[SET]
name: Choice Scarf
move 1: Ice Beam
move 2: Psyshock / Psychic
move 3: Focus Blast / Lovely Kiss
move 4: Trick / Lovely Kiss
item: Choice Scarf
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Ice Beam is the most accurate Ice-type STAB move Jynx has access to, and it hits common Pokemon like Sceptile and Scyther. It's also a great revenge killing tool, as the only relevant Pokemon that is faster than Jynx and resists Ice is Pyroar, allowing Jynx to revenge kill a majority of Pokemon above base 100 Speed. Psyshock is the choice as the Psychic-type STAB move, being able to hit common special walls like Hariyama and Magmortar for much more damage than Jynx's other moves. Psychic is an alternative that gets alternative coverage, being able to hit more physically bulky Pokemon like Gurdurr for more damage. Focus Blast hits Steel-types that try to switch in on Jynx's STAB moves, like Klinklang and Steelix, as well as getting super effective coverage on Piloswine, Pyroar, Tauros, and Barbaracle. Trick is an option to cripple bulkier walls that Jynx has no real business attacking; this includes threats like Malamar, Lapras, Musharna, and Lanturn. Lovely Kiss is an option to put a check or a counter to sleep in order to ease prediction, but it's difficult to use when the opponent has a Vital Spirit user like Magmortar. Additionally, due to Sleep Clause, it forces Jynx to switch out the next turn, so be prepared with an answer to whatever is out on the field.
Set Details
========
Choice Scarf is used to revenge kill faster Pokemon Jynx can't usually revenge kill, including Sceptile, Swellow, and Tauros, while also letting it beat setup sweepers like Gorebyss and Barbaracle. Maximum Special Attack is used to hit as hard as possible, while maximum Speed is used to outspeed every unboosted Pokemon in the tier. A Timid nature is used to maximize Jynx's Speed, allowing it to outspeed Choice Scarf Rotom and to be as fast as possible after Tricking away its Choice Scarf. Dry Skin gives Jynx a key immunity to Water, which allows it to check threatening Pokemon like Samurott and Floatzel.
Usage Tips
========
Due to its high Speed with a Choice Scarf, great coverage, and STAB combination that allows it to hit most of the tier for at least neutral damage, Jynx's main role is as a revenge killer. Due to its frailty, it's best to bring it in after a Pokemon has fainted or on a predicted double switch in order to keep it as healthy as possible. Jynx is also able to be brought in on predicted Water-type moves such as Lanturn's Scald and Floatzel's Hydro Pump. Be wary of revenge killing a foe if your opponent has a Pursuit trapper such as Liepard or Skuntank, as they can trap Jynx after it has locked itself into a move like Psyshock. Trick should be used if there is an obvious switch-in to Jynx on the opposing team, such as Malamar or Lanturn, but it's also smart to use against bulkier teams, where Jynx does not need its Speed as much and would prefer switching up moves in order to get the most out of its coverage options. It can also act as an emergency stop to common setup sweepers like Rhydon with its great coverage, and it can stop a Musharna from sweeping by Tricking away its Choice Scarf or putting it to sleep.
Team Options
========
Due to Jynx's susceptibility to Pursuit trapping, Pokemon that can beat common trappers like Liepard and Skuntank are good partners; this includes Stealth Rock setters like Steelix and Rhydon, which can help Jynx guarantee the OHKO on Pokemon like Barbaracle and Floatzel. Entry hazard support is especially appreciated because Jynx does not have a boosting item or move. Slow Volt Switch and U-turn users also help Jynx get in safely; these include Pokemon like Pelipper and Lanturn. Hazard removal is also beneficial, as Jynx is weak to Stealth Rock and will normally switch in multiple times throughout the match; Pelipper and Xatu both are good picks, as they also provide a slow U-turn. Hitmonchan is another option that beats Steel- and Dark-types for Jynx while appreciating Jynx's ability to remove faster Flying-types like Archeops and Scyther. In order for Jynx to sweep late-game, powerful wallbreakers make for good partners, particularly ones that can break past bulky Steel-types, such as Sawk and Magmortar.
name: Choice Scarf
move 1: Ice Beam
move 2: Psyshock / Psychic
move 3: Focus Blast / Lovely Kiss
move 4: Trick / Lovely Kiss
item: Choice Scarf
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Ice Beam is the most accurate Ice-type STAB move Jynx has access to, and it hits common Pokemon like Sceptile and Scyther. It's also a great revenge killing tool, as the only relevant Pokemon that is faster than Jynx and resists Ice is Pyroar, allowing Jynx to revenge kill a majority of Pokemon above base 100 Speed. Psyshock is the choice as the Psychic-type STAB move, being able to hit common special walls like Hariyama and Magmortar for much more damage than Jynx's other moves. Psychic is an alternative that gets alternative coverage, being able to hit more physically bulky Pokemon like Gurdurr for more damage. Focus Blast hits Steel-types that try to switch in on Jynx's STAB moves, like Klinklang and Steelix, as well as getting super effective coverage on Piloswine, Pyroar, Tauros, and Barbaracle. Trick is an option to cripple bulkier walls that Jynx has no real business attacking; this includes threats like Malamar, Lapras, Musharna, and Lanturn. Lovely Kiss is an option to put a check or a counter to sleep in order to ease prediction, but it's difficult to use when the opponent has a Vital Spirit user like Magmortar. Additionally, due to Sleep Clause, it forces Jynx to switch out the next turn, so be prepared with an answer to whatever is out on the field.
Set Details
========
Choice Scarf is used to revenge kill faster Pokemon Jynx can't usually revenge kill, including Sceptile, Swellow, and Tauros, while also letting it beat setup sweepers like Gorebyss and Barbaracle. Maximum Special Attack is used to hit as hard as possible, while maximum Speed is used to outspeed every unboosted Pokemon in the tier. A Timid nature is used to maximize Jynx's Speed, allowing it to outspeed Choice Scarf Rotom and to be as fast as possible after Tricking away its Choice Scarf. Dry Skin gives Jynx a key immunity to Water, which allows it to check threatening Pokemon like Samurott and Floatzel.
Usage Tips
========
Due to its high Speed with a Choice Scarf, great coverage, and STAB combination that allows it to hit most of the tier for at least neutral damage, Jynx's main role is as a revenge killer. Due to its frailty, it's best to bring it in after a Pokemon has fainted or on a predicted double switch in order to keep it as healthy as possible. Jynx is also able to be brought in on predicted Water-type moves such as Lanturn's Scald and Floatzel's Hydro Pump. Be wary of revenge killing a foe if your opponent has a Pursuit trapper such as Liepard or Skuntank, as they can trap Jynx after it has locked itself into a move like Psyshock. Trick should be used if there is an obvious switch-in to Jynx on the opposing team, such as Malamar or Lanturn, but it's also smart to use against bulkier teams, where Jynx does not need its Speed as much and would prefer switching up moves in order to get the most out of its coverage options. It can also act as an emergency stop to common setup sweepers like Rhydon with its great coverage, and it can stop a Musharna from sweeping by Tricking away its Choice Scarf or putting it to sleep.
Team Options
========
Due to Jynx's susceptibility to Pursuit trapping, Pokemon that can beat common trappers like Liepard and Skuntank are good partners; this includes Stealth Rock setters like Steelix and Rhydon, which can help Jynx guarantee the OHKO on Pokemon like Barbaracle and Floatzel. Entry hazard support is especially appreciated because Jynx does not have a boosting item or move. Slow Volt Switch and U-turn users also help Jynx get in safely; these include Pokemon like Pelipper and Lanturn. Hazard removal is also beneficial, as Jynx is weak to Stealth Rock and will normally switch in multiple times throughout the match; Pelipper and Xatu both are good picks, as they also provide a slow U-turn. Hitmonchan is another option that beats Steel- and Dark-types for Jynx while appreciating Jynx's ability to remove faster Flying-types like Archeops and Scyther. In order for Jynx to sweep late-game, powerful wallbreakers make for good partners, particularly ones that can break past bulky Steel-types, such as Sawk and Magmortar.
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