Community Create-a-Team

cant say

grumpy and stubborn
is a Tutoris a member of the Site Staffis an official Team Rateris a Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Server Moderator
Battle Spot Leader

  • Helmet Cresselia is being replaced by Helmet Landorus-T
  • Heatran's set is being updated

I think this means our first Community Create-a-Team is finished! I think we have something pretty cool and decently solid for something built in this fashion, I hope the next one goes as smoothly as this.

The team will be prepared on cart and a QR code will be linked Soon

Post team name suggestions below!!!

cant say

grumpy and stubborn
is a Tutoris a member of the Site Staffis an official Team Rateris a Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Server Moderator
Battle Spot Leader
Last edited:
Just reposting what I put in RMT here so more can see it/I can get more feedback.

"Alright. I think I have had a good amount of time with the team. This team was my first experience with Battle Spot (didn't play in XY cause of college), and as of righting I have 42 games in. I think I am currently 22 - 20. Yeah. I had a hot start, going 9 - 3 and was on the cusp of the 1600s. Then out of nowhere I lost like 6 games in a row and ever since it's been back and forth with this team. Some things I want to comment about that I never realized with console ladder:

  • Matches take forever to find. And the matchmaking system kinda sucks. I got 1368 player at one point while at like 1550 that I lost to thanks to freeze hax and then at a later point I pitted against a 1682 player. The ladder can't be that sparse. It's freaking Pokemon.
  • I swear 85% of ladder players are Japanese. It's like Western players don't care at all about online competitive play. Heck, when I check my ranking on the Global Link, I am just surrounded by tons of Japanese accounts. Do Western players only play on Smogon or do the Japanese just go that hard? lol
  • Speaking of Japanese players, I see so much bizarre stuff being run by them on there. I've run into Sash-Metal Burst Sableye, SD Bewear, slow bulky Mega Kanghaskan, and more. Hard to anticipate everything.
  • Weirdness aside it was good to get a feel for what's being run. I had no idea Shuckles were running Red Card. Wish I Taunted with Lele turn 1 instead of trying to predict a switch and setup. Live and learn I guess.
With that out of the way, I want to comment on what I like and don't like about the team.

The Good

  • The Tapu Lele build on this team has put in a TON of work. Focus Sash and Taunt on Tapu Lele make it such an amazing fallback attacker and lead. It allows me to neuter opposing support mons and stop Trick Room on threats like Skarmory and Porygon2. I particularly remember one game where Lele put in all the work by taunting a Cloyster at a key moment. Psychic Terrain is also a boon for stopping Sucker Punches from Mawile (I got saved in one game where the guy forgot and SP'd anyway lol) and Prankster. The Focus Sash makes Lele a great endgame win con against setup mons like Salamence and opposing Gyarados. Psyshock also helps a lot against AV and slow specially defensive mons that try to come in after the sash is activated. The only move I haven't gotten a ton out of though is Calm Mind. Aside from capitalizing on the occasional switch out forced by Taunt or certain Tapu Fini matchups, I haven't gotten too much out of it. It's hard to have a healthy Lele out and just CM as you don't want to lose the sash without getting some damage of and while Lele's speed tier is nice, it's far from the best. Sad too as it's fastest thing in the team but I'll get into that later.
  • The AV Bulu has a lot going for it. Assault Vest is a boon against the other Tapus as none bar the rare physical Koko can take it since it's slow. Horn Leech helps a ton with its longevity and Wood Hammer is a great nuke. (Recoil sucks though). And Rock Tomb has been great for capitalizing on switches. Bulu is also a godsend against Breloom as he's immune to Spore, eats all Breloom's attacks bar Choice Rock moves, and can beat it with Horn Leech.
  • Gigavolt Havoc on Blaziken has been a lifesaver. The Electric coverage helps against a lot of the water types I meet and gives me a no risk option for damage. And of course, Gigavolt Havoc makes a great accurate nuke. It actually saved me in a game against a freaking Minimize Chansey.
  • Gyarados has put in a ton of work. Intimidate makes switching off Bulu a little easier and DD gives me a chance to sweep or weaken everything. And being able to dump the extra Flying typing can really help at times. And of course, Ice Fang has been a godsend against all I think I should lead with it more so that it doesn't have to eat nasty hits on the switch.
  • Rock Helmet on the Landorus is great for chipping those physical attackers and Stealth Rock has had its moments.

The Bad

  • I have to echo what RNGIsFatal in regards to Greninja. It's certainly not a dealbreaker but BOY is it annoying. I actually only fought one opponent that brought it but the lineup I had got massacred by Gunk Shot. I led Bulu who died in 1. I eventually got rid of it but the team got chipped so bad it was hopeless. I think against Greninja teams it's best to lead either Gyarados or Tapu Lele. Probably Dos since Battle Bond isn't allowed on there and the ninja's rarely pack coverage for it. You'll probably want both as well just because of how unpredictable it is.
  • I mentioned earlier that Lele's speed tier lovely. Unfortunately there in lies a probably as while the team has 2 boosters, it just sorely lacks immediate speed. No Pokemon above the 100 speed tier means foes like Salamence, Garchomp, and Gengar can be trouble depending on when they come out to play. This also makes opposing speed boosters like Cloyster and Salamence scarier as Gyardaos has to take a hit first to have a chance and +1 speed often isn't enough for regular Blaziken. (I also found after making a dumb play the hard way that Speed Boost doesn't boost on a switch. And yet Moody does. The heck Game Freak...) . Furthermore, the whole team sits in a weird speed zone where many threats can outspeed it can cause trouble while on the flip side, no of the Pokemon can really counter Trick Room well, particular the team's offensive forces. This makes Porygon2 a pain to face if it doesn't lead against Lele as it can get the TR and mess you up with Ice Beam and Tri Attack which can lead to a world of hax.
  • Speaking of hax, the team's pretty susceptible to it. Do to the modest overall speed, you often have to take hits first and I think I've been frozen at least 6 times. 3 of those times really hurt my morale as they were matches where I made great plays and would have won if not for it. The most likely victim is Bulu since he'll be having to take plenty of Ice Fangs and Ice Beams. Porygon2's Tri Attack is also a threat thanks to TR and its bulk. There are times where I wish I had Tapu Fini just take the wretch hax out of the equation. Of course I'd be lying if I said it hasn't saved me a couple times (Flare Blitz burn on Celesteela for the win), but I do feel status hack in particular really hurts this team. I pretty much always bring Bulu if I see a Breloom since it's often Sash. Don't let OU fool you folks. While 6 v 6 sucks for him since teams can easily squeeze in Fini and Grass types, Breloom is still a demon in 3 v 3.
  • Another issue on the speed dilemma is priority. Lele hits hard, but without a boosting item, it can only kill so much. Often the opponent finds opportunities to set up speed boosts on me at bad times, and I end up steamrolled if I can't debuff them with Intimidate, survive, or keep Lele's Sash intact. It's a shame no one on the team can have good priotity move to finish off those boosted monsters inches away from being defeated.
  • While we're talking about Lele's Sash, I find that the team's a bit too reliant on it to get out of bad situations if you aren't ahead of the curve. And I see enough hazards and Sandstorm that keeping it intact for the vital moment can be hard. Shame there's no room for hazard removal.
  • Another issue that arises from the team's pacing is health. Bulu is the only Pokemon on the team with recovery and he heals the opponent to wish is not good if Bulu gets haxed or invites in a scary foe like Mawile. I often have to switch but with no recovery on any of the mons, I get pressure into clean up range pretty often.
  • Heatran hasn't put in as much work as I was hoping. Most teams only have a couple mons he goes ham on and Pokemon headed love to handle like Celesteela or Skarmory often have scary teammates that can exploit him. Plus Magma Storm's accuracy also makes me hesitant to fall back on him. Maybe I am just not confident enough in him, but I only brought him to like 3 games and only in 1 was he the MVP. (It was a weird meme team with Metronome Togekiss and a Ditto that also had Pumpkaboo and Gourgeist on it. Happy Halloween?)
  • Landorus got used a fair bit more than Heatran, but I still too often felt that it was rather complecent for a Landorus. I think it's probably the team's overall bulky-balanced nature, but I found that Landorus didn't hit as hard as would like it too. The bulk was great, but since it can't recover health, it was often pressured. I couldn't just send him out against all the Electric types because I knew many of them were rocking HP Ice, and bulky waters, Porygon2, Pheramosa, etc just shut him down. I think I could have led with him more, but I often worried about the opposing team's mons being able to blast him from the get-go after I got Rocks (assuming I even lived). I would have been great if it could get Swords Dance or Rock Polish to punish switches better.
  • I feel the team's type coverage in certain areas is lacking. Great a T-Punch is, no fighting move on Blaziken really sucks sometimes. A guy I fought today who brought Skarmory and Tyranitar was able to pivot all over my butt because Blaziken couldn't smack the Ttar. Bulu really wishes he had Play Rough to keep Salamence at bay but that's a problem for Bulu in general that I hope USUM. Honestly, Superpower has done spit for Bulu in my experience. It couldn't even do the damage to an SD Bewear that I really needed. (Should have brought Lele in that game. If Bewear gets Drain Punch look out). Most of the stuff I would hit with it often don't take much or -1 Att and Def suck for something in the back. I honestly don't think he'd be much worse off running Nature's Madness aside from, idk, Porygon2 or Chansey which Horn Leech is often good enough against. It especially sucks when against Skarmory and Celesteela who are often on teams too scary for me to bring Heatran. On that note, I think the team sorely lacks special Electric coverage. Blaziken only gets one Electric nuke and often doesn't get to SD safely. In the games I played against Celestella, I often wound up having my Bulu and Lele completely walled against it. If Lele had Thunderbolt instead of Calm Mind I could have won those games. It'd also make the Tapu Fini matchup easier since Fini usually overrides Lele's terrain.
  • There were particular mons that were just a pain whenever they appeared. Bulky waters were hell to fight if I didn't have Bulu in tip top shape as they either took Gyardos's attacks like they were nothing, phazed me (one player whooped out a Z-Haze Tapu Fini on me. Holy crap). Blaziken often can't get up the Swords Dance and without Thunder Punch and Gigavolt Havoc often fall short of their KO's. Salamence was a pain as it often came in a Bulu and had Intimidate to weaken Rock Tomb. This often lead me into crummy Roost/DDance mindgames where I was forced to risk a switch or Rock Tomb against. Celestella and Skarmory often have field day since there's only 1 special attacker that's a Psychic type without T-Bolt and I can't always bring in Blaziken. And even if I do, they may either live an unboosted hit or have partners whittle me down. Due to the lack of Fighting coverage, Normal types could be a pain to kill without boosts and Eletric types with Volt Switch like Thunderus were also a grievance since they had HP Ice for Landorus, could Volt Switch out of Bulu, or fry Gyardos. And as I said earlier, Greninja can definitely threaten the team too along with Cloyster if it gets a Shell Smash.
Well that was my thoughts and experience. In many games, I obviously lost because of my lack of experience, making wild plays, my opponents being obtuse or 2 steps ahead, and just bad team choice. But I do feel this team has some key weaknesses that can make a long ladder streak rough. I would love to see the community have a shot at a new team for the next season that can incorporate more speed, priority, or recovery. The team doesn't auto-lose to much, but mistakes and hax can be very punishing. Then again that's probably just a major difference between 3v3 and 6v6."