[DARK] Leader YellowAdminSilver vs Challenger Rainman Legends

JJayyFeather

Drifting~
is a Forum Moderatoris a Top Community Contributor Alumnus
Moderator
Format: 3v3 Gym Singles
DQ Time: 2 Days
Banned Moves: Moonblast, Dazzling Gleam, Play Rough. Not really, that was a joke.
Chills: Infinite
Recoveries: Infinite
Arena: Dragon's Table
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3 per Pokémon
Mega Evolutions: OFF
Turn order: Coinflip

Dragon’s Table
Pt. 1: Undergoing restorations


You shield your eyes with your hand, wary of the light breeze that keeps blowing sand in your face. As you stop to look around, the jagged peaks of southern Sinnoh’s Mt. Coronet range greet you with a hostile stare; you are an intruder in this ancestral valley, an outsider in a secluded dale where few are welcome and even fewer dare speak of.

Behind you lies a wide, solitary plain; before you, a red-haired young man stands, his hands deep inside the pockets of his jet-black coat. A Pokémon with spotless fur and vulpine features sits on either side of the young trainer: to his left, a nine-tailed Pokémon with gold-white fur and burning orange eyes; to his right, a white-furred Pokémon with a dark-grey horn and menacing red eyes. Behind him, an ominous-looking structure projects a dark silhouette onto the star-filled sky.

With the sun having set several hours ago, you have a difficult time trying to make out the large building behind the trainer. It seems to be a large complex, rather than a single building: remnants of tall ramparts and sandstone obelisks are visible on either side of a wide, low-rising staircase. Beyond the staircase, however, lies an imposing structure, its tall windows and wide halls giving the impression of an arcane, age-old temple. The fractured ruins of ancient pillars lay about, but a single, unbroken spire rises taller than all the others on the opposite side of the building. On the far side of the temple, an imposing altar is visible through its open gates, adorned with the massive sculpture of an ancient deity. Behind the draconian figure, a sandstone icon with its wings spread wide, sits a wide window through which the night sky shines clearly.

“First of all, thank you for coming all the way out here. We are aware that this site is anything but accessible, but you’ll see soon enough why we decided to put the gym in this place.” It seems the young trainer is the Gym Leader you’ve been searching for, even though he looks far too young for the position. “I guess you’re wondering what this place is, and why I made you travel all the way here.”

“This is The Dragon’s Table.”

“Centuries ago, this place used to be a place of worship for a religious sect who gathered here in hopes of summoning a dark, powerful creature. You can see its image inside the temple, on the altar—to be precise, this whole place is an altar. This Fell creature could absorb the life energy of other living things, so it was both feared and worshipped by some. It crossed the sea from a distant region once in a blue moon and came to perch north of here, on the peak of Mount Coronet itself. So, this cult gathered here and tried to gain the creature’s power by making sacrifices—human sacrifices. And these were massive sacrifices, with hundreds or thousands of victims at a time. So yes, some truly horrifying things happened here. What we’re trying to do now is to preserve the site, so that it serves as a memorial to all those lives that were lost. We’re trying to restore the spires, starting with these on the south side—”

Suddenly, the Leader stops mid-sentence. “Oh, I apologize. I’m rambling again, and you came here for a gym battle! I didn’t even introduce myself, did I? My name is Silver, and I’m indeed the Dark-type Gym Leader for some reason. Now, you’ll notice that the gloomy temple back there and the cult’s dark magic have had some pretty weird effects over this place, so let’s go over them before we get started.

a) You’ll notice that some of the dark magic that was cast here remains, and it tends to affect the vitality of both people and Pokémon. This means thatdraining moves have their healing effects nullified, since Pokémon have trouble tapping into others’ life energy. I have a feeling that the Fell creature for which this temple was made would have no trouble draining others’ vitality, though.
b) You’ll also notice that this dark magic tends to strengthen Pokémon with powers over the occult, especially those who rely on things like toxins and mind control. This tends to make Poison- and Psychic-type moves more powerful.
c) As I said earlier, artifacts can be found lying around; this is a battlefield, after all. This means that you may find some useful items around here, so trainers may use items that they haven’t purchased.
d) However, please bear in mind that this is a historical site undergoing a heavy restoration effort. We would appreciate it if Pokémon didn’t knock these relics around mid-battle, so please treat Pokémon as if they had the ability Sticky Hold.

As the Leader grows silent, you wait for him to continue. His gaze moves to a single, darkened cloud overhead, behind which a sliver of the full moon is visible. As the soft breeze carries away its lone companion in the clear sky, the moon shines over the valley, illuminating you and your opponent in a pale, white light. The Leader turns to the temple behind him, as moonlight slowly crawls up through its sandstone walls and reflects off of its shattered windows. Finally, as the clear light of the moon reaches the top of the structure’s tallest spire, you see a faint gleam, as if the Dragon’s Table were set for the upcoming battle. The Leader turns back around towards the battlefield, a slight grin on his face. “Midnight”, he remarks. “We may begin.”

Arena effects
a) All Pokémon gain the ability Sticky Hold on top of their regular abilities.
b) Moves that drain HP in addition to dealing damage have their healing effect nullified. The move Oblivion Wing is exempt from this restriction. [Full list: Absorb, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Leech Seed, Mega Drain, Parabolic Charge]
c) Trainers may use items that they have not purchased.
d) The Base Attack Power of Psychic-type moves is boosted by 2BAP, and the Base Attack Power of Poison-type moves is boosted by 1BAP.

Codifications:
a) Camouflage turns the user into a Ghost-type
b) Nature Power calls Confusion
c) Secret Power has a 30% chance to lower the target's Special Attack by one stage

Leader YellowAdminSilver
Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.
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Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0

Attacks (59):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk
Waterfall
Rest
Return
Rain Dance
Aerial Ace

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Hydro Cannon


Nothing
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.
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Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
mega_sableye_gsc_by_dragonball253-d7m36sl.png

Credit to Dragonball253 for the sprite
Greed - Mega Sableye (M).

Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U) / Magic Bounce (M)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 5
SpA - 3
SpD - 4
Spe - 17 (-)
Size class - 1
Weight class - 5
Total: 18
EC: 0/0
MC: 3
AC: 5/5
KOC:

Attacks (52):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Feint Attack
Punishment
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Role Play
Gravity
Brash, boisterous and ruthless, Jaeger's strength is only matched by his utter contempt for others. Jaeger's air of superiority makes it hare to understand why he offered to assist Silver in his bid to become the Dark-type Gym Leader, but his power and resourcefulness in the battlefield have been of great assistance to the young trainer.

Jaeger's competitive spirit extends beyond the arena, from board games to video games to eating contests. He is especially good at competitive hot dog eating and all things Warcraft. However, Belladonna is currently on a seven-game winning streak in Skiddley Whiffers, which frustrates Jaeger to no end.
Colossoil_Front.png

Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (49):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Shaula is one of those people--or Pokémon--who constantly nees to prove themselves to others. Being the youngest of three sisters, she quickly learned that physical strength alone is not enough to get by in the world, and that cunning is the greatest weapon. A quick claw and an even quicker brain are her most evident traits; however, there is much more to Shaula than meets the eye. Through rigorous training, she has come close to mastering her own abilities, granting her a great control over her own poison. She has managed to create a variety of toxins, which she delivers with quick and precise strikes to her victims' weak points. Shaula's teammates are fully aware of the destructiveness of her venomous strikes, which has earned her many sideways glances and few friends.

Nonetheless, Shaula and Jaeger have developed a partnership of sorts, based on (mostly) friendly competition. While this rivalry has led to some nasty incidents--often involving sharp objects and fractured bones--it has also led to both Pokémon growing in strength and toughness.
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you used to be so cute smh
Shaula - Drapion (F).
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Battle Armor / Sniper / Keen Eye (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 95
Size class - 3
Weight class - 4
Total: 18

EC: 6/6
MC: 0
AC: 5/5
KOC: 1

Attacks (52)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Cross Poison
Night Slash
Crunch
Fell Stinger
Toxic Spikes
Venoshock
Hone Claws

Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind

TM:
Taunt
Dig
Torment
Infestation
Substitute
Endure
Earthquake
Giga Impact
Protect
Façade
Brick Break
Rock Slide
Frustration
Aerial Ace
Toxic
Rest
Sleep Talk
Bulldoze
Rock Tomb
Thief
Payback
Poison Jab
X-Scissor
Retaliate
Return
Fling
Swords Dance
Snarl
Sludge Bomb

Tutor:
Aqua Tail
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A moment of silence for another member of the "you used to be so cute" club
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
AC: 5/5
MC: 0
KOC: 2

Attacks (32)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Nohr was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
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Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (46)
Level up:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation
Rock Tomb
Aerial Ace

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head
Block
Focus Punch
Snatch
Low Kick

Credit for the animated battle sprite goes to N-Kin
Actually, new sprite! I don't know who to credit for it tho =(

Challenger Rainman Legends
TomohawkFrontM_zps03414c39.png

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You
mr._mime-2.gif

Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass
Safeguard
Substitute

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave
Energy Ball
Charge Beam
Hidden Power (Fire)
Teleport
Grass Knot

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap
Signal Beam
Snatch
Helping Hand
Foul Play
togekiss.gif

Togekiss (Chocobo) (Female)
Types:
Fairy
: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam

Coin Flip
Heads: Leader | Tails: Challenger
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reverse.jpg
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Order of Operations
Rainman sends out his first Pokemon
YAS sends out his first Pokemon and orders
Rainman orders
I ref​
 
Silver.png

"Welcome, traveller. If you're looking for an easy win... no, yeah, you've come to the right place. Still, we'll try to give you a tough match. Maybe."

"Also, you know I hate to lead with you, and I hate to dry taunt, but it seems our hand has been forced. Again."

Spr_4d_302.png

Sending out Greed the Sableye @ Everstone!
Shadow Claw - Knock Off - Shadow Claw

[IF] Dazzling Gleam is used [AND] Dazzling Gleam is not imprisoned, use Imprison [Dazzling Gleam / Taunt / Magic Coat] and restart queue
[IF] Magic Coat is used [AND] Magic Coat is not imprisoned [AND] Gogo is not taunted, use Imprison [DG / Taunt / MC] and restart queue
[IF] Gogo is not taunted at the start of the action [AND] is not set to use a P/E move, use Taunt that action instead and restart queue

If the underlined part would make the sub illegal, just ignore it. Pls and ty.
All of this effort for Rain to just switch out next round smh
 
Round 1

Leader YellowAdminSilver AOO
sableye.png
#Everstone
Keen Eye/Stall/Prankster
90 | 100 | 6/5/3/3/43 [-]

Challenger Rainman Legends OAO
mrmime.png
#Odd Incense
Soundproof/Filter/Technician
90 | 100 | 1/4/5/6/90
======
Action 1
Mr. Mime used Quick Guard!

A barrier was rapidly made!
[6 EN]

Sableye used Taunt!
Blocked!
[9 EN]

Action 2
Mr. Mime used Quick Guard!

A barrier was rapidly made!
[10 EN]

Sableye used Taunt!
Blocked!
[13 EN]

Action 3
Mr. Mime used Quick Guard!

A barrier was rapidly made!
[14 EN]

Sableye used Taunt!
Blocked!
[17 EN]
======
Leader YellowAdminSilver AOO
sableye.png
#Everstone
Keen Eye/Stall/Prankster
90 | 61 | 6/5/3/3/43 [-]

Challenger Rainman Legends OAO
mrmime.png
#Odd Incense
Soundproof/Filter/Technician
90 | 70 | 1/4/5/6/90

Rainman Legends orders
YellowAdminSilver orders
I ref
 
I thought I was more late (later?) in AOT than here. I was wrong.

Also I've been trying way too hard to make these subs airtight but I can't.
ducky_momo Repeat after me: this is just a text game this is just a text game this is just a text game
451.png

I think I have to send out Shaula the Drapion @ Razor Claw! because otherwise you're just gonna switch to Tomo when I do switch to Drapion and then I'm gonna be stuck with Tomo for three rounds and I'd much rather have frog in there in that particular situation ugh
[MEGA EVOLVE] Cross Poison - Poison Sting (Contact) - Cross Poison
[IF] Encore is used, use Dodge on the first and second instances, Taunt on the third, restart ing queue each time
[IF] Counter is used, use Infestation on the first instance, Toxic Spikes on the second, Sludge Bomb on the third, restarting queue on each instance
[IF] a paralysis-inducing move is used [AND] you are not behind a substitute [AND] you are faster, use Substitute [15HP] that action instead and restart queue
 
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Leader YellowAdminSilver BAO
sableye.png
#Everstone
Keen Eye/Stall/Prankster
90 | 61 | 6/5/3/3/43 [-]
drapion.png
#Razor Claw
Battle Armor/Sniper/Keen Eye
100 | 100 | 4/4/1/3/95

Challenger Rainman Legends OBA
mrmime.png
#Odd Incense
Soundproof/Filter/Technician
90 | 70 | 1/4/5/6/90
togekiss.png
#Scope Lens
Hustle/Serene Grace/Super Luck
100 | 100 | 1/3/5/4/92 [+10]
======
Drapion gets in one good shot before Togekiss sets up a Tailwind and begins flinching it into oblivion.

Action 1
Drapion used Cross Poison!

Crit (5000): 8160 NO
Poison (1000): 9854 NO
(7+3+3+1+1.5)*1.5 = 23.25
-4 EN

Togekiss used Tailwind!
A strong wind was summoned from behind Rainman's team!
-9 EN

Action 2
Togekiss used Air Slash!

Flinch (6000): 3868 YES
8+3+3 = 14
-5 EN

Drapion flinched!

Action 3
Togekiss used Air Slash!

Flinch (6000): 3925 YES
8+3+3 = 14
-9 EN

Drapion flinched!
======
Leader YellowAdminSilver BAO
sableye.png
#Everstone
Keen Eye/Stall/Prankster
90 | 61 | 6/5/3/3/43 [-]
drapion.png
#Razor Claw
Battle Armor/Sniper/Keen Eye
72 | 96 | 4/4/1/3/95

Challenger Rainman Legends OBA - Tailwind 3a
mrmime.png
#Odd Incense
Soundproof/Filter/Technician
90 | 70 | 1/4/5/6/90
togekiss.png
#Scope Lens
Hustle/Serene Grace/Super Luck
77 | 77 | 1/3/5/4/92 [+10]

Rainman Legends orders
YellowAdminSilver orders
I ref
 
Last edited:
right i should probably order
sky attack-->air slash-->air slash
If Damaging Poison type move, not in a combination use Fly first instance and air slash all remaining instances
If Taunt, Not in a combination, Use Magic Coat and push actions back
If Toment, Not in a combination, Use Magic Coat and push actions back
 
Leader YellowAdminSilver BAO
sableye.png

Sableye
@ Everstone
HP: 90
EN: 61
Abilities: Keen Eye/Stall/Prankster
Stats: 4[6]/3[5]/3/3/43
Status: -10% Evasion; Fine
drapion.png

Drapion @ Razor Claw
HP: 72
EN: 96
Abilities: Battle Armor/Sniper/Keen Eye
Stats: 4/4/1/3/95
Status: None; Fine

Challenger Rainman Legends OBA
Tailwind 3a

mrmime.png

Mr. Mime @ Odd Incense
HP: 90
EN: 70
Abilities: Soundproof/Filter/Technician
Stats: 1/4/4[5]/5[6]/90
Status: None; Fine
togekiss.png

Togekiss @ Scope Lens
HP: 77
EN: 77
Abilities: Hustle/Serene Grace/Super Luck
Stats: 1/3/5/4/92[184]
Status: +10% Accuracy; Fine
======
A1
Togekiss was cloaked in a white light!

Drapion used Agility!
+2 Spe [Drapion]
-7 EN

Togekiss used Sky Attack!
Hit: 5382 YES
[14+3+3-4.5] = 15.5
-9 EN

A2
Drapion used Cross Poison!

Crit: 5270 NO
Poison: 7675 NO
[(7+3+3+1+1.5) x 1.5] = 23.25
-4 EN

Togekiss used Fly!
Hit: 1174 YES
[9+3+3-4.5] = 10.5
-6 EN, -4 EN

A3
Drapion used Cross Poison!

Crit: 3370 YES
Poison: 551 YES
[(7+3+5+3+1+1.5) x 1.5] = 30.75
-8 EN

Togekiss used Air Slash!
[8+3+3] = 14
-5 EN

Togekiss was hurt by its poison! (-2 HP)
======
Leader YellowAdminSilver BAO
sableye.png

Sableye
@ Everstone
HP: 90
EN: 61
Abilities: Keen Eye/Stall/Prankster
Stats: 4[6]/3[5]/3/3/43
Status: -10% Evasion; Fine
drapion.png

Drapion @ Razor Claw
HP: 32
EN: 77
Abilities: Battle Armor/Sniper/Keen Eye
Stats: 4/4/1/3/95[238]
Status: +2 Spe; Fine

Challenger Rainman Legends OBA
mrmime.png

Mr. Mime @ Odd Incense
HP: 90
EN: 70
Abilities: Soundproof/Filter/Technician
Stats: 1/4/4[5]/5[6]/90
Status: None; Fine
togekiss.png

Togekiss @ Scope Lens
HP: 21
EN: 53
Abilities: Hustle/Serene Grace/Super Luck
Stats: 1/3/5/4/92
Status: +10% Accuracy; Poisoned

YellowAdminSilver orders
Rainman Legends orders
I ref
 
Last edited:
Cross Poison has a 50% crit rate thanks to Razor Claw + natural high crit rate, so that second Cross Poison should crit, resulting in a cool 30.75 DMG courtesy of Sniper.

Also you should probably mark down Togekiss' poison just in case.
 
451.png

Poison Sting (Contact) - Poison Jab - Poison Sting (Contact)
[IF] Protect+Magic Coat is used, use Swords Dance that action instead and restart queue. Do not trigger consecutively.
[IF] a P/E move is used, use Toxic Spikes on the first instance, Swords Dance on the second, restarting queue each time. Do not trigger consecutively.
[IF] a damaging priority move is used [AND] in a combination, use Protect that action instead and restart queue.

[IF] Chocobo is fainted when you would act (idk man), use Toxic Spikes that action instead​
 
Leader YellowAdminSilver BAO
sableye.png

Sableye
@ Everstone
HP: 90
EN: 61
Abilities: Keen Eye/Stall/Prankster
Stats: 4[6]/3[5]/3/3/43
Status: -10% Evasion; Fine
drapion.png

Drapion @ Razor Claw
HP: 32
EN: 77
Abilities: Battle Armor/Sniper/Keen Eye
Stats: 4/4/1/3/95[238]
Status: +2 Spe; Fine

Challenger Rainman Legends OBA
mrmime.png

Mr. Mime @ Odd Incense
HP: 90
EN: 70
Abilities: Soundproof/Filter/Technician
Stats: 1/4/4[5]/5[6]/90
Status: None; Fine
togekiss.png

Togekiss @ Scope Lens
HP: 21
EN: 53
Abilities: Hustle/Serene Grace/Super Luck
Stats: 1/3/5/4/92
Status: +10% Accuracy; Poisoned
======
A1
Togekiss used Extremespeed!

Hit: 7839 YES
[8+3-4.5] = 6.5
-6 EN

Drapion used Poison Sting [Contact]!
[(4+3+5+1+1.5) x 1.5] = 21.75
Togekiss fainted!
-2 EN
======
Leader YellowAdminSilver BAO
sableye.png

Sableye
@ Everstone
HP: 90
EN: 61
Abilities: Keen Eye/Stall/Prankster
Stats: 4[6]/3[5]/3/3/43
Status: -10% Evasion; Fine
drapion.png

Drapion @ Razor Claw
HP: 25
EN: 75
Abilities: Battle Armor/Sniper/Keen Eye
Stats: 4/4/1/3/95[167]
Status: +1 Spe; Fine

Challenger Rainman Legends OBX
mrmime.png

Mr. Mime @ Odd Incense
HP: 90
EN: 70
Abilities: Soundproof/Filter/Technician
Stats: 1/4/4[5]/5[6]/90
Status: None; Fine
togekiss.png

Togekiss @ Scope Lens
HP: KO
EN: 47
Abilities: Hustle/Serene Grace/Super Luck
Stats: 1/3/5/4/92
Status: +10% Accuracy; Poisoned

Rainman Legends replaces Togekiss and orders
YellowAdminSilver orders
I ref
 
Tomohawk takes Focus Band

Aura Sphere-->Air Slash-->Aura Sphere
If Giga Impact, IN a combination, Use Protect and push actions back
If Taunt, and not in a combination, and you have prankster, and drapion is not taunted, Use taunt and push actions back
If Endure, Initiate action string Taunt-->Swagger-->Focus Blast (ONCE)
 
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