Copyediting Defensive Necrozma-DM [QC 2/2] [GP 0/1]

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
[SET]
name: Defensive
move 1: Sunsteel Strike / Earthquake
move 2: Knock Off / Toxic / Thunder Wave
move 3: Stealth Rock / Toxic
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Prism Armor
nature: Careful
evs: 252 HP / 72 Def / 184 SpD
tera type: Poison / Water

[SET COMMENTS]

* Necrozma-DM's excellent defensive typing, great stats, and movepool enable it to switch into many very powerful metagame threats, such as Mega Mewtwo Y, Deoxys-A, Eternatus, and Zacian-C, and fill utility roles to support its team, such as spreading status conditions and setting Stealth Rock.
* Sunsteel Strike is a decent STAB move that hits Zacian-C, Giratina-O, and the Arceus formes. Earthquake hits foes that Necrozma-DM checks harder, like Zacian-C, Eternatus, and opposing Necrozma-DM, but it makes Necrozma-DM weaker in general and especially to foes that are immune to the move, such as Yveltal, Giratina-O, and Mega Salamence.
* Toxic allows Necrozma-DM to cripple checks such as Primal Groudon, offensive Arceus-Ground, Giratina-O, and Ho-Oh. Thunder Wave is an alternative to cripple Pokemon that it checks such as Eternatus, Deoxys-A, and support Arceus formes lacking Refresh and provide speed control for its allies.
* Knock Off allows Necrozma-DM to cripple foes by removing their item; in particular, it punishes Ho-Oh switching in to remove entry hazards.
* As Necrozma-DM has multiple ways to punish hazard removal attempts from Ho-Oh and Giratina-O, it is a solid Stealth Rock setter.
* The given EV spread avoids a 2HKO from Zacian-C's Close Combat after Intrepid Sword, Life Orb Deoxys-A's Shadow Ball after Stealth Rock, and defensive Arceus-Ground's Judgment.
* Leftovers increases Necrozma-DM's longevity, notably cancelling out chip damage from Stealth Rock. Rocky Helmet is an alternative that prevents Zacian-C from trying to overwhelm Necrozma-DM's Morning Sun PP by wearing it down.
* Necrozma-DM is a Pokemon that does not Terastallize often, as its innate typing already lets it handle a good portion of the metagame. After Terastallizing, Necrozma-DM becomes unable to properly check foes it's meant to cover, and its allies often make better use of the mechanic. Tera Poison lets Necrozma-DM check Zacian-C more consistently, even if it Terastallizes, and absorb Toxic Spikes from Eternatus. Tera Water alternatively allows Necrozma-DM to remove its regular type weaknesses and gain Fire- and Water-type resistances, allowing it to come into Arceus-Ground, Primal Kyogre, Ho-Oh, and Primal Groudon in a pinch.
* Necrozma-DM can be used early-game to wall foes such as Mega Mewtwo Y, Zacian-C, and Eternatus and then either cripple them or set Stealth Rock, but it shouldn't be heavily relied on as it can get worn down and be left unable to check them consistently.
* As it's used to handle several metagame threats such as Zacian-C and Deoxys-A, Necrozma-DM can get easily overwhelmed; therefore, it appreciates allies that can be secondary checks to such foes like Primal Groudon and Ho-Oh.
* Multiple foes such as Primal Groudon, Ho-Oh, Yveltal, and Marshadow can overwhelm Necrozma-DM, so it appreciates allies to check them, with defensive examples including Arceus-Fairy and Zygarde and offensive ones including Palkia-O, Primal Kyogre, and Arceus-Ground; Necrozma-DM in return checks foes that would force them out such as Eternatus and Zacian-C.
* Being crippled by burn, paralysis, or Knock Off from foes such as Ho-Oh, Zygarde, and Ferrothorn can compromise Necrozma-DM's consistency at checking foes; therefore, it makes a good defensive core with support Arceus formes with Refresh and Primal Groudon.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
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Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good work, QC 1/2 when implemented

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[SET]
name: Defensive
move 1: Sunsteel Strike
move 2: Knock Off / Toxic / Thunder Wave
move 3: Stealth Rock / Toxic
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Prism Armor
nature: Careful
evs: 252 HP / 72 Def / 184 SpD
tera type: Water

[SET COMMENTS]
  • Necrozma-DM's wide range of innate resistances combined with its solid great This thing's stats and movepool are really good ngl stats and movepool render "render" honestly sounds kind of off, something like "make" would probably work better it into a switch-in for several many very powerful metagame threats such as Mega Mewtwo Y, Deoxys-A, Eternatus, Zacian-C, and Xerneas, (Remove comma) while also being capable of filling utility roles to support its team.
  • Toxic allows Necrozma-DM to cripple checks that it lures such as Primal Groudon, offensive Arceus-Ground, Giratina-O, and Ho-Oh, Thunder Wave is an alternative for Necrozma-DM to cripple foes it checks such as Eternatus, Deoxys-A, and support Arceus formes without Refresh, providing speed control for its allies to abuse. I don't think GP allows abuse anymore, or at least they don't like it, something like "take advantage of" might be better
  • Knock Off allows Necrozma-DM to cripple foes by removing their item, in particular punishing Ho-Oh from switching in to remove Stealth Rock.
  • As Necrozma-DM has multiple ways to lure and cripple entry hazard removers in the tier like Ho-Oh and Giratina-O, it can act as a solid Stealth Rock setter.
  • The given EV spread avoids a 2HKO from Zacian-C's Close Combat after Intrepid Sword, Life Orb Deoxys-A's Shadow Ball after Stealth Rock, defensive Arceus-Ground's Judgment, and Ultra Necrozma's Earth Power after Stealth Rock.
  • Rocky Helmet prevents Zacian-C from trying to overwhelm Necrozma-DM's PP on Morning Sun by wearing it down after each hit taken, but Leftovers is also an option to provide more longevity in general, notably cancelling out chip damage from Stealth Rock as it innately resists it.
  • Tera Water allows Necrozma-DM to remove its regular type weaknesses while also resisting the Fire-type Fire and Water, Water should be mentioned here allowing it to come into Arceus-Ground, Primal Kyogre, Ho-Oh and Primal Groudon in a pinch.
  • Necrozma-DM is a Pokemon that does not Terastallize often, as its innate typing already lets it handle a good portion of the metagame, especially as then it becomes unable to properly check foes it's meant to cover, and its allies often make better use of the mechanic.
  • While it's good to use Necrozma-DM early-game to wall foes such as Mega Mewtwo Y and Eternatus to then cripple them or set Stealth Rock, Necrozma-DM should be kept healthy if the other team has a Pokemon that its teammates may struggle to deal with such as Zacian-C and Xerneas.
  • Multiple foes such as Primal Groudon, Ho-Oh, Yveltal, and Marshadow can overwhelm Necrozma-DM with their super effective STAB moves even beyond Prism Armor's mitigation, and so it appreciates allies to handle them such as Palkia-O, Arceus-Fairy, and Zygarde, Necrozma-DM in return checks foes that'd force them out such as Xerneas, Eternatus, and Zacian-C.
  • Being crippled by a burn, paralysis, (Add comma) or Knock Off from foes such as Ho-Oh, Zygarde, and Ferrothorn can compromise Necrozma-DM's consistency at checking foes, therefore it makes a good defensive core with support Arceus formes with Refresh, (Remove comma) and Primal Groudon.
Mention somewhere that Necrozma DM can be overwhelmed by the Pokemon it's meant to check, so a backup to these foes can help it

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

bumboclaat

Primal Groudon used Overheat
is a Pre-Contributor
[SET]
add remove comment
name: Defensive
move 1: Sunsteel Strike
move 2: Knock Off / Toxic / Thunder Wave
move 3: Stealth Rock / Toxic
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Prism Armor
nature: Careful
evs: 252 HP / 72 Def / 184 SpD
tera type: Water / Poison

[SET COMMENTS]
  • Necrozma-DM's excellent defensive typing wide range of resistances combined with its great stats and movepool enable it to switch into many very make it into a switch-in for many very powerful metagame threats such as Mega Mewtwo Y, Deoxys-A, Eternatus, and Zacian-C,rc while also being capable of filling utility roles to support its team. Don't know if it is considered redundant info, but if not specify some of the utility NDM is capable of.
  • Toxic allows Necrozma-DM to cripple checks that it lures such as Primal Groudon, offensive Arceus-Ground, Giratina-O, and Ho-Oh.ap,rc Thunder Wave is an alternative for Necrozma-DM to cripple Pokemon foes it checks such as Eternatus, Deoxys-A, and support Arceus formes lacking without Refresh,rc while providing speed control for its allies to take advantage of.
  • Knock Off allows Necrozma-DM to cripple foes by removing their item, in particular punishing Ho-Oh from switching in to Defog remove Stealth Rock. Ho-Oh may be switching in to remove other entry hazards as well. Remove entry hazards or Defog works.
  • As Necrozma-DM has multiple ways to punish hazard removal attemps from lure and cripple entry hazard removers in the tier like Ho-Oh and Giratina-O, it is can act as a solid Stealth Rock setter.
  • The given EV spread avoids a 2HKO from Zacian-C's Close Combat after Intrepid Sword, Life Orb Deoxys-A's Shadow Ball after Stealth Rock, defensive Arceus-Ground's Judgment, and Ultra Necrozma's Earth Power after Stealth Rock.
  • Rocky Helmet prevents Zacian-C from trying to overwhelm Necrozma-DM's PP on Morning Sun by wearing it down after each hit taken, but Leftovers is also an option to provide more longevity in general, notably cancelling out chip damage from Stealth Rock. This bullet could be reworded. I am guessing the Zacian-C is paralyzed in this scenario? There are other examples to demonstrate the value of RH. It if it just this Leftovers should probably be the default though we can discuss in C&C if needed.
  • Tera Water allows Necrozma-DM to remove its regular type weaknesses while also resisting Fire and Water, allowing it to come into Arceus-Ground, Primal Kyogre, Ho-Oh and Primal Groudon in a pinch. Tera Poison is an alternative that allows to more consistently check Zacian-C even if it Terastallizes, and absorb Toxic Spikes from Eternatus. From this it sounds like tera poison is far more useful. Though it is still OHKOed by +3 TB Ground.
  • Necrozma-DM is a Pokemon that does not Terastallize often, as its innate typing already lets it handle a good portion of the metagame. ap After Tera, Necrozma-DM , especially as then it becomes unable to properly check foes it's meant to cover, and its allies often make better use of the mechanic. This should be merged with the bullet above and go in front it it.
  • While it's good to use Necrozma-DM early-game to wall foes such as Mega Mewtwo Y and Eternatus to then cripple them or set Stealth Rock, Necrozma-DM should be kept healthy if the other team has a Pokemon that its teammates may struggle to deal with such as Zacian-C and Eternatus. It would be good to reword this and split into two sentences.
  • As it's used to handle several metagame threats, Necrozma-DM can get overwhelmed if heavily relied on, therefore it appreciates finds use of allies that can be secondary checks to complement it at checking foes such as like Zacian-C, and Deoxys-A such as Primal Groudon, and Ho-Oh.
  • Multiple foes such as Primal Groudon, Ho-Oh, Yveltal, and Marshadow can overwhelm Necrozma-DM,ac with their super effective STAB moves even beyond Prism Armor's mitigation, and so it appreciates allies to handle them such as Palkia-O, Arceus-Fairy, and Zygarde, Necrozma-DM in return checks foes that'd force them out such as Eternatus, and Zacian-C. This should be reworded for clarity. The way its written makes it appear as though Palkia-O is happily switching into these mons which it really isn't. Perhaps it would be clearer to use a bullet teammates which form a defensive core with NDM and a bullet on teammates which appreciate the support NDM can give?
  • Being crippled by burn, paralysis, or Knock Off from foes such as Ho-Oh, Zygarde, and Ferrothorn can compromise Necrozma-DM's consistency at checking foes, therefore it makes a good defensive core with support Arceus formes with Refresh and Primal Groudon. The comment from the previous bullet point applies.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
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[SET]
name: Defensive
move 1: Sunsteel Strike / Earthquake
move 2: Knock Off / Toxic / Thunder Wave
move 3: Stealth Rock / Toxic
move 4: Morning Sun
item: Rocky Helmet / Leftovers
ability: Prism Armor
nature: Careful
evs: 252 HP / 72 Def / 184 SpD
tera type: Poison / Water

[SET COMMENTS]

* Necrozma-DM's excellent defensive typing, (AC) combined with its great stats, (AC) and movepool (the phrase "combined with" isn't grammatically equivalent to "and", meaning that the subject here would've been singular) enable it to switch into many very powerful metagame threats, (AC) such as Mega Mewtwo Y, Deoxys-A, Eternatus, and Zacian-C, (AC) while also being capable of and filling utility roles to support its team, such as spreading status conditions and setting Stealth Rock. (parallelism)
* Sunsteel Strike is a decent STAB move that hits Zacian-C, Giratina-O, and the Arceus formes. Earthquake is a weaker option when involving neutral matchups that (this has been stated twice in the sentence) hits foes that Necrozma-DM checks harder, (AC) like Zacian-C, Eternatus, and opposing Necrozma-DM harder, but it leaves makes Necrozma-DM more ineffective to weaker in general matchups, as well as and especially to foes that are immune to the move, (AC) such as Yveltal, Giratina-O, and Mega Salamence. (Restructuring the sentence like this helps the independent clauses parallel each other and more clearly highlights the pros and cons of using Earthquake.)
* Toxic allows Necrozma-DM to cripple checks such as Primal Groudon, offensive Arceus-Ground, Giratina-O, and Ho-Oh. Thunder Wave is an alternative to cripple Pokemon that it checks such as Eternatus, Deoxys-A, and support Arceus formes lacking Refresh while and providing provide speed control for its allies.
* Knock Off allows Necrozma-DM to cripple foes by removing their item; (RC, AS) in particular, (AC) it punishing punishes Ho-Oh from switching in to remove entry hazards.
* As Necrozma-DM has multiple ways to punish hazard removal attemps attempts from Ho-Oh and Giratina-O, it is a solid Stealth Rock setter.
* The given EV spread avoids a 2HKO from Zacian-C's Close Combat after Intrepid Sword, Life Orb Deoxys-A's Shadow Ball after Stealth Rock, and defensive Arceus-Ground's Judgment.
* Leftovers increases Necrozma-DM's longevity, notably cancelling out chip damage from Stealth Rock. (RC, AP) Rocky Helmet is an alternative that prevents Zacian-C from trying to overwhelm Necrozma-DM's PP on Morning Sun Morning Sun PP by wearing it down after each hit taken.
* Necrozma-DM is a Pokemon that does not Terastallize often, as its innate typing already lets it handle a good portion of the metagame. After Terastallizing, Necrozma-DM becomes unable to properly check foes it's meant to cover, and its allies often make better use of the mechanic. Tera Poison lets Necrozma-DM more consistently check Zacian-C more consistently (adverb clarification), (AC) even if it Terastallizes, and absorb Toxic Spikes from Eternatus. Tera Water altrnaitvely alternatively allows Necrozma-DM to remove its regular type weaknesses while also resisting and gain Fire- (AH) and Water-type resistances, allowing it to come into Arceus-Ground, Primal Kyogre, Ho-Oh, (AC) and Primal Groudon in a pinch.
* Necrozma-DM can be used early-game to wall foes such as Mega Mewtwo Y, Zacian-C, (AC) and Eternatus to and then either cripple them or set Stealth Rock, but it shouldn't be heavily relied on as it can get worn down and be left unable to check them consistently.
* As it's used to handle several metagame threats such as Zacian-C and Deoxys-A, Necrozma-DM can get easily overwhelmed if heavily relied on (helps get the point across more clearly as well as avoid repetition of "heavily relied on" from last bullet point); (RC, AS) therefore, (AC) it appreciates allies that can be secondary checks to such foes such as Zacian-C, and Deoxys-A such as like Primal Groudon (RC) and Ho-Oh.
* Multiple foes such as Primal Groudon, Ho-Oh, Yveltal, and Marshadow can overwhelm Necrozma-DM (maybe consider elaborating on how these group of Pokemon overwhelm NDM, i.e. do they check it?), so it appreciates allies to check them, on the defensive spectrum with defensive examples including Arceus-Fairy and Zygarde (RC) and in the offensive ones including Palkia-O, Primal Kyogre, (AC) and Arceus-Ground; (RC, AS) Necrozma-DM in return checks foes that'd that would force them out such as Eternatus (RC) and Zacian-C.
* Being crippled by burn, paralysis, or Knock Off from foes such as Ho-Oh, Zygarde, and Ferrothorn can compromise Necrozma-DM's consistency at checking foes; (RC, AS) therefore, (AC) it makes a good defensive core with support Arceus formes with Refresh and Primal Groudon.
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Okay, it has been applied, but regarding the note to potentially elaborate on how the mentioned Pokemon overwhelm NDM, it mostly boils down to general type chart matchups and borderline unecessary information from that point IMO, so I don't think it'd be necessary to expand on that without sounding like dex info. Most I could go on would be Ho-Oh's Sacred Fire threatening to cripple it with a burn, which is dex info as is.
 

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