XY NU clumsy card house

ryan

stream equus asinus
is a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Community Contributor Alumnusis a Top Smogon Discord Contributor Alumnusis a Top Metagame Resource Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
jSyXkST.png


iWTQpOO.png

art by the lovely Blue Frog
music
Hi. I build teams sometimes, and I share them most of the time. I started this gen by building a lot of teams around Uxie, a Pokemon that I knew would be really good. I made a SmashPass team with Dual Screens + Memento Uxie, and that one was pretty solid. Another was an offensive team built around ScarfRocks Uxie, which is a really underrated set. And I've built two SubCM Uxie teams this gen, one more balanced and focused on wrecking things with Toxic Spikes, and the other featured in this very RMT. I started this team out with Uxie and just threw on some solid defensive Pokemon around it. From there, I had to make the decision on whether I wanted a balanced team or a stall team. I went with stall, knowing that I was pretty bad at making non-cookie-cutter balanced teams. This team was originally constructed during NU Alpha, when Sigilyph, Durant, Virizion, Venomoth, Gothorita, Combusken, and Doublade were all hanging around, ready to destroy this archetype. Since then, the team has gone through many changes to adapt to the metagame, and it has only become more resilient over time. As we head into the future of the tier, the team will definitely undergo even more changes, but for now, it is just about as solid of a squad as I can manage.

4EDE5zA.png

537.png
597.png
176.png
531.png
136.png
480.png

seismitoad.gif
@ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic

Role on the team:
Really standard physically defensive Seismitoad is here to do what standard Seismitoad does—sit there, take hits, set Rocks, and status shit. You could use something like defensive Carracosta in its place, as it offers a Flying-resist, which my team lacks, but with nothing else on my team that really wants to take on SD Rhydon, CB Golurk, or SD three attacks Sandslash, I value my bulky Water-type being able to take on Ground-types much more highly. There's not much else to say about Seismitoad that isn't already really well known. It simply takes on a large portion of the metagame on its own, and when used with dual Wish support, there's not much that can take it down which doesn't run Grass coverage.

Set explanation and other options:
The moveset is really standard. Some people prefer Knock Off to Toxic, but the only Pokemon in NU that is immune to Toxic and doesn't care about Earthquake is Weezing, which I can burn anyways. Toxic is also a better move to have on stall. I chose to use a Bold nature over a Relaxed nature because I value the ability to outpace Roselia, Lanturn, Mantine, Pelipper, and SpDef Flareon more highly than I do a little but of extra power on Earthquake. For reference, with a Bold nature, Earthquake still does enough with a little bit of residual damage to 2HKO SpDef Roselia and OHKO SpDef Flareon roughly 50% of the time without hazards.

ferroseed.gif
@ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
- Seed Bomb / Gyro Ball
- Spikes
- Leech Seed
- Thunder Wave

Role on the team:
Mixed defensive Ferroseed is one of the best defensive hazard setters in NU. It checks a ton of Pokemon in one teamslot, including every offensive Water-type in the tier, Belly Drum Slurpuff, most Grass-types, Swellow (really threatening without Ferroseed because I carry no Flying resist, but with Iron Barbs recoil, it struggles to U-turn freely against my team and dies really quickly if it decides to use Brave Bird), Archeops (Heat Wave sets are scary, but between Seismitoad and Ferroseed, I have that set and HP Grass sets covered fine), and a lot more. It also offers Spikes support without being a Water-type, which was important because I was already running Seismitoad.

Set explanation and other options:
I chose to use Thunder Wave over Toxic or Protect because I wanted to be able to cripple Feraligatr, Shell Smash users, and Slurpuff in case I was running the wrong coverage move or Ferroseed was weakened and couldn't finish the job. I originally ran Seed Bomb because when I originally built this team, people used Shell Smash Omastar quite frequently, but I've played around with Gyro Ball almost solely to hit offensive Xatu, which is annoying for my team, on the switch. The EVs might not be optimal anymore, but they were originally used to live two Earth Powers/Ice Beams from +2 Modest Omastar after some hazard damage. I still use this spread even with Smash Omastar being rare because it's a solid mixed wall.

togetic.gif
@ Eviolite
Ability: Serene Grace
EVs: 248 HP / 212 Def / 40 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Roost
- Defog
- Toxic

Role on the team:
This is the teamslot that has definitely changed the most. I started out using Spiritomb as a Sigilyph check and spinblocker. Then I just kept getting trounced by Spikes-stacking offensive teams and struggled to keep up against Shiftry, so I swapped it out for Vullaby, which was a solid Defog user and Shiftry check. I didn't keep Vullaby around very long because it was making me rely on my win condition to check Fighting-types. Instead, I went with Togetic, which could cover all of the problems my team was having in one cute little slot.

Set explanation and other options:
Seismic Toss is definitely the most consistent option for defensive Togetic. I found that Dazzling Gleam was really, really weak, so I swapped it out only a couple games in for Seismic Toss. The only good reason to use Dazzling Gleam was to hit Spiritomb, but with its departure, Seismic Toss is strictly better. I also went with Toxic over Heal Bell because it's the best way to keep Togetic from being setup fodder for a lot of Pokemon, and the things that can still set up all over it have hard counters on this team. The EVs look weird because they are. I'm sure 40 SpDef EVs keep Togetic from being 2HKO'd by something obscure, but it has been so long since I originally constructed this team that your guess is as good as mine. Still, use a physically defensive spread in order to help Togetic take on Fighting- and Dark-types as best as it can.

audino.gif
@ Leftovers
Ability: Regenerator
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Double-Edge / Knock Off
- Wish
- Heal Bell
- Protect

Role on the team:
Standard Audino doing standard shit. Audino is the best Wish passer in NU because of Regenerator, which makes it really easy to pass off a Wish and heal on the switch out rather than sitting around and eating its own Wishes all day like Lickilicky. One of my two specially defensive Wish passers, Audino is great at luring in physical attackers, which helps me pivot into my physically defensive Pokemon in order to heal them. It also offers a Ghost immunity, which is helpful, though with nothing to do to Ghost-types in return, it doesn't really come into play that often.

Set explanation and other options:
Double-Edge is Audino's best STAB because it actually hurts things, and it doesn't mind the recoil. You can use Knock Off instead, which resolves the problem of not being able to touch the Ghost-types that it tends to wall, especially Taunt Nasty Plot Mismagius. It also offers some nice support in removing important items. Some people might want to try Lickilicky in this slot because of its considerably better bulk, but as I mentioned earlier, Lickilicky is very self-reliant on its Wishes in order to heal. It's much more important to be able to heal team members than it is to take hits a bit better.

flareon.gif
@ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Wish
- Protect
- Roar

Role on the team:
If you couldn't tell by its placement on my other NU RMT from this gen, I really like Flareon this gen. It's incredibly powerful, and when invested, it's also quite bulky. Flareon is my other specially defensive Wish passer, and it does a decent job at it. However, unlike Audino, Flareon relies on its own Wishes in order to heal, so most of the time, you're better off using Audino to heal up your team. Between its typing and Flash Fire, Flareon is mostly used as a check to offensive Fire-types. The only Fire-types it really struggles to check are offensive Flareon (while it is immune to the move Flareon uses the most, pretty much any other hit will KO) and Earthquake Magmortar. It also serves as a full stop to CM Slurpuff not carrying Surf, which, in my experience, has been most of them. Finally, it is the only phaser on my team, which really helps it to rack up hazard damage and help finish out the game.

Set explanation and other options:
There are honestly no other options for this set. The only thing you could really do is replace Flareon completely, but there is no good replacement for it either. Pokemon that offer similar support to the team don't check the same things that Flareon does, and Pokemon that wall the same things that Flareon does don't have the same support options. You might be inclined to use Flare Blitz over Lava Plume, but the ability to burn things is really nice. I also occasionally find myself struggling to remove hazards against offensive teams, and the recoil from Flare Blitz is killer when that happens. Some people like to use Will-O-Wisp and Heal Bell as well, but the former is less important than Roar, and I already have the latter covered with Audino.

uxie.gif
@ Leftovers
Ability: Levitate
EVs: 184 HP / 48 Def / 100 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Substitute
- Calm Mind

Role on the team:
Uxie offers my team something important that all stall teams desperately need: a win condition, a way to finish the match. There are times with a stall team that the opponent will get down to his last Pokemon, and you simply have no way to kill it. Uxie handles that issues and offers a way to close out the game earlier than when you would otherwise be able to. Additionally, Uxie provides my team a secondary Fighting resist for when Togetic just can't get the job done and a Ground immunity that isn't weak to Rock, which is really difficult to come by for a stall team. Xatu, another issue for my team, is really easy for Uxie to handle, both defensively and offensively when running Thunderbolt.

Set explanation and other options:
Thunderbolt vs. Dazzling Gleam is one of the most difficult choices to make with this set. I still generally use Thunderbolt more than I do Dazzling Gleam. It gives me a way to pressure opposing Xatu immediately, which is incredibly important, as well as a way to take on stray Flying-types, which, again, I carry no resistances to. Dazzling Gleam was nice because Spiritomb was a problem for Uxie, but with it gone, the only thing that you'd really hit with Dazzling Gleam is Cacturne, which isn't a problem for my team at all because I have Togetic. Thunderbolt, for this team at least, is strictly better. The EVs are specifically tailored to outspeed Jolly Sawk and KO it with +1 Psyshock 100% of the time without hazards. The HP EVs are for a Leftovers number, and the rest is tossed into Defense.

GjC2i7b.png

  • hax
  • misplays
  • SD/EQ/Toxic/Synthesis Meganium after I let my Uxie die early
7PBdMCL.png

  • Blue Frog for the hot art, what a god
  • Laurel for being the best 4K I've ever spent
  • Sweep for having a positive WL ratio and reminding me to do this daily
  • atomicllamas for being best co-manager
  • jrp for being my original husbando
  • chaos for the literally worst song suggestions ever
  • tennisace for not haxing me when I played you with this team
  • Soulgazer dickridin'
  • Charmander (makeup)
  • Scotteh (puke)
  • Enguarde put this apple on yer head
  • TalkTakesTime for no particular reason, but you should fuck up your sleep schedule so we can talk more :(
  • mikel for no particular reason, but you should fuck up your sleep schedule so we can talk more :(
  • no one else is important enough sry
 
Hollywood :toast:

Your team is quite solid and doesn't really have any glaring weakness besides having issue with a last Pokemon CM Spiritomb, which I think you can easily fix by going with Flare Blitz over Lava Plume on Flareon:

0 Atk Flareon Flare Blitz vs. 252 HP / 252+ Def Spiritomb: 111-132 (36.5 - 43.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Now it obliviously can't do what Lava Plume does and will also make Flareon take recoil damage which you might not want, but I think it's worth trying out :)

flareon.gif

Flareon @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Flare Blitz
- Wish
- Protect
- Roar

I can also see Taunt Nasty Plot Mismagius and Pawniard being annoying to your team as they can both easily set up on Togetic and Audino. Now you do obliviously have answers (Seismitoad + Ferroseed can deal with Pawniard, Flareon and Ferroseed can take on Mismagius too), but they will be weakened by quite a lot, which might open your team up to other set up sweepers. Since I don't really see Audino using Double-Edge often, I am going to suggest trying out Knock Off or Encore on Audino (I think you might have already tried Knock Off though, so thats up to you). Encore would allow Audino to prevent Pawniard from setting up on it too easily, and might catch Mismagius offguard if it thinks it doesn't need to Taunt Audino to safely set up on it, which I think can be very cool for you. As for Knock Off, well, it will allow you to do some damage on Mismagius (which gives you another answer to it) and to get ride of Pawniard's Eviolite (and other annoying Pokemon's items), which will make it easier for Seismitoad to OHKO it with Earthquake!

EDIT: Forgot to add that Encore Audino can also help with the Spiritomb issue.

Hope I helped, and cool team :)
 
Last edited:
Yeah, I've run Knock Off Audino. Not a huge fan of it, but you're right that it helps with those things. Flare Blitz is probably something I'll splash depending on matchup tbh lol. Crotomb is pretty rare, but you're definitely right that it's a threat. I usually handle it by Roaring it out and then trying to get the earlier setup advantage with Uxie to give me a leg up in the CM war. That doesn't really mean much unless I'm running Gleam though. Wish I could just throw Perish Song on something. =\
 
Fucking Soulgazer is a sniper.

This team is honestly awesome [also the artwork is beautiful]. I feel like Taunt Nasty Plot Mismagius is the only slight threat to this team, and as a result I would consider running Knock Off > Double Edge on Audino just for that. Outside of that, there is little I can or will change. I am going to throw one outta left field and encourage you to consider Defensive Dragalge over Flareon since they p much do the same thing in checking Grass / Fire types, Phazing, etc. but Dragalge gets the added boon of access to Toxic Spikes which could potentially be crucial to a match where the added bit of pressure could be a game changer, but tbh its an unecessary change. Cool team! ^.^
__________
691.png

Dragalge @ Black Sludge
Ability: Poison Point
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Sludge Bomb
- Toxic Spikes
- Focus Blast / Scald
- Dragon Tail
 
yeah I'm not too concerned about Toxic Spikes for a couple reasons. One is that I have two Toxic Pokemon on the team already, which means that they aren't particularly necessary, and the other is that I often Defog away my own hazards and have no way to prevent people from Spinning or Defogging themselves. That hasn't been too much of an issue though because of the double Wish support to help keep my hazard setters healthy, and in most matchups, I'd rather have no hazards than rocks on my side.

I agree that Knock Off is probably generally better than Double-Edge on Audino though, which is why I mentioned it in the OP.
 
Back
Top