CRUEL SEA | 雑談
INTRODUCTION | 音声
~ Before, as always, welcome everyone to my second but not least Ubers team. I hope you like it and its even better than the last one. Well, one major difference is that it coincided with Marshadow's departure. Curiously, this pokemon can be dangerous, but it is controllable. Taking a deeper approach, and as you see at the entrance, everything is based on Mega Gyarados, i honestly think its an interesting mon that has good presence above all vs stalls. Its a great wallbreaker and also eliminate threats like Lunala, which is like the fourth best mon of the tier. The team in its build phase looked like a monocolor, but it look shape until it was solid. Going to the part of the story, not only appears random encounters in ladder, there is also a small participation in official tournaments as the slam. I think it has been one of my best teams in what is the current generation (SM) and although it has not been a promising way, in the ladder points system led me to the top 4 with +1800 points. Since the time of oras he had not remembered that feeling. Finally i say that i have tried to put this as complete as possible and choosing well to say.
THE TEAM | 会話
Dialga @ Dragonium Z
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Fire Blast
The reason for Dialga is because it allows me to take Stealth Rock and break Sash skills or users. Also a good response to Kyogre. It has great coverage, like Fire Blast for everything called Scizor / Ferrothorn. Draco Meteor + Dragonium Z for defensive monsters or to eliminate things that otherwise not. Toxic would be another option that can be taken into account, but this has paid me well. Flash Cannon for fairys (Arceus and Xerneas)
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Aqua Tail
Dragon Dance to increase attack against offensive or defensive teams. Taunt on Sub because it allows me to disable passive monsters that try to recover or status moves. Crunch your stab Dark to Lunala / Solgaleo. One of the dangers of this mon is undoubtedly his ability. Finally Aqua Tail instead of Waterfall because it allows me to eliminate being Adamant +1 to Ho-Oh or Groundceus.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Thunder
This is another of the new changes. Meditating well I have believed this very timely as the Arceus type. Scarf Xern on the set Geo by the list of threats and that allows me to have a better match up vs HO. Eliminating mons like any version of Marsh. Thunder is an answer for Ho-Oh / Kyogre or Steela for example. Aromatherapy as status support. FBlast for Ferrothorn, a classic.
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Toxic
- Brave Bird
- Earthquake
Ho-Oh is one of my favorites. So much so that I practically include it in all my teams and makes them look more solid. It all depends on how the team is, so I thought of a quirky CB version with Toxic for wearing mons bulkys as Arceus shapes. Everything else is obvious, Sacred Fire its Fire stabl par excellence for Steels and Brave Bird for Grass type or get good damage. Finally EQ for PDon or Ttar among others.
Groudon @ Red Orb
Ability: Drought
EVs: 48 Atk / 252 SpA / 144 SpD / 64 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power Ice
If you want to reach the path of victory, PDon can not miss here. On this occasion I have considered that your Rock Polish version is the best. Great speed increase and access to good moves like your stab Fire Blast and Hp Ice for dragons like Zygarde / Rayquaza / Salamence and even Flygon. Precipice Blades for Blissey o Kyogre
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 176 HP / 140 Def / 192 Spe
Naive Nature
IVs: 0 Atk
- Judgment
- Stone Edge
- Defog
- Recover
With this change the team gains answer to face offensive threats like Diancie, Marsh or Lucario. Apart from being good PDon check and Stone surprise factor for Ho-Oh since otherwise I would stay a little weak to something so common. Taking it with that Nature can compensate and may also be a turning point, but it is a change that was important. Well, it has the same role as support with Defog.
PEAK | 手話
IMPORTABLE | 弁論
,

INTRODUCTION | 音声
~ Before, as always, welcome everyone to my second but not least Ubers team. I hope you like it and its even better than the last one. Well, one major difference is that it coincided with Marshadow's departure. Curiously, this pokemon can be dangerous, but it is controllable. Taking a deeper approach, and as you see at the entrance, everything is based on Mega Gyarados, i honestly think its an interesting mon that has good presence above all vs stalls. Its a great wallbreaker and also eliminate threats like Lunala, which is like the fourth best mon of the tier. The team in its build phase looked like a monocolor, but it look shape until it was solid. Going to the part of the story, not only appears random encounters in ladder, there is also a small participation in official tournaments as the slam. I think it has been one of my best teams in what is the current generation (SM) and although it has not been a promising way, in the ladder points system led me to the top 4 with +1800 points. Since the time of oras he had not remembered that feeling. Finally i say that i have tried to put this as complete as possible and choosing well to say.








THE TEAM | 会話

Dialga @ Dragonium Z
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Fire Blast
The reason for Dialga is because it allows me to take Stealth Rock and break Sash skills or users. Also a good response to Kyogre. It has great coverage, like Fire Blast for everything called Scizor / Ferrothorn. Draco Meteor + Dragonium Z for defensive monsters or to eliminate things that otherwise not. Toxic would be another option that can be taken into account, but this has paid me well. Flash Cannon for fairys (Arceus and Xerneas)

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Aqua Tail
Dragon Dance to increase attack against offensive or defensive teams. Taunt on Sub because it allows me to disable passive monsters that try to recover or status moves. Crunch your stab Dark to Lunala / Solgaleo. One of the dangers of this mon is undoubtedly his ability. Finally Aqua Tail instead of Waterfall because it allows me to eliminate being Adamant +1 to Ho-Oh or Groundceus.

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Thunder
This is another of the new changes. Meditating well I have believed this very timely as the Arceus type. Scarf Xern on the set Geo by the list of threats and that allows me to have a better match up vs HO. Eliminating mons like any version of Marsh. Thunder is an answer for Ho-Oh / Kyogre or Steela for example. Aromatherapy as status support. FBlast for Ferrothorn, a classic.

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Toxic
- Brave Bird
- Earthquake
Ho-Oh is one of my favorites. So much so that I practically include it in all my teams and makes them look more solid. It all depends on how the team is, so I thought of a quirky CB version with Toxic for wearing mons bulkys as Arceus shapes. Everything else is obvious, Sacred Fire its Fire stabl par excellence for Steels and Brave Bird for Grass type or get good damage. Finally EQ for PDon or Ttar among others.

Groudon @ Red Orb
Ability: Drought
EVs: 48 Atk / 252 SpA / 144 SpD / 64 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power Ice
If you want to reach the path of victory, PDon can not miss here. On this occasion I have considered that your Rock Polish version is the best. Great speed increase and access to good moves like your stab Fire Blast and Hp Ice for dragons like Zygarde / Rayquaza / Salamence and even Flygon. Precipice Blades for Blissey o Kyogre

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 176 HP / 140 Def / 192 Spe
Naive Nature
IVs: 0 Atk
- Judgment
- Stone Edge
- Defog
- Recover
With this change the team gains answer to face offensive threats like Diancie, Marsh or Lucario. Apart from being good PDon check and Stone surprise factor for Ho-Oh since otherwise I would stay a little weak to something so common. Taking it with that Nature can compensate and may also be a turning point, but it is a change that was important. Well, it has the same role as support with Defog.
PEAK | 手話

IMPORTABLE | 弁論
Dialga @ Dragonium Z
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Fire Blast
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Aqua Tail
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Thunder
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Toxic
- Brave Bird
- Earthquake
Groudon @ Red Orb
Ability: Drought
EVs: 48 Atk / 252 SpA / 144 SpD / 64 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power Ice
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 176 HP / 140 Def / 192 Spe
Naive Nature
IVs: 0 Atk
- Judgment
- Stone Edge
- Defog
- Recover
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Fire Blast
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Aqua Tail
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Thunder
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Toxic
- Brave Bird
- Earthquake
Groudon @ Red Orb
Ability: Drought
EVs: 48 Atk / 252 SpA / 144 SpD / 64 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power Ice
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 176 HP / 140 Def / 192 Spe
Naive Nature
IVs: 0 Atk
- Judgment
- Stone Edge
- Defog
- Recover
,
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