Cresselia

[OVERVIEW]

As one of the most dominant Trick Room setters in the format, Cresselia has a large target on its back, and for good reason. Its excellent natural defenses make it one of the bulkiest Trick Room setters available, and its Levitate ability is also great in a metagame where Ground-type attacks are prevalent. Additionally, its large support movepool makes it very versatile and therefore able to pair well with many other common Pokemon; notably, access to a variety of support moves such as Magic Coat can make it unpredictable to battle against. An above average Speed stat and access to both Icy Wind and Thunder Wave also allow it to function outside of Trick Room should the need arise. However, its typing is mediocre defensively, as while it tanks many neutral attacks, a weakness to Dark-type attacks hurts it, particularly against teams with Yveltal, which are often geared to take full advantage of its Dark Aura ability. That same typing in combination with a low Special Attack stat also gives it very little offensive presence and therefore makes it vulnerable to Taunt and being set up on by Pokemon like Xerneas. Finally, it faces competition from restricted Trick Room setters such as Dialga and Palkia, which boast much greater offensive presence, provided a restricted Pokemon slot is available.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Helping Hand
move 4: Skill Swap / Gravity
item: Sitrus Berry / Mental Herb
ability: Levitate
nature: Sassy
evs: 244 HP / 108 Def / 156 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room reverses the move order of all Pokemon the field, providing Cresselia and its slower teammates the opportunity to move quicker under its effects. A damaging move is useful to stop Cresselia from being total Taunt bait. Ice Beam deals good damage to foes 4x weak to Ice such as Mega Rayquaza, Mega Salamence, and Landorus-T. Psychic is an alternative option if Ice-type coverage is unneeded, as it hits Amoonguss and neutral targets harder. Helping Hand boosts the power of an ally's attack and often results in a higher damage output than Cresselia could achieve on its own. Skill Swap is primarily used to regain control of the weather by using it on an allied Primal Groudon or Primal Kyogre. Gravity increases the accuracy of all Pokemon by two stages and allows Ground-type moves to hit Flying-types and Pokemon with Levitate. Skill Swap is generally the more useful of the two, but if maintaining control of the weather is less important for Cresselia, such as when its teammates have alternative means to control the weather, then Gravity may be more appealing.

Set Details
========

Sitrus Berry is used to maximize Cresselia's overall bulk, but Mental Herb can be used instead if Taunt is more threatening to setting up Trick Room than damage is. Levitate is Cresselia's only ability, but it's an excellent one. The prevalence of Ground-type attacks as a result of Primal Groudon not only provides Cresselia with a great immunity but also makes Levitate a good ability to Skill Swap away to a vulnerable partner. A Speed-reducing nature is used to allow Cresselia to move quicker under the effect of Trick Room. The HP EVs grant Cresselia an even number of HP, which allows Sitrus Berry to activate after taking a Super Fang from Crobat. The remaining investment makes both Jolly Mega Kangaskhan's Double-Edge and Modest Primal Groudon's Eruption a 3HKO factoring in Sitrus Berry's recovery. When using Mental Herb, an alternative EV spread of 252 HP / 60 Def / 196 SpD should be used instead to make +2 Modest Xerneas's Dazzling Gleam a 3HKO. While using 0 Speed IVs is generally recommended to make Cresselia as slow as possible under Trick Room, running 4 or more may also be useful to use Skill Swap after a foe's Cresselia under Trick Room, as this causes your team's weather to activate second and prevail over the opposing team's.

Usage Tips
========

Cresselia should preferably be led in combination with a Fake Out user or redirection user to provide the best chance of setting up Trick Room, which it should aim to do as early as possible in order to provide the maximum opportunities for partners to sweep. Try to determine early on if you'll need Cresselia to set up Trick Room multiple times to help decide whether to conserve it after its initial activation. Once set up, Cresselia should mostly aim to use Helping Hand in combination with powerful spread attacks such as Precipice Blades and Origin Pulse in order to deal as much damage as possible during Trick Room's limited turns. Cresselia's damage output is fairly underwhelming on its own, so think twice about using Ice Beam or Psychic over Helping Hand. When an allied Primal Groudon or Primal Kyogre is on the field and the opponent is threatening to switch in its counterpart, use Skill Swap pre-emptively to maintain control of the weather and avoid killing momentum. Also be aware of instances where Cresselia can steal strong abilities from foes, such as Parental Bond from Mega Kangaskhan. When Cresselia is beside another Trick Room setter, remember the option of using Trick Room twice on a predicted passive turn from your opponent, as this will reset Trick Room's turns.

Team Options
========

Primal Groudon makes for an excellent partner for Cresselia, as it appreciates Skill Swap to reset Desolate Land and make it immune to Ground-type attacks, which it's otherwise weak to. Gravity also increases Precipice Blade's otherwise undesirable accuracy and allows it to hit Flying-types and foes with Levitate. Primal Kyogre equally values Skill Swap and Gravity for resetting its weather and increasing Origin Pulse's accuracy. Restricted Trick Room setters Dialga and Palkia can both take advantage of Trick Room and set it up again later in the battle should Cresselia have fainted by that time, therefore making Cresselia less important to preserve. Xerneas can dispatch opposing Dark-types that threaten Cresselia with its Fairy Aura-boosted attacks. Mega Mawile is another Fairy-type that can handle opposing Dark-types, and it operates well under Trick Room. Mega Kangaskhan works great both in and out of Trick Room and can help Cresselia set it up with Fake Out. Amoonguss's Rage Powder also helps Cresselia set up Trick Room, and its low Speed stat allows it to take advantage of it by putting faster threats to sleep with Spore. Landorus-T can use Earthquake freely beside Cresselia thanks to Levitate. Moreover, its Intimidate ability patches up Cresselia's often weaker physical bulk, and it can pivot out on the turn Trick Room is used with U-turn to make way for a more appropriate Trick Room sweeper.

[STRATEGY COMMENTS]
Other Options
=============

Psyshock can be used in place of Psychic if hitting a foe's potentially lower Defense stat is more important. Light Screen and Reflect can reduce the damage Cresselia's team takes from special or physical moves. Swagger reduces the chance the foe has to move and can be used as part of a self-Swagger combination to boost the Attack stat of an ally. Moonlight can be effective on teams with Primal Groudon, as the sun causes Cresselia to heal significantly more health. Safeguard and Magic Coat provide means of preventing sleep-inducing moves such as Smeargle's Dark Void. Lum Berry and Chesto Berry also prevent sleep-inducing moves, and the latter could be used in combination with Rest. Leftovers can be used if Sitrus Berry is in greater demand on a teammate as a result of the item clause. A physically defensive EV spread such as 204 HP / 156 Def / 148 SpD with a Relaxed nature, which makes Adamant Mega Kangaskhan's Return a 3HKO, is viable in combination with a Rocky Helmet to punish physical attackers. Using this spread with the aforementioned Moonlight can be a great way to deal continuous chip damage. Using Cresselia on a semi-Trick Room team with a Calm or Bold nature and Icy Wind over Ice Beam or Thunder Wave in the fourth moveslot is possible if you'd prefer to have additional options for speed control. However, bear in mind that Icy Wind's Speed drops are easily removed by switching and that Primal Groudon is immune to Thunder Wave.

Checks and Counters
===================

**Typing Advantage**: Dark-types such as Yveltal and Weavile are immune to Psychic and deal a lot of damage with their super effective STAB moves. Yveltal checks Cresselia particularly well, as it can OHKO it with a Black Glasses-boosted Knock Off. Ghost-types such as Mega Gengar, Giratina, and Aegislash also heavily threaten Cresselia. Mega Gengar notably has a high chance to OHKO Cresselia if its common partner, Whimsicott, uses Fake Tears on it. However, it should be wary of its weakness to Psychic. Steel-types such as Mega Mawile and Scizor resist both Psychic and Ice Beam and can also inflict a lot of damage. Scizor can steal and eat Cresselia's Sitrus Berry with Bug Bite as well. Both also don't mind Trick Room, as they function reasonably well under its effect.

**Speed**: Very slow Pokemon can turn Cresselia's Trick Room against it, as they can move first under its effect. Amoonguss is particularly problematic, as it can freely spam Spore and therefore ruin momentum by putting Cresselia's team to sleep. Ferrothorn's similarly low Speed stat means it's free to fire off Gyro Ball and Power Whip. Pokemon with priority are also less affected by Trick Room, as they're able to move first regardless. For example, Talonflame's Gale Wings allows it to move first even under Trick Room when it uses Flying-type moves.

**Speed Control**: Opposing Trick Room setters such as Dialga, Palkia, and Gothitelle can revert the effects of Trick Room by using the move themselves. Quash Sableye can also send Cresselia's teammates to the bottom of the move order, regardless of Trick Room. Slow After You users such as Clefairy and Togetic can also allow faster foes to move first. Thunder Wave users such as Liepard and Thundurus can use the move on their own teammates to slow them down under Trick Room, although this then comes with the risk of full paralysis.

**Strong Physical Attackers**: Because Cresselia usually invests more into Special Defense, it's generally more susceptible to strong physical attackers. Mega Kangaskhan is a prime example, as it deals massive amounts of damage with Return or Double-Edge. Mega Rayquaza, while having to be wary of Ice Beam, deals a lot of damage with Dragon Ascent. Mega Salamence is also troubled by Ice Beam, but its Double-Edge deals equally large amounts of damage. Primal Groudon can also hit Cresselia with Precipice Blades for excellent damage after its Levitate ability has been removed through the use of Skill Swap.

**Utility Moves**: Taunt users such as Crobat, Thundurus, and Whimsicott shut down Cresselia not holding Mental Herb, as it's dependent on its non-attacking moves to support its team. Encore users such as Liepard and Whimsicott can force Cresselia to revert a recently set up Trick Room. Roar and Whirlwind users such as Groudon and Ho-Oh can force Cresselia to switch before it sets up Trick Room thanks to them having higher priority. Finally, copious use of moves like Protect and Substitute does a good job at stalling out Trick Room's limited turns.

**Miscellaneous**: Sheer Cold users such as Lapras and Smeargle can eliminate Cresselia from the field in a single hit and therefore circumvent the need to deal with Cresselia's immense bulk.
 
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kamikaze

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definitely put ice beam before psychic on the slashes. The ability to hit Lando-T, Mega Mence, and even Ray for decent damage is great (and even for picking off weavile if its sashed which has come up a few times when I tried Psychic and cress couldnt do anything to it)
 
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Take Azelfie

More flags more fun
Icy wind shouldn't be in OO, it is beneficial not having to risk speed ties even more useful hitting both the opponents, not to mention you also hits Xerneas which will still be outspeeding a lot but at least you'll have a better chance of being faster
 
Icy wind shouldn't be in OO, it is beneficial not having to risk speed ties even more useful hitting both the opponents, not to mention you also hits Xerneas which will still be outspeeding a lot but at least you'll have a better chance of being faster
You said that Icy Wind shouldn't be in OO, but then proceed to list a bunch of positives to running the move; I don't understand what point you're trying to make. Icy Wind does a pretty good job at slowing down opponents if Cresselia's user decides not to go the Trick Room route, so I think its inclusion is justified.

EDIT: Oh, I see, you meant that it should be included on the main set. You could probably make an argument for a set like this which accommodates semi Trick Room teams:

move 1: Trick Room
move 2: Ice Beam / Psychic / Icy Wind
move 3: Helping Hand
move 4: Skill Swap / Gravity / Thunder Wave
nature: Sassy / Calm

But it's messier, and may be misleading as it's less likely to be representative of the ideal Cresselia set. I think dedicating the set entirely to Trick Room is better.

EDIT: I decided to just add this into Other Options.
 
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I'll need a QC to confirm this tbh, but Flame Orb with Psycho Shift is a neat OO for Cresselia. Spreading burns to things like Mawile which you normally can't hit with your attacks is pretty useful, as well as spreading burns to opposing Cresselia to wear them down easier.
 
Maybe mention how speed creep can be important for using Skill Swap under TR. If there are two Cresselias out using Skill Swap on their respective Primals, you would rather yours moves last to reset the weather in your favour. Anything up to 9 Speed IVs lets you creep while still underspeeding the Primals.
 

Jibaku

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@ Psycho Shift Cress

I'm not quite sold on the idea. Spreading burns does seem like a nice job, but having Cress do it through the means of Psycho Shift has its own issues:

- At any time (except on turn 1), you fail to successfully execute Psycho Shift (Fire type switchins, Protect, choosing other moves, getting Fake Outted, etc), you lose 12.5% of your max HP. Cresselia is one of the bulkiest mons in the format and you want it to be sticking around to provide continuous support, but taking 25% dmg from simply using Trick Room and Skill Swap is a big loss to consider

- When you self-burn with Flame Orb, enemies will see the Psycho Shift coming (why else would Cress burn itself?), and try to conserve their physical attackers. You could be doing something else to outpredict this, but again, you lose HP if you don't use Psycho Shift.

- Psycho Shift takes away an important moveslot. Well okay I guess Ice Beam isn't -too- important since you could cripple the main targets of Ice Beam with Psycho Shift anyways. However, since you don't have Mental Herb, that attacking moveslot becomes more crucial to prevent yourself from being entirely Taunt bait. I also can't really see the other 3 moves being replaced. Trick Room is important and Helping Hand is desirable because it's Cress's best offensive presence (unless you really want to use Safeguard + Swagger) since its own damage is often not high enough. Both Gravity and Skill Swap are also incredibly powerful field control moves - the latter probably being Cresselia's most defining move simply due to its power with and against the primals (and Cress doesn't die to Groudon PBlade when it loses levitate unlike most other levitate swappers).
 
Psycho Shift Cresselia was more viable in VGC '10, as it was an effective way to both prevent Dark Void's sleep inducement and stall out foes. For example:


I don't think it's an effective combination anymore however, for much the same reasons Jibaku describes:
  1. The power creep that's been introduced since 2010 is a big issue. Not only have there been stronger Pokemon and forms introduced since, but it was once much rarer to run offensive items. For example, the only one on Ray's 2010 team was a Life Orb. This means that, while once not the case, Cresselia needs every point of its bulkiness now, and giving up both a Sitrus Berry and 1/8th of your health every turn cuts into that massively. It also means that the stalling element to Psycho Shift is less relevent, since the damage it inflicts is a much lower proportion of other Pokemon's damage output.
  2. 90% of teams currently are using either Primal Kyogre or Primal Groudon, or both. This means that moves like Skill Swap have such universal application on teams that giving them up can only be justified if the move that's replacing them is equally as potent, and I don't think Psycho Shift is that.
TL:DR: Too much of a cost for too small of a payout.
 
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Sobi

Banned deucer.
add remove comment
[OVERVIEW]

As one of the most dominant Trick Room setters in the format, Cresselia has a large target on its back, and for good reasons. Its excellent natural defenses make it one of the bulkiest Trick Room setters available, and its Levitate ability is also great in a metagame where Ground-type attacks are prevalent. Additionally, its large support movepool makes it very versatile and therefore,(AC) (this one introduces an error. putting therefore between commas would also be correct, but that change is 100% optional bc there's nothing wrong here to begin with) able to pair well with many other common Pokemon;, further resulting in access to a variety of tech moves such as Magic Coat that can make it unpredictable to battle against. An above average Speed stat and access to both Icy Wind and Thunder Wave also allows it to function outside of Trick Room, (AC) (optional) should the need arise. It's not entirely without downsides, (AC) (good) however. Its typing is mediocre defensively, as, (AC) (optional) while it takes many attacks neutrally, a weakness to Dark-type attacks hurts itmeans it can be taken out easily, (nothing wrong with "hurts it", and you're inferring stuff here, so pls be more careful) particularly against teams with Yveltal which are often geared to take full advantage of its Dark Aura ability. That same typing (what same typing? Be a bit more specific here) in combination with a low Special Attack stat also gives it very little offensive presence, and therefore makes it vulnerable to both (ya ok, this does seem extraneous) Taunt, and being set up upon by Pokemon such as Xerneas. Finally, it also faces competition from restricted Trick Room setters such as Dialga and Palkia, who boast much greater offensive presence,(AC) provided a restricted Pokemon slot is spare.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Helping Hand
move 4: Skill Swap / Gravity
item: Sitrus Berry / Mental Herb
ability: Levitate
nature: Sassy
evs: 244 HP / 108 Def / 156 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves
========

Trick Room reverses the move order of all Pokemon on the field, and therefore provides Cresselia and its slower teammates the opportunity to move sooner (sooner isn't a good word to use in this context - maybe quicker, or first?) under its effects. A damaging move is useful to stop Cresselia and its teammates from being total Taunt-bait. Ice Beam deals good damage to foes 4x weak to Ice such as Mega Rayquaza, Mega Salamence, and Landorus-T. Psychic is an alternative option if Ice-type coverage is unneeded, as it hits Amoonguss and neutral targets harder. Helping Hand boosts the power of an ally's attack, and often results in a higher damage output than Cresselia could achieve on its own. Skill Swap is primarily used to regain control of the weather by using it on an allied Primal Groudon or Primal Kyogre. Gravity increases the accuracy of all Pokemon by two stages and allows Ground-type moves to hit Flying-types and Pokemon with the Levitate ability. Skill Swap is generally the more useful of the two, but if maintaining control of the weather is less important for Cresselia, for example, if its teammates have alternative means to control the weather, then Gravity may be more appealing.

Set Details
========

Sitrus Berry is used to maximise Cresselia's overall bulk, but Mental Herb can be used instead if Taunt is more threatening to setting up Trick Room than damage is. Levitate is Cresselia's only ability, but it's an excellent one. The prevailance of Ground-type attacks as a result of Primal Groudon not only provides Cresselia with a great immunity, but makes for a good ability to Skill Swap away to a vulnerable partner. A Speed reducing nature is used to allow Cresselia to move soonquicker under the effect of Trick Room. The HP EVs grant Cresselia an even number of HP, which allows Sitrus Berry to activate after taking a Super Fang from Crobat. The remaining investment makes both Jolly Mega Kangaskhan's Double-Edge, and Modest Primal Groudon's Eruption, a 3HKO including Sitrus Berry's recovery. When using Mental Herb, an alternative EV spread of 252 HP / 60 Def / 196 SpD should be used instead to make +2 Modest Xerneas's Dazzling Gleam a 3HKO. While a Speed IV of 0 is generally recommended to make Cresselia as slow as possible under Trick Room, a Speed IV or 4 or higher may also be useful to Skill Swap after a foe's Cresselia under Trick Room, as this causes your weather to activate second and prevail over the opponent's.

Usage Tips
========

Cresselia should preferably be led in combination with a Fake Out user or redirector to provide the best chance of setting up Trick Room, which you should aim to do as early as possible in order to provide the maximum opportunities for partners to sweep. Try to determine early on if you'll need to set up Trick Room multiple times to help decide whether to conserve Cresselia after its initial activation. Once set up, you should mostly aim to use Helping Hand in combination with powerful spread attacks such as Precipice Blades or Origin Pulse in order to deal as much damage as possible during Trick Room's limited turns. Cresselia's damage output is fairly underwhelming on its own, so think twice about using Ice Beam or Psychic over Helping Hand. When an allied Primal Groudon or Primal Kyogre is on the field and a foe is threatening to switch in its counterpart, use Skill Swap pre-emptively to maintain control of the weather and avoid killing momentum. Also be aware of instances where you can steal strong abilities from foes, such as Parental Bond from Mega Kangaskhan. When Cresselia is beside another Trick Room setter, remember the option of using Trick Room twice on a predicted passive turn from your opponent, as this will reset Trick Room's turns.

Team Options
========

Primal Groudon makes an excellent partner for Cresselia, as it appreciates Skill Swap to reset Desolate Land and makes (n, "to make") it immune to Ground-type attacks which it's otherwise weak to. Gravity also increases Precipice Blade's somewhat (or a different word, as you already said otherwise like 3 times) (that does change the meaning though, and I'm only seeing somewhat twice :x) undesirable accuracy, and allows it to hit Flying-types and foes with Levitate. Primal Kyogre equally values Skill Swap and Gravity for resetting its weather and increasing Origin Pulse's accuracy. Restricted Trick Room setters Dialga and Palkia can both take advantage of Trick Room and set it up again later in the battle, (AC) (optional) should Cresselia have fainted by that time, therefore making Cresselia less important to preserve. Xerneas can dispatch opposing Dark-types that threaten Cresselia with its Fairy Aura boosted attacks (in this sentence, it's confusing whether "its" refers to Xerneas, or the Dark Types). (no it isn't, with the Dark-types it would've been "their") Mega Mawile is another Fairy-type that can handle opposing Dark-types, and operates well under Trick Room. Mega Kangaskhan works great both in and out of Trick Room, and can help Cresselia set it up with Fake Out. Amoonguss's Rage Powder also helps set up Trick Room, and its low Speed stat allows it to take advantage of it by Sporing faster threats. Landorus-T can Earthquake freely beside Cresselia thanks to Levitate, and (this is part of a three-item list so no, it was correct as is) its Intimidate ability patches up Cresselia's often weaker physical dDefense (caps), (hm yeah, the stat name is capitalised, but it's plain "Defense", without a mention of "physical") and it can pivot out on the turn Trick Room is used with U-turn to make way for a more appropriate Trick Room sweeper.

[STRATEGY COMMENTS]
Other Options
=============

Psyshock can be used in place of Psychic if hitting a foe's potentially lower Defense stat is more important. Light Screen and Reflect can reduce the damage Cresselia's team takes ("team" is singular, and in Pokemon it isn't felt as plural in the same way as "the police" is :x) from either attacking spectrum. Swagger reduces the chance an opponent has to move, and can be used as part of a self-Swagger combination to boost the Attack stat of an ally. Moonlight can be effective on teams with Primal Groudon, as the sun causes it to heal significantly more health. Safeguard and Magic Coat provide a means of preventing sleep inducing moves such as Smeargle's Dark Void. Lum Berry and Chesto Berry also prevent sleep inducing moves, and the latter could be used in combination with Rest. Leftovers can be used if Sitrus Berry is in greater demand on a teammate as a result of the item clause. A physically defensive EV spread such as 204 HP / 156 Def / 148 SpD with a Relaxed nature, which makes Adamant Mega Kangaskhan's Return a 3HKO, is viable in combination with a Rocky Helmet to punish physical attackers. Using this spread with the aforementioned Moonlight can be a great way to deal continuous chip damage. Using Cresselia on a semi Trick Room team with a Calm or Bold nature, and Icy Wind over Ice Beam or Thunder Wave in the fourth move slot, is possible if you'd prefer to have additional options for Speed control. Although bear in mind that Icy Wind's Speed drops are easily removed by switching, and that Primal Groudon is immune to Thunder Wave.

Checks and Counters
===================

**Typing Advantage**: Dark-types such as Yveltal and Weavile are immune to Psychic and deal a lot of damage with their super effective STAB moves. Yveltal checks Cresselia particularly well, as it can OHKO Cresselia with a Knock Off boosted by Black Glasses. Ghost-types such as Mega Gengar, Giratina, and Aegislash also heavily threaten Cresselia. Mega Gengar notably has a high chance to OHKO Cresselia if its common partner, Whimsicott, uses Fake Tears on it. Although it should be wary of its weakness to Psychic. Steel-types such as Mega Mawile and Scizor resist both Psychic and Ice Beam, and can also inflict a lot of damage. Scizor can steal and eat Cresselia's Sitrus Berry with Bug Bite as well. Both also don't mind Trick Room, as they function reasonably well under its effect.

**Speed**: Very slow Pokemon can turn Cresselia's Trick Room against it, as they can move first under its effect. Amoonguss is particularly problematic, as it can freely spam Spore and therefore ruin momentum by putting Cresselia's team to sleep. Ferrothorn's also low Speed stat means it's free to fire off Gyro Balls and Power Whips. Pokemon with priority are also less affected by Trick Room, as they're able to move first regardless. For example, Talonflame's Gale Wings allows it to move first even under Trick Room when it uses Flying-type moves.

**Speed Control**: Opposing Trick Room setters such as Dialga, Palkia, and Gothitelle can reverse the effects of Trick Room by using the move themselves. Quash Sableye can also send Cresselia's teammates to the bottom of the move order, regardless of Trick Room. Slow After You users such as Clefairy and Togetic can also allow faster foes to move first. Thunder Wave users such as Liepard and Thundurus can use the move on their own teammates to slow them down under Trick Room, although this then comes with the risk of full paralysis.

**Strong Physical Attackers**: Because Cresselia usually invests more into Special Defense, it's therefore more susceptible to strong physical attackers. Mega Kangaskhan is a prime candidate, as it deals massive amounts of damage with either Return or Double-Edge. Mega Rayquaza, while having to be wary of Ice Beam, deals a lot of damage with Dragon Ascent. Mega Salamence is also troubled by Ice Beam, but its Double-Edge equally deals large amounts of damage. Primal Groudon can also hit Cresselia with Precipice Blades for excellent damage after its Levitate ability has been removed through the use of Skill Swap, for example.

**Utility Moves**: Taunt users such as Crobat, Thundurus, and Whimsicott shut down Cresselia not holding Mental Herb, as it's dependant on its non-attacking moves to support its team. Encore users such as Liepard and Whimsicott can force Cresselia to reverse a recently set up Trick Room. Roar and Whirlwind users such as Groudon and Ho-Oh can force Cresselia to switch, (AC) (n, this is definitely essential information, so there really shouldn't be a comma here) before it sets up Trick Room thanks to them having higher priority. (This part is a bit redundant, so it doesn't need to be added) (ok. i don't mind it being here because people can forget more situational stuff like this, but on the other hand yeah it is regurgitating dex info, so alright) Finally, copious use of moves such as Protect and Substitute do a good job at stalling out Trick Room's limited turns.

**Miscellaneous**: Sheer Cold users such as Lapras and Smeargle can eliminate Cresselia from the field in a single hit, and therefore circumvent the need to deal with Cresselia's immense bulk.


You don't have to use my changes, but if you want to, you can n_n

tdp edit: commented on changes. try not to be careless with commas, because those are subject to a ton of rules :x (and if they're optional, you shouldn't add them anyways because then there's no reason to)
 
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Lumari

empty spaces
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i didn't address the below post, but i doubt it'll cause many gp problems anyways

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

As one of the most dominant Trick Room setters in the format, Cresselia has a large target on its back, and for good reason. Its excellent natural defenses make it one of the bulkiest Trick Room setters available, and its Levitate ability is also great in a metagame where Ground-type attacks are prevalent. Additionally, its large support movepool makes it very versatile and therefore able to pair well with many other common Pokemon; further resulting in notably, (AC) access to a variety of tech moves such as Magic Coat that (don't think "further resulting" works here at all, and this should still cover what you're looking for) can make it unpredictable to battle against. An above average Speed stat and access to both Icy Wind and Thunder Wave also allows it to function outside of Trick Room should the need arise. It's not entirely without downsides, (AC) however. Its typing is mediocre defensively, as while it takes many attacks neutrally, a weakness to Dark-type attacks hurts it, particularly against teams with Yveltal, (AC) which are often geared to take full advantage of its Dark Aura ability. That same typing in combination with a low Special Attack stat also gives it very little offensive presence (RC) and therefore makes it vulnerable to both Taunt (RC) and being set up upon by Pokemon such as Xerneas. Finally, it also faces competition from restricted Trick Room setters such as Dialga and Palkia, who which boast much greater offensive presence, (AC) provided a restricted Pokemon slot is spare available.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Helping Hand
move 4: Skill Swap / Gravity
item: Sitrus Berry / Mental Herb
ability: Levitate
nature: Sassy
evs: 244 HP / 108 Def / 156 SpD
ivs: 0 Atk / (standard) 0 Spe

[SET COMMENTS]
Moves
========

Trick Room reverses the move order of all Pokemon the field, and therefore provides providing Cresselia and its slower teammates the opportunity to move sooner quicker (this also works for momentum and such, so it's fine in this context, and yeah "sooner" is real awkward) under its effects. A damaging move is useful to stop Cresselia and its teammates from being total Taunt bait. (remove hyphen) Ice Beam deals good damage to foes 4x weak to Ice such as Mega Rayquaza, Mega Salamence, and Landorus-T. Psychic is an alternative option if Ice-type coverage is unneeded, as it hits Amoonguss and neutral targets harder. Helping Hand boosts the power of an ally's attack (RC) and often results in a higher damage output than Cresselia could achieve on its own. Skill Swap is primarily used to regain control of the weather by using it on an allied Primal Groudon or Primal Kyogre. Gravity increases the accuracy of all Pokemon by two stages and allows Ground-type moves to hit Flying-types and Pokemon with the Levitate ability. Skill Swap is generally the more useful of the two, but if maintaining control of the weather is less important for Cresselia, for example, if such as when its teammates have alternative means to control the weather, then Gravity may be more appealing.

Set Details
========

Sitrus Berry is used to maximise maximize Cresselia's overall bulk, but Mental Herb can be used instead if Taunt is more threatening to setting up Trick Room than damage is. Levitate is Cresselia's only ability, but it's an excellent one. The prevailance provides of Ground-type attacks as a result of Primal Groudon not only provides Cresselia with a great immunity (RC) but also makes Levitate for a good ability to Skill Swap away to a vulnerable partner. A Speed-reducing (add hyphen) nature is used to allow Cresselia to move sooner quicker under the effect of Trick Room. The HP EVs grant Cresselia an even number of HP, which allows Sitrus Berry to activate after taking a Super Fang from Crobat. The remaining investment makes both Jolly Mega Kangaskhan's Double-Edge (RC) and Modest Primal Groudon's Eruption (RC) a 3HKO including Sitrus Berry's recovery. When using Mental Herb, an alternative EV spread of 252 HP / 60 Def / 196 SpD should be used instead to make +2 Modest Xerneas's Dazzling Gleam a 3HKO. While a Speed IV of 0 using 0 Speed IVs is generally recommended to make Cresselia as slow as possible under Trick Room, a Speed IV or running 4 or higher more may also be useful to Skill Swap after a foe's Cresselia under Trick Room, as this causes your weather to activate second and prevail over the opponent's.

Usage Tips
========

Cresselia should preferably be led in combination with a Fake Out user or redirector redirection user to provide the best chance of setting up Trick Room, which you should aim to do as early as possible in order to provide the maximum opportunities for partners to sweep. Try to determine early on if you'll need to set up Trick Room multiple times to help decide whether to conserve Cresselia after its initial activation. Once set up, you should mostly aim to use Helping Hand in combination with powerful spread attacks such as Precipice Blades or and Origin Pulse in order to deal as much damage as possible during Trick Room's limited turns. Cresselia's damage output is fairly underwhelming on its own, so think twice about using Ice Beam or Psychic over Helping Hand. When an allied Primal Groudon or Primal Kyogre is on the field and a foe is threatening to switch in its counterpart, use Skill Swap pre-emptively to maintain control of the weather and avoid killing momentum. Also be aware of instances where you can steal strong abilities from foes, such as Parental Bond from Mega Kangaskhan. When Cresselia is beside another Trick Room setter, remember the option of using Trick Room twice on a predicted passive turn from your opponent, as this will reset Trick Room's turns.

Team Options
========

Primal Groudon makes an excellent partner for Cresselia, as it appreciates Skill Swap to reset Desolate Land and make it immune to Ground-type attacks, (AC) which it's otherwise weak to. Gravity also increases Precipice Blade's otherwise undesirable accuracy (RC) and allows it to hit Flying-types and foes with Levitate. Primal Kyogre equally values Skill Swap and Gravity for resetting its weather and increasing Origin Pulse's accuracy. Restricted Trick Room setters Dialga and Palkia can both take advantage of Trick Room and set it up again later in the battle should Cresselia have fainted by that time, therefore making Cresselia less important to preserve. Xerneas can dispatch opposing Dark-types that threaten Cresselia with its Fairy Aura-boosted (add hyphen) attacks. Mega Mawile is another Fairy-type that can handle opposing Dark-types, and it operates well under Trick Room. Mega Kangaskhan works great both in and out of Trick Room (RC) and can help Cresselia set it up with Fake Out. Amoonguss's Rage Powder also helps set up Trick Room, and its low Speed stat allows it to take advantage of it by Sporing putting faster threats to sleep <with Spore>. Landorus-T can use Earthquake freely beside Cresselia thanks to Levitate, its Intimidate ability patches up Cresselia's often weaker physical defense bulk, and it can pivot out on the turn Trick Room is used with U-turn to make way for a more appropriate Trick Room sweeper.

[STRATEGY COMMENTS]
Other Options
=============

Psyshock can be used in place of Psychic if hitting a foe's potentially lower Defense stat is more important. Light Screen and Reflect can reduce the damage Cresselia's team takes from either attacking spectrum special or physical moves. Swagger reduces the chance an opponent has to move (RC) and can be used as part of a self-Swagger combination to boost the Attack stat of an ally. Moonlight can be effective on teams with Primal Groudon, as the sun causes it Cresselia to heal significantly more health. Safeguard and Magic Coat provide a means of preventing sleep-inducing (add hyphen) moves such as Smeargle's Dark Void. Lum Berry and Chesto Berry also prevent sleep-inducing (add hyphen) moves, and the latter could be used in combination with Rest. Leftovers can be used if Sitrus Berry is in greater demand on a teammate as a result of the item clause. A physically defensive EV spread such as 204 HP / 156 Def / 148 SpD with a Relaxed nature, which makes Adamant Mega Kangaskhan's Return a 3HKO, is viable in combination with a Rocky Helmet to punish physical attackers. Using this spread with the aforementioned Moonlight can be a great way to deal continuous chip damage. Using Cresselia on a semi-Trick (add hyphen) Room team with a Calm or Bold nature, and Icy Wind over Ice Beam or Thunder Wave in the fourth move slot, is possible if you'd prefer to have additional options for speed control. Although However, (AC) bear in mind that Icy Wind's Speed drops are easily removed by switching (RC) and that Primal Groudon is immune to Thunder Wave.

Checks and Counters
===================

**Typing Advantage**: Dark-types such as Yveltal and Weavile are immune to Psychic and deal a lot of damage with their super effective STAB moves. Yveltal checks Cresselia particularly well, as it can OHKO Cresselia it with a Knock Off boosted by Black Glasses. Ghost-types such as Mega Gengar, Giratina, and Aegislash also heavily threaten Cresselia. Mega Gengar notably has a high chance to OHKO Cresselia if its common partner, Whimsicott, uses Fake Tears on it. Although However, (AC) it should be wary of its weakness to Psychic. Steel-types such as Mega Mawile and Scizor resist both Psychic and Ice Beam (RC) and can also inflict a lot of damage. Scizor can steal and eat Cresselia's Sitrus Berry with Bug Bite as well. Both also don't mind Trick Room, as they function reasonably well under its effect.

**Speed**: Very slow Pokemon can turn Cresselia's Trick Room against it, as they can move first under its effect. Amoonguss is particularly problematic, as it can freely spam Spore and therefore ruin momentum by putting Cresselia's team to sleep. Ferrothorn's also low Speed stat means it's free to fire off Gyro Balls and Power Whips. Pokemon with priority are also less affected by Trick Room, as they're able to move first regardless. For example, Talonflame's Gale Wings allows it to move first even under Trick Room when it uses Flying-type moves.

**Speed Control**: Opposing Trick Room setters such as Dialga, Palkia, and Gothitelle can reverse revert the effects of Trick Room by using the move themselves. Quash Sableye can also send Cresselia's teammates to the bottom of the move order, regardless of Trick Room. Slow After You users such as Clefairy and Togetic can also allow faster foes to move first. Thunder Wave users such as Liepard and Thundurus can use the move on their own teammates to slow them down under Trick Room, although this then comes with the risk of full paralysis.

**Strong Physical Attackers**: Because Cresselia usually invests more into Special Defense, it's therefore generally more susceptible to strong physical attackers. Mega Kangaskhan is a prime candidate, as it deals massive amounts of damage with either Return or Double-Edge. Mega Rayquaza, while having to be wary of Ice Beam, deals a lot of damage with Dragon Ascent. Mega Salamence is also troubled by Ice Beam, but its Double-Edge equally deals large amounts of damage. Primal Groudon can also hit Cresselia with Precipice Blades for excellent damage after its Levitate ability has been removed through the use of Skill Swap, for example.

**Utility Moves**: Taunt users such as Crobat, Thundurus, and Whimsicott shut down Cresselia not holding Mental Herb, as it's dependant dependent on its non-attacking moves to support its team. Encore users such as Liepard and Whimsicott can force Cresselia to reverse revert a recently set up Trick Room. Roar and Whirlwind users such as Groudon and Ho-Oh can force Cresselia to switch before it sets up Trick Room thanks to them having higher priority. Finally, copious use of moves such as Protect and Substitute do does a good job at stalling out Trick Room's limited turns.

**Miscellaneous**: Sheer Cold users such as Lapras and Smeargle can eliminate Cresselia from the field in a single hit (RC) and therefore circumvent the need to deal with Cresselia's immense bulk.

 
Last edited:
i didn't address the below post, but i doubt it'll cause many gp problems anyways

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

As one of the most dominant Trick Room setters in the format, Cresselia has a large target on its back, and for good reason. Its excellent natural defenses make it one of the bulkiest Trick Room setters available, and its Levitate ability is also great in a metagame where Ground-type attacks are prevalent. Additionally, its large support movepool makes it very versatile and therefore able to pair well with many other common Pokemon; further resulting in notably, (AC) access to a variety of tech moves such as Magic Coat that (don't think "further resulting" works here at all, and this should still cover what you're looking for) can make it unpredictable to battle against. An above average Speed stat and access to both Icy Wind and Thunder Wave also allows it to function outside of Trick Room should the need arise. It's not entirely without downsides, (AC) however. Its typing is mediocre defensively, as while it takes many attacks neutrally, a weakness to Dark-type attacks hurts it, particularly against teams with Yveltal, (AC) which are often geared to take full advantage of its Dark Aura ability. That same typing in combination with a low Special Attack stat also gives it very little offensive presence (RC) and therefore makes it vulnerable to both Taunt (RC) and being set up upon by Pokemon such as Xerneas. Finally, it also faces competition from restricted Trick Room setters such as Dialga and Palkia, who which boast much greater offensive presence, (AC) provided a restricted Pokemon slot is spare available.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Helping Hand
move 4: Skill Swap / Gravity
item: Sitrus Berry / Mental Herb
ability: Levitate
nature: Sassy
evs: 244 HP / 108 Def / 156 SpD
ivs: 0 Atk / (standard) 0 Spe

[SET COMMENTS]
Moves
========

Trick Room reverses the move order of all Pokemon the field, and therefore provides providing Cresselia and its slower teammates the opportunity to move sooner quicker (this also works for momentum and such, so it's fine in this context, and yeah "sooner" is real awkward) under its effects. A damaging move is useful to stop Cresselia and its teammates from being total Taunt bait. (remove hyphen) Ice Beam deals good damage to foes 4x weak to Ice such as Mega Rayquaza, Mega Salamence, and Landorus-T. Psychic is an alternative option if Ice-type coverage is unneeded, as it hits Amoonguss and neutral targets harder. Helping Hand boosts the power of an ally's attack (RC) and often results in a higher damage output than Cresselia could achieve on its own. Skill Swap is primarily used to regain control of the weather by using it on an allied Primal Groudon or Primal Kyogre. Gravity increases the accuracy of all Pokemon by two stages and allows Ground-type moves to hit Flying-types and Pokemon with the Levitate ability. Skill Swap is generally the more useful of the two, but if maintaining control of the weather is less important for Cresselia, for example, if such as when its teammates have alternative means to control the weather, then Gravity may be more appealing.

Set Details
========

Sitrus Berry is used to maximise maximize Cresselia's overall bulk, but Mental Herb can be used instead if Taunt is more threatening to setting up Trick Room than damage is. Levitate is Cresselia's only ability, but it's an excellent one. The prevailance provides of Ground-type attacks as a result of Primal Groudon not only provides Cresselia with a great immunity (RC) but also makes Levitate for a good ability to Skill Swap away to a vulnerable partner. A Speed-reducing (add hyphen) nature is used to allow Cresselia to move sooner quicker under the effect of Trick Room. The HP EVs grant Cresselia an even number of HP, which allows Sitrus Berry to activate after taking a Super Fang from Crobat. The remaining investment makes both Jolly Mega Kangaskhan's Double-Edge (RC) and Modest Primal Groudon's Eruption (RC) a 3HKO including Sitrus Berry's recovery. When using Mental Herb, an alternative EV spread of 252 HP / 60 Def / 196 SpD should be used instead to make +2 Modest Xerneas's Dazzling Gleam a 3HKO. While a Speed IV of 0 using 0 Speed IVs is generally recommended to make Cresselia as slow as possible under Trick Room, a Speed IV or running 4 or higher more may also be useful to Skill Swap after a foe's Cresselia under Trick Room, as this causes your weather to activate second and prevail over the opponent's.

Usage Tips
========

Cresselia should preferably be led in combination with a Fake Out user or redirector redirection user to provide the best chance of setting up Trick Room, which you should aim to do as early as possible in order to provide the maximum opportunities for partners to sweep. Try to determine early on if you'll need to set up Trick Room multiple times to help decide whether to conserve Cresselia after its initial activation. Once set up, you should mostly aim to use Helping Hand in combination with powerful spread attacks such as Precipice Blades or and Origin Pulse in order to deal as much damage as possible during Trick Room's limited turns. Cresselia's damage output is fairly underwhelming on its own, so think twice about using Ice Beam or Psychic over Helping Hand. When an allied Primal Groudon or Primal Kyogre is on the field and a foe is threatening to switch in its counterpart, use Skill Swap pre-emptively to maintain control of the weather and avoid killing momentum. Also be aware of instances where you can steal strong abilities from foes, such as Parental Bond from Mega Kangaskhan. When Cresselia is beside another Trick Room setter, remember the option of using Trick Room twice on a predicted passive turn from your opponent, as this will reset Trick Room's turns.

Team Options
========

Primal Groudon makes an excellent partner for Cresselia, as it appreciates Skill Swap to reset Desolate Land and make it immune to Ground-type attacks, (AC) which it's otherwise weak to. Gravity also increases Precipice Blade's otherwise undesirable accuracy (RC) and allows it to hit Flying-types and foes with Levitate. Primal Kyogre equally values Skill Swap and Gravity for resetting its weather and increasing Origin Pulse's accuracy. Restricted Trick Room setters Dialga and Palkia can both take advantage of Trick Room and set it up again later in the battle should Cresselia have fainted by that time, therefore making Cresselia less important to preserve. Xerneas can dispatch opposing Dark-types that threaten Cresselia with its Fairy Aura-boosted (add hyphen) attacks. Mega Mawile is another Fairy-type that can handle opposing Dark-types, and it operates well under Trick Room. Mega Kangaskhan works great both in and out of Trick Room (RC) and can help Cresselia set it up with Fake Out. Amoonguss's Rage Powder also helps set up Trick Room, and its low Speed stat allows it to take advantage of it by Sporing putting faster threats to sleep <with Spore>. Landorus-T can use Earthquake freely beside Cresselia thanks to Levitate, its Intimidate ability patches up Cresselia's often weaker physical defense bulk, and it can pivot out on the turn Trick Room is used with U-turn to make way for a more appropriate Trick Room sweeper.

[STRATEGY COMMENTS]
Other Options
=============

Psyshock can be used in place of Psychic if hitting a foe's potentially lower Defense stat is more important. Light Screen and Reflect can reduce the damage Cresselia's team takes from either attacking spectrum special or physical moves. Swagger reduces the chance an opponent has to move (RC) and can be used as part of a self-Swagger combination to boost the Attack stat of an ally. Moonlight can be effective on teams with Primal Groudon, as the sun causes it Cresselia to heal significantly more health. Safeguard and Magic Coat provide a means of preventing sleep-inducing (add hyphen) moves such as Smeargle's Dark Void. Lum Berry and Chesto Berry also prevent sleep-inducing (add hyphen) moves, and the latter could be used in combination with Rest. Leftovers can be used if Sitrus Berry is in greater demand on a teammate as a result of the item clause. A physically defensive EV spread such as 204 HP / 156 Def / 148 SpD with a Relaxed nature, which makes Adamant Mega Kangaskhan's Return a 3HKO, is viable in combination with a Rocky Helmet to punish physical attackers. Using this spread with the aforementioned Moonlight can be a great way to deal continuous chip damage. Using Cresselia on a semi-Trick (add hyphen) Room team with a Calm or Bold nature, and Icy Wind over Ice Beam or Thunder Wave in the fourth move slot, is possible if you'd prefer to have additional options for speed control. Although However, (AC) bear in mind that Icy Wind's Speed drops are easily removed by switching (RC) and that Primal Groudon is immune to Thunder Wave.

Checks and Counters
===================

**Typing Advantage**: Dark-types such as Yveltal and Weavile are immune to Psychic and deal a lot of damage with their super effective STAB moves. Yveltal checks Cresselia particularly well, as it can OHKO Cresselia it with a Knock Off boosted by Black Glasses. Ghost-types such as Mega Gengar, Giratina, and Aegislash also heavily threaten Cresselia. Mega Gengar notably has a high chance to OHKO Cresselia if its common partner, Whimsicott, uses Fake Tears on it. Although However, (AC) it should be wary of its weakness to Psychic. Steel-types such as Mega Mawile and Scizor resist both Psychic and Ice Beam (RC) and can also inflict a lot of damage. Scizor can steal and eat Cresselia's Sitrus Berry with Bug Bite as well. Both also don't mind Trick Room, as they function reasonably well under its effect.

**Speed**: Very slow Pokemon can turn Cresselia's Trick Room against it, as they can move first under its effect. Amoonguss is particularly problematic, as it can freely spam Spore and therefore ruin momentum by putting Cresselia's team to sleep. Ferrothorn's also low Speed stat means it's free to fire off Gyro Balls and Power Whips. Pokemon with priority are also less affected by Trick Room, as they're able to move first regardless. For example, Talonflame's Gale Wings allows it to move first even under Trick Room when it uses Flying-type moves.

**Speed Control**: Opposing Trick Room setters such as Dialga, Palkia, and Gothitelle can reverse revert the effects of Trick Room by using the move themselves. Quash Sableye can also send Cresselia's teammates to the bottom of the move order, regardless of Trick Room. Slow After You users such as Clefairy and Togetic can also allow faster foes to move first. Thunder Wave users such as Liepard and Thundurus can use the move on their own teammates to slow them down under Trick Room, although this then comes with the risk of full paralysis.

**Strong Physical Attackers**: Because Cresselia usually invests more into Special Defense, it's therefore generally more susceptible to strong physical attackers. Mega Kangaskhan is a prime candidate, as it deals massive amounts of damage with either Return or Double-Edge. Mega Rayquaza, while having to be wary of Ice Beam, deals a lot of damage with Dragon Ascent. Mega Salamence is also troubled by Ice Beam, but its Double-Edge equally deals large amounts of damage. Primal Groudon can also hit Cresselia with Precipice Blades for excellent damage after its Levitate ability has been removed through the use of Skill Swap, for example.

**Utility Moves**: Taunt users such as Crobat, Thundurus, and Whimsicott shut down Cresselia not holding Mental Herb, as it's dependant dependent on its non-attacking moves to support its team. Encore users such as Liepard and Whimsicott can force Cresselia to reverse revert a recently set up Trick Room. Roar and Whirlwind users such as Groudon and Ho-Oh can force Cresselia to switch before it sets up Trick Room thanks to them having higher priority. Finally, copious use of moves such as Protect and Substitute do does a good job at stalling out Trick Room's limited turns.

**Miscellaneous**: Sheer Cold users such as Lapras and Smeargle can eliminate Cresselia from the field in a single hit (RC) and therefore circumvent the need to deal with Cresselia's immense bulk.

Implemented. Thanks!
I believe 8-9 IV speed cress is the standard now.
I mentioned using a Speed IV of 4 or higher to creep opposing Cresselia in Set Details. Implementing Speed creep into the main set isn't allowed.
 

Jibaku

Who let marco in here????
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The problem with implementing speed creep is that it does not have a definite benchmark (i.e you run 12 speed Groudon to outrun 4 speed groudon, and so on, and how many more speed do we need before the set loses too much bulk? etc). However, 8/9 IV cress reaches a limit and can not rise any higher before Skill Swap or TR goes to waste (and it's not like Cress is sacrificing anything else for this). I see no reason to not implement this.
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add Remove Comment
[OVERVIEW]

As one of the most dominant Trick Room setters in the format, Cresselia has a large target on its back, and for good reason. Its excellent natural defenses make it one of the bulkiest Trick Room setters available, and its Levitate ability is also great in a metagame where Ground-type attacks are prevalent. Additionally, its large support movepool makes it very versatile and therefore able to pair well with many other common Pokemon; notably, access to a variety of tech support moves such as Magic Coat can make it unpredictable to battle against. An above average Speed stat and access to both Icy Wind and Thunder Wave also allows it to function outside of Trick Room should the need arise. It's not entirely without downsides, however. Its However, its typing is mediocre defensively, as while it takes tanks many neutral attacks neutrally, a weakness to Dark-type attacks hurts it, particularly against teams with Yveltal, which are often geared to take full advantage of its Dark Aura ability. That same typing in combination with a low Special Attack stat also gives it very little offensive presence and therefore makes it vulnerable to Taunt and being set up on by Pokemon such as like Xerneas. Finally, it also faces competition from restricted Trick Room setters such as Dialga and Palkia, which boast much greater offensive presence, provided a restricted Pokemon slot is available.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Ice Beam / Psychic
move 3: Helping Hand
move 4: Skill Swap / Gravity
item: Sitrus Berry / Mental Herb
ability: Levitate
nature: Sassy
evs: 244 HP / 108 Def / 156 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room reverses the move order of all Pokemon the field, providing Cresselia and its slower teammates the opportunity to move quicker under its effects. A damaging move is useful to stop Cresselia and its teammates (But Taunt targets just Cress, so why does this affect its teammates?) from being total Taunt bait. Ice Beam deals good damage to foes 4x weak to Ice such as Mega Rayquaza, Mega Salamence, and Landorus-T. Psychic is an alternative option if Ice-type coverage is unneeded, as it hits Amoonguss and neutral targets harder. Helping Hand boosts the power of an ally's attack and often results in a higher damage output than Cresselia could achieve on its own. Skill Swap is primarily used to regain control of the weather by using it on an allied Primal Groudon or Primal Kyogre. Gravity increases the accuracy of all Pokemon by two stages and allows Ground-type moves to hit Flying-types and Pokemon with the Levitate ability. Skill Swap is generally the more useful of the two, but if maintaining control of the weather is less important for Cresselia, such as when its teammates have alternative means to control the weather, then Gravity may be more appealing.

Set Details
========

Sitrus Berry is used to maximize Cresselia's overall bulk, but Mental Herb can be used instead if Taunt is more threatening to setting up Trick Room than damage is. Levitate is Cresselia's only ability, but it's an excellent one. The provides prevalence of Ground-type attacks as a result of Primal Groudon not only provides Cresselia with a great immunity but also makes Levitate a good ability to Skill Swap away to a vulnerable partner. A Speed-reducing nature is used to allow Cresselia to move quicker under the effect of Trick Room. The HP EVs grant Cresselia an even number of HP, which allows Sitrus Berry to activate after taking a Super Fang from Crobat. The remaining investment makes both Jolly Mega Kangaskhan's Double-Edge and Modest Primal Groudon's Eruption a 3HKO including factoring in Sitrus Berry's recovery. When using Mental Herb, an alternative EV spread of 252 HP / 60 Def / 196 SpD should be used instead to make +2 Modest Xerneas's Dazzling Gleam a 3HKO. While using 0 Speed IVs is generally recommended to make Cresselia as slow as possible under Trick Room, running 4 or more may also be useful to use Skill Swap after a foe's Cresselia under Trick Room, as this causes your team's weather to activate second and prevail over the opponent's opposing team's.

Usage Tips
========

Cresselia should preferably be led in combination with a Fake Out user or redirection user to provide the best chance of setting up Trick Room, which you it should aim to do as early as possible in order to provide the maximum opportunities for partners to sweep. Try to determine early on if you'll need Cresselia (You, the player, are not setting up Trick Room. Cress is.) to set up Trick Room multiple times to help decide whether to conserve Cresselia it after its initial activation. Once set up, you Cresselia should mostly aim to use Helping Hand in combination with powerful spread attacks such as Precipice Blades and Origin Pulse in order to deal as much damage as possible during Trick Room's limited turns. Cresselia's damage output is fairly underwhelming on its own, so think twice about using Ice Beam or Psychic over Helping Hand. When an allied Primal Groudon or Primal Kyogre is on the field and a foe the opponent (foe = opposing pokemon. opponent = opposing player.) is threatening to switch in its counterpart, use Skill Swap pre-emptively to maintain control of the weather and avoid killing momentum. Also be aware of instances where you Cresselia can steal strong abilities from foes, such as Parental Bond from Mega Kangaskhan. When Cresselia is beside another Trick Room setter, remember the option of using Trick Room twice on a predicted passive turn from your opponent, as this will reset Trick Room's turns.

Team Options
========

Primal Groudon makes for an excellent partner for Cresselia, as it appreciates Skill Swap to reset Desolate Land and make it immune to Ground-type attacks, which it's otherwise weak to. Gravity also increases Precipice Blade's otherwise undesirable accuracy and allows it to hit Flying-types and foes with Levitate. Primal Kyogre equally values Skill Swap and Gravity for resetting its weather and increasing Origin Pulse's accuracy. Restricted Trick Room setters Dialga and Palkia can both take advantage of Trick Room and set it up again later in the battle should Cresselia have fainted by that time, therefore making Cresselia less important to preserve. Xerneas can dispatch opposing Dark-types that threaten Cresselia with its Fairy Aura-boosted attacks. Mega Mawile is another Fairy-type that can handle opposing Dark-types, and it operates well under Trick Room. Mega Kangaskhan works great both in and out of Trick Room and can help Cresselia set it up with Fake Out. Amoonguss's Rage Powder also helps Cresselia set up Trick Room, and its low Speed stat allows it to take advantage of it by putting faster threats to sleep with Spore. Landorus-T can use Earthquake freely beside Cresselia thanks to Levitate. Moreover, (what you had previously looked like a comma splice) its Intimidate ability patches up Cresselia's often weaker physical bulk, and it can pivot out on the turn Trick Room is used with U-turn to make way for a more appropriate Trick Room sweeper.

[STRATEGY COMMENTS]
Other Options
=============

Psyshock can be used in place of Psychic if hitting a foe's potentially lower Defense stat is more important. Light Screen and Reflect can reduce the damage Cresselia's team takes from special or physical moves. Swagger reduces the chance an opponent the foe has to move and can be used as part of a self-Swagger combination to boost the Attack stat of an ally. Moonlight can be effective on teams with Primal Groudon, as the sun causes Cresselia to heal significantly more health. Safeguard and Magic Coat provide a means of preventing sleep-inducing moves such as Smeargle's Dark Void. Lum Berry and Chesto Berry also prevent sleep-inducing moves, and the latter could be used in combination with Rest. Leftovers can be used if Sitrus Berry is in greater demand on a teammate as a result of the item clause. A physically defensive EV spread such as 204 HP / 156 Def / 148 SpD with a Relaxed nature, which makes Adamant Mega Kangaskhan's Return a 3HKO, is viable in combination with a Rocky Helmet to punish physical attackers. Using this spread with the aforementioned Moonlight can be a great way to deal continuous chip damage. Using Cresselia on a semi-Trick Room team with a Calm or Bold nature, (RC) and Icy Wind over Ice Beam or Thunder Wave in the fourth move(remove space)slot, (RC) is possible if you'd prefer to have additional options for speed control. However, bear in mind that Icy Wind's Speed drops are easily removed by switching and that Primal Groudon is immune to Thunder Wave.

Checks and Counters
===================

**Typing Advantage**: Dark-types such as Yveltal and Weavile are immune to Psychic and deal a lot of damage with their super effective STAB moves. Yveltal checks Cresselia particularly well, as it can OHKO it with a Black Glasses-boosted Knock Off boosted by Black Glasses. (subjective) Ghost-types such as Mega Gengar, Giratina, and Aegislash also heavily threaten Cresselia. Mega Gengar notably has a high chance to OHKO Cresselia if its common partner, Whimsicott, uses Fake Tears on it. However, it should be wary of its weakness to Psychic. Steel-types such as Mega Mawile and Scizor resist both Psychic and Ice Beam and can also inflict a lot of damage. Scizor can steal and eat Cresselia's Sitrus Berry with Bug Bite as well. Both also don't mind Trick Room, as they function reasonably well under its effect.

**Speed**: Very slow Pokemon can turn Cresselia's Trick Room against it, as they can move first under its effect. Amoonguss is particularly problematic, as it can freely spam Spore and therefore ruin momentum by putting Cresselia's team to sleep. Ferrothorn's also similarly low Speed stat means it's free to fire off Gyro Balls and Power Whips. Pokemon with priority are also less affected by Trick Room, as they're able to move first regardless. For example, Talonflame's Gale Wings allows it to move first even under Trick Room when it uses Flying-type moves.

**Speed Control**: Opposing Trick Room setters such as Dialga, Palkia, and Gothitelle can revert the effects of Trick Room by using the move themselves. Quash Sableye can also send Cresselia's teammates to the bottom of the move order, regardless of Trick Room. Slow After You users such as Clefairy and Togetic can also allow faster foes to move first. Thunder Wave users such as Liepard and Thundurus can use the move on their own teammates to slow them down under Trick Room, although this then comes with the risk of full paralysis.

**Strong Physical Attackers**: Because Cresselia usually invests more into Special Defense, it's generally more susceptible to strong physical attackers. Mega Kangaskhan is a prime candidate example, as it deals massive amounts of damage with Return or Double-Edge. Mega Rayquaza, while having to be wary of Ice Beam, deals a lot of damage with Dragon Ascent. Mega Salamence is also troubled by Ice Beam, but its Double-Edge equally deals equally large amounts of damage. Primal Groudon can also hit Cresselia with Precipice Blades for excellent damage after its Levitate ability has been removed through the use of Skill Swap, for example. (You can leave this in if there are other common instances where Cress would lose Levitate.)

**Utility Moves**: Taunt users such as Crobat, Thundurus, and Whimsicott shut down Cresselia not holding Mental Herb, as it's dependent on its non-attacking moves to support its team. Encore users such as Liepard and Whimsicott can force Cresselia to revert a recently set up Trick Room. Roar and Whirlwind users such as Groudon and Ho-Oh can force Cresselia to switch before it sets up Trick Room thanks to them having higher priority. Finally, copious use of moves such as like Protect and Substitute does a good job at stalling out Trick Room's limited turns.

**Miscellaneous**: Sheer Cold users such as Lapras and Smeargle can eliminate Cresselia from the field in a single hit and therefore circumvent the need to deal with Cresselia's immense bulk.
GP 2/2
 
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