STAY ON TOPIC
Proposal: Change the crash damage for Bounce*, Fly*, Sky Drop*, Jump Kick and Hi Jump Kick to 2 * Weight Class + 4. Credit goes to Flamestrike for the numbers.
Reason: It's balanced, it's logical, it's simple. The current way is balanced, not logical, and arguably not as simple.
Balanced: Note that in all scenarios in which crash damage occurs, the Pokemon is already missing with the attack. Even 6 damage on a WC 1 Pokemon is going to leave a bit of a mark. However, the increases are not humongous - WC 3 and 4 Pokemon only take 10 and 12 crash damage respectively, which is sometimes slightly more than and sometimes the same as the amount of crash damage they'd take under the current system (with the exception of Hi Jump Kick against a Fighting-weak opponent). Even the main extreme cases of Gyarados (16 damage) and Colossoil (24 damage, but let's be honest, Colossoil is already strong as heck) produce reasonably balanced results.
Logical: Because when you're not even hitting the opponent but are instead crashing onto the floor, what difference does it make whether you were targeting Aggron or Heracross?
Simple: Multiply one variable integer by one constant, and then add another constant. You do this whenever you calculate the BAP of WC-based moves already, and you're sometimes using decimals in that. Compare this to the current system in which you have to do an entire damage calculation and then modify the result even further.
* The crash damage for these moves is for when the user of them (or target of Sky Drop) is hit by Smack Down or someone else uses Gravity before they come down.
The post above is clear enough, so please read it and discuss, k?


