[Dark] Leader YAS vs. Challenger Deadfox in: Are you sure this isn't Dragon gym?

YellowAdminSilver

Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.
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Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0

Attacks (68):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack
Double Team

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk
Waterfall
Rest
Return
Rain Dance
Aerial Ace
Swagger
Frustration
Strength
Rock Smash
Secret Power

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Hydro Cannon
Snore
Ice Punch
Water Pledge


Nothing
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.
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Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
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Credit to Gnomowladny for the sprite
Greed - Mega Sableye (M).

Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U) / Magic Bounce (M)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 5
SpA - 3
SpD - 4
Spe - 17 (-)
Size class - 1
Weight class - 5
Total: 18
EC: 0/0
MC: 0
AC: 5/5
KOC: 0

Attacks (63):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Feint Attack
Punishment
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic
Thief
Dig
Rock Tomb
Frustration
Hidden Power [Steel]

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Role Play
Gravity
Mimic
Protect
Low Sweep
Retaliate
Icy Wind
Signal Beam
Brash, boisterous and ruthless, Jaeger's strength is only matched by his utter contempt for others. Jaeger's air of superiority makes it hare to understand why he offered to assist Silver in his bid to become the Dark-type Gym Leader, but his power and resourcefulness in the battlefield have been of great assistance to the young trainer.

Jaeger's competitive spirit extends beyond the arena, from board games to video games to eating contests. He is especially good at competitive hot dog eating and all things Warcraft. However, Belladonna is currently on a seven-game winning streak in Skiddley Whiffers, which frustrates Jaeger to no end.
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Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (68):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water
Magnitude
Stockpile
Swallow

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure
Fire Fang
Flail
ThunderFang
Water Spout

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback
Thief
Retaliate
Sludge Wave
Frustration
Snarl
Natural Gift

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Dark Pulse
Earth Power
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Chaos - Tyranitar (M).
Type: Rock / Dark
Rock STAB; adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Sand Stream / Unnerve (U)

Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP - 110
Atk - 5
Def - 4
SpA - 4 (+)
SpD - 4
Spe - 53 (-)
Size class - 4
Weight class - 6
Total: 23
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Credit to the always amazing DJTHED for the sprite
Chaos - Mega Tyranitar (M).

Type: Rock / Dark

Abilities: Sand Stream / Unnerve (U)

Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP - 110
Atk - 7
Def - 6
SpA - 4 (+)
SpD - 5
Spe - 61 (-)
Size class - 4
Weight class - 6
Total: 23
EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (53)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Stone Edge
Crunch
Giga Impact
Hyper Beam

Egg:
AncientPower
Dragon Dance
Focus Energy
Pursuit
Stomp

TM:
Taunt
Protect
Dig
Torment
Substitute
Endure
Thunder Wave
Avalanche
Smack Down
Rock Tomb
Hidden Power [Fairy]
Aerial Ace
Roar
Whirlpool
Rest
Sleep Talk
Toxic
Shadow Claw

Tutor:
Counter
Iron Head
Low Kick
Stealth Rock
Aqua Tail
Block
Iron Defense
Flamethrower
Ice Beam
Thunderbolt
Earth Power
Focus Punch

RAWR
Shaula is one of those people--or Pokémon--who constantly nees to prove themselves to others. Being the youngest of three sisters, she quickly learned that physical strength alone is not enough to get by in the world, and that cunning is the greatest weapon. A quick claw and an even quicker brain are her most evident traits; however, there is much more to Shaula than meets the eye. Through rigorous training, she has come close to mastering her own abilities, granting her a great control over her own poison. She has managed to create a variety of toxins, which she delivers with quick and precise strikes to her victims' weak points. Shaula's teammates are fully aware of the destructiveness of her venomous strikes, which has earned her many sideways glances and few friends.

Nonetheless, Shaula and Jaeger have developed a partnership of sorts, based on (mostly) friendly competition. While this rivalry has led to some nasty incidents--often involving sharp objects and fractured bones--it has also led to both Pokémon growing in strength and toughness.
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you used to be so cute smh
Shaula - Drapion (F).
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Battle Armor / Sniper / Keen Eye (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 95
Size class - 3
Weight class - 4
Total: 18

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Attacks (56)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Cross Poison
Night Slash
Crunch
Fell Stinger
Toxic Spikes
Venoshock
Hone Claws

Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind
Slash

TM:
Taunt
Dig
Torment
Infestation
Substitute
Endure
Earthquake
Giga Impact
Protect
Façade
Brick Break
Rock Slide
Frustration
Aerial Ace
Toxic
Rest
Sleep Talk
Bulldoze
Rock Tomb
Thief
Payback
Poison Jab
X-Scissor
Retaliate
Return
Fling
Swords Dance
Snarl
Sludge Bomb
Natural Gift
False Swipe

Tutor:
Aqua Tail
Snore
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A moment of silence for another member of the "you used to be so cute" club
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (57)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind
Feint Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind
Drill Peck
Quick Attack

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief
Payback
Aerial Ace
Defog
Giga Impact
Steel Wing
Façade
Hyper Beam
Incinerate
Rest
Sleep Talk
Hidden Power [Ground]
Psychic
Shadow Ball
Retaliate
Embargo
Detect
Frustration

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Snatch
Superpower
Air Cutter
Double Edge

Event:
Beat Up

Deadfox081

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Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15) [+17%]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 9
AC: 5/5

Abilities: Trace, Magic Guard, Shell Armour (Unlocked)

Attacks (64/87):
PHYSICAL
Aqua Jet
Aqua Tail
Bulldoze
Counter
Dive
Earthquake
Giga Impact
Guillotine
Ice Punch
Ice Shard
Low Kick
Low Sweep
Payback
Tackle
ThunderPunch
Wild Charge

SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Electroweb
Fairy Wind
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Sheer Cold
Shock Wave
Signal Beam
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool
Zap Cannon

OTHER
Charge
Confuse Ray
Copycat
Detect
Double Team
Endure
Follow Me
Hail
Heart Swap
Helping Hand
Imprison
Me First
Metronome
Mind Reader
Protect
Rain Dance
Rest
Substitute
Sleep Talk
Snore
Thunder Wave
Torment
Toxic

RAID
Dispel
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Ursaring [Maul] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Abilities: Guts, Quick Feet, Unnerve (Unlocked)

Attacks (58/107):
PHYSICAL
Aerial Ace
Body Slam
Brick Break
Bulldoze
Close Combat
Counter
Covet
Cross Chop
Crunch
Dig
Double-Edge
Earthquake
Facade
Faint Attack
Fire Punch
Fling
Focus Punch
Fury Swipes
Giga Impact
Gunk Shot
Hammer Arm
Headbutt
Ice Punch
Lick
Low Kick
Night Slash
Payback
Play Rough
Retaliate
Rock Slide
Scratch
Seed Bomb
Shadow Claw
Slash
Smack Down
Stone Edge
Strength
Superpower
ThunderPunch

SPECIAL
Hyper Voice
Swift

OTHER
Endure
Fake Tears
Focus Energy
Leer
Metronome
Protect
Refresh
Rest
Roar
Scary Face
Sleep Talk
Substitute
Sweet Scent
Taunt
Torment
Toxic
Yawn
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Azumarill [Might] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Fairy

Stats:
HP: 110
Atk: Rank 3 [6] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19]

EC: 9/9
MC: 1
AC: 5/5

Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)

Attacks (49/98):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall

SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Muddy Water
Whirlpool

OTHER
Aqua Ring
Belly Drum
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Rain Dance
Refresh
Sing
Sleep Talk
Splash
Substitute
Tail Whip
Toxic
Water Sport

Dragon’s Table
Pt. 1: Undergoing restorations


You shield your eyes with your hand, wary of the light breeze that keeps blowing sand in your face. As you stop to look around, the jagged peaks of southern Sinnoh’s Mt. Coronet range greet you with a hostile stare; you are an intruder in this ancestral valley, an outsider in a secluded dale where few are welcome and even fewer dare speak of.

Behind you lies a wide, solitary plain; before you, a red-haired young man stands, his hands deep inside the pockets of his jet-black coat. A Pokémon with spotless fur and vulpine features sits on either side of the young trainer: to his left, a nine-tailed Pokémon with gold-white fur and burning orange eyes growls softly; to his right, a white-furred Pokémon with a dark-grey horn and menacing red eyes glares into the distance. Behind him, an ominous-looking structure projects a dark silhouette onto the star-filled sky.

With the sun having set several hours ago, you have a difficult time trying to make out the large building behind the trainer. It seems to be a large complex, rather than a single building: remnants of tall ramparts and sandstone obelisks are visible on either side of a wide, low-rising staircase. Beyond the staircase, however, lies an imposing structure, its tall windows and wide halls giving the impression of an arcane, age-old temple. The fractured ruins of ancient pillars lay about, but a single, unbroken spire rises taller than all the others on the opposite side of the building. On the far side of the temple, an imposing altar is visible through its open gates, adorned with the massive sculpture of an ancient deity. Behind the draconian figure, a sandstone icon with its wings spread wide, sits a wide window through which the night sky shines clearly.

“First of all, thank you for coming all the way out here. We are aware that this site is anything but accessible, but you’ll see soon enough why we decided to put the gym in this place.” It seems the young trainer is the Gym Leader you’ve been searching for, even though he looks far too young for the position. "I guess—” The leader is cut off by a loud snarl from the Pokémon to his left. "Zelda, what are you doing?" The young trainer struggles with its Pokémon, who continues to snarl at you from behind its bared fangs. Barely able to hold the vulpine back from charging at you, the Leader finally recalls the Pokémon back to its ball, but not before taking a couple of nasty scratches.

"Well, that was embarrasing. That hardly ever happens." The red-haired trainer catches his breath while brushing the Pokémon's golden fur off of his trenchcoat. "Where were we? Oh, right, the introduction. I guess you’re wondering what this place is, and why I made you travel all the way here.”

“This is The Dragon’s Table.”

“Centuries ago, this place used to be a place of worship for a religious sect who gathered here in hopes of summoning a dark, powerful creature. You can see its image inside the temple, on the altar—to be precise, this whole place is an altar. This Fell creature could absorb the life energy of other living things, so it was both feared and worshipped by some. It crossed the sea from a distant region once in a blue moon and came to perch north of here, on the peak of Mount Coronet itself. So, this cult gathered here and tried to gain the creature’s power by making sacrifices—human sacrifices. And these were massive sacrifices, with hundreds or thousands of victims at a time. So yes, some truly horrifying things happened here. What we’re trying to do now is to preserve the site, so that it serves as a memorial to all those lives that were lost. We’re trying to restore the spires, starting with these on the south side—”

Suddenly, the Leader stops mid-sentence. “Oh, I apologize. I’m rambling again, and you came here for a gym battle! I didn’t even introduce myself, did I? My name is Silver, and I’m indeed the Dark-type Gym Leader for some reason. Now, you’ll notice that the gloomy temple back there and the cult’s dark magic have had some pretty weird effects over this place, so let’s go over them before we get started.

a) You’ll notice that some of the dark magic that was cast here remains, and it tends to affect the vitality of both people and Pokémon. This means that draining moves have their healing effects nullified, since Pokémon have trouble tapping into others’ life energy. I have a feeling that the Fell creature for which this temple was made would have no trouble draining others’ vitality, though.
b) You’ll also notice that this dark magic tends to strengthen Pokémon with powers over the occult, especially those who rely on things like toxins and mind control. This tends to make Poison- and Psychic-type moves more powerful.
c) As I said earlier, artifacts can be found lying around; this is a battlefield, after all. This means that you may find some useful items around here, so trainers may use items that they haven’t purchased.
d) However, please bear in mind that this is a historical site undergoing a heavy restoration effort. We would appreciate it if Pokémon didn’t knock these relics around mid-battle, so please treat Pokémon as if they had the ability Sticky Hold.

As the Leader grows silent, you wait for him to continue. His gaze moves to a single, darkened cloud overhead, behind which a sliver of the full moon is visible. As the soft breeze carries away its lone companion in the clear sky, the moon shines over the valley, illuminating you and your opponent in a pale, white light. The Leader turns to the temple behind him, as moonlight slowly crawls up through its sandstone walls and reflects off of its shattered windows. Finally, as the clear light of the moon reaches the top of the structure’s tallest spire, you see a faint gleam, as if the Dragon’s Table were set for the upcoming battle. The Leader turns back around towards the battlefield, a slight grin on his face. “Midnight”, he remarks. “We may begin.”

Arena effects
a) All Pokémon gain the ability Sticky Hold on top of their regular abilities.
b) Moves that drain HP in addition to dealing damage have their healing effect nullified. The move Oblivion Wing is exempt from this restriction. [Full list: Absorb, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Leech Seed, Mega Drain, Parabolic Charge]
c) Trainers may use items that they have not purchased.
d) The Base Attack Power of Psychic-type moves is boosted by 2BAP, and the Base Attack Power of Poison-type moves is boosted by 1BAP.

Codifications:
a) Camouflage turns the user into a Ghost-type
b) Nature Power calls Confusion
c) Secret Power has a 30% chance to lower the target's Special Attack by one stage
Format: 3v3 Gym Singles
DQ Time: 3 Days
Banned Moves: Falcon Punch, Mushroom Dance, Meme Beam.
Chills: Infinite
Recoveries: Infinite
Arena: Dragon's Table
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3 per Pokémon
Mega Evolutions: OFF
Turn order: Coinflip

---------------​

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Welcome boys and girls and whichever non-descript gender association you please, to the Dragon... no, Dark gym. As we can see, our challenger Deadfox has already gotten himself comfortable, and has brought with him a Toon , solid choice for pesky Dark types, an appetizer, and a feral bear. The reigning non-Dragon leader, who in fact leads a Dark gym on these premises, had brought in his big squad of baddies who include a narwhal, a gremlin, Godzilla, The Grim Reaper's pet bird, an often-not-dark-type frog, and a mutant scorpion.

I would like to remind everyone not to break any artifacts, structures, cursed objects of worship, bones, sacrificial weapons, or vital organs. And with that, lets start it off!

Ping!


(Heads is Gym Leader)

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deadfox081 sends out one of his mystical fighting creatures and equips it with an item
YellowAdminSilver sends out one a baddie beast, equips with an item, and then flails wildly with orders
deadfox081 retaliates with another helping of orders
 
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"Please excuse me while Ursaring and I go and not so quietly celebrate the lack of Pangoro. However I think its best we start off with more of a catch all."

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Fried the Krilowattt @ Life Orb

Friendly reminder that I get to Trace before you order
 
Ugh why would you do that when you know that I always bring Pan-Pan? =_=
Like, that would be dum if only I hadn't been even dumber by not bringing it this time =____=


Sending out Jager the Colossoil @ Rare Candy!
Go ahead and trace Pressure or w/e​
 
And now, some statistics from our friends at the CIA World Factbook:
  • Number of times that the current Dark-type Gym Leader has not brought Pangoro to a Gym Challenge: 1
  • Number of times that the current Dark-type Gym Leader has regretted not bringing Pangoro to a Gym Challenge: 1
Thank you. Very informative.

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Drill Run - Magnitude - Drill Run
[IF] a partial-trapping move is used [AND] Fried is not behind a substitute [AND] Fried is not under the effects of Sand Tomb, use Sand Tomb that action instead and restart queue.
[IF] Counter is used, use Sand Tomb on the first instance, Taunt on the second, Earth Power on the third, restarting queue each time.
[IF] a D/E move is used [AND] not suspended [AND] not in a combination [AND] you would move second based on speed order, use Dig on the first instance, Protect on the second, Dig on the third, restarting queue each time.​
 
Spr_DP_Gentleman.png

"Well since you've successfully taken away pretty much all of our tricks lets at least be thankful that the fear of Imprison should allow us to win the damage race."

Krilowatt: Low Kick - Hydro Pump - Low Kick
 
Colossoil_Front.png
@ Rare Candy
Rebound / Guts / Pressure
120 HP | 100 EN
6/3/2/3/110 (+14% Acc)
STATUS: OK

--------------------VS.--------------------

frontnormal-mkrilowatt.png
@ Life Orb
Trace / Magic Guard / Shell Armor
125 HP | 100 EN
3/3/3/2/121 (+17% Acc)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Krilowatt calls on Colossoil's ability, and takes it as its own! -6 EN

A1

Krilowatt uses Low Kick! (No crit)
CRIT: NO (4045)
(16 + 3) x 1.5 = 28.5 DMG
-11 EN


Colossoil uses Drill Run!
(8 + 4 + 4.5) x 1.5 = 24.75 DMG
-7 EN


A2

Krilowatt uses Hydro Pump! (No crit)
HIT: YES (8732)
CRIT: NO (5962)
(11 + 3 + 3) x 1.5 = 25.5 DMG
-9 EN


Colossoil uses Magnitude! (Power: 11)
ROLL: 4 (11 BAP)
(11 + 4 + 4.5) x 1.5 = 29.25 DMG
-7 EN


A3

Krilowatt uses Low Kick! (No crit)
CRIT: NO (4247)
(16 + 3) x 1.5 = 28.5 DMG
-11 EN


Colossoil uses Drill Run!
(8 + 4 + 4.5) x 1.5 = 24.75 DMG
-7 EN


Colossoil: -83 HP, -21 EN
Krilowatt: -79 HP, -31 EN

zXX9z66.gif


Jager finds itself facing a delectable snack, and goes in for the kill with its drill, dealing a significant blow to the shrimp. However, this Fried shrimp has some serious kick to it, so much so, that it uses Low Kick on the massive narwhal! It's allergic to Low Kick! This could prove to be problematic, but the massive beast isn't deterred, and instead, summons the power of the earth to help weaken its meal. The seismic attack is especially powerful, and deals maximum damage! With a watery barrage, and another Kick straight to the Colossoil's smug face, the shrimp not only seems to be beating the land whale... it seems to have actually gained a slight edge! What a turn of events...

Colossoil_Front.png
@ Rare Candy
Rebound / Guts / Pressure
37 HP | 79 EN
6/3/2/3/110 (+14% Acc)
STATUS: OK

--------------------VS.--------------------

frontnormal-mkrilowatt.png
@ Life Orb
Pressure / Magic Guard / Shell Armor
46 HP | 69 EN
3/3/3/2/121 (+17% Acc)
STATUS: Traced: Pressure (3a)

deadfox081 orders
YellowAdminSilver orders
 
Spr_DP_Gentleman.png

"Well thats a bit of an unfortunate Magnitude. Nevertheless I think its time to change it up. Shame I only now discover that Guts + Flame Orb is a little lacklustre, but we have another option."

217.png

Maul the Ursaring @ Life Orb
 
Boop boop let's try and not make an ass out of myself for leaving Pan-Pan at home

Spr_4d_302.png

Sending out Greed the Sableye @ Everstone!
Fake Out - Low Kick - Brick Break

[IF] Taunt [OR] Roar is used [AND] Maul is not taunted, use Taunt that action instead and replace the remaining queue with Low Kick - Brick Break.
[IF] a D/E move is used [AND] not suspended [AND] not in a combination [AND] you would move second based on speed order, use Low Sweep [STALL] on the first instance, Brick Break [STALL] on the second, Low Kick [STALL] on the third, replacing the remaining queue with Low Kick - Brick Break each time.​
 
Spr_DP_Gentleman.png

"This might seem somewhat unconventional, but we only have one weapon here, we are trapped in this match up next round and Torment is a thing... Damage mitigation time Maul."

Ursaring: Focus Punch - Dig [Suspend] - Dig [Attack]
 
sableye.gif
@ Everstone
Keen Eye / Stall / Prankster
90 HP | 100 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

ursaring.gif
@ Life Orb
Guts / Quick Feet / Unnerve
100 HP | 100 EN
6/3/2/3/55
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Ursaring focuses a punch!
-10 EN


Sableye uses Fake Out! (No crit)
CRIT: NO (7944>625)
4 + 4.5 = 8.5 DMG
-4 EN


Ursaring flinched!

A2

Ursaring dug underground!
-6 EN


Sableye uses Low Kick! (Missed)
-6.5 EN


A3

Ursaring uses Dig! (No crit)
CRIT: NO (9573>625)
8 + 3 + 1.5 = 12.5 DMG
RECOIL: -2 HP
-10 EN


Sableye uses Low Sweep! (Critical Hit)
CRIT: YES (523<625)
(7 + 3 + 4.5) x 1.5 = 21.75 DMG
-5 EN


Ursaring's Speed is lowered!

Sableye: -13 HP, -16 EN
Ursaring: -32 HP, -26 EN

zXX9z66.gif


In this round, we learn that ghosts are excellent vs bears! Who would have guessed? Anyways, first round starts with a focusing bear... spending a lot of energy to do so, right in front of a Sableye that's prepped to Fake Out! The bear loses focus by virtue of being poked, and so to gain some ground, the bear goes /under/ground, and avoids a kick! When he comes back up, however, the gremlin is waiting to ambush, and scores a critical hit!

Maul seems to look not so pleased, with its frown staying upside down. Very mad indeed, I don't want to be near it.


sableye.gif
@ Everstone
Keen Eye / Stall / Prankster
77 HP | 84 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

ursaring.gif
@ Life Orb
Guts / Quick Feet / Unnerve
68 HP | 74 EN
6/3/2/3/31
STATUS: -1 Speed

YAS

svlALb5.png
@ Rare Candy | HP/EN: 37 / 79

Deadfox

QC97T7A.png
@ Life Orb | HP/EN: 46 / 69

deadfox081 orders
YellowAdminSilver orders
 
Spr_DP_Gentleman.png

"Well the Focus Punch gaff might be on me but the crit is just rude. I cannot help but feel you are thourourgly unprepared for this Maul, but then again the same can be said almost every time anyone faces a stupid Sableye."

Ursaring: Play Rough - Play Rough - Play Rough
IF Counter OR Metal Burst THEN Taunt the first time, chill the second, Play Rough the third
IF you are tormented AND you used Play Rough on the prior action THEN Earthquake
 
I wish I could find a more elegant way to accomplish the same thing, instead of just charging forward like a brute .-.

Alas, I have not.

Spr_4d_302.png

Low Kick - Low Kick - Low Kick
[IF] Maul is at 18HP or lower when you would act, use Sucker Punch that action instead​
 
sableye.gif
@ Everstone
Keen Eye / Stall / Prankster
77 HP | 84 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

ursaring.gif
@ Life Orb
Guts / Quick Feet / Unnerve
68 HP | 74 EN
6/3/2/3/31
STATUS: -1 Speed

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Sableye uses Low Kick! (No crit)
CRIT: NO (2248>625)
(10 + 4.5) x 1.5 = 21.75 DMG
-6.5 EN


Ursaring uses Play Rough! (No crit or debuff)
CRIT: NO (7024>625)
EFFECT: NO (5320>1000)
(9 + 3 + 1.5) x 1.5 = 20.25 DMG
RECOIL: -2 HP
-7 EN


A2

Sableye uses Low Kick! (No crit)
CRIT: NO (8291>625)
(10 + 4.5) x 1.5 = 21.75 DMG
-10.5 EN


Ursaring uses Play Rough! (No crit or debuff)
CRIT: NO (2207>625)
EFFECT: NO (9219>1000)
(9 + 3 + 1.5) x 1.5 = 20.25 DMG
RECOIL: -2 HP
-11 EN


A3

Sableye uses Low Kick! (Critical Hit)
CRIT: YES (460<625)
(10 + 3 + 4.5) x 1.5 = 26.25 DMG
-14.5 EN


Ursaring faints!

Sableye: -41 HP, -32 EN
Ursaring: -74 HP, -18 EN

zXX9z66.gif


Greed continues his kicking spree by tripping up Maul and making him fall flat on his face. Maul, understandably infuriated, tries to roughhouse the little bastard, but doesn't do nearly enough damage to break even. And with one last kick, straight to the bear's loins, the beast curls over and moans in pain, defeated. What a way to go down...

sableye.gif
@ Everstone
Keen Eye / Stall / Prankster
36 HP | 52 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

ursaring.gif
@ Life Orb
Guts / Quick Feet / Unnerve
HPKO | 56 EN
6/3/2/3/55
STATUS: RIP

YAS

svlALb5.png
@ Rare Candy | HP/EN: 37 / 79

Deadfox

QC97T7A.png
@ Life Orb | HP/EN: 46 / 69

deadfox081 replaces Maul
YellowAdminSilver orders
deadfox081 orders
 
Spr_DP_Gentleman.png

"Well Ursaring, weren't you a big fat pile of usless. Fried, come back out here and keep this thing busy while I ponder how to bring a much better team next time."

frontnormal-mkrilowatt.png

Fried the Krilowattt @ Life Orb

Trace Prankster
 
Silver.png

"Well, this isn't an ideal scenario but at least I think we should be able to get a good shot in, and that should be good enough for now."

Colossoil_Front.png

Fake Out - Drill Run - Magnitude
[IF] Counter is used [AND] you are not to use Fake Out that action, use Fissure on the first instance, Sand Tomb on the second, pushing actions back each time.
[IF] a P/E move is used, use Sunny Day on the first instance, Stockpile on the second, pushing actions back each time. Do not trigger consecutively.
[IF] a D/E move is used [AND] not in a combination [AND] not suspended [AND] Fried was not in the evasive stage of a D/E move at the start of the action [AND] you would move second based on speed order [AND] you are not to use Fake Out that action, use Dig that action instead and push actions back.​
 
Last edited:
Colossoil_Front.png
@ Rare Candy
Rebound / Guts / Pressure
37 HP | 79 EN
6/3/2/3/110 (+14% Acc)
STATUS: OK

--------------------VS.--------------------

frontnormal-mkrilowatt.png
@ Life Orb
Prankster / Magic Guard / Shell Armor
46 HP | 69 EN
3/3/3/2/121 (+17% Acc)
STATUS: Traced: Prankster (6a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Krilowatt traced Sableye's Prankster!
-6 EN

A1

Krilowatt dodged!
Krilowatt gaints a 59.2% chance to dodge!
-5 EN

Colossoil uses Fake Out! (Missed)
HIT: NO (5517>5480)
Krilowatt swoops out of the way!
-4 EN

A2

Krilowatt uses Surf! (No crit)
CRIT: NO (3376>625)
(9 + 3 + 3) x 1.5 = 22.5 DMG
-6 EN


Colossoil uses Drill Run!
(8 + 4 + 4.5) x 1.5 = 24.75 DMG
-5 EN


A3

Krilowatt uses Scald! (No crit or burn)
CRIT: NO (7467>625)
EFFECT: NO (9651>3000)
(8 + 3 + 3) x 1.5 = 21 DMG
-5 EN


Colossoil faints!

Colossoil: -44 HP, -9 EN
Krilowatt: -25 HP, -16 EN
zXX9z66.gif


Sorry guys, no flavor this time. Caught a cold. Colossoil fainted, YAS is up to order.

Colossoil_Front.png
@ Rare Candy
Rebound / Guts / Pressure
HPKO | 70 EN
6/3/2/3/110 (+14% Acc)
STATUS: RIP

--------------------VS.--------------------

frontnormal-mkrilowatt.png
@ Life Orb
Prankster / Magic Guard / Shell Armor
21 HP | 53 EN
3/3/3/2/121 (+17% Acc)
STATUS: Traced: Prankster (3a)

YellowAdminSilver sends out a Pokemon and equips
deadfox081 orders
YellowAdminSilver orders
 
Last edited:
Spr_DP_Gentleman.png

"Pretty sure it starts going down hill now."

Krilowatt: Hydro Pump - Thunder - Scald
IF Fake Out THEN Dodge [ONCE]
IF damaging priority move AND not in a combination THEN Aqua Jet
IF Metal Burst THEN Toxic the first time, Thunder Wave the second, Hydro Pump + Hydro Pump the third
 
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