forretress, which you know will use rocks or spikes. You can then encore, and set up without taking a scratch. Once something is confused, they will often switch out, allowing setup opportunities. So, given niche moves like chatter and encore, it has much ample amounts of opportunities to setup, while pz does not.

Meru, heres my explanation.
 
Chatter is one of the main reasons, sure, but the moves like encore that pz doesnt have access to, lets you switch in on things like forretress, which you know will use rocks or spikes. You can then encore, and set up without taking a scratch. Once something is confused, they will often switch out, allowing setup opportunities. So, given niche moves like chatter and encore, it has much ample amounts of opportunities to setup, while pz does not.

Meru, heres my explanation.
Well, here are the issues:
  • Chatter is a horribly bad move. Sure, it hits through subs and has a 100% confusion rate. However, it is weak, Flying- isn't a great type and confusion is unreliable. Furthermore, any pokemon with a sound move (such as Hyper Voice or, in the case of Exploud, Boomburst) or Infiltrator (Noivern and Crobat, to name a few) can also hit through substitutes.
  • Encore is in no way a good reason to use Chatot over Porygon Z. Pleanty of setup sweepers have access to it, so it isn't alone and stuff like Alakazam do it better due to better typing. Even if it WAS a main reason to use it over PZ, you would at least have it as a sole move in that moveslot, but you have slashed it in alongside Substitute and HP Grass - the former of which you were told to slash before Encore.
Boomburst is literally Chatots only claim to fame, but the fact that an Adaptability Tri-Attack from Porygon-Z hits just as hard as it says a lot. Chatot isn't worth its salt in UU. The fact that PZ can actually take at least one hit says a lot, and needing Focus Sash is a big issue for a pokemon which is weak to Stealth Rock. Furthermore, how many switches does Chatot force? If something resists Boomburst, it is not going to switch out and it will attack Chatot (who, naturally, won't take the hit). Aggron will easily switch in and simply Heavy Slam all the things, Rhyperior can easily switch in on sets which lack HP Grass and there are pleanty of other things which can come in on Chatot, and Steel-types only being 2HKO'd is enough considering that they then threaten it back and easily KO it should they come in after Chatot's KO/on the same turn as it. Chatot is good in RU and NU, but in for UU imo.
 
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