QC: Anty, 2xTheTap, Tone114
GP: Queez, Haund
[OVERVIEW]
Chinchou stands out due to its decent role compression, being able to wall many Electric-, Water-, and Ice-types in a single slot and take on threatening wallbreakers such as Rotom-F and Floatzel consistently throughout long matches. Chinchou also has access to slow pivoting with Volt Switch, which makes it less of a momentum drain than many other defensive Pokemon. However, its poor bulk leaves it reliant on its unique typing and ability combination to wall foes, leaving it easily threatened by Grass- and Ground-type attackers and strong wallbreakers. Chinchou also has competition from Seaking, which sports better offensive presence and coverage. Additionally, Chinchou can only function well on teams with bulkier playstyles due to its passiveness and the support needed for it to be effective.
[SET]
name: Specially Defensive Pivot
move 1: Scald
move 2: Volt Switch
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Volt Absorb
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Scald is used to threaten foes switching in with a possible burn, while Volt Switch can give momentum back to Chinchou's team by pivoting out of faster foes that cannot threaten it. The combination of Rest and Sleep Talk allows Chinchou to attack while staying healthy over longer games.
Set Details
========
Eviolite is essential for increasing Chinchou's bulk significantly. Combined with maximum HP and Special Defense investment and a Calm nature, Chinchou can take on many threatening special attackers such as Simipour. Volt Absorb grants Chinchou an immunity to Electric-type attacks, helping it wall Electric-type foes.
Usage Tips
========
Chinchou's main role is to keep switching into foes that it walls, such as Rotom-F, Zebstrika, and Swanna. Scald can be useful for threatening switch-ins with a burn, but in most cases Chinchou prefers to simply go for its slow Volt Switch for momentum. Be careful of switching into Trick or Switcheroo from Floatzel or Rotom-F, which can permanently cripple Chinchou. Frustration variants of Floatzel can also lure in and 2HKO Chinchou. Similarly, avoid being prevented from recovering by Taunt users such as Grumpig and Encore users such as Politoed, both of which can keep Chinchou too low on HP to take on special attackers.
Team Options
========
Chinchou fits on bulkier teams that can provide defensive support for it. Physical walls such as Tangela and Avalugg are essential to take on wallbreakers that can KO Chinchou. Physically bulky Grass-types such as Quilladin and Gourgeist-XL can take on Ground-types such as Golem and opposing physical Grass-types such as Leafeon. Additional checks to Roselia such as Arbok are also crucial, as it can come in on Chinchou and set up Spikes or Toxic Spikes. Heal Bell users such as Audino can keep the pressure off of Chinchou by preventing it from relying on Sleep Talk rolls while Resting. On the flipside, Chinchou is very useful for supporting bulky teammates that are threatened by Rotom-F, such as Vullaby, Roselia, and Altaria, as well as teams that need a teammate to prevent foes from freely spamming Volt Switch.
[STRATEGY COMMENTS]
Other Options
========
Chinchou has many other useful moves, such as Heal Bell and Thunder Wave, but sacrificing Rest and Sleep Talk leaves it unable to reliably counter foes such as Substitute + Will-O-Wisp Rotom-F; additionally, losing Scald makes it far less reliable when attempting to use an attack with Sleep Talk. However, 80 EVs can be taken from Special Defense and invested in Speed instead to allow Chinchou to outspeed and OHKO offensive Golem without significantly reducing its bulk.
Checks & Counters
========
**Grass-types**: Chinchou can be threatened out by Grass-types such as Gourgeist-XL and Jumpluff, as they can KO it with their super effective STAB moves. Chinchou is also setup fodder for Jumpluff and Leafeon to set up Swords Dance or Roselia and Quilladin to lay down Spikes.
**Ground-types**: Although Ground-types have to be wary of switching into Scald, certain Ground-type Pokemon such as Golem and Gabite threaten to OHKO Chinchou with Earthquake. They can also use Chinchou switching out as an opportunity to set up Stealth Rock.
**Strong Attackers**: Due to Chinchou's poor bulk and reliance on its typing, most strong attackers that it does not wall, such as Stoutland, Dusknoir, and Pawniard, threaten to OHKO or 2HKO it while only fearing a potential Scald burn.
**Knock Off Users**: Knock Off users such as Simipour, Pawniard, Dodrio, and Raichu can remove Chinchou's Eviolite, significantly decreasing its bulk so that it cannot reliably switch into any foes anymore.
GP: Queez, Haund
[OVERVIEW]
Chinchou stands out due to its decent role compression, being able to wall many Electric-, Water-, and Ice-types in a single slot and take on threatening wallbreakers such as Rotom-F and Floatzel consistently throughout long matches. Chinchou also has access to slow pivoting with Volt Switch, which makes it less of a momentum drain than many other defensive Pokemon. However, its poor bulk leaves it reliant on its unique typing and ability combination to wall foes, leaving it easily threatened by Grass- and Ground-type attackers and strong wallbreakers. Chinchou also has competition from Seaking, which sports better offensive presence and coverage. Additionally, Chinchou can only function well on teams with bulkier playstyles due to its passiveness and the support needed for it to be effective.
[SET]
name: Specially Defensive Pivot
move 1: Scald
move 2: Volt Switch
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Volt Absorb
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Scald is used to threaten foes switching in with a possible burn, while Volt Switch can give momentum back to Chinchou's team by pivoting out of faster foes that cannot threaten it. The combination of Rest and Sleep Talk allows Chinchou to attack while staying healthy over longer games.
Set Details
========
Eviolite is essential for increasing Chinchou's bulk significantly. Combined with maximum HP and Special Defense investment and a Calm nature, Chinchou can take on many threatening special attackers such as Simipour. Volt Absorb grants Chinchou an immunity to Electric-type attacks, helping it wall Electric-type foes.
Usage Tips
========
Chinchou's main role is to keep switching into foes that it walls, such as Rotom-F, Zebstrika, and Swanna. Scald can be useful for threatening switch-ins with a burn, but in most cases Chinchou prefers to simply go for its slow Volt Switch for momentum. Be careful of switching into Trick or Switcheroo from Floatzel or Rotom-F, which can permanently cripple Chinchou. Frustration variants of Floatzel can also lure in and 2HKO Chinchou. Similarly, avoid being prevented from recovering by Taunt users such as Grumpig and Encore users such as Politoed, both of which can keep Chinchou too low on HP to take on special attackers.
Team Options
========
Chinchou fits on bulkier teams that can provide defensive support for it. Physical walls such as Tangela and Avalugg are essential to take on wallbreakers that can KO Chinchou. Physically bulky Grass-types such as Quilladin and Gourgeist-XL can take on Ground-types such as Golem and opposing physical Grass-types such as Leafeon. Additional checks to Roselia such as Arbok are also crucial, as it can come in on Chinchou and set up Spikes or Toxic Spikes. Heal Bell users such as Audino can keep the pressure off of Chinchou by preventing it from relying on Sleep Talk rolls while Resting. On the flipside, Chinchou is very useful for supporting bulky teammates that are threatened by Rotom-F, such as Vullaby, Roselia, and Altaria, as well as teams that need a teammate to prevent foes from freely spamming Volt Switch.
[STRATEGY COMMENTS]
Other Options
========
Chinchou has many other useful moves, such as Heal Bell and Thunder Wave, but sacrificing Rest and Sleep Talk leaves it unable to reliably counter foes such as Substitute + Will-O-Wisp Rotom-F; additionally, losing Scald makes it far less reliable when attempting to use an attack with Sleep Talk. However, 80 EVs can be taken from Special Defense and invested in Speed instead to allow Chinchou to outspeed and OHKO offensive Golem without significantly reducing its bulk.
Checks & Counters
========
**Grass-types**: Chinchou can be threatened out by Grass-types such as Gourgeist-XL and Jumpluff, as they can KO it with their super effective STAB moves. Chinchou is also setup fodder for Jumpluff and Leafeon to set up Swords Dance or Roselia and Quilladin to lay down Spikes.
**Ground-types**: Although Ground-types have to be wary of switching into Scald, certain Ground-type Pokemon such as Golem and Gabite threaten to OHKO Chinchou with Earthquake. They can also use Chinchou switching out as an opportunity to set up Stealth Rock.
**Strong Attackers**: Due to Chinchou's poor bulk and reliance on its typing, most strong attackers that it does not wall, such as Stoutland, Dusknoir, and Pawniard, threaten to OHKO or 2HKO it while only fearing a potential Scald burn.
**Knock Off Users**: Knock Off users such as Simipour, Pawniard, Dodrio, and Raichu can remove Chinchou's Eviolite, significantly decreasing its bulk so that it cannot reliably switch into any foes anymore.
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