I apologize for the delay, I have trouble motivating myself to even do things I like on weekends.
Atlas
Torterra [Male]
Type: Grass
Abilities:
Overgrow (Passive):
When this Pokemon's HP is lower than 33% (33 HP), the Base Attack Power of any grass attack is increased by two (2).
Shell Armor (H)(Passive)(Unlocked):
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Nature:
Brave (+Atk, Spe/1.15, -10% Evasion)
Stats:
HP: 100
Atk: 5(+)
Def: 4
SpA: 3
SpD: 3
Spe: 48 (-)(56/1.15)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Earthquake
Wood Hammer
Egg
Sand Tomb*
Worry Seed*
Seed Bomb*
Superpower*
Body Slam*
Tutor
Stealth Rock
Iron Tail
Headbutt
Outrage
Iron Head
TM/HM
Toxic*
Protect*
Rest*
Sleep Talk*
Substitute*
Endure
Nature Power
Rock Smash
Rock Slide
Prometheus
Aurumoth [Female]
Type: Bug/Psychic
Abilities:
Weak Armor(Toggle):
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard(Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion(H)(Passive)(Unlocked):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature:
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6(+)
SpD: 2
Spe: 81(94/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle*
String Shot*
Bug Bite*
Sunny Day*
Heal Pulse*
Confusion*
Struggle Bug
Ominous Wind
Final Gambit
Ancientpower
Wish
Quiver Dance
Dragon Dance
Healing Wish
Tail Glow
Egg
Bug Buzz*
Hydro Pump*
Counter*
Close Combat*
Disable*
Feint
Tutor
Magic Coat
Icy Wind
TM/HM
Psyshock*
Shadow Ball*
Will-O-Wisp*
Protect*
Infestation*
Thunderbolt
Skill Swap
Electroweb
Focus Blast
Blizzard
Thunder
Crimson
Ariados [Male]
Type: Bug/Poison
Abilities:
Swarm(Passive):
When this Pokemon's HP is lower than 33% (30), the Base Attack Power of any Bug-typed attack is increased by 2.
Insomnia(Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Sniper(H)(Passive)(Unlocked):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Nature:
Brave (+Atk, Spe/1.15, Eva -10%)
Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 2
SpD: 2
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Level Up
Poison Sting*
String Shot*
Scary Face*
Constrict*
Leech Life*
Night Shade*
Shadow Sneak*
Fury Swipes*
Sucker Punch
Fell Stinger
Venom Drench
Spider Web
Screech
Agility
Pin Missile
Psychic
Cross Poison
Sticky Web
Egg
Megahorn*
Disable*
Night Slash*
Pursuit*
Electroweb*
Twineedle
Baton Pass
Toxic Spikes
Tutor
Bounce
Body Slam
Foul Play
Endure
TM/HM
Poison Jab*
Protect*
Dig*
X-Scissor*
Infestation*
Giga Impact
Milotic [♀] Hanalei
Nature: Bold (+1 Def, -1 Atk)
Type:
Abilities: Marvel Scale/Competitive/Cute Charm
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks
Dive
Dragon Tail
Tackle
Wrap
Blizzard
Brine
Disarming Voice
Hydro Pump
Ice Beam
Mirror Coat
Scald
Surf
Twister
Water Gun
Water Pulse
Whirlpool
Aqua Ring
Attract
Captivate
Coil
Confuse Ray
Endure
Hypnosis
Magic Coat
Mist
Mud Sport
Protect
Rain Dance
Recover
Refresh
Rest
Safeguard
Sleep Talk
Splash
Water Sport
32|71 Moves
Medicham [♀] Chun-Li
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type:
Abilities: Pure Power/Telepathy
Stats:
HP: 90
Atk: 2 [5 Pure Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
Type:
Abilities: Pure Power/Telepathy/Pure Power
Stats
HP: 90
Atk: 4 [7 Pure Power]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [22 Pure Power]
EC: 6/6
MC: 1
AC: 5/5
Attacks
Acupressure
Bide
Bullet Punch
Counter
Fake Out
Feint
Fire Punch
Force Palm
High Jump Kick
Ice Punch
Low Sweep
Poison Jab
Psycho Cut
Return
Reversal
Rock Slide
Thunder Punch
Zen Headbutt
Confusion
Hidden Power [Ground]
Baton Pass
Calm Mind
Detect
Endure
Guard Swap
Meditate
Mind Reader
Power Trick
Protect
Psych Up
Quick Guard
Recover
Swagger
33|96 Moves
Chandelure [♂] Pyro Jack
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type:
Abilities: Flash Fire/Flame Body/Infiltrator
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+) (+10% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks
Astonish
Acid
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Hex
Inferno
Night Shade
Overheat
Psychic
Shadow Ball
Shock Wave
Smog
Snore
Solar Beam
Acid Armor
Confuse Ray
Curse
Embargo
Endure
Haze
Imprison
Memento
Minimize
Pain Split
Power Split
Protect
Sleep Talk
Spite
Taunt
Trick
Will-O-Wisp
36|66 Moves
The spirit of The Wanderer (Lad)
Lucario [♂] Cobalt
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type:
Abilities: Steadfast/Inner Focus/Justified
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 129 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks
Bone Rush
Blaze Kick
Brick Break
Bullet Punch
Circle Throw
Close Combat
Counter
Drain Punch
Earthquake
Extreme Speed
Feint
Final Gambit
Focus Punch
Force Palm
High Jump Kick
Ice Punch
Iron Tail
Metal Claw
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Shadow Claw
Sky Uppercut
Stone Edge
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Agility
Calm Mind
Copycat
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Swords Dance
41|102 Moves
B4P3 FE Singles
48h DQ
ASB arena
3 chills, 2 recoveries
All Abilities
Training items
All Pokemon gain the benefit of one of their signature items
TorterraX!48h DQ
ASB arena
3 chills, 2 recoveries
All Abilities
Training items
All Pokemon gain the benefit of one of their signature items

Atlas
Torterra [Male]
Atlas was a Pokemon living in a wildlife preserve in Sinnoh at the time when Terra's mom was a Pokemon trainer. He took a liking to her when she came by, recognizing the determination and strength of character of the woman, so he snuck out of the park at night and followed her around. It didn't take long for her to realize someone was following her, as all her berries and poffins mysteriously disappeared. Every attempt to make Turtwig enter a Pokeball failed, as he wanted to be always by her side. Because of his will to always help people and carry his trainer's burden, Terra's mom named him Atlas. The pokemon has been an invaluable partner for all her career. When she settled down and founded a family, Atlas decided to stay and help with all he could, even though he missed the life full of adventures he once had lived.
Though it was not over for him, as one day Terra, who, since the day he was born had been best friends with the Pokemon who acted as his caretaker, decided to take off and follow his mother's steps, despite not having any Pokemon of his own. Once again, Atlas escaped from the house and hid in Terra's backpack, worrying his mom to death because she could not find him.
Atlas is now determined to help Terra in his travels, and roams the lands with him in hope that together they can become a marvelous battling duo, though the berries Terra carries would be more than enough to keep Atlas going!
Characteristic and Fun facts:
Likes helping more than everything (besides food), has a bit of a chivalric streak at times, hates spiders that lodge on his shell.
He became rivals with Ooraloo 's Metang, Planck, after said Pokemon failed to flinch Grotle after multiple Iron Heads and Atlas won the duel with 1 hp remaining.
Though it was not over for him, as one day Terra, who, since the day he was born had been best friends with the Pokemon who acted as his caretaker, decided to take off and follow his mother's steps, despite not having any Pokemon of his own. Once again, Atlas escaped from the house and hid in Terra's backpack, worrying his mom to death because she could not find him.
Atlas is now determined to help Terra in his travels, and roams the lands with him in hope that together they can become a marvelous battling duo, though the berries Terra carries would be more than enough to keep Atlas going!
Characteristic and Fun facts:
Likes helping more than everything (besides food), has a bit of a chivalric streak at times, hates spiders that lodge on his shell.
He became rivals with Ooraloo 's Metang, Planck, after said Pokemon failed to flinch Grotle after multiple Iron Heads and Atlas won the duel with 1 hp remaining.
Abilities:
Overgrow (Passive):
When this Pokemon's HP is lower than 33% (33 HP), the Base Attack Power of any grass attack is increased by two (2).
Shell Armor (H)(Passive)(Unlocked):
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Nature:
Brave (+Atk, Spe/1.15, -10% Evasion)
Stats:
HP: 100
Atk: 5(+)
Def: 4
SpA: 3
SpD: 3
Spe: 48 (-)(56/1.15)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Earthquake
Wood Hammer
Egg
Sand Tomb*
Worry Seed*
Seed Bomb*
Superpower*
Body Slam*
Tutor
Stealth Rock
Iron Tail
Headbutt
Outrage
Iron Head
TM/HM
Toxic*
Protect*
Rest*
Sleep Talk*
Substitute*
Endure
Nature Power
Rock Smash
Rock Slide
Genesis
Gardevoir [Female]
Type: Psychic/Fairy
Abilities:
Synchronize(Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace(Trigger):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy(H)(Passive)(Unlocked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature:
Timid (+15% Spe, +10% Accuracy, -Atk)
Stats:
HP: 100
Atk: 2(-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Growl*
Confusion*
Double Team*
Teleport*
Disarming Voice*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Draining Kiss*
Calm Mind*
Psychic
Imprison
Moonblast
Stored Power
Healing Wish
Misty Terrain
Future Sight
Captivate
Hypnosis
Dream Eater
Charm
Egg
Destiny Bond*
Encore*
Will-O-Wisp*
Disable*
Mean Look*
Grudge
Tutor
Icy Wind
Signal Beam
Hyper Voice
Pain Split
Magic Coat
TM/HM
Psyshock*
Shadow Ball*
Protect*
Substitute*
Dazzling Gleam*
Taunt
Torment
Gardevoir [Female]

Gentle at heart despite having a mildly strong superiority complex, Genesis will try to do everyhting in her power to help Terra... When she feels like it.
Genesis is the first Pokemon Terra caught, and as a Ralts she already found herself looking down to fellow mons, feeling that her capacities were limitated by others. Travelling with Terra, she has found many great foes but still often find herself in contemplation of her own talents.
Deeming battles unecessary and unworthy of her, Genesis tries to end them as quick as possible, which is often the case as her Psychic abilities are unparalleled by her peers.
But even with those flaws Genesis is still kind toward others and her trainer ― after all, they need someone greater to watch over them. She has learned to open a bit, but don't try to bug her as she'll go back to her old habits very fast!
Genesis is the first Pokemon Terra caught, and as a Ralts she already found herself looking down to fellow mons, feeling that her capacities were limitated by others. Travelling with Terra, she has found many great foes but still often find herself in contemplation of her own talents.
Deeming battles unecessary and unworthy of her, Genesis tries to end them as quick as possible, which is often the case as her Psychic abilities are unparalleled by her peers.
But even with those flaws Genesis is still kind toward others and her trainer ― after all, they need someone greater to watch over them. She has learned to open a bit, but don't try to bug her as she'll go back to her old habits very fast!
Type: Psychic/Fairy
Ability:
Pixilate(Passive):
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature:
Timid (+15% Spe, +15% Accuracy, -Atk)
Stats:
HP: 100
Atk: 2(-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

Ability:
Pixilate(Passive):
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature:
Timid (+15% Spe, +15% Accuracy, -Atk)
Stats:
HP: 100
Atk: 2(-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Synchronize(Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace(Trigger):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy(H)(Passive)(Unlocked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature:
Timid (+15% Spe, +10% Accuracy, -Atk)
Stats:
HP: 100
Atk: 2(-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Growl*
Confusion*
Double Team*
Teleport*
Disarming Voice*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Draining Kiss*
Calm Mind*
Psychic
Imprison
Moonblast
Stored Power
Healing Wish
Misty Terrain
Future Sight
Captivate
Hypnosis
Dream Eater
Charm
Egg
Destiny Bond*
Encore*
Will-O-Wisp*
Disable*
Mean Look*
Grudge
Tutor
Icy Wind
Signal Beam
Hyper Voice
Pain Split
Magic Coat
TM/HM
Psyshock*
Shadow Ball*
Protect*
Substitute*
Dazzling Gleam*
Taunt
Torment

Prometheus
Aurumoth [Female]
Type: Bug/Psychic
Abilities:
Weak Armor(Toggle):
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard(Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion(H)(Passive)(Unlocked):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature:
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6(+)
SpD: 2
Spe: 81(94/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle*
String Shot*
Bug Bite*
Sunny Day*
Heal Pulse*
Confusion*
Struggle Bug
Ominous Wind
Final Gambit
Ancientpower
Wish
Quiver Dance
Dragon Dance
Healing Wish
Tail Glow
Egg
Bug Buzz*
Hydro Pump*
Counter*
Close Combat*
Disable*
Feint
Tutor
Magic Coat
Icy Wind
TM/HM
Psyshock*
Shadow Ball*
Will-O-Wisp*
Protect*
Infestation*
Thunderbolt
Skill Swap
Electroweb
Focus Blast
Blizzard
Thunder
Crimson
Ariados [Male]
Crimson was first remarked by Terra because of his unusual dark red coloration, and later for his remarkable fighting capabilities, endlessly fueled by a characteristic taste for blood.
Crimson was caught after Atlas woke up Terra, yelling and running around because Crimson was lodging on his shell. Since then, Atlas keeps his distances from the bug because their personalities clash as much as their culinary tastes.
Crimson has a weird thing for blood and poisons, ever talking about one or the other, and lusts for nothing more than to taste the blood of his enemies or to fill their veins with poison, which makes others a bit weary around him to say the least. He has developed a strange fascination for snakes for their ability to kill with poison, and as such has started talking like them.
Even if he is sadistic, Crimson is always jolly and outgoing, laughing at everything, which makes his personality much more scarier.
Crimson was caught after Atlas woke up Terra, yelling and running around because Crimson was lodging on his shell. Since then, Atlas keeps his distances from the bug because their personalities clash as much as their culinary tastes.
Crimson has a weird thing for blood and poisons, ever talking about one or the other, and lusts for nothing more than to taste the blood of his enemies or to fill their veins with poison, which makes others a bit weary around him to say the least. He has developed a strange fascination for snakes for their ability to kill with poison, and as such has started talking like them.
Even if he is sadistic, Crimson is always jolly and outgoing, laughing at everything, which makes his personality much more scarier.
Abilities:
Swarm(Passive):
When this Pokemon's HP is lower than 33% (30), the Base Attack Power of any Bug-typed attack is increased by 2.
Insomnia(Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Sniper(H)(Passive)(Unlocked):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Nature:
Brave (+Atk, Spe/1.15, Eva -10%)
Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 2
SpD: 2
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Level Up
Poison Sting*
String Shot*
Scary Face*
Constrict*
Leech Life*
Night Shade*
Shadow Sneak*
Fury Swipes*
Sucker Punch
Fell Stinger
Venom Drench
Spider Web
Screech
Agility
Pin Missile
Psychic
Cross Poison
Sticky Web
Egg
Megahorn*
Disable*
Night Slash*
Pursuit*
Electroweb*
Twineedle
Baton Pass
Toxic Spikes
Tutor
Bounce
Body Slam
Foul Play
Endure
TM/HM
Poison Jab*
Protect*
Dig*
X-Scissor*
Infestation*
Giga Impact
Toon!

Milotic [♀] Hanalei
Nature: Bold (+1 Def, -1 Atk)
Type:

Abilities: Marvel Scale/Competitive/Cute Charm
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks

Dive
Dragon Tail
Tackle
Wrap

Blizzard
Brine
Disarming Voice
Hydro Pump
Ice Beam
Mirror Coat
Scald
Surf
Twister
Water Gun
Water Pulse
Whirlpool

Aqua Ring
Attract
Captivate
Coil
Confuse Ray
Endure
Hypnosis
Magic Coat
Mist
Mud Sport
Protect
Rain Dance
Recover
Refresh
Rest
Safeguard
Sleep Talk
Splash
Water Sport
32|71 Moves

Medicham [♀] Chun-Li
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type:


Abilities: Pure Power/Telepathy
Stats:
HP: 90
Atk: 2 [5 Pure Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

Type:


Abilities: Pure Power/Telepathy/Pure Power
Stats
HP: 90
Atk: 4 [7 Pure Power]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [22 Pure Power]
MC: 1
AC: 5/5
Attacks

Acupressure
Bide
Bullet Punch
Counter
Fake Out
Feint
Fire Punch
Force Palm
High Jump Kick
Ice Punch
Low Sweep
Poison Jab
Psycho Cut
Return
Reversal
Rock Slide
Thunder Punch
Zen Headbutt

Confusion
Hidden Power [Ground]

Baton Pass
Calm Mind
Detect
Endure
Guard Swap
Meditate
Mind Reader
Power Trick
Protect
Psych Up
Quick Guard
Recover
Swagger
33|96 Moves

Chandelure [♂] Pyro Jack
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type:


Abilities: Flash Fire/Flame Body/Infiltrator
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+) (+10% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks

Astonish

Acid
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Hex
Inferno
Night Shade
Overheat
Psychic
Shadow Ball
Shock Wave
Smog
Snore
Solar Beam

Acid Armor
Confuse Ray
Curse
Embargo
Endure
Haze
Imprison
Memento
Minimize
Pain Split
Power Split
Protect
Sleep Talk
Spite
Taunt
Trick
Will-O-Wisp
36|66 Moves

The spirit of The Wanderer (Lad)
Lucario [♂] Cobalt
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type:


Abilities: Steadfast/Inner Focus/Justified
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Type:


Abilities: Steadfast/Inner Focus/Justified/Adaptability
Stats
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 129 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
AC: 5/5
Attacks

Bone Rush
Blaze Kick
Brick Break
Bullet Punch
Circle Throw
Close Combat
Counter
Drain Punch
Earthquake
Extreme Speed
Feint
Final Gambit
Focus Punch
Force Palm
High Jump Kick
Ice Punch
Iron Tail
Metal Claw
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Shadow Claw
Sky Uppercut
Stone Edge

Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast

Agility
Calm Mind
Copycat
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Swords Dance
41|102 Moves
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