LC Cottonee

Hilomilo

High-low My-low
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[OVERVIEW]

Cottonee's Knock Off-resistant typing, expansive movepool, and fantastic ability in Prankster altogether make it one of Little Cup's best pivot and support Pokemon on offensive and balanced teams. Its plethora of useful resistances allows it to reliably check Fighting- and Water-type Pokemon such as Mienfoo and Carvanha, while its expansive utility movepool, consisting of Memento, Tailwind, and Encore, allows it to make full use of its ability and support its team. Furthermore, Cottonee has access to the coveted priority Z-Memento, which allows it to heal a teammate upon use and nearly guarantee their setup. Unfortunately, Cottonee's 4x weakness to Poison-type attacks makes it susceptible to getting KOed by surprise Poison-type coverage moves from Pokemon that it would otherwise check. Despite its Fairy typing, Cottonee is also unable to check most Dark-types due to its inability to hit them with moves affected by Prankster. Furthermore, Cottonee is weak to common attack types in Ice, Flying, Fire, and Steel, is quite frail without heavy investment, and lacks an outstanding offensive presence even with maximum investment.

[SET]
name: Offensive Prankster
move 1: Giga Drain / Hidden Power Fighting
move 2: Dazzling Gleam / Hidden Power Fighting
move 3: Encore / Knock Off
move 4: Memento / Knock Off / Tailwind
item: Darkinium Z / Eviolite
ability: Prankster
nature: Timid
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a decent STAB option that 2HKOes Ground-, Water-, and Rock-types such as Mudbray, Chinchou, and Amaura while also providing Cottonee with passive recovery. Dazzling Gleam is a powerful Fairy-type STAB option that 2HKOes Dark- and Fighting-type Pokemon such as Vullaby, Timburr, and Mienfoo. Hidden Power Fighting can be used over either of Cottonee's STAB attacks to hit Pawniard for more damage and OHKO non-Eviolite variants, though Cottonee's STAB coverage is usually preferred, as it hits most of the tier neutrally. Encore receives priority from Prankster and is useful for locking foes into status moves as well as discouraging Pokemon such as Tirtouga and Vullaby from setting up on Cottonee. Memento can be used when Cottonee is weakened to severely lower a foe's offensive stats and allow a teammate to begin setting up more reliably. When used with Darkinium Z, Z-Memento will even fully heal an ally and nearly guarantee its setup. Knock Off is useful for removing items from foes and making them easier to whittle down if they were holding Eviolite. Tailwind receives priority from Prankster and can be used when Cottonee is weakened to give its teammates doubled Speed.

Set Details
========

Darkinium Z should only be used alongside Memento, as it grants Cottonee access to Z-Memento, which is helpful for supporting its teammates. 36 HP EVs, 40 EVs in each defensive stat, and an Eviolite provide Cottonee with reasonable bulk and allow it to avoid the OHKO from powerful hits in Abra's Psychic, unboosted Omanyte's Ice Beam, and Pawniard's Iron Head while allowing it to reliably switch into the likes of Carvanha and Choice Scarf Mienfoo. 140 EVs in Special Attack and maximum EVs in Speed with a Timid nature allow Cottonee to hit 17 Speed and outpace Scraggy and Pawniard as well as Speed tie with fast Mienfoo while hitting quite hard. Prankster is mandatory, as it gives all of Cottonee's status moves an important +1 boost in priority.

Usage Tips
========

It is of utmost importance that Cottonee's inability to hit Dark-type Pokemon with Prankster-boosted moves is noted, as it will fail to check Dark-type setup sweepers such as Scraggy and Vullaby. It is because of this that Encore and Z-Memento shouldn't be used on these foes to prevent generating free turns for the opponent. Cottonee's Prankster ability allows it to switch into resisted attacks and setup moves and lock foes into these moves with priority Encore. It is best for Cottonee to use Z-Memento when weakened, as this will allow it to safely bring in a teammate without wasting all of said teammate's HP immediately. Cottonee can also opt to use Z-Memento against threats that will likely OHKO it, such as Sludge Bomb Diglett and Gastly. If running Knock Off, Cottonee can use the move when predicting switches into Pokemon like Magnemite, Croagunk, and Ponyta in order to remove their items. Tailwind is best used when Cottonee is low on HP, as it allows Cottonee's teammates to receive a temporary 2x boost in Speed upon switching in after it has fainted. Cottonee must be wary of Poison-type coverage from foes, given its 4x weakness to the type. Diglett and Scraggy commonly carry Poison-type coverage and should have their potential coverage moves scouted out so Cottonee is able to properly check these threats. It is worth noting that Cottonee's attacks aren't capable of OHKOing most threats, which means that it will often require prior damage from either entry hazards or teammates to secure KOs on threats such as Pawniard and Vullaby. If Cottonee is running Z-Memento, the sweeper it is trying to support should feel free to set up and punch holes early-game, as it will likely be healed by Cottonee later on.

Team Options
========

Most Fire-types resist both of Cottonee's STAB attacks while OHKOing it with super effective STAB moves. As a result, reliable answers to Fire-types such as Shellder, Staryu, Onix, and Tirtouga all make for exceptional partners. Pokemon that are capable of switching into or removing Poison-type Pokemon and threats with Poison-type coverage such as Ferroseed, Mareanie, Abra, and Diglett, the latter of which in particular can use its Arena Trap ability to trap Poison-types, are all very appreciated by Cottonee. Pokemon that can take care of the many Flying-type Pokemon that threaten Cottonee, such as Amaura, Chinchou, and Magnemite, are also very appreciated. Powerful wallbreakers like Abra, Doduo, and Rufflet are capable of weakening or eliminating Cottonee's common checks in Ferroseed and Foongus and are also capable of muscling past bulkier threats to help Cottonee break though foes with more ease. Setup sweepers such as Tirtouga, Corphish, and Shellder all greatly appreciate the Memento support Cottonee is able to provide them with. Offensive Pokemon with rather average Speed such as Pawniard, Croagunk, and Snivy appreciate Cottonee's Tailwind support.

[STRATEGY COMMENTS]
Other Options
=============

Cottonee can use Nature Power with Normalium Z to revenge kill foes with a strong priority Breakneck Blitz. Cottonee can also run a utility-based set with 13 Speed and heavier bulk investment, though this usually isn't preferred over the offensive set, since Cottonee cannot use status moves against Dark-types and due to the tier's prevalence of Poison-type coverage. Growth is a decent setup option for boosting Cottonee's Special Attack but is often less valuable than Cottonee's utility moves and STAB attacks. Hidden Power Fire can be used in order to hit Foongus, Ferroseed, and other Steel-types harder; however, it has little use outside of that and usually isn't as valuable as Cottonee's STAB moves or Hidden Power Fighting due to it missing out on 2HKOing Pawniard. Taunt is an option for preventing setup as well as shutting down certain defensive Pokemon, but Cottonee's utility moves in Encore and Memento are usually more valuable. Leech Seed is an option to get chip damage on foes, though this isn't preferred due to the poor amount of recovery LC's damage rolls will provide Cottonee with and due to its more reliable options. Toxic is useful for wearing down bulkier threats like Spritzee and Slowpoke, though it isn't preferred for reasons similar to Leech Seed. Stun Spore is another status option that allows Cottonee to cripple common switch-ins such as Ponyta and Larvesta by halving their Speed, though this isn't as valuable as Tailwind or Memento due to not being able to hit Dark-types and the fact that Cottonee invests in Speed anyway. Nature Power receives priority and can be used to pick off weakened foes but usually isn't as reliable or useful as Cottonee's STAB moves or Hidden Power Fighting.

Checks and Counters
===================

**Poison-types**: Cottonee's 4x weakness to Poison-type attacks leaves it extremely vulnerable to the likes of Gastly, Croagunk, and Mareanie, which can all OHKO Cottonee with their super effective STAB attacks. Poison-type coverage from the likes of Mienfoo and Diglett, Pokemon Cottonee would otherwise check, is also quite troublesome.

**Steel-types**: Steel-types such as Ferroseed, Alolan Sandshrew, and Magnemite resist both of Cottonee's STAB attacks and can threaten it out with their own super effective STAB attacks, though Alolan Sandshrew must be wary of Hidden Power Fighting.

**Fire-types**: Fire-types such as Ponyta, Larvesta, and Torchic resist both of Cottonee's STAB attacks and threaten to OHKO it with their respective STAB attacks, though Torchic must be wary of using status moves due to Encore.

**Flying-types**: Common Flying-types in Doduo and Choice Scarf Rufflet are capable of outspeeding and OHKOing Cottonee with their STAB moves, while Vullaby is immune to Prankster and can also threaten Cottonee with its STAB attacks.

**Spritzee**: Spritzee's high special bulk allows it to tank any of Cottonee's STAB attacks. Furthermore, it is not worried about Encore due to Aroma Veil and can stall Cottonee out with Wish.
 
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I personally think Tailwind should get a slash, probably where Stun Spore is now. I've never been terribly impressed by Stun Spore, and thanks to the Prankster nerf, there are now three entire types that are effectively immune to it (all of which have Pokemon that can at the very least check Cottonee), which is problematic when it comes to crippling sweepers and switch-ins. This combined with the paralysis nerf and the already shaky accuracy make it far too inconsistent for a slash in my opinion.

Tailwind on the other hand can consistently provide team support, and it's preferred over Memento for teams with heavy hitters like Cranidos, LO Mienfoo, etc. that hit hard without setup and become monsters with doubled speed. (Z-)Memento is certainly better for teams centered around Zigzagoon, smashers, and such, but that's why it's first. In terms of being consistently useful, I'm thinking Memento / Knock Off / Tailwind for the last slot, but I'd be interested to hear some other opinions on this first.
 

Xayah

San Bwanna
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[OVERVIEW]
  • Don't say Psychic Staryu, Cottonee can check any variant of Staryu that lacks Ice Beam, so say that in stead.
  • Change the wording in your Prankster Z-Memento line (I assume you were already planning on doing this, but you never know)
  • Since the only set you give is offensively invested (very slightly defensively, sure, but the focus is offensive/fast), don't say that it is frail w/o defensive investment, just say that it is frail
[SET]
name: Offensive Prankster

good

[SET COMMENTS]
Moves
========
  • I don't like the wording 'Pawniard's decline in usage', but I don't really know how to fix it, so leave it for now
  • Z-Memento doesn't heal the opponent, it heals an ally
Set Details
========
  • Mention explicitly that Darkinium Z should only be used with Memento, as Z-Knock is just not worth it and Cottonee runs no other Dark-type moves
  • You do not invest the maximum amount into Special Attack: 224 gives you an extra point. As such, change the wording
Usage Tips
========
  • Mention that Cottonee can be switched in on set up sweepes such as Zigzagoon and Tirtouga in order to lock them into their set up move with Encore
Team Options
========
  • Cottonee does not have Stun Spore slashed or mentioned, so remove its mention in the last point. Tailwind can simply replace it
[STRATEGY COMMENTS]
Other Options
=============
  • Mention that HP Fire notably misses out on the 2HKO on Pawn
Checks and Counters
===================
  • I think you should mention Vulpix over Torchic, since Torchic is way too scared of being locked into Protect
Nice work, QC 1/3
QC Stamp final.gif
 
Overview:
- Mienfoo also sometimes uses PJab, Timburr uses Ice Punch way more often than PJab

Moves:
- Dwebble isn't a very good example of what Giga hits because it's neutral and doesn't actually 2hko it
- Encore doesn't help at all against Zigzagoon or Spritzee. (ESpeed is faster, aroma veil makes it immune)

Set Details:
- What does the SpA investment do?

Usage tips:
- Replace the zig example
- It's not really about using Cottonee, but I think mentioning something about being able to use your set-up sweepers early on to punch holes or check threats and then healing them up with Z-Memento would be good to add

Team Options:
- Dwebble isn't really a flying-type check as it doesn't resist it, there's better examples

Other Options:
- Hitting Foongus is another big part of using HP Fire
- Mention using Normalium Z w/ nature power for a strong priority to revenge stuff

Checks and Counters:
- I think mentioning poison-type coverage within poison types would be a good addition as that's a huge problem for cottonee. Earlier mentioned examples of dig and foo are good
- all variants of vullaby are immune to stun spore; it's a dark type

QC 2/3 :toast:
 

Nineage

Pugnacious.
is a Programmeris a Community Contributoris a Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]
  • I don't think disruptive pivot is a term you should use. Just say it makes a good pivot and support pokemon
  • Generalize that it can check Fighting- and Water-types, and then give the examples of foo star carv
  • Specify that priority memento tailwind and encore supports its team
  • I dont like the poison weakness sentence since pjab foo is not that common. I'd say that its 4x weakness to Poison means that many of the Pokemon it would otherwise reliably beat can run coverage moves to surprise it.
  • I don't think your list of common attacking types is that common, maybe remove some types or change the wording
  • specify defensive and offensive investment in the last sentence
  • Talk about resisting Knock Off, the most common move in the meta

[SET]
name: Offensive Prankster
move 1: Giga Drain / Hidden Power Fighting
move 2: Dazzling Gleam / Hidden Power Fighting
move 3: Encore / Knock Off
move 4: Memento / Knock Off / Tailwind
item: Darkinium Z / Eviolite
ability: Prankster
nature: Timid
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe

[SET COMMENTS]
Moves
========
  • Don't reference previous gens in analyses, just say other coverage is more generally useful
  • Specify that encore works well with prankster here
  • Be more clear about what z memento does for a team (fully heals an ally and gives it a chance to set up by lowering a targets offensive stats)
  • Specify that tailwind gets prio because of Prankster

Set Details
========
  • Talk about why you would use eviolite (BULK)
  • Mention that it outspeeds Pawn too, this is kinda important

Usage Tips
========
  • You gotta specify in your first sentence that it uses encore to do this
  • Cant encore Vullaby, this is a bad example
  • Mienfoo isn't a common Poison type move carrier, but I would say be careful of Pokemon that can run moves to lure it and include pjab foo and poison fang carv
  • Can you reword this whole thing to more clearly lay out that encore and z memento completely fail to affect dark types

Team Options
========
  • Id reword the poison types sentence to make it clear that dig actually traps poisons
  • I'd modify the setup sweeper point to indicate that bulky setup sweepers (ie not zig) appreciate z memento more (as opposed to regular memento) and explain why

[STRATEGY COMMENTS]
Other Options
=============
  • 13 speed cotton should be first cuz its best oo
  • Add growth
  • Infiltrator cotton is not even oo worthy imo

Checks and Counters
===================
Magby is a bad example since it hates knock and is frail. Use torch.

3/3
 

Sobi

Banned deucer.
add remove (comments)
[OVERVIEW]

Cottonee's typing, (comma) which that gives it a resistance to Knock Off, expansive movepool, and fantastic ability in Prankster altogether give it the title as Little Cup's best pivot and support Pokemon on offensive and balanced teams. Its plethora of useful resistances allows allow it to reliably check Fighting- and Water-type Pokemon such as Mienfoo and Carvanha, while its expansive utility movepool, consisting of gems in Memento, Tailwind, and Encore, allows it to make full use of its ability and support its team. Furthermore, Cottonee has access to the coveted priority Z-Memento, which allows it to heal a teammate upon use and nearly guarantee their setup. Unfortunately, Cottonee's 4x weakness to Poison-type attacks makes it susceptible to getting hit by surprise Poison-type coverage moves from Pokemon that i it would otherwise check. Despite its Fairy typing, Cottonee is also unable to check most Dark-types due to its inability to hit them with Prankster. Furthermore, Cottonee is weak to common attack types in Ice, Flying, Fire, (comma) and Steel (remove hyphens), is quite frail without heavy investment, and lacks an outstanding offensive presence even with maximum investment.

[SET]
name: Offensive Prankster
move 1: Giga Drain / Hidden Power Fighting
move 2: Dazzling Gleam / Hidden Power Fighting
move 3: Encore / Knock Off
move 4: Memento / Knock Off / Tailwind
item: Darkinium Z / Eviolite
ability: Prankster
nature: Timid
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a decent STAB option that hits 2HKOes Ground-, Water- and Rock-types such as Mudbray, Chinchou and Amaura for 2HKOs, (comma) while also providing Cottonee with passive recovery. Dazzling Gleam is a powerful Fairy-type STAB option that hits Dark- and Fighting-type Pokemon such as Vullaby, Timburr, (comma) and Mienfoo for 2HKOs. Hidden Power Fighting can be used over either of Cottonee's STAB attacks to hit Pawniard for more damage and OHKO non-Eviolite variants, though Cottonee's STAB coverage is usually preferred, as it hits most of the tier neutrally. Encore receives priority from Prankster, (comma) and is useful for locking foes onto into status moves, as well as discouraging Pokemon such as Tirtouga and Vullaby from setting up on Cottonee, as none of the aforementioned sweepers will appreciate being locked onto into their set up setup move. Memento can be used when Cottonee is weakened to severely lower a foe's offensive stats and allow a teammate to begin setting up more reliably. When used with Darkinium Z, Z-Memento will even heal an ally and nearly guarantee setup. Knock Off is useful for removing items from foes and making them easier to whittle down if holding Eviolite. Tailwind receives priority from Prankster and can be used when Cottonee is weakened to help its teammates receive a 2x boost in Speed.

Set Details
========

Darkinium Z should only be used alongside Memento, as it grants Cottonee access to Z-Memento, which is helpful for supporting its teammates. 36 HP EVs, 40 EVs in each defensive stat, (comma) and an Eviolite all provide Cottonee with reasonable bulk and allow it to avoid the OHKO from powerful hits in Abra's Psychic, unboosted Omanyte's Ice Beam, and Pawniard's Iron Head, (comma) whilst while allowing it to reliably switch into the likes of Choice Scarf Mienfoo and (Choice Scarf...?) Carvanha. 140 EVs in Special Attack and maximum EVs invested in Speed with a Timid nature allow Cottonee to hit 17 Speed and outpace Scraggy and Pawniard, as well as Speed tie with fast Mienfoo, whilst while hitting quite hard. Prankster is mandatory, as it gives all of Cottonee's status moves an important +1 boost in priority.

Usage Tips
========

It is of utmost importance that Cottonee's inability to hit Dark-type Pokemon with Prankster-boosted moves is noted, as it will fail to check Dark-type setup sweepers such as Scraggy and Vullaby. It is because of this that Encore and Z-Memento shouldn't be used on these foes to prevent generating free turns for the opponent. Cottonee's Prankster ability allows it to switch into resisted attacks and set up moves and lock foes onto into these moves with priority Encore.. (remove extra period) It is best for Cottonee to use (Z-)Memento when weakened, as this will allow it to safely bring in an opponent a teammate without wasting all of its HP immediately. Cottonee can also opt to use (Z-)Memento against threats that will likely OHKO it, such as Sludge Bomb Diglett and Gastly. If running Knock Off, Cottonee can use the move when predicting switches into Pokemon like Magnemite, Croagunk, (comma) and Ponyta in order to remove their item. Tailwind is best used when Cottonee is low on HP, as it allows Cottonee's teammates to receive a temporary 2x boost in Speed upon switching in after it has fainted. Cottonee must be wary of Poison-type coverage from foes, given its 4x weakness to the type. Diglett and Scraggy all commonly carry Poison-type coverage, (comma) and should have their potential coverage moves scouted out so that Cottonee is able to properly check these threats. It is worth noting that Cottonee's attacks aren't capable of OHKOing most threats, which means that it will often require prior damage from either entry hazards or teammates to secure KOs on threats such as Pawniard and Vullaby. If Cottonee is running Z-Memento, the sweeper it is trying to support should feel free to set up and punch holes early-game (hyphen), as they will often be healed by Cottonee later on.

Team Options
========

Most Fire-types are capable of resisting both of Cottonee's STAB attacks, (comma) while in return (Don't think this works in this sentence) OHKOing it with super effective STAB moves. As a result, reliable answers to Fire-types such as Shellder, Staryu, Onix, (comma) and Tirtouga all make for exceptional partners. Pokemon that are capable of switching into or removing Poison-type Pokemon or threats with Poison-type coverage, such as Ferroseed, Mareanie, Abra, (comma) and Diglett, who which in particular can use its Arena Trap ability to trap said Poison-types, are all very appreciated by Cottonee. Pokemon that can take care of the many Flying-type Pokemon that threaten Cottonee, such as Amaura, Chinchou, (comma) and Magnemite are also very appreciated. Powerful wallbreakers in Abra, Doduo, (comma) and Rufflet are capable of weakening or eliminating Cottonee's common checks in Ferroseed and Foongus, (comma) and are also capable of muscling past bulkier threats to help Cottonee break though opponents foes with more ease. Set up Setup sweepers such as Tirtouga, Corphish, (comma) and Shellder all greatly appreciate the Memento support Cottonee is able to provide them with. Offensive Pokemon with rather average Speed, such as Pawniard, Croagunk, (comma) and Snivy all appreciate Cottonee's Tailwind support if its running the move.

[STRATEGY COMMENTS]
Other Options
=============

Cottonee can also utilize a utility-based set with 13 Speed and heavier bulk investment, though this usually isn't preferred over the offensive set, (comma) since Cottonee can no longer use status moves against Dark-types and due to the tier's prevalence of Poison-type coverage. Cottonee can use Nature Power with a Normalium Z to revenge kill foes with a strong priority Tri Attack. Growth is a decent setup option for boosting Cottonee's Special Attack, (comma) but is often less valuable than Cottonee's utility moves or STAB attacks. Hidden Power Fire can be used in order to hit Foongus, Ferroseed, and other Steel-types harder. However, it has little use outside of this and usually isn't as valuable as STAB moves or Hidden Power Fighting due to missing out on 2HKOing Pawniard. Taunt is an option for preventing setup as well as shutting down certain defensive Pokemon. However, Cottonee's usual utility moves in Encore and Memento are usually more valuable. Leech Seed is an option to get chip damage on foes, though this isn't preferred due to the poor amount of recovery LC's damage rolls will provide Cottonee with and due to its more reliable options. Toxic is useful for wearing down bulkier threats like Spritzee and Slowpoke, though this isn't preferred for reasons similar to Leech Seed. Stun Spore is another status option that allows Cottonee to cripple common switch-ins in Ponyta and Larvesta by halving their Speed, though this isn't as valuable as Tailwind or Memento due to not being able to hit Dark-types and the fact that Cottonee invests in Speed anyway. Nature Power receives priority and can be used to pick off weakened foes, (comma) though but usually isn't as reliable or useful as STAB moves or Hidden Power Fighting.

Checks and Counters
===================
**Poison-types**: Cottonee's quad 4x weakness to Poison-type attacks leaves it extremely vulnerable to the likes of Gastly, Croagunk, and Mareanie, who which can all OHKO Cottonee with their super effective STAB attacks. Poison-type coverage from the likes of Mienfoo and Diglett, Pokemon Cottonee would otherwise check, is also quite troublesome.

**Steel-types**: Steel-types such as Ferroseed, Alolan Sandshrew, (comma) and Magnemite resist both of Cottonee's STAB attacks and can threaten it out with their own super effective STAB attacks, though Alolan Sandshrew must be wary of Hidden Power Fighting.

**Fire-types**: Fire-types such as Ponyta, Larvesta, (comma) and Torchic all resist both of Cottonee's STAB attacks and threaten to OHKO it with their respective STAB attacks, though Torchic must be wary of using status moves due to Encore.

**Flying-types**: Common Flying-types in Doduo and Choice Scarf Rufflet are capable of outspeeding and OHKOing Cottonee with their STAB moves, while Vullaby is immune to Prankster and can also threaten Cottonee with STAB attacks.

**Spritzee**: Spritzee's high special bulk allows it to tank any of Cottonee's STAB attacks. Furthermore, it is not worried about Encore due to Aroma Veil and can stall Cottonee out due to its access to with Wish.
 
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Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Fireflame479: Remove Add Comments Delete Amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
Sobi: add remove (comments)
[OVERVIEW]

Cottonee's typing, (comma) which that gives it a resistance to Knock Off, expansive movepool, and fantastic ability in Prankster altogether give make it the title as Little Cup's best pivot and support Pokemon on offensive and balanced teams. Its plethora of useful resistances allows allow (Plethora is singular) it to reliably check Fighting- and Water-type Pokemon such as Mienfoo and Carvanha, while its expansive utility movepool, consisting of gems in Memento, Tailwind, and Encore, allows it to make full use of its ability and support its team. Furthermore, Cottonee has access to the coveted priority Z-Memento, which allows it to heal a teammate upon use and nearly guarantee their setup. Unfortunately, Cottonee's 4x weakness to Poison-type attacks makes it susceptible to getting hit by surprise Poison-type coverage moves from Pokemon that i it would otherwise check. Despite its Fairy typing, Cottonee is also unable to check most Dark-types due to its inability to hit them with Prankster. Furthermore, Cottonee is weak to common attack types in Ice, Flying, Fire, (comma) and Steel (remove hyphens), is quite frail without heavy investment, and lacks an outstanding offensive presence even with maximum investment.

[SET]
name: Offensive Prankster
move 1: Giga Drain / Hidden Power Fighting
move 2: Dazzling Gleam / Hidden Power Fighting
move 3: Encore / Knock Off
move 4: Memento / Knock Off / Tailwind
item: Darkinium Z / Eviolite
ability: Prankster
nature: Timid
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a decent STAB option that hits 2HKOes Ground-, Water-,(AC) and Rock-types such as Mudbray, Chinchou,(AC) and Amaura for 2HKOs, (comma) while also providing Cottonee with passive recovery. Dazzling Gleam is a powerful Fairy-type STAB option that hits 2HKOes (less awkward) Dark- and Fighting-type Pokemon such as Vullaby, Timburr, (comma) and Mienfoo for 2HKOs. Hidden Power Fighting can be used over either of Cottonee's STAB attacks to hit Pawniard for more damage and OHKO non-Eviolite variants, though Cottonee's STAB coverage is usually preferred, as it hits most of the tier neutrally. Encore receives priority from Prankster, (comma) and is useful for locking foes onto into status moves,(RC) as well as discouraging Pokemon such as Tirtouga and Vullaby from setting up on Cottonee, as none of the aforementioned sweepers will appreciate being locked onto into their set up setup move. Memento can be used when Cottonee is weakened to severely lower a foe's offensive stats and allow a teammate to begin setting up more reliably. When used with Darkinium Z, Z-Memento will even heal an ally and nearly guarantee setup. Knock Off is useful for removing items from foes and making them easier to whittle down if holding Eviolite. Tailwind receives priority from Prankster and can be used when Cottonee is weakened to help its teammates receive a 2x boost in Speed.

Set Details
========

Darkinium Z should only be used alongside Memento, as it grants Cottonee access to Z-Memento, which is helpful for supporting its teammates. 36 HP EVs, 40 EVs in each defensive stat, (comma) and an Eviolite all provide Cottonee with reasonable bulk and allow it to avoid the OHKO from powerful hits in Abra's Psychic, unboosted Omanyte's Ice Beam, and Pawniard's Iron Head, (comma) whilst while allowing it to reliably switch into the likes of Choice Scarf Mienfoo and (Choice Scarf...?) Carvanha (regular Carvanha). 140 EVs in Special Attack and maximum EVs invested in Speed with a Timid nature allow Cottonee to hit 17 Speed and outpace Scraggy and Pawniard,(RC) as well as Speed tie with fast Mienfoo, whilst while hitting quite hard. Prankster is mandatory, as it gives all of Cottonee's status moves an important +1 boost in priority.

Usage Tips
========

It is of utmost importance that Cottonee's inability to hit Dark-type Pokemon with Prankster-boosted moves is noted, as it will fail to check Dark-type setup sweepers such as Scraggy and Vullaby. It is because of this that Encore and Z-Memento shouldn't be used on these foes to prevent generating free turns for the opponent. Cottonee's Prankster ability allows it to switch into resisted attacks and set up moves and lock foes onto into these moves with priority Encore.. (remove extra period) It is best for Cottonee to use (Z-)Memento Z-Memento when weakened, as this will allow it to safely bring in an opponent a teammate without wasting all of its HP immediately. Cottonee can also opt to use (Z-)Memento Z-Memento against threats that will likely OHKO it, such as Sludge Bomb Diglett and Gastly. If running Knock Off, Cottonee can use the move when predicting switches into Pokemon like Magnemite, Croagunk, (comma) and Ponyta in order to remove their item. Tailwind is best used when Cottonee is low on HP, as it allows Cottonee's teammates to receive a temporary 2x boost in Speed upon switching in after it has fainted. Cottonee must be wary of Poison-type coverage from foes, given its 4x weakness to the type. Diglett and Scraggy all commonly carry Poison-type coverage, (comma) and should have their potential coverage moves scouted out so that Cottonee is able to properly check these threats. It is worth noting that Cottonee's attacks aren't capable of OHKOing most threats, which means that it will often require prior damage from either entry hazards or teammates to secure KOs on threats such as Pawniard and Vullaby. If Cottonee is running Z-Memento, the sweeper it is trying to support should feel free to set up and punch holes early-game (hyphen), as they will often be healed by Cottonee later on.

Team Options
========

Most Fire-types are capable of resisting both of Cottonee's STAB attacks, (comma) while in return (Don't think this works in this sentence) OHKOing it with super effective STAB moves. As a result, reliable answers to Fire-types such as Shellder, Staryu, Onix, (comma) and Tirtouga all make for exceptional partners. Pokemon that are capable of switching into or removing Poison-type Pokemon or threats with Poison-type coverage, such as Ferroseed, Mareanie, Abra, (comma) and Diglett, who which in particular can use its Arena Trap ability to trap said Poison-types (no specific Poison-types were mentioned), are all very appreciated by Cottonee. Pokemon that can take care of the many Flying-type Pokemon that threaten Cottonee, such as Amaura, Chinchou, (comma) and Magnemite,(AC) are also very appreciated. Powerful wallbreakers in Abra, Doduo, (comma) and Rufflet are capable of weakening or eliminating Cottonee's common checks in Ferroseed and Foongus, (comma) and are also capable of muscling past bulkier threats to help Cottonee break though opponents foes with more ease. Set up Setup sweepers such as Tirtouga, Corphish, (comma) and Shellder all greatly appreciate the Memento support Cottonee is able to provide them with. Offensive Pokemon with rather average Speed, such as Pawniard, Croagunk, (comma) and Snivy all appreciate Cottonee's Tailwind support if its running the move.

[STRATEGY COMMENTS]
Other Options
=============

Cottonee can also utilize a utility-based set with 13 Speed and heavier bulk investment, though this usually isn't preferred over the offensive set, (comma) since Cottonee cannot no longer use status moves against Dark-types and due to the tier's prevalence of Poison-type coverage. Cottonee can use Nature Power with a Normalium Z to revenge kill foes with a strong priority Tri Attack. Growth is a decent setup option for boosting Cottonee's Special Attack, (comma) but is often less valuable than Cottonee's utility moves or and STAB attacks. Hidden Power Fire can be used in order to hit Foongus, Ferroseed, and other Steel-types harder;(add semicolon).(remove period) however, it has little use outside of this and usually isn't as valuable as Cottonee's STAB moves or Hidden Power Fighting due to it missing out on 2HKOing Pawniard. Taunt is an option for preventing setup as well as shutting down certain defensive Pokemon;(add semicolon).(remove period) however, Cottonee's usual utility moves in Encore and Memento are usually more valuable. Leech Seed is an option to get chip damage on foes, though this isn't preferred due to the poor amount of recovery LC's damage rolls will provide Cottonee with and due to its more reliable options. Toxic is useful for wearing down bulkier threats like Spritzee and Slowpoke, though this it isn't preferred for reasons similar to Leech Seed. Stun Spore is another status option that allows Cottonee to cripple common switch-ins in Ponyta and Larvesta by halving their Speed, though this isn't as valuable as Tailwind or Memento due to not being able to hit Dark-types and the fact that Cottonee invests in Speed anyway. Nature Power receives priority and can be used to pick off weakened foes, (comma) though but usually isn't as reliable or useful as Cottonee's STAB moves or Hidden Power Fighting.

Checks and Counters
===================
[add line break]
**Poison-types**: Cottonee's quad 4x weakness to Poison-type attacks leaves it extremely vulnerable to the likes of Gastly, Croagunk, and Mareanie, who which can all OHKO Cottonee with their super effective STAB attacks. Poison-type coverage from the likes of Mienfoo and Diglett, Pokemon Cottonee would otherwise check, is also quite troublesome.

**Steel-types**: Steel-types such as Ferroseed, Alolan Sandshrew, (comma) and Magnemite resist both of Cottonee's STAB attacks and can threaten it out with their own super effective STAB attacks, though Alolan Sandshrew must be wary of Hidden Power Fighting.

**Fire-types**: Fire-types such as Ponyta, Larvesta, (comma) and Torchic all resist both of Cottonee's STAB attacks and threaten to OHKO it with their respective STAB attacks, though Torchic must be wary of using status moves due to Encore.

**Flying-types**: Common Flying-types in Doduo and Choice Scarf Rufflet are capable of outspeeding and OHKOing Cottonee with their STAB moves, while Vullaby is immune to Prankster and can also threaten Cottonee with its STAB attacks.

**Spritzee**: Spritzee's high special bulk allows it to tank any of Cottonee's STAB attacks. Furthermore, it is not worried about Encore due to Aroma Veil and can stall Cottonee out due to its access to with Wish.
GP 1/2
 

GP 2/2
remove add comments

[OVERVIEW]

Cottonee's Knock Off-resistant typing, which gives it a resistance to Knock Off, expansive movepool, and fantastic ability in Prankster altogether make it one of Little Cup's best pivot and support Pokemon on offensive and balanced teams. Its plethora of useful resistances allows it to reliably check Fighting- and Water-type Pokemon such as Mienfoo and Carvanha, while its expansive utility movepool, consisting of Memento, Tailwind, and Encore, allows it to make full use of its ability and support its team. Furthermore, Cottonee has access to the coveted priority Z-Memento, which allows it to heal a teammate upon use and nearly guarantee their setup. Unfortunately, Cottonee's 4x weakness to Poison-type attacks makes it susceptible to getting hit KOed by surprise Poison-type coverage moves from Pokemon that it would otherwise check. Despite its Fairy typing, Cottonee is also unable to check most Dark-types due to its inability to hit them with moves affected by Prankster. Furthermore, Cottonee is weak to common attack types in Ice, Flying, Fire, and Steel, is quite frail without heavy investment, and lacks an outstanding offensive presence even with maximum investment.

[SET]
name: Offensive Prankster
move 1: Giga Drain / Hidden Power Fighting
move 2: Dazzling Gleam / Hidden Power Fighting
move 3: Encore / Knock Off
move 4: Memento / Knock Off / Tailwind
item: Darkinium Z / Eviolite
ability: Prankster
nature: Timid
evs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe

[SET COMMENTS]
Moves
========

Giga Drain is a decent STAB option that 2HKOes Ground-, Water-, and Rock-types such as Mudbray, Chinchou, and Amaura, (comma) while also providing Cottonee with passive recovery. Dazzling Gleam is a powerful Fairy-type STAB option that 2HKOes Dark- and Fighting-type Pokemon such as Vullaby, Timburr, (comma) (you left this (comma) over from the last check) and Mienfoo. Hidden Power Fighting can be used over either of Cottonee's STAB attacks to hit Pawniard for more damage and OHKO non-Eviolite variants, though Cottonee's STAB coverage is usually preferred, as it hits most of the tier neutrally. Encore receives priority from Prankster, (comma) and is useful for locking foes into status moves as well as discouraging Pokemon such as Tirtouga and Vullaby from setting up on Cottonee, (comma) as none of the aforementioned sweepers will appreciate being locked into their setup move. (pretty obvious) Memento can be used when Cottonee is weakened to severely lower a foe's offensive stats and allow a teammate to begin setting up more reliably. When used with Darkinium Z, Z-Memento will even fully heal an ally and nearly guarantee its setup. Knock Off is useful for removing items from foes and making them easier to whittle down if they were holding Eviolite. Tailwind receives priority from Prankster and can be used when Cottonee is weakened to help give its teammates receive a 2x boost in doubled Speed.

Set Details
========

Darkinium Z should only be used alongside Memento, as it grants Cottonee access to Z-Memento, which is helpful for supporting its teammates. 36 HP EVs, 40 EVs in each defensive stat, and an Eviolite all provide Cottonee with reasonable bulk and allow it to avoid the OHKO from powerful hits in Abra's Psychic, unboosted Omanyte's Ice Beam, and Pawniard's Iron Head while allowing it to reliably switch into the likes of Carvanha and Choice Scarf Mienfoo. 140 EVs in Special Attack and maximum EVs invested in Speed with a Timid nature allow Cottonee to hit 17 Speed and outpace Scraggy and Pawniard as well as Speed tie with fast Mienfoo, (comma) while hitting quite hard. Prankster is mandatory, as it gives all of Cottonee's status moves an important +1 boost in priority.

Usage Tips
========

It is of utmost importance that Cottonee's inability to hit Dark-type Pokemon with Prankster-boosted moves is noted, as it will fail to check Dark-type setup sweepers such as Scraggy and Vullaby. It is because of this that Encore and Z-Memento shouldn't be used on these foes to prevent generating free turns for the opponent. Cottonee's Prankster ability allows it to switch into resisted attacks and set(space)up moves and lock foes into these moves with priority Encore. It is best for Cottonee to use Z-Memento when weakened, as this will allow it to safely bring in a teammate without wasting all of its said teammate's HP immediately. Cottonee can also opt to use Z-Memento against threats that will likely OHKO it, such as Sludge Bomb Diglett and Gastly. If running Knock Off, Cottonee can use the move when predicting switches into Pokemon like Magnemite, Croagunk, and Ponyta in order to remove their items. Tailwind is best used when Cottonee is low on HP, as it allows Cottonee's teammates to receive a temporary 2x boost in Speed upon switching in after it has fainted. Cottonee must be wary of Poison-type coverage from foes, given its 4x weakness to the type. Diglett and Scraggy all commonly carry Poison-type coverage and should have their potential coverage moves scouted out so Cottonee is able to properly check these threats. It is worth noting that Cottonee's attacks aren't capable of OHKOing most threats, which means that it will often require prior damage from either entry hazards or teammates to secure KOs on threats such as Pawniard and Vullaby. If Cottonee is running Z-Memento, the sweeper it is trying to support should feel free to set up and punch holes early-game, as they it will often likely be healed by Cottonee later on.

Team Options
========

Most Fire-types are capable of resisting resist both of Cottonee's STAB attacks while OHKOing it with super effective STAB moves. As a result, reliable answers to Fire-types such as Shellder, Staryu, Onix, and Tirtouga all make for exceptional partners. Pokemon that are capable of switching into or removing Poison-type Pokemon or and threats with Poison-type coverage, (comma) such as Ferroseed, Mareanie, Abra, and Diglett, the latter of which in particular can use its Arena Trap ability to trap Poison-types, are all very appreciated by Cottonee. Pokemon that can take care of the many Flying-type Pokemon that threaten Cottonee, such as Amaura, Chinchou, and Magnemite, are also very appreciated. Powerful wallbreakers in like Abra, Doduo, and Rufflet are capable of weakening or eliminating Cottonee's common checks in Ferroseed and Foongus and are also capable of muscling past bulkier threats to help Cottonee break though foes with more ease. Setup sweepers such as Tirtouga, Corphish, and Shellder all greatly appreciate the Memento support Cottonee is able to provide them with. Offensive Pokemon with rather average Speed, (comma) such as Pawniard, Croagunk, and Snivy all appreciate Cottonee's Tailwind support.

[STRATEGY COMMENTS]
Other Options
=============

Cottonee can use Nature Power with a Normalium Z to revenge kill foes with a strong priority Tri Attack Breakneck Blitz. Cottonee can also utilize run a utility-based set with 13 Speed and heavier bulk investment, though this usually isn't preferred over the offensive set, since Cottonee cannot use status moves against Dark-types and due to the tier's prevalence of Poison-type coverage. Growth is a decent setup option for boosting Cottonee's Special Attack but is often less valuable than Cottonee's utility moves and STAB attacks. Hidden Power Fire can be used in order to hit Foongus, Ferroseed, and other Steel-types harder; however, it has little use outside of this that and usually isn't as valuable as Cottonee's STAB moves or Hidden Power Fighting due to it missing out on 2HKOing Pawniard. Taunt is an option for preventing setup as well as shutting down certain defensive Pokemon; (semicolon) however, but Cottonee's utility moves in Encore and Memento are usually more valuable. Leech Seed is an option to get chip damage on foes, though this isn't preferred due to the poor amount of recovery LC's damage rolls will provide Cottonee with and due to its more reliable options. Toxic is useful for wearing down bulkier threats like Spritzee and Slowpoke, though it isn't preferred for reasons similar to Leech Seed. Stun Spore is another status option that allows Cottonee to cripple common switch-ins in such as Ponyta and Larvesta by halving their Speed, though this isn't as valuable as Tailwind or Memento due to not being able to hit Dark-types and the fact that Cottonee invests in Speed anyway. Nature Power receives priority and can be used to pick off weakened foes but usually isn't as reliable or useful as Cottonee's STAB moves or Hidden Power Fighting.

Checks and Counters
===================

**Poison-types**: Cottonee's 4x weakness to Poison-type attacks leaves it extremely vulnerable to the likes of Gastly, Croagunk, and Mareanie, which can all OHKO Cottonee with their super effective STAB attacks. Poison-type coverage from the likes of Mienfoo and Diglett, Pokemon Cottonee would otherwise check, is also quite troublesome.

**Steel-types**: Steel-types such as Ferroseed, Alolan Sandshrew, and Magnemite resist both of Cottonee's STAB attacks and can threaten it out with their own super effective STAB attacks, though Alolan Sandshrew must be wary of Hidden Power Fighting.

**Fire-types**: Fire-types such as Ponyta, Larvesta, and Torchic all resist both of Cottonee's STAB attacks and threaten to OHKO it with their respective STAB attacks, though Torchic must be wary of using status moves due to Encore.

**Flying-types**: Common Flying-types in Doduo and Choice Scarf Rufflet are capable of outspeeding and OHKOing Cottonee with their STAB moves, while Vullaby is immune to Prankster and can also threaten Cottonee with its STAB attacks.

**Spritzee**: Spritzee's high special bulk allows it to tank any of Cottonee's STAB attacks. Furthermore, it is not worried about Encore due to Aroma Veil and can stall Cottonee out with Wish.
 
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