Hello Smogon! This is my first UU team since around January and I decided to go with something a bit different; combining two well known cores (based upon typing) and put both of them onto one team. These cores is the very common FWG, or Fire Water Grass core and the lesser-known, but just as effective, PDF, or Psychic Dark Fighting core. On top of this, I wanted to use one of the most under-rated threats in UU at the moment, which would only make sense since said Pokemon is actually listed as NU in smogon tier-lists, even though he is more competitively viable in the RU and UU tiers from my experience. Who is that you ask? The benevolent eel of course...
Eelektross @Choice Specs Expert Belt
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Superpower
...Eelektross! Eelektross is actually a fantastic wall-breaker in UU, as well as a good answer to Trick Room. Volt Switch is there since whenever I use choiced Electric-Types I never use Thunderbolt; it's just how I play. Flamethrower and Giga Drain are fantastic for a wall-breaker hitting most of the more defensive pokemon in the tier hard, such as Bronzong (non-Heatproof, seriously don't use Heatproof Bronzong) and Rhyperior, a Pokemon which many people switch into Eelektross predicting an obvious Electric-Type attack. The main unorthodox thing you will notice about this set is using a physical move on a this set, but this is to catch unsuspecting Snorlax on the switch, a Pokemon that actually threatens my team quite a lot. It is also a good attack late-game due to the amount of pokemon Fighting attacks hit in UU, and due to the choice-locking it can be the safest play for weakened teams.
FW Core
Arcanine @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252HPSpe / 4 SDef
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Wild Charge
Arcanine... what bad can I say about you? Well, you are weak to hazards and have to rely on Flare Blitz and Wild Charge which do recoil, but that is beside the point. The first thing a rater of this team will think is "Choice Band Arcanine is completely out-classed by Darmanitan!" but that is untrue. Arcanine's main attack that you should use is actually the STABless ExtremeSpeed, which with Choice Band is incredibly powerful with the Base 80 Power and the +2 Priority is a literal god-send. Arcanine is both the late-game sweeper if Eelektross should faint earlier in the battle and a pretty good revenger, as previously stated. The main use I have found for ExtremeSpeed is Honchkrow, which thinks it can destroy with Sucker Punch. Now obviously the down-side to this is if the Honchkrow runs Substitute (which IMO is definitely the better option over Superpower) since it can then deal massive damage with Brave Bird, which is a potential KO after hazards and a boost or two. Close Combat, like on Eelektross, is a fantastic way to catch opposing switch-ins, however it acts differently on this set. Close Combat is great for something like Rhyperior which would be able to wall the more defensive sets Arcanine runs, as well as Houndoom hoping to collect the Flash Fire boosts. Like with Eelektross later in the battle Fighting-Type attacks are often a safer play, and I would be much quicker to use Close Combat with Arcanine than Superpower with Eelektross since Arcanine's Close Combat is both more powerful and it has less drawbacks -- actually weakening the attack the more times it is used.
Empoleon @ Choice Specs
Trait: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
-Flash Cannon Surf
-Hidden Power [Grass] Grass Knot
The emperor penguin is an appropriate name for Empoleon, since with great coverage, great Special Attack and Choice Specs you just know that Empoleon is here to rule. Aside from the fact that he hits like a nuke, Empoleon actually offers some fantastic things that really benefits the team, the most clear being a reliable Rock-Type switch-in due to its Steel-Typing. Empoleon is only just 3HKO'd by Aggron's Head Smash, which shows just how great he is as a tank. Empoleon is great at playing mind-games with Ambipom thanks to the synergy with my Psychic-Type handling Low Kick easier than Stealth Rock and promptly KOing Ambipom back. He has great both Offensive and Defensive synergy with the rest of my team in several ways.
PD core
Mew @ Life Orb
Trait: Synchronize
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Stealth Rock
- U-turn
- Psyshock
- Aura Sphere
This set on Mew is interesting, since it is both support and offense. Now the Psyshock+Aura Sphere gives almost un-resisted coverage in the UU metagame, and the stuff that does resist it are usually slow, letting Mew get off a strong U-Turn and/or set up Stealth Rock, depending on the team I am against. Honestly there is not a lot to this set other than what has been mentioned, although I have started to question whether Life Orb is the best item for this set. Ah well, I suppose that gives you raters something to think about!
Honchkrow @Leftovers Life Orb
Trait: Moxie
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
-Substitute Pursuit
-Roost Superpower
- Sucker Punch
- Brave Bird
Remember earlier when I mentioned my opinions on Honchkrow? Either you cleverly deduced that Honchkrow was on my team or you thought I was just being random and saying that. Well here is the set and before doing this I decided to check if Substitute was actually in the analysis, and to my surprise it was slashed on there. This didn't surprise me because it was unviable; it surprised me because battling people on the ladder no one seemed to know Honchkrow can use it well! It is obvious why Substitute is good on Honchkrow; getting off 2 Sucker Punches on bulkier sweepers and having a force-field while he uses Roost. With Moxie boosts he can become a huge threat, however I often find him either too weak or slow in battles, so I would probably have to say he is LVP of the team.
GF
Virizion @Lum Berry Expert Belt
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Stone Edge
And now for the centerpiece. Virizion completes both cores of the team with her incredibly unique-yet-useful typing, Grass/Fighting. Her resistance to Stealth Rock and Spikes are brilliant since she will of course be switching in a lot due to the defensive synergy with 2 thirds of the team being so useful. With most of the things that resist her two STABs out of the way from the support she recieves from the rest of my team Virizion is an incredible Swords Dance sweeper, and she can also come in earlier in the game depending on the team matchups to see if there are any threats that Virizion needs to get rid of, since you can't forget that she is a member of the cores too; she can free up threats for sweeps and she definitely does it well! Now something you will notice about this set that is very unordinary is Sacred Swords over Close Combat. Well Virizion is a bulky threat, and I find the drops in defense are much less beneficial than the extra power -- it's not like she is missing out on any KOs -- any that I have seen at least. Furthermore Sacred Swords is the absolute /perfect/ counter to Bulk Up Scrafty, since it ignores the rising of Scrafty's defense!
So there it is; Core Crisis! I hope you can rate my team and send it to a better future!

Eelektross @
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Superpower
...Eelektross! Eelektross is actually a fantastic wall-breaker in UU, as well as a good answer to Trick Room. Volt Switch is there since whenever I use choiced Electric-Types I never use Thunderbolt; it's just how I play. Flamethrower and Giga Drain are fantastic for a wall-breaker hitting most of the more defensive pokemon in the tier hard, such as Bronzong (non-Heatproof, seriously don't use Heatproof Bronzong) and Rhyperior, a Pokemon which many people switch into Eelektross predicting an obvious Electric-Type attack. The main unorthodox thing you will notice about this set is using a physical move on a this set, but this is to catch unsuspecting Snorlax on the switch, a Pokemon that actually threatens my team quite a lot. It is also a good attack late-game due to the amount of pokemon Fighting attacks hit in UU, and due to the choice-locking it can be the safest play for weakened teams.
FW Core

Arcanine @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Wild Charge
Arcanine... what bad can I say about you? Well, you are weak to hazards and have to rely on Flare Blitz and Wild Charge which do recoil, but that is beside the point. The first thing a rater of this team will think is "Choice Band Arcanine is completely out-classed by Darmanitan!" but that is untrue. Arcanine's main attack that you should use is actually the STABless ExtremeSpeed, which with Choice Band is incredibly powerful with the Base 80 Power and the +2 Priority is a literal god-send. Arcanine is both the late-game sweeper if Eelektross should faint earlier in the battle and a pretty good revenger, as previously stated. The main use I have found for ExtremeSpeed is Honchkrow, which thinks it can destroy with Sucker Punch. Now obviously the down-side to this is if the Honchkrow runs Substitute (which IMO is definitely the better option over Superpower) since it can then deal massive damage with Brave Bird, which is a potential KO after hazards and a boost or two. Close Combat, like on Eelektross, is a fantastic way to catch opposing switch-ins, however it acts differently on this set. Close Combat is great for something like Rhyperior which would be able to wall the more defensive sets Arcanine runs, as well as Houndoom hoping to collect the Flash Fire boosts. Like with Eelektross later in the battle Fighting-Type attacks are often a safer play, and I would be much quicker to use Close Combat with Arcanine than Superpower with Eelektross since Arcanine's Close Combat is both more powerful and it has less drawbacks -- actually weakening the attack the more times it is used.

Empoleon @ Choice Specs
Trait: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
-
-
The emperor penguin is an appropriate name for Empoleon, since with great coverage, great Special Attack and Choice Specs you just know that Empoleon is here to rule. Aside from the fact that he hits like a nuke, Empoleon actually offers some fantastic things that really benefits the team, the most clear being a reliable Rock-Type switch-in due to its Steel-Typing. Empoleon is only just 3HKO'd by Aggron's Head Smash, which shows just how great he is as a tank. Empoleon is great at playing mind-games with Ambipom thanks to the synergy with my Psychic-Type handling Low Kick easier than Stealth Rock and promptly KOing Ambipom back. He has great both Offensive and Defensive synergy with the rest of my team in several ways.
PD core

Mew @ Life Orb
Trait: Synchronize
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Stealth Rock
- U-turn
- Psyshock
- Aura Sphere
This set on Mew is interesting, since it is both support and offense. Now the Psyshock+Aura Sphere gives almost un-resisted coverage in the UU metagame, and the stuff that does resist it are usually slow, letting Mew get off a strong U-Turn and/or set up Stealth Rock, depending on the team I am against. Honestly there is not a lot to this set other than what has been mentioned, although I have started to question whether Life Orb is the best item for this set. Ah well, I suppose that gives you raters something to think about!

Honchkrow @
Trait: Moxie
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
-
-
- Sucker Punch
- Brave Bird
Remember earlier when I mentioned my opinions on Honchkrow? Either you cleverly deduced that Honchkrow was on my team or you thought I was just being random and saying that. Well here is the set and before doing this I decided to check if Substitute was actually in the analysis, and to my surprise it was slashed on there. This didn't surprise me because it was unviable; it surprised me because battling people on the ladder no one seemed to know Honchkrow can use it well! It is obvious why Substitute is good on Honchkrow; getting off 2 Sucker Punches on bulkier sweepers and having a force-field while he uses Roost. With Moxie boosts he can become a huge threat, however I often find him either too weak or slow in battles, so I would probably have to say he is LVP of the team.
GF

Virizion @
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Stone Edge
And now for the centerpiece. Virizion completes both cores of the team with her incredibly unique-yet-useful typing, Grass/Fighting. Her resistance to Stealth Rock and Spikes are brilliant since she will of course be switching in a lot due to the defensive synergy with 2 thirds of the team being so useful. With most of the things that resist her two STABs out of the way from the support she recieves from the rest of my team Virizion is an incredible Swords Dance sweeper, and she can also come in earlier in the game depending on the team matchups to see if there are any threats that Virizion needs to get rid of, since you can't forget that she is a member of the cores too; she can free up threats for sweeps and she definitely does it well! Now something you will notice about this set that is very unordinary is Sacred Swords over Close Combat. Well Virizion is a bulky threat, and I find the drops in defense are much less beneficial than the extra power -- it's not like she is missing out on any KOs -- any that I have seen at least. Furthermore Sacred Swords is the absolute /perfect/ counter to Bulk Up Scrafty, since it ignores the rising of Scrafty's defense!
So there it is; Core Crisis! I hope you can rate my team and send it to a better future!
Mew @ Life Orb
Trait: Synchronize
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Stealth Rock
- U-turn
- Psyshock
- Aura Sphere
Honchkrow @ Leftovers
Trait: Moxie
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Substitute
- Roost
- Sucker Punch
- Brave Bird
Virizion @ Lum Berry
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Stone Edge
Eelektross @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Superpower
Arcanine @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Wild Charge
Empoleon @ Choice Specs
Trait: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Flash Cannon
- Hidden Power [Grass]
Trait: Synchronize
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Stealth Rock
- U-turn
- Psyshock
- Aura Sphere
Honchkrow @ Leftovers
Trait: Moxie
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Substitute
- Roost
- Sucker Punch
- Brave Bird
Virizion @ Lum Berry
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Stone Edge
Eelektross @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Superpower
Arcanine @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Wild Charge
Empoleon @ Choice Specs
Trait: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Ice Beam
- Flash Cannon
- Hidden Power [Grass]
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