





cold
The team also peaked number one on the suspect ladder for whatever that's worth. Ended up number three after getting reqs, so I figured I'd finish the grind. fatty also used my team to finish out his reqs!


now it's just me and this grey goose


I started building around SD Gallade because I'd used Bulk Up already and loved it but really wanted to get a taste of how broken Gallade would be in the metagame. To support it and because it's amazing, I added CB Sneasel, which can Pursuit trap the main threats to Gallade, faster Ghost-types and bulky Psychic-types.




As I mentioned in my introduction, I really wanted to emphasize this team around slow pivots as a defensive backbone for a more offensive team. Mawile and Lanturn cover each others' weaknesses really well barring their Ground weaknesses and are great at coming in and then pivoting out immediately.





I added Xatu on after that because it was pretty much the perfect fit. The team was super weak to Ground and Fighting, both of which Xatu cover really well, and it also struggled a bit with Ferroseed and of course loved preventing Stealth Rock for Sneasel. I ended up not being able to fit U-turn on it because I needed Thunder Wave to help with Gallade and Lilligant, but Xatu by nature swings momentum really well anyways.






I still didn't care for how Ground and Fighting weak the team was because it relied solely on Xatu to check those Pokemon, so I added on Haunter as another soft check. A lot of teams don't really carry anything that beats Haunter defensively, relying on Sneasel as their only way to deal with it. This often means it only gets one kill, but it pressures teams well enough that it usually doesn't even matter.
because i'm too cool for this

Gallade @ Fist Plate | Steadfast
252 Atk / 4 SpD / 252 Spe | Jolly
Close Combat | Zen Headbutt | Swords Dance | Knock Off
Like I said in the teambuilding process, I built this team around SD Gallade because I really wanted to get a good feel for how broken it might be in NU. The set itself is pretty standard. I decided to run Jolly over Adamant for a Speed tie against Jolly Kabutops and Timid Mesprit and to outspeed Adamant/Modest versions of both as well as Adamant Sawk. I originally had Life Orb, but I found the recoil to be really shitty because Gallade's special bulk allows it to check a lot of Pokemon if it hasn't already taken a ton of recoil.
As for my thoughts on Gallade, I don't actually find it broken. In most games, Fist Plate Sawk with some other filler over Swords Dance would have been just as good. As long as you keep up pressure well enough against Gallade, it's not that hard to beat, especially with how incredibly physically frail it is. It might be broken in the end, but I think it's highly exaggerated just because it's Gallade.

Sneasel @ Choice Band | Inner Focus
252 Atk / 4 SpD / 252 Spe | Jolly
Icicle Crash | Knock Off | Ice Shard | Pursuit
Choice Band Sneasel is retarded, and there's very little reason not to use it on most teams. It supports Gallade incredibly well by Pursuit trapping problem Pokemon for it, and it puts on crazy pressure against opposing teams because Icicle Crash always flinches and Knock Off fucks up Sneasel checks. I actually had Ice Punch over Ice Shard for my first like five battles because I messed up in the teambuilder, but I rarely clicked Ice Shard anyways so it was alright anyways! Sneasel is my primary response to offensive Ghost-types not named Rotom, which Lanturn destroys, because it can live any one hit from most of them barring Life Orb Haunter's Sludge Bomb, which is a roll in Sneasel's favor, and Life Orb Dazzling Gleam or HP Fighting from Mismagius, the former of which is also a roll but in Mismagius's favor instead.

Mawile @ Leftovers | Intimidate
248 HP / 252 Def / 8 SpD | Impish
Stealth Rock | Play Rough | Baton Pass | Toxic
Defensive Mawile is so fucking good. There's really nothing else to say about it. Almost all of my really successful teams since Mawile's drop have included one. Mawile blanket checks a lot of really scary Pokemon, especially Archeops, Sneasel, Scyther, and offensive Normal-types, and its ability to get easy momentum is crazy. I'm running Toxic over other generic filler because it's just better than everything else really. With no investment and without Sheer Force, Mawile does very, very little damage, so having a way to whittle at problem Pokemon is really nice. I really didn't want to use Knock Off on Mawile because I wanted Gallade and Sneasel's Knock Offs to be at full power, and the only other filler I like is Fire Blast for Ferroseed, which this team has zero issues with because it has a Xatu.

Lanturn @ Leftovers | Volt Absorb
104 HP / 236 Def / 168 SpD | Calm
Scald | Volt Switch | Heal Bell | Ice Beam
Lanturn is the other half of the slow pivot defensive core, and it's pretty obligatory on this team for its ability to check Fire-types and Magneton really well. Even without Magneton in the metagame, Lanturn is a perfect fit for the team anyways. Heal Bell support is super clutch for Gallade especially because it can recklessly switch into Scalds from bulky Water-types without worrying about the burn. I chose Ice Beam Lanturn on this team for its ability to 2HKO all but max SpDef Torterra. Offensive Torterra is actually terrifying for this team because it can easily break through Xatu if it is running Crunch or Stone Edge, so being able to 2HKO it on the switch is huge. In fact, in one game for reqs, I won solely because I had Ice Beam on Lanturn to hit Torterra even though my team got dismantled really early on. The EV spread is pretty standard Lanturn EVs, with heavy Defense investment to take resist physical hits and tons of SpDef to help tackle Magmortar, Magneton, and Samurott. The exact SpDef EVs hit a jump point.

Xatu @ Colbur Berry | Magic Bounce
248 HP / 180 Def / 80 Spe | Timid
Psychic | Roost | Giga Drain | Thunder Wave
Xatu literally covers all of the biggest problems to this team in just one slot, which is all of: Ground-types, Sawk, Gallade, Gurdurr, Garbodor, Lilligant, and Ferroseed. The set is tailored towards beating those Pokemon. You could run Roost and three non-attacking moves with a lot of PP and still beat Ferroseed, so that's the only thing that it doesn't "beat" with this specific set even though it does beat it. Psychic is for a stronger hit on Garbodor and Gurdurr because most Psyshock targets either lose anyways or are a lot less common in this metagame. Giga Drain is for bulky Ground-types, particularly Rhydon and Claydol, and it also hits Lanturn a bit harder than Psychic does. Thunder Wave beats Lilligant and Gallade and is just really good in general anyways for catching Dark-types on the switch. Colbur Berry is necessary to allow Xatu to beat Fighting-types, and the EV spread outruns Adamant Sawk as well as Adamant Gallade and Kabutops. Timid is better than running more Speed EVs and a Bold nature because Xatu's biggest Base Stat is its Speed, so it gets the most out of a +Speed nature.

Haunter @ Life Orb | Levitate
252 SpA / 4 SpD / 252 Spe | Timid
Shadow Ball | Sludge Bomb | Will-O-Wisp | Destiny Bond
Haunter was added to my team because it's fucking adorable. It also offered a secondary Ground and Fighting check and was a great way to threaten bulky Grass-types without having to worry about taking a ton on the switch. The standard set runs Taunt over Will-O-Wisp, but being able to dodge Sucker Punches with Will-O-Wisp and without sacrificing Haunter in the process is sick. It also catches Dark-types on the switch. There's really not much else to say about Haunter other than that it's incredibly threatening, hits ridiculously hard, and has killer typing to help check scary things.
come get your clothes and leave the keys
By nature, there aren't a lot of Pokemon that are super threatening to this team because it's so good at keeping up momentum, but some things are still pretty threatening to it.






and I knew when I met you, you would fall in love
Shoutouts to the Skype group for helping me through laddering for reqs. I knew I could do it, but you guys telling my opponents to timerstall me so that I couldn't finish in time and telling them to Pursuit my Xatu so I could Thunder Wave their Scyther was really helpful. I had a lot of fun building and using this team, so I hope anyone else that tries it out also has a lot of fun with it! Haunter is really fun and underrated, and even though Gallade isn't as broken as people make it out to be, it's still cool.
Gallade (M) @ Fist Plate
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Swords Dance
- Knock Off
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Play Rough
- Baton Pass
- Toxic
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 236 Def / 168 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Ice Beam
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 180 Def / 80 Spe
Timid Nature
- Psychic
- Roost
- Giga Drain
- Thunder Wave
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard
Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Will-O-Wisp
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Swords Dance
- Knock Off
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Play Rough
- Baton Pass
- Toxic
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 236 Def / 168 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Ice Beam
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 180 Def / 80 Spe
Timid Nature
- Psychic
- Roost
- Giga Drain
- Thunder Wave
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard
Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Will-O-Wisp
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