Wait, derp. Got mixed upPupitar is a stage 2 so it cant cross-evo into Gyarados,
Wait, derp. Got mixed upPupitar is a stage 2 so it cant cross-evo into Gyarados,
Yup. I wonder if there are any other broken mons like that :PYour point is still valid tho. Both Gyarados and Milotic can be used with tons of random things and create an abomination.
Eh. I did a small research on random ones that can be good:Yup. I wonder if there are any other broken mons like that :P
just going to point out a few things about this, Gyarados' Speed base stat boost is only +1 so the only real way it creates fast offensive 'mons is through Dragon Dance. Flying isn't really a bad defensive typing from my experience in Cross Evolution since it does resist a very prominent offensive typing in Fighting, though the weakness to Ice is a bit unfortunate thanks to the prevalence of things like Sneasel and the Rock weakness, like in most metas, is generally a pain. The more important thing to point out regarding Gyarados adding a Flying-type is that it doesn't come with a good Flying STAB move; it has Bounce which has a nice chance of paralysis, but it's also fairly inaccurate and the fact that it executes over two turns generally isn't preferable. in addition, +75/+80 special bulk isn't just "usable"; I may be wrong, but I'm fairly sure it's the highest boost to special bulk for any possible cross evolution (even higher than Milotic which you've already covered)So, Gyarados is more to create a fast offensive mon with an usable Sp. Def boost. Gains Flying type (Which kinda sucks defensively but eh). Gains access to Dragon Dance, which is really nice. Gives Moxie and Intimidate.
there's a VR in production but progress on it is going pretty slowly, not much work has been done on it so farMight be irrelevant, but will these meta ever get a Viability Ranking? with 16 pages of discussion and a sizable playerbase I'm surprised it doesn't have one already. It could help players get into this meta and see the potential evolution options easier.
I'm gonna get the tournament posted in the queue today, after that I'll have a couple days to work on the VR til it gets approved.there's a VR in production but progress on it is going pretty slowly, not much work has been done on it so far
tl;dr golett is bad don't use it
also the milotic part I mostly agree with but I'd list Chinchou and Spritzee and unlist Chingling and maybe Solosis (idk haven't really used it)
RestTalk Marvel Scale Spritzotic is an absolute b e a s t. can 6-0 unprepared teams. rest/talk/cm/moonblast is a hella good set, fairy is solid both offensive and defensive. slurpuff is another option, mostly outclassed but a bit faster and has better coverage options if you wanna take a more offensive route, like subcm or something.Agreed with what you said about Gyarados tbh. As for Golett, eh, it was really juat a random thing that I thought maybe it would work.
Chingling is there just to Cosmic Power then Stored Power, out of all chingling evos I thing this works the best. And Solosis has a high Sp. Atk and ok defs (You can use Abra for same Sp. Atk but more fragile and faster). Chinchou isn't there bc I'm pretty sure everyone knows about it at this point. Haven't tryed Spritzee tho.
100% agree with you, thats the best way to go. just gonna take a lotta time to maintain.since the same Pokémon can have wildly different viability based on what Pokémon it evolves into, I think the most comprehensive way of constructing a VR for Cross Evolution would be to structure it similarly to a sets VR, with a "primary rank" assigned to that Pokémon's best evolution option and have its other viable options assigned lower ranks (or in cases with Pokémon with two or more evolution options that are on par, the same rank) to correspond more accurately with their viability. that said I can see that being a pain to maintain, so a solution like what Mix and Mega does has merit as well
as far as what to use to denote the ranks specifically, it doesn't really matter but I'd say go with letter ranks since those are the most widely used
While the bot shows it as that, in battle the second type gets replaced by Grass. So if you evolved, say, Combusken => Bellossom it'd be Fire/GrassSo what's up with Gloom => Bellossom retaining the Grass/Poison typing? That's unintuitive as hell.
Cross Evolution has a huge range of viable mons because there are many possibilities when mix and matching base mons - cross evolutions. This VR isn't even close to covering them all, so if something's missing, please make your nom.I'd add Omanyte and Tirtouga for solid Shell Smash users somewhere (I mentioned some sets above), as well as Solosis and Duosion for high Spa that is not fragile like Abra. Hauter-Vivillon might go somewhere as well. But overall, really great rankings
alphabetical order my ass we all know im your favorite dsm.Special thanks to lightninging sin(pi) FALCOWNPAUNCH! Stocke OriolesFan52 for their help
(in alphabetical order)
It also gets Mach Punch through Magmar, which is nice for smashing though offense.From there, it can go to town, as its dual stabs (some combination of drain punch/fire punch/close combat/flare blitz) and knock off have fantastic coverage.
Since you forgot about CC STAB, you also didn't account for the resist here :P real calc is:Not only that, but spritz is setup bait for mag x gall: 0 SpA Spritzee x Milotic Moonblast vs. 4 HP / 0 SpD Magmar: 54-63 (16.2 - 18.9%) -- possible 6HKO
update: I did these calcs without CC having stab,,, it's considerably stronger than these calcs show!
It wasn't' originally for that, but this was a very nice side effect. I remember trying to find and abuse broken abilities + good stat gains, and Quag was one of the best.Mag x Serp is one of the oldest crossevo threats, but also one of the strongest. It was probably the root of the now infamous munchlax x quagsire, as spdef walls which could handle fire/grass/dragon/ground coverage were few and far between. Pretty much everyone knows what this monster does. However, its not quite as predictable as you might assume; although the standard Lo AoA set is still very effective, I have also seen/used variations such as scarf and subseed. Usual checks can get outsped/stalled out, allowing for a sweep later on. Furthermore, glare is a really cool tech to have. Who doesnt love yellow magic?
EP does (or at least should) get STAB.Mag x Nidoking, as well as its sister Mag x queen, are more immediate wallbreakers who bring amazing immediate power to the table, as well as amazing coverage. While I wouldn't necessarily recommend it, mag x nido can also set SR or even toxic spikes. It's got a decent speed tier and the movepool of a beast. IMO the best set is far and away a simple wallbreaker:
nidoking (Magmar) @ Life Orb
Type: Fire/Ground
Ability: Sheer Force
Stats: 85/125/77/130/105/113
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Will-o-Wisp/Stealth Rock/Toxic Spikes
- Thunderbolt
Mag x Nido has very very few switchins; with any kind of prediction, the vast majority of balance, BO, and stall switchins are killed, or at worst 2hkod and outsped.
update: bc i'm a dumbass, earth power doesnt have stab. regardless, it still kills shit.
yah i was being dumb and mixed up some calcs, my bad guys lol. anyway, on account of sheer versatility, good speed, somewhere between good and passable bulk (depending on the set)+the fact that it has 0 counters, i stand by magmar for S.cool post but some thoughts:
It also gets Mach Punch through Magmar, which is nice for smashing though offense.
Since you forgot about CC STAB, you also didn't account for the resist here :P real calc is:
0 SpA Spritzee Moonblast vs. 4 HP / 0 SpD Magmar: 108-127 (32.5 - 38.2%) -- 97.2% chance to 3HKO
It wasn't' originally for that, but this was a very nice side effect. I remember trying to find and abuse broken abilities + good stat gains, and Quag was one of the best.
EP does (or at least should) get STAB.
Mag is def v strong though, S may be a stretch but it's super strong and versatile.
e: didn't mean to lay into you at all don't take it personally :[
In my opinion, Scyther and Magmar should be S, while Gligar should be moved to S+. Gligar is far and away the best Pokémon in Cross Evolution. Stocke already explains in this post Gligar's traits. Gligar can run scary offensive sets such as Barbaracle Shell Smash + Acrobatics + White Herb, and Hariyama sets if you'd rather have it as a special wall with reduced Ice weakness and a new Fire resistance (notably allowing it to take a +0 and a +2 Overheat from Magmar, then OHKO back). Gyarados variants can go DD, physically defensive and specially defensive. It forces a lot of Pokémon, such as Sneasel, Rhydon, Magmar, Porygon2 to run Ice coverage for it. Physically defensive variants can even take Ice attacks, live to tell the tale, and reply with EQs coming from >400 Attack (uninvested!).Magmar should have vivillion and gallade listed as potential evolutions. Not only that, but it should be S imo. The sheer variety of its possible sets is amazing, ranging from wallbreaker to sweeper, both physical and special. Mag x Gall has a very respectable spdef stat, and can easily get off a belly drum versus stall/defensive balance and even against offense with basic voltturn support. From there, it can go to town, as its dual stabs (some combination of drain punch/fire punch/close combat/flare blitz) and knock off have fantastic coverage. Common stall/balance staples like doublade x dragonite, pump x chansey, spritzee x milotic, and scyther x escavilier (tbh scyther x anything) all get nailed by it.
+6 252 Atk Magmar Close Combat vs. 252 HP / 56+ Def Primal Groudon: 396-466 (98 - 115.3%) -- 87.5% chance to OHKO
(396, 400, 405, 410, 414, 419, 424, 428, 433, 438, 442, 447, 452, 456, 461, 466)
252 Atk Magmar Close Combat vs. 252 HP / 252+ Def Unaware Munchlax x Quagsire: 284-336 (51.2 - 60.6%) -- guaranteed 2HKO
+6 252 Atk Magmar Flare Blitz vs. 252 HP / 252+ Def Spritzee x Milotic: 654-769 (128.2 - 150.7%) -- guaranteed OHKO
Not only that, but spritz is setup bait for mag x gall: 0 SpA Spritzee x Milotic Moonblast vs. 4 HP / 0 SpD Magmar: 54-63 (16.2 - 18.9%) -- possible 6HKO
+6 252 Atk Magmar Close Combat vs. 252 HP / 252+ Def Finneon x Chansey: 694-817 (115.2 - 135.7%) -- guaranteed OHKO
+6 252 Atk Magmar Close Combat vs. 252 HP / 252+ Def Chinchou x Milotic: 500-589 (99.2 - 116.8%) -- 93.8% chance to OHKO
Furthermore, anything weak to its STABS is obviously gonna die.
update: I did these calcs without CC having stab,,, it's considerably stronger than these calcs show!
Mag x Gall also has access to fire punch and drain punch; while these obviously sacrifice a fair bit of power, they also make it vastly harder to revenge kill. Adamant over Jolly is another decision to be made, but if youre running cc/flare blitz you get all the kills you want with Jolly, so it does fine.
Mag x Serp is one of the oldest crossevo threats, but also one of the strongest. It was probably the root of the now infamous munchlax x quagsire, as spdef walls which could handle fire/grass/dragon/ground coverage were few and far between. Pretty much everyone knows what this monster does. However, its not quite as predictable as you might assume; although the standard Lo AoA set is still very effective, I have also seen/used variations such as scarf and subseed. Usual checks can get outsped/stalled out, allowing for a sweep later on. Furthermore, glare is a really cool tech to have. Who doesnt love yellow magic?
Mag x Nidoking, as well as its sister Mag x queen, are more immediate wallbreakers who bring amazing immediate power to the table, as well as amazing coverage. While I wouldn't necessarily recommend it, mag x nido can also set SR or even toxic spikes. It's got a decent speed tier and the movepool of a beast. IMO the best set is far and away a simple wallbreaker:
nidoking (Magmar) @ Life Orb
Type: Fire/Ground
Ability: Sheer Force
Stats: 85/125/77/130/105/113
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Will-o-Wisp/Stealth Rock/Toxic Spikes
- Thunderbolt
Mag x Nido has very very few switchins; with any kind of prediction, the vast majority of balance, BO, and stall switchins are killed, or at worst 2hkod and outsped.
252 SpA Life Orb Sheer Force Magmar Earth Power vs. 252 HP / 0 SpD Chinchou x Milotic: 273-322 (54.1 - 63.8%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Magmar Thunderbolt vs. 252 HP / 0 SpD Finneon x Chansey: 330-390 (54.8 - 64.7%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Magmar Fire Blast vs. 248 HP / 0 SpD Gligar x Gyarados: 220-261 (45.5 - 54%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Magmar Thunderbolt vs. 248 HP / 0 SpD Primal Kyogre: 221-263 (54.8 - 65.2%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Magmar Fire Blast vs. 252 HP / 0 SpD Spritzee x Milotic: 234-277 (45.8 - 54.3%) -- guaranteed 2HKO after Stealth Rock
Going to modest can get most of those same kills against more heavily spdef invested foes.
update: bc i'm a dumbass, earth power doesnt have stab. regardless, it still kills shit.
WoW lets it cripple offensive switchins and be a general nuisance. Like mag x gall, this mon can thrive with simple voltturn and hazard support, features which are common on most offense and balance teams.
The final crossevo I'd like to include is Magmar x Vivillion, a deadly quiver dance sweeper.
vivillon (Magmar) @ Life Orb
Type: Fire/Flying
Ability: Compound Eyes
Stats: 100/125/47/163/105/153
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Fire Blast
- Hurricane
- Quiver Dance
- Hidden Power [Ice]
While this cross evolution does have a tricky time setting up due to that nasty SR weakness, it is incredibly deadly when it gets in:
+1 252+ SpA Life Orb Magmar Hidden Power Ice vs. 248 HP / 0 SpD Gligar x Gyarados: 484-572 (100.2 - 118.4%) -- guaranteed OHKO
+1 252+ SpA Life Orb Magmar Hurricane vs. 252 HP / 200 SpD Primal Groudon: 406-477 (100.4 - 118%) -- guaranteed OHKO
+1 252+ SpA Life Orb Magmar Fire Blast vs. 0 HP / 0 SpD Spritzee x Milotic: 352-415 (78.7 - 92.8%) -- 37.5% chance to OHKO after Stealth Rock
+1 252+ SpA Life Orb Magmar Hurricane vs. 252 HP / 0 SpD Finneon x Chansey: 452-532 (75 - 88.3%) -- 6.3% chance to OHKO after Stealth Rock
meanwhile...0 SpA Finneon x Chansey Scald vs. +1 0 HP / 4 SpD Magmar: 66-78 (19.9 - 23.5%) -- possible 5HKO
+1 252+ SpA Life Orb Magmar Fire Blast vs. 248 HP / 252+ SpD Multiscale Doublade x Dragonite: 382-450 (100.2 - 118.1%) -- guaranteed OHKO
For god's sake it 1hkos max spdef doublonite THROUGH MULTISCALE
Magmar's intense offensive presence, variation in roles, and ability to work around its counters effortlessly showcases its viability, which is surely deserving of S rank.
edit: I gtg rn but ill be back later to talk about how mag lures its checks. unless yall get it then i wont.
Rankings are in alphabetical order. xerneas is already in B+. Ideally we could order the mons in a certain rank by viability, but that's p much impossible.edit 2: xern to top of B+.
What does Rufflet have over Archen? I get it, Reckless dual STABs, but neither Brave Bird nor Double-Edge match the power of Archen's Head Smash. If anything it should go to B- together with Archen, they p much do the same, if we rank it at all. Archen is also faster and has a much higher Attack stat (197 vs 168).yah i was being dumb and mixed up some calcs, my bad guys lol. anyway, on account of sheer versatility, good speed, somewhere between good and passable bulk (depending on the set)+the fact that it has 0 counters, i stand by magmar for S.
also, rufflet x hitmonlee for b+. it is brutal.
Primal Groudon has one problem in Cross Evolution: Gligar exists. Gligar is on any non-HO team for a reason, and it generally outdoes Primal Groudon defensively (and Gligar also gives it competition offensively with its Shell Smash Acro sets). Primal Groudon does not have recovery and has a much weaker Special Defense. When taking physical hits, Gligar's Intimidate also makes it bulkier. Primal Groudon is not a "There's absolutely no reason not to use" mon. Not in Cross Evolution. This title belongs to Gligar, and you need Primal Groudon's unique traits to even justify its use over Gligar in the first place (Water immunity, strong Fire STAB, spreading burns, pairing Gligar with it). And yes, Rhydon does give Primal Groudon competition offensively. Of course no one uses Rhydon defensively. But Rhydon x Gallade can run the same Double Dance sets Primal Groudon can run, and it is stronger and can hold an item. So again, before slapping a DD Primal Groudon on your team, you have to think if Rhydon is a better option or not.You ranked P-orge higher than P-Don, explanation on that? Otherwise I'm confused. P-Don is one of those mons, like gli, "Absolutely no reason to use anything else over this mon" Specifically ground types variant and even some fire types. I mean seriously, literally only gligar x Gyara (defensively AND offensively ) is its only worthy competition. And don't try to say rhydon please, no one uses that phat dinosaur for defensive purposes, literally only its crit sets are comparable due to crit not caring about burn. Oh, but wait, P-Don doesn't care either thanks to the fire typing, to top that off it it gets a 50% to its fire stabs the ENTIRE time it's in. Smh, it can set up TOOONS easier than any ground( and some fire mon)type mon you can think of(except of course gligar), thanks to water immunity, and neutralize to ice(which is huge for a ground type in general). My point is, P-Orge is not a "There's absolutely no reason not to use" mon.
As a matter of fact, majority of the mon In B+ rank is not even on P-Dons' level. A or A- rank imho is more like it. Ffs chinchou is in A rank and it's LITERALLY set up bait smh
We need to rank this as well.What about Haunter ?
Maybe it has been mentionned before (if so, sorry), but I'm just surprised Haunter is not ever mentionned in the VR.
Vivillon (Haunter) @ Life Orb
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Quiver Dance
- Shadow Ball
- Hurricane
- Hypnosis
80/80/35/178/75/155
I guess it's outclassed by Electabuzz-Vivillon but still...spam Hypnosis till you win.