Rules:
Format: 2v2 FE Doubles
DQ: 24 Hours
Abilities: All
Items: Training
# of Substitutions: 2
# of Recoveries/Chills: 0/0
Arena: ASB
- - -
Team @deafox081Format: 2v2 FE Doubles
DQ: 24 Hours
Abilities: All
Items: Training
# of Substitutions: 2
# of Recoveries/Chills: 0/0
Arena: ASB
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Pyroak [Wildfire] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Grass
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Abilities: Rock Head, Battle Armous, Chlorophyll (Unlocked)
Attacks (26):
PHYSICAL
Bullet Seed
Earthquake
Flame Wheel
Flare Blitz
Heat Crash
Rock Slide
Counter
Wood Hammer
SPECIAL
Absorb
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Giga Drain
Incinerate
Lava Plume
Leaf Tornado
Petal Dance
Psybeam
OTHER
Sweet Scent
Growth
Leech Seed
Synthesis
Will-O-Wisp
Stealth Rock

Clefable [Celestial] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fairy
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 8
AC: 5/5
Abilities: Cute Charm, Magic Guard, Unaware (Unlocked)
Attacks (40):
PHYSICAL
Bide
Double Slap
Meteor Mash
Pound
Wake Up Slap
SPECIAL
Disarming Voice
Dazzling Gleam
Flamethrower
Ice Beam
Magical Leaf
Moonblast
Psychic
Shadow Ball
Solarbeam
Stored Power
OTHER
After You
Aromatherapy
Bestow
Charm
Copycat
Cosmic Power
Defence Curl
Encore
Endure
Follow Me
Gravity
Growl
Heal Pulse
Healing Wish
Light Screen
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Reflect
Sing
Sweet Kiss
Thunder Wave
Wish
\\VS//
Team Mamoswindle
Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks (51/101):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Zen Headbutt
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (50/112):
Astonish
Captivate
Confuse Ray
Counter
Dazzling Gleam
Detect
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Psych Up
Punishment
Quash
Rain Dance
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Sunny Day
Swagger
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt

Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega-Lucario:
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP: Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP: Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 1
AC: 5/5
Attacks (51/101):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Zen Headbutt

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (50/112):
Astonish
Captivate
Confuse Ray
Counter
Dazzling Gleam
Detect
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Psych Up
Punishment
Quash
Rain Dance
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Sunny Day
Swagger
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt
- - -
Order:
deadfox081 sends out and equips
Mamoswindle sends out, equips and orders
@deafox081 orders
Lucy refs
- - -
I'mma go ahead and assume 1 Mega if no one has objections^^
Order:
deadfox081 sends out and equips
Mamoswindle sends out, equips and orders
@deafox081 orders
Lucy refs
- - -
I'mma go ahead and assume 1 Mega if no one has objections^^