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Clefable

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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036 srry qsns
[OVERVIEW]
In Doubles OU, Clefable finds itself as an effective Follow Me user thanks to a solid defensive typing coupled with good mixed defenses. However, what separates Clefable from other Follow Me users is its access to Unaware, which lets Clefable ignore the opposing Pokemon's stat changes. This allows Clefable to work as a quick stop to opposing setup sweepers such as Belly Drum Azumarill and Power-Up Punch Mega Kangaskhan, simultaneously stopping the opposing team's strategies and protecting Clefable's partner from taking hits. In addition to that, Clefable has a wide variety of other useful moves such as Thunder Wave, Helping Hand, Icy Wind, Encore, and Safeguard, letting it provide support when Follow Me is unneeded. However, Unaware has the downside of ignoring opposing Pokemon's stat drops too. This means that unless an opposing Pokemon has had its Attack reduced by a burn, Clefable will almost always be taking hits from +0 even against foes at -1 or -2, whereas other Follow Me users take reduced hits from the foes in the same situation. When considering Follow Me users, teams that are in need of a way to stop Pokemon that prefer to set up and sweep should strongly consider Clefable; however, teams that are not in need of that particular niche should instead consider Togekiss and Clefairy as Fairy-type Follow Me users.

[SET]
name: Follow Me Support
move 1: Follow Me
move 2: Moonblast
move 3: Helping Hand / Thunder Wave
move 4: Protect
item: Sitrus Berry
ability: Unaware
nature: Calm
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Moves
========
Follow Me redirects attacks that Clefable's allies do not want to take, and Clefable functions well in this role due it its rather good bulk. Moonblast is used as the primary attacking option and allows Clefable to KO Dragon-types such as Hydreigon as opposed to just redirecting their attacks. Helping Hand is used to allow Clefable's partners to attain KOs that would normally be out of reach, though Thunder Wave is also an option as a means of providing speed control, crippling opposing sweepers that like to rely on their Speed advantage. Protect is used to stall out field effects, to scout for moves, and to allow Clefable's partner to take out a foe that threatens Clefable.

Set Details
========
The HP and Special Defense EVs let Clefable always survive a sun-boosted Overheat from Modest Mega Charizard Y with the remaining EVs put into Defense. Unaware is used to ignore the stat boosts of opposing setup Pokemon, and a Sitrus Berry is used to increase Clefable's overall longevity.

Usage Tips
========
When using Clefable, Follow Me is used primarily to prevent Clefable's partner from taking hits that would otherwise severely damage them or KO it and to let it safely KO an opposing Pokemon or set up; however, Follow Me does not prevent the partner from taking damage from spread moves, such as Heat Wave and Earthquake. Helping Hand should be used cautiously, especially if the opposing Pokemon is able to use a guaranteed Protect, so as not to give your opponent a free turn. Helping Hand is best used as a means of picking up a surprise KO against foes that would otherwise survive an attack. Moonblast can be used both as a means of picking up KOs on certain threats and as a way of getting in chip damage to bring opposing Pokemon into KO range of Clefable's partner. It can also be used in situations where Follow Me and Helping Hand either are unhelpful or cannot be used but switching to a different Pokemon is too risky. Clefable can also be used as an emergency check to boosted Pokemon such as a +2 Mega Kangaskhan ora +6 Azumarill, especially if it has a partner that threatens them, as the combination of Follow Me and Unaware negates the stat boosts and prevents the opposing Pokemon from using a priority attacks to take out Clefable's partner. One thing to be aware of is that Clefable's Unaware also ignores stat drops, such as ones caused by Intimidate, on the opposing Pokemon, so do not expect Clefable to take hits more easily with a partner's Intimidate.

Team Options
========
Setup sweepers such as Mega Kangaskhan and Azumarill like having Clefable as a partner, as it allows them to safely set up and also prevents opposing setup sweepers from threatening them. Kyurem-B also makes for a good partner, as Clefable can effortlessly redirect opposing Fighting- and Dragon-type moves to let Kyurem-B safely set up a Substitute, while Kyurem-B can beat threatening Steel-types with Earth Power, as well as Poison-types such as Venusaur and Amoonguss with Ice Beam. Hydreigon also appreciates how easily Clefable redirects Fighting- and Dragon-type moves, allowing it to attack the opposing team without much worry. Pokemon that are capable of beating Steel-types are especially welcome partners for Clefable, so Pokemon such as Mega Charizard Y, Keldeo, and Heatran all pair well with it. Mega Diancie is another good partner, as it's a frail Pokemon that enjoys redirection and can easily beat common Taunt users such as Thundurus, Keldeo, and Terrakion.

[STRATEGY COMMENTS]
Other Options
=============
Moonlight is an option that allows Clefable to recover HP and continue to redirect hits. Encore can be used to lock threats into unfavorable moves, such as locking Dragon-types into Draco Meteor or Trick Room users into Trick Room. Clefable can use Ice Beam and 92 Special Attack EVs to always OHKO standard Choice Scarf Landorus-T, which does not particularly mind Clefable's redirection; however, it requires giving up Moonblast. Icy Wind is an alternative form of speed control and has the benefit of not being blocked by Taunt; however, it leaves Clefable even more vulnerable to Bisharp, and Clefable's poor Speed means that it still cannot outrun most relevant threats. Rocky Helmet allows Clefable to land chip damage against physical attackers with Follow Me, though losing the recovery of Sitrus Berry significantly reduces Clefable's overall longevity. Magic Guard can be used to redirect burns away from physical attackers without taking any residual damage and, unlike Unaware, is compatible with Soft-Boiled. Safety Goggles lets Clefable redirect Spores from Pokemon such as Breloom and Amoonguss. Safeguard is an option to block status conditions for the whole team, but Clefable is slower than most common status spreaders aside from Amoonguss. A combination of Toxic and Unaware allows Clefable to wall and beat Calm Mind Cresselia. Moves such as Aromatherapy, Heal Pulse, and Healing Wish allows Clefable to fulfill a somewhat clerical role. Healing Wish in particular allows Clefable to completely revive a weakened teammate once Clefable has fulfilled its usefulness in a battle. Fake Tears is an option when paired with strong special attackers such as Mega Charizard Y and Mega Gardevoir, as it lets them break through bulkier threats with ease by sharply lowering their Special Defense.

Checks and Counters
===================
**Typing Advantage**: Steel-types Pokemon such as Aegislash, Mega Metagross, and Heatran can easily switch into Clefable and either deal severe damage to it or take advantage of it by setting up. Bisharp does not switch in well but does significant damage to Clefable with Iron Head. Without Thunder Wave, Clefable cannot hinder Fire-type Pokemons such as Mega Charizard Y and Talonflame, which can do significant damage to it.

**Strong Attackers**: Without a recovery move, Clefable is worn down quickly by strong attacks from Pokemon such as Mega Kangaskhan and Mega Charizard Y.

**Utility Moves**: Taunt cripples Clefable, allowing it only to use its attacking move. Sleep is also an issue, as Clefable cannot touch Amoonguss and Breloom outspeeds it.

**Miscellaneous**: Clefable cannot redirect spread attacks, so they still threaten both it and its partner.
[OVERVIEW]
  • Has access to a wide variety of useful support moves consisting of Follow Me, Thunder Wave, Helping Hand, Icy Wind, Encore, and Safeguard.
  • Good mixed bulk allows it to take attacks from both sides
  • Solid defensive typing
  • Unaware + redirection is Clefable's main niche, preventing set up mons from doing huge damage to your team while simultaneously protecting your other 'mons from hits
  • Intimidate doesn't affect the opponent's attack stat when hitting Clefable
  • Clefable should be used on teams in need of ways to stop Pokemon that set up and sweep while also in need of an offensive presence, otherwise, Togekiss or Clefairy may fit the team better
[SET]
name: Follow Me Support
move 1: Follow Me
move 2: Moonblast
move 3: Helping Hand / Thunder Wave
move 4: Protect
item: Sitrus Berry
ability: Unaware
nature: Calm
evs: 252 HP / 116 Def / 140 SpD

[SET COMMENTS]
Moves
========
    • Follow Me defines the set: it redirects attacks that your allies don't want to take and works well with your fairly good bulk
    • Moonblast is a STAB attack with good base power
    • Helping Hand lets your partner attain KO's that they wouldn't have normally
    • Alternatively, Thunder Wave is great for slowing down enemy mons
    • Protect stalls out field effects and buys time for Clef's partner to attack
Set Details
========
  • EV spread allows it to take Jolly MMeta Meteor Mash
  • Sitrus Berry increases the longevity of Clefable
  • Unaware cockblocks set up mons
Usage Tips
========
  • Follow Me can be used to safely knock out an opponent with your partner
  • It can also be used to let a threatening partner set up without a risk (kanga azu)
  • Use Helping Hand cautiously if your opponent is able to use Protect. Using a HH boosted attack into a Protect wastes your turn and gives the opponent a free attack with their other mon
  • HH is best used to get a surprise kill
  • Moonblast can be used to get chip damage and should be used when Follow Me/HH aren't useful but it's too risky to switch
  • Clef can be used as an emergency check to +2 Kang if you have a partner that threatens it bc follow me redirects sucker and it lives whatever kanga has
  • Clefable's Unaware ignores Intimidate on the opponent mons, so don't expect for Clefable to take a hit easier thanks to a partner's Intimidate
Team Options
========
  • Kanga azu cheese likes having clef to set up and attack safely
  • Clefable redirects attacks Fighting and Dragon attacks that threaten Kyube and allow it to safely set up a Substitute
  • Also works well with Hydreigon, redirects the same sort of attacks and lets it freely fire off powerful hits
  • Redirects moves for Heatran to set up a Sub too and tran beats steel types
  • Doesn't like Bisharp so stuff to beat that is appreciated
  • Mega Diancie beats the common Taunt users like Thundurus, Keldeo and Terrakion and appreciates redirection
[STRATEGY COMMENTS]

Other Options
=============
  • Moonlight allows for Clefable to recover and redirect more hits
  • Encore can be used to lock down threats in combination with your speed control
  • Ice Beam with 92 SpA EVs allow it to OHKO standard Scarf Lando-T, a good mon to OHKO because it doesn't care about your redirection. However, you need to give up your STAB move for it.
  • Icy Wind is another form of speed control but leaves you very vulnerable to Bisharp and still doesn't allow Clef to outspeed it and anything faster
  • Rocky Helmet damages physical attackers when you redirect their attacks but you lose out on sitrus recovery
  • Magic Guard allows you to affect the opponent's attack with Intimidate and redirect burns without taking residual damage but gets rid of Clefable's main niche
  • If Magic Guard is chosen, it has access to a reliable recovery move in Soft-Boiled
  • Safety Goggles lets Clefable redirect Spores from Pokemon like Amoonguss
  • Safeguard can be used to block status but Clefable is slower than every common status spreader besides Amoonguss.
  • Toxic + Unaware beats and walls CM Cress but watch out for substitute
  • Aromatherapy, Heal Pulse, and Healing Wish allows Clefable to heal your team
  • Fake Tears can lower the Special Defense of opposing mons and helps Clefable's teammates break through bulkier threats
Checks and Counters
===================
**Typing Advantage**: Steel Types like Aegislash, Mega Metagross, and Heatran can easily switch into Clefable and either deal severe damage to it or take advantage of it by setting up. Bisharp does not switch in well, but does a number to Clefable with its STAB move. Without TWave, Clefable can't touch Fire Type 'mons like Zard Y and Talonflame as they do a respectable amount to Clefable.

**Strong Attackers**: Clefable is worn down quickly when faced with strong attacks from mons like Kanga and Charizard Y without a recovery move.

**Utility Moves**: Taunt cripples Clefable, allowing it only to use its attacking move. Sleep is also u_u because it can't touch Amoonguss and Breloom outspeeds it.

**Miscellaneous**: Clefable can't redirect spread attacks, so they still threaten its partner.
 
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shaian
ev spread does not live mega metagross meteor mash lmao. don't be silly. what's it actually for?
 
oh lol, Bughouse that's what the previous thread wrote it down as, i just assumed that's what it did.

qsns whats it do?_? or am i gonna have to run a million calcs :[

edit: though i do have a spread that i've found effective

Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 72 Def / 184 SpD
Calm Nature
- Moonblast
- Follow Me
- Protect
- Helping Hand

always lives modest zard overheat in the sun, kangaskhan return and even dedge with sitrus and sash sharps iron head. i could tweak it to hit another benchmark if you want
 
Last edited:
remove
add (Capitalize / Fix)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]
In Doubles OU, Clefable finds itself as an effective Follow Me user thanks to a solid defensive typing coupled with good mixed defenses. However, what separates Clefable from other Follow Me users is its nice access to the ability Unaware, which lets Clefable ignore the opposing teams Pokemon's stat changes. This allows Clefable to work as a quick stop to opposing setup Pokemon sweepers such as Belly Drum Azumarill (RC) and Power-Up (add hyphen) Punch Mega Kangaskhan, when using Follow Me, simultaneously stopping the opposing team's (apostrophe) strategies and protecting Clefable's partner from taking hits. In addition to that, Clefable also has a wide variety of other useful support moves such as Thunder Wave, Helping Hand, Icy Wind, Encore, and Safeguard, letting it provide support when Follow Me is unneeded. However, Clefable also suffers the issue of having Unaware also ignore has the downside of ignoring opposing Pokemon's the stat drops too provided by an allies Intimidate. (it isn't just Intimidate of course, there's also Snarl and self-induced stat drops from Superpower and Overheat and such... I don't play DOU though so if Intimidate is the only one feel free to leave that bit in, as long as you fix it to "ally's") This means that unless an opposing Pokemon has their its Attack reduced by a burn, Clefable will almost always be taking hits from +0 even against opponents foes at -1 or -2, whereas other Follow Me users take reduced hits from the opponents foes in the same situation. When considering Follow Me users, teams that are in need of a way to stop Pokemon that prefer to set up and sweep should strongly consider Clefable; (SC) however, (AC) teams that are not in need of that particular niche should rather consider Togekiss or and Clefairy as Fairy-type Follow Me users.

[SET]
name: Follow Me Support
move 1: Follow Me
move 2: Moonblast
move 3: Helping Hand / Thunder Wave
move 4: Protect
item: Sitrus Berry
ability: Unaware
nature: Calm
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Moves
========
Follow Me is the primary function of the set, redirecting redirects attacks that Clefable's allies do not want to take, and Clefable functions well in this role due it its rather good bulk. Moonblast is used as the primary attack option, as it is a STAB move with a good base power, (remove commas too) and allows Clefable to KO Dragon-types such as Hydreigon (RC) as opposed to just redirecting their attacks. Helping Hand is used to allow Clefable's partners to attain KO's KOs that would normally be out of reach, though Thunder Wave is also an option as a means of providing speed control, and cripple crippling opposing sweepers who that like to rely on their Speed advantage. Protect is used to stall out field effects, to scout for moves, and to allow Clefable's partner to take out a foe who that threatens Clefable.

Set Details
========
The HP and Special Defense EVs let Clefable always survive a sun-boosted Overheat from a Modest Mega Charizard Y, (unless I'm horribly mistaken v.v) with the remainder put into Def. Defense. Unaware is used to negate ignore the stat boosts of opposing teams set up setup Pokemon, and a Sitrus Berry is used to increase Clefable's overall longevity.

Usage Tips
========
When using Clefable, Follow me is used primarily to prevent Clefable's partner from taking hits that would otherwise severely damage them or KO them it (RC) and to let Clefable's partner it safely KO an opposing Pokemon. It also allows Clefable's partner to safely or set up as well; (SC) though however, (AC) Follow Me does not prevent the partner from taking damage from spread moves, (AC) such as Heat Wave or and Earthquake. Helping Hand should be used cautiously, especially if the opposing Pokemon is able to use a guaranteed Protect, as using a Helping Hand-boosted (add hyphen) move into against a Protected foe using Protect gives your opponent a free turn. (actually though, change this entire clause to "so as not to give your opponent a free turn" unless the Helping Hand-boosted bit more important than I'm seeing right now) Helping Hand is best used as a means of picking up a surprise KO against opponents who foes that would otherwise survive an attack. Moonblast can be used both as both a means of picking up KO's KOs on certain threats, as well and as a way of getting in chip damage to bring opposing Pokemon into KO range of Clefable's partner. It can also be used in situations where Follow Me or and Helping Hand are either are unhelpful or cannot (remove space) be used (RC) but switching to a different Pokemon is too risky. Clefable can also be used as an emergency check to already setup boosted Pokemon such as a +2 Atk Mega Kangaskhan or a +6 Azumarill thanks to Unaware, especially if you have it has a partner who that threatens them, (AC) as the combination of Follow Me and Unaware negates the stat boosts (RC) and prevents the opposing Pokemon from using a priority option to take out Clefable's partner. One thing to be aware of is that Clefable's Unaware also ignores Intimidate drops on the opposing Pokemon, so do not expect Clefable to take hits easier more easily thanks to a partner's (apostrophe) Intimidate.

Team Options
========
Setup (remove space) sweepers such as Mega Kangaskhan and Azumarill like having Clefable as a partner, (AC) as it allows them to safely set up (add space, RC) and also prevents opposing setup (remove space) sweepers from threatening them. Kyurem-B also makes a good partner, (AC) as Clefable can effortlessly redirect opposing Fighting-, and Dragon-type moves letting to let Kyurem-B safely set up a Substitute, and while Kyurem-B can beat threatening Steel-types with Earth Power, as well as Poison-types such as Venusaur and Amoonguss with Ice Beam. Hydreigon also appreciates how easily Clefable redirects Fighting-, and Dragon-types Dragon-type moves, (AC) which lets it freely allowing it to attack the opposing team without much worry. Pokemon that are capable of beating Steel-types are especially welcome partners for Clefable, so Pokemon such as Mega Charizard Y, (remove hyphen) Keldeo, and Heatran all make good partners pair well with it. Mega Diancie is another good partner, as it's (apostophe) a frail Pokemon that enjoys redirection (RC) and it can easily beat common Taunt users such as Thundurus, Keldeo, and Terrakion.

[STRATEGY COMMENTS]
Other Options
=============
Moonlight is an option that allows Clefable to recover HP and continue to redirect hits. Encore can be used to lock threats into unfavourable unfavorable moves, such as locking Dragon-types into Draco Meteor or Trick Room users being locked into Trick Room. Clefable can use Ice Beam (RC) coupled with and 92 SpA Special Attack EVs (RC) to allow it to always OHKO standard Choice Scarf Landorus-T, as Landorus-T which does not particularly mind Clefable's (apostrophe) redirection; (SC) however, (AC) it would require giving up a STAB move. Icy Wind is another an alternative form of speed control and has the benefit of not being blocked by Taunt; (SC) however, (AC) it leaves Clefable even more vulnerable to Bisharp, and Clefable's (apostrophe) poor Speed means it still would not outrun most relevant threats. Rocky Helmet allows Clefable to get chip damage off against physical attackers with Follow Me, though losing the recovery of Sitrus Berry leaves Clefable's (apostrophe) overall longevity significantly reduced. Magic Guard can be used to redirect burns away from physical attackers without taking any residual damage, as well as gives Clefable access to and, unlike Unaware, is compatible with (clarification) a recovery move in Soft-Boiled. Safety Goggles lets Clefable redirect Spores from Pokemon such as Breloom and Amoonguss. Safeguard is an option to block status moves for the whole team, but Clefable is slower than most common status spreaders aside from Amoonguss. A combination of Toxic and Unaware allows Clefable to wall and beat Calm Mind Cresselia. Moves such as Aromatherapy, Heal Pulse, and Healing Wish allows Clefable to fulfill a sort of "cleric" somewhat clerical ("somewhat" is optional) role. Healing Wish in particular allows Clefable to completely rejuvenate reinvigorate a weakened teammate once it has fulfilled its usefulness in a battle. Fake Tears is an option when paired with strong special attackers such as Charizard or and Gardevoir, (AC) as it sharply lowers the Special Defense of opposing Pokemon, letting lets them break through bulkier threats with ease by sharply lowering their Special Defense.

Checks and Counters
===================
**Typing Advantage**: Steel-types Pokemon such as Aegislash, Mega Metagross, and Heatran can easily switch into Clefable and either deal severe damage to it or take advantage of it by setting up. Bisharp does not switch in well (RC) but does significant damage to Clefable with Iron Head. Without Thunder Wave, Clefable cannot (remove space) really hinder Fire-type Pokemons such as Mega Charizard Y (remove hyphen) or and Talonflame, (AC) as they which can do significant damage to Clefable it. (no causal link here so "as" won't work, but this should convey what you're trying to get across)

**Strong Attackers**: Without a recovery move, (AC; less ambiguous) Clefable is worn down quickly when faced by with strong attacks from Pokemon such as Mega Kangaskhan and Mega Charizard Y (remove hyphen) without a recovery move.

**Utility Moves**: Taunt cripples Clefable, allowing it only to use its attacking move. Sleep is also an issue, (AC) as Clefable cannot (remove space) really touch Amoonguss and Breloom outspeeds it.

**Miscellaneous**: Clefable cannot (remove sapce) redirect spread attacks, so they still threaten both it and its partner.
[OVERVIEW]
  • Has access to a wide variety of useful support moves consisting of Follow Me, Thunder Wave, Helping Hand, Icy Wind, Encore, and Safeguard.
  • Good mixed bulk allows it to take attacks from both sides
  • Solid defensive typing
  • Unaware + redirection is Clefable's main niche, preventing set up mons from doing huge damage to your team while simultaneously protecting your other 'mons from hits
  • Intimidate doesn't affect the opponent's attack stat when hitting Clefable
  • Clefable should be used on teams in need of ways to stop Pokemon that set up and sweep while also in need of an offensive presence, otherwise, Togekiss or Clefairy may fit the team better
[SET]
name: Follow Me Support
move 1: Follow Me
move 2: Moonblast
move 3: Helping Hand / Thunder Wave
move 4: Protect
item: Sitrus Berry
ability: Unaware
nature: Calm
evs: 252 HP / 116 Def / 140 SpD

[SET COMMENTS]
Moves
========
    • Follow Me defines the set: it redirects attacks that your allies don't want to take and works well with your fairly good bulk
    • Moonblast is a STAB attack with good base power
    • Helping Hand lets your partner attain KO's that they wouldn't have normally
    • Alternatively, Thunder Wave is great for slowing down enemy mons
    • Protect stalls out field effects and buys time for Clef's partner to attack
Set Details
========
  • EV spread allows it to take Jolly MMeta Meteor Mash
  • Sitrus Berry increases the longevity of Clefable
  • Unaware cockblocks set up mons
Usage Tips
========
  • Follow Me can be used to safely knock out an opponent with your partner
  • It can also be used to let a threatening partner set up without a risk (kanga azu)
  • Use Helping Hand cautiously if your opponent is able to use Protect. Using a HH boosted attack into a Protect wastes your turn and gives the opponent a free attack with their other mon
  • HH is best used to get a surprise kill
  • Moonblast can be used to get chip damage and should be used when Follow Me/HH aren't useful but it's too risky to switch
  • Clef can be used as an emergency check to +2 Kang if you have a partner that threatens it bc follow me redirects sucker and it lives whatever kanga has
  • Clefable's Unaware ignores Intimidate on the opponent mons, so don't expect for Clefable to take a hit easier thanks to a partner's Intimidate
Team Options
========
  • Kanga azu cheese likes having clef to set up and attack safely
  • Clefable redirects attacks Fighting and Dragon attacks that threaten Kyube and allow it to safely set up a Substitute
  • Also works well with Hydreigon, redirects the same sort of attacks and lets it freely fire off powerful hits
  • Redirects moves for Heatran to set up a Sub too and tran beats steel types
  • Doesn't like Bisharp so stuff to beat that is appreciated
  • Mega Diancie beats the common Taunt users like Thundurus, Keldeo and Terrakion and appreciates redirection
[STRATEGY COMMENTS]

Other Options
=============
  • Moonlight allows for Clefable to recover and redirect more hits
  • Encore can be used to lock down threats in combination with your speed control
  • Ice Beam with 92 SpA EVs allow it to OHKO standard Scarf Lando-T, a good mon to OHKO because it doesn't care about your redirection. However, you need to give up your STAB move for it.
  • Icy Wind is another form of speed control but leaves you very vulnerable to Bisharp and still doesn't allow Clef to outspeed it and anything faster
  • Rocky Helmet damages physical attackers when you redirect their attacks but you lose out on sitrus recovery
  • Magic Guard allows you to affect the opponent's attack with Intimidate and redirect burns without taking residual damage but gets rid of Clefable's main niche
  • If Magic Guard is chosen, it has access to a reliable recovery move in Soft-Boiled
  • Safety Goggles lets Clefable redirect Spores from Pokemon like Amoonguss
  • Safeguard can be used to block status but Clefable is slower than every common status spreader besides Amoonguss.
  • Toxic + Unaware beats and walls CM Cress but watch out for substitute
  • Aromatherapy, Heal Pulse, and Healing Wish allows Clefable to heal your team
  • Fake Tears can lower the Special Defense of opposing mons and helps Clefable's teammates break through bulkier threats
Checks and Counters
===================
**Typing Advantage**: Steel Types like Aegislash, Mega Metagross, and Heatran can easily switch into Clefable and either deal severe damage to it or take advantage of it by setting up. Bisharp does not switch in well, but does a number to Clefable with its STAB move. Without TWave, Clefable can't touch Fire Type 'mons like Zard Y and Talonflame as they do a respectable amount to Clefable.

**Strong Attackers**: Clefable is worn down quickly when faced with strong attacks from mons like Kanga and Charizard Y without a recovery move.

**Utility Moves**: Taunt cripples Clefable, allowing it only to use its attacking move. Sleep is also u_u because it can't touch Amoonguss and Breloom outspeeds it.

**Miscellaneous**: Clefable can't redirect spread attacks, so they still threaten its partner.
contrib_gp.png


GP 1/2
 
Last edited:
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[OVERVIEW]
In Doubles OU, Clefable finds itself as an effective Follow Me user thanks to a solid defensive typing coupled with good mixed defenses. However, what separates Clefable from other Follow Me users is its access to the ability Unaware, which lets Clefable ignore the opposing Pokemon's stat changes. This allows Clefable to work as a quick stop to opposing setup sweepers such as Belly Drum Azumarill and Power-Up Punch Mega Kangaskhan, simultaneously stopping the opposing team's strategies and protecting Clefable's partner from taking hits. In addition to that, Clefable has a wide variety of other useful moves such as Thunder Wave, Helping Hand, Icy Wind, Encore, and Safeguard, letting it provide support when Follow Me is unneeded. However, Unaware has the downside of ignoring opposing Pokemon's stat drops too. This means that unless an opposing Pokemon has had its Attack reduced by a burn, Clefable will almost always be taking hits from +0 even against foes at -1 or -2, whereas other Follow Me users take reduced hits from the foes in the same situation. When considering Follow Me users, teams that are in need of a way to stop Pokemon that prefer to set up and sweep should strongly consider Clefable; however, teams that are not in need of that particular niche should rather instead consider Togekiss and Clefairy as Fairy-type Follow Me users.

[SET]
name: Follow Me Support
move 1: Follow Me
move 2: Moonblast
move 3: Helping Hand / Thunder Wave
move 4: Protect
item: Sitrus Berry
ability: Unaware
nature: Calm
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Moves
========
Follow Me redirects attacks that Clefable's allies do not want to take, and Clefable functions well in this role due it its rather good bulk. Moonblast is used as the primary attacking option and allows Clefable to KO Dragon-types such as Hydreigon as opposed to just redirecting their attacks. Helping Hand is used to allow Clefable's partners to attain KOs that would normally be out of reach, though Thunder Wave is also an option as a means of providing speed control, crippling opposing sweepers that like to rely on their Speed advantage. Protect is used to stall out field effects, to scout for moves, and to allow Clefable's partner to take out a foe that threatens Clefable.

Set Details
========
The HP and Special Defense EVs let Clefable always survive a sun-boosted Overheat from Modest Mega Charizard Y with the remainder remaining EVs put into Defense. Unaware is used to ignore the stat boosts of opposing setup Pokemon, and a Sitrus Berry is used to increase Clefable's overall longevity.

Usage Tips
========
When using Clefable, Follow me Me is used primarily to prevent Clefable's partner from taking hits that would otherwise severely damage them or KO it and to let it safely KO an opposing Pokemon or set up; however, Follow Me does not prevent the partner from taking damage from spread moves, such as Heat Wave and Earthquake. Helping Hand should be used cautiously, especially if the opposing Pokemon is able to use a guaranteed Protect, so as not to give your opponent a free turn. Helping Hand is best used as a means of picking up a surprise KO against foes that would otherwise survive an attack. Moonblast can be used both as a means of picking up KOs on certain threats and as a way of getting in chip damage to bring opposing Pokemon into KO range of Clefable's partner. It can also be used in situations where Follow Me and Helping Hand either are unhelpful or cannot be used but switching to a different Pokemon is too risky. Clefable can also be used as an emergency check to boosted Pokemon such as a +2 Mega Kangaskhan or a +6 Azumarill, especially if it has a partner that threatens them, as the combination of Follow Me and Unaware negates the stat boosts and prevents the opposing Pokemon from using a priority option attacks to take out Clefable's partner. One thing to be aware of is that Clefable's Unaware also ignores stat drops, such as ones caused by Intimidate, on the opposing Pokemon, so do not expect Clefable to take hits more easily thanks to with a partner's Intimidate.

Team Options
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Setup sweepers such as Mega Kangaskhan and Azumarill like having Clefable as a partner, as it allows them to safely set up and also prevents opposing setup sweepers from threatening them. Kyurem-B also makes for a good partner, as Clefable can effortlessly redirect opposing Fighting-, (RC) and Dragon-type moves to let Kyurem-B safely set up a Substitute, while Kyurem-B can beat threatening Steel-types with Earth Power, as well as Poison-types such as Venusaur and Amoonguss with Ice Beam. Hydreigon also appreciates how easily Clefable redirects Fighting-, (RC) and Dragon-type moves, allowing it to attack the opposing team without much worry. Pokemon that are capable of beating Steel-types are especially welcome partners for Clefable, so Pokemon such as Mega Charizard Y, Keldeo, and Heatran all pair well with it. Mega Diancie is another good partner, as it's a frail Pokemon that enjoys redirection and can easily beat common Taunt users such as Thundurus, Keldeo, and Terrakion.

[STRATEGY COMMENTS]
Other Options
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Moonlight is an option that allows Clefable to recover HP and continue to redirect hits. Encore can be used to lock threats into unfavorable moves, such as locking Dragon-types into Draco Meteor or Trick Room users into Trick Room. Clefable can use Ice Beam and 92 SpA Special Attack EVs to always OHKO standard Choice Scarf Landorus-T, which does not particularly mind Clefable's redirection; however, it would requires giving up a STAB move Moonblast. Icy Wind is an alternative form of speed control and has the benefit of not being blocked by Taunt; however, it leaves Clefable even more vulnerable to Bisharp, and Clefable's poor Speed means that it still would cannot outrun most relevant threats. Rocky Helmet allows Clefable to get land chip damage off against physical attackers with Follow Me, though losing the recovery of Sitrus Berry leaves significantly reduces Clefable's overall longevity significantly reduced. Magic Guard can be used to redirect burns away from physical attackers without taking any residual damage and, unlike Unaware, is compatible with a recovery move in Soft-Boiled. Safety Goggles lets Clefable redirect Spores from Pokemon such as Breloom and Amoonguss. Safeguard is an option to block status moves conditions for the whole team, but Clefable is slower than most common status spreaders aside from Amoonguss. A combination of Toxic and Unaware allows Clefable to wall and beat Calm Mind Cresselia. Moves such as Aromatherapy, Heal Pulse, and Healing Wish allows Clefable to fulfill a somewhat clerical role. Healing Wish in particular allows Clefable to completely reinvigorate revive a weakened teammate once it Clefable has fulfilled its usefulness in a battle. Fake Tears is an option when paired with strong special attackers such as Charizard (which one?) and Mega Gardevoir, as it lets them break through bulkier threats with ease by sharply lowering their Special Defense.

Checks and Counters
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**Typing Advantage**: Steel-types Pokemon such as Aegislash, Mega Metagross, and Heatran can easily switch into Clefable and either deal severe damage to it or take advantage of it by setting up. Bisharp does not switch in well but does significant damage to Clefable with Iron Head. Without Thunder Wave, Clefable cannot really hinder Fire-type Pokemons such as Mega Charizard Y and Talonflame, which can do significant damage to it.

**Strong Attackers**: Without a recovery move, Clefable is worn down quickly by strong attacks from Pokemon such as Mega Kangaskhan and Mega Charizard Y.

**Utility Moves**: Taunt cripples Clefable, allowing it only to use its attacking move. Sleep is also an issue, as Clefable cannot really touch Amoonguss and Breloom outspeeds it.

**Miscellaneous**: Clefable cannot redirect spread attacks, so they still threaten both it and its partner.
GP 2/2
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Last edited:
removed the "strong attackers" checks and counters tag, as that description applies to literally any Pokemon with passable bulk. Uploading and moving.
 
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