Clarifying miscellaneous interactions with combination move priorities

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ZhengTann

Nargacuga
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Let's just vote at this.

With regards to section "Combo Priority", can we add something like the sentence below to the first paragraph?
Proposed change bolded said:
Combo priority is one of the slightly more complex attributes to calculate, although you follow very similar rules for same-move and different-move combos. Firstly, if the combo is a same-move combo, double its priority, whereas if it's a different-move combo, add together the two move priorities. Then, if both moves in the combo have a priority of 0 or less, subtract 2 from the result sum. All Abilities, Items, STAB effects, or arena mechanics, etc. that affect combo priorities are calculated from the result. Finally, priorities can never go below -7 or above +6, so if the result is outside that range, raise or lower it to the appropriate end.
Reason: Mostly clarification, with a shaker of salt.

What do?
a) Implement
b) Decline


a) means we accept this as uh, canon, and I'll be able to edit it in, b) means I won't until someone comes up with better wording or revise this ruling completely.

Yes, I am still salty. That's probably due to the sweat though. FMD / Matezoide / Maxim / Texas Cloverleaf

Hit me up on IRC if you think the ruling is wrong and we'll discuss. So far this is what Frosty confirmed though (and it cost me Dogfish's badge too)
 
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