ORAS OU Diamond Demons

Adamant Zoroark

catchy catchphrase
is a Contributor Alumnus
Diamond Demons
448.png
445.png
094.png
428.png
479w.png
485.png

ORAS OU Team by Adamant Zoroark

So since Shadow Tag got banned (THANK FUCKING GOD, GOOD RIDDANCE) I decided to make a serious effort to get back into OU after playing VGC for so long and then deciding to take a VGC hiatus after the VGC 2016 rules were announced.

This team started as an experimentation team using Lucario and Flygon - two Pokemon which were OU titans in Gen IV but have since fallen from favor due to the power creep. This is also where I came up with the name "Diamond Demons." However, after minimal testing, I concluded that Flygon was too garbage to be salvageable and scrapped it for Tank Chomp. This team has seen several changes, but for this RMT I have since decided to retain the name "Diamond Demons" as by sheer coincidence, 5/6 of the Pokemon on the team were introduced in DPP, with the sole exception of Gengar. (also for once I managed to make a team that's basically Talonflame-proof)

Now let's get into it!

The Offensive

53.jpg


Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch / Bullet Punch


Lucario has considerably fallen from grace - although it got a gift in the form of a Mega Evolution, it was quickly (and rightfully) deemed to be too powerful for OU. Don't be fooled, though; Lucario is still very much viable in OU and can certainly still sweep you. Plus, thanks to Extreme Speed's +2 priority, this thing is pretty much immune to Talonflame and Thundurus, which really helps to set it apart from other physical sweepers. While I would have gone with Justified without a second thought in Gen V, I went with Inner Focus for this team for the sake of preventing Mega Lopunny from flinching with Fake Out. Lucario can't take Dark-type attacks that well anymore anyway.

Lucario's moveset really needs next to no explanation, but what is up for debate is the last slot. I am running Crunch because after testing, I determined that Lucario needed to be able to hit Pokemon like Mew and Slowbro super effectively as they were otherwise a nuisance. Between Gengar and Rotom-W, I have Gliscor and Landorus-T covered sufficiently, rendering Ice Punch pointless, and Iron Tail is unnecessary as Gengar takes care of Clefable. However, I started with Bullet Punch for the sake of circumventing Mega Diancie, Terrakion, and Choice Scarf Tyranitar, and I could certainly switch back if I determine them to be enough of a headache (answering Diancie in particular is difficult since nothing switches into it)

HGSS4_EN_94.png


Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave


Holy shit, I thought Hex Gengar was just a stupid gimmick, but then I actually tried it. I was scared of Gliscor once?! What?!

No, really though: This set is a fucking beast. While Hex requires the opponent to be afflicted with status to be able to do damage, Gengar can easily spread status on its own with Will-O-Wisp (plus I have Rotom-W to be able to further spread it.) Gengar pretty much Gliscor-proofs my team, making it way easier for Lucario to function. Plus, it also baits Dark-type moves so that Lucario can set up. For the most part, I use Taunt to help with stallbreaking and to block incoming Defogs, while Sludge Wave handles Clefable (who is otherwise a headache)

XY2_EN_85.png

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch


"Ha, Lopunny will never stand a chance in OU." - us in Gen IV. Oh boy, aren't we having a laugh at ourselves...

Mega Lopunny got on here initially for the sake of Sableye-proofing this team and remains largely for that reason (Heatran handles most Sableye sets pretty well, including regular Sableye sets, but not Calm Mind sets, so Lopunny takes care of those.) Having perfect STAB coverage thanks to Scrappy is neato, and Fake Out is really awesome for getting chip damage off on things. The one move that I'm not so sure of is Ice Punch. I saw no need for Power-Up Punch so decided to use Ice Punch for Landorus-T (Rotom-W can handle it but sometimes I'll play mind games regarding whether or not I have it if I really want the damn thing gone) but I don't seem to use it much.

DP7_EN_97.png


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Flamethrower
- Flash Cannon
- Earth Power
- Stone Edge


I was looking for a good Scarfer for this team to use for revenge killing. I used several different ones during testing - Latios, Latias, Keldeo, and Jirachi. However, I noticed that I had some kind of problem with each: Latios and Latias were vulnerable to Pursuit, none of them could revenge Volcarona worth a damn, and Jirachi made me totally worthless against Mega Charizard X. All of them made me particularly vulnerable to non-Mega Sableye. Solution: Choice Scarf Heatran. Heatran is basically a hard counter to Sableye (excluding CM sets,) can actually revenge kill Volcarona (primary reason Stone Edge is being used and not Ancient Power), resists Char-X's stabs (watch out for Earthquake though), and isn't Pursuit weak.

There was only one thing I didn't like about Scarftran: Fire Blast. I know, Fire Blast helps to increase damage output, but the 85% accuracy. I'm not going to rely on an inaccurate move when I have an alternative - I always run Scald over Hydro Pump when available, for example, and I'm not about to make an exception when a miss could cost me the game.

The Defensive

h5.jpg


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split


I've never hidden my contempt for this stupid fucking thing. This thing is the #1 source of me losing games regardless of if it's me using it or my opponent using it - Hydro Pump always misses when I need it to hit and always hits when they need it to hit. However... I really don't know what's better for this team, or a lot of my teams, which is why it always manages to end up on 90% of all teams I make regardless of how much I hate it. But to be fair, pivoting with Volt Switch is nice... I just FUCKING HATE HYDRO PUMP!

So, you may have figured out by now that Rotom-W is my primary way of handling Landorus-T by being able to switch in on basically anything and threaten it with Hydro Pump. It also spreads burn to increase Gengar's effectiveness while I also run a slightly more specially-defensive spread to be able to better take hits from Electrics like Mega Manectric, Raikou, and Thundurus, which I don't really have anything to switch in on.

90-garchomp-dragons-exalted.jpg


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast


Shit, Fairy-types did fuckall to stop this thing from dominating. Regardless, Garchomp is here to set up Stealth Rock and punish contact attacks. Thought Lopunny was free to Fake Out whatever it wanted? Well, have fun losing ~30% of your health. Did you really think Terrakion could safely go for Close Combat? Think again. Tank Chomp is just a really good way to whittle down threatening physical attackers who would otherwise steamroll this team.

SR/Dragon Tail/Earthquake's functions are so obvious that explaining them would be pointless, but what I don't know about is Fire Blast. I put it there out of habit for the sake of hitting things like Scizor and Ferrothorn, but think maybe Toxic would help to spread status for Gengar.

Conclusion

Lucario seemed rather easy to dismiss after its Mega Stone was banned, but it's still a very effective sweeper even when your opponents will do anything to prevent it from setting up. Flygon, on the other hand.... Don't. Albacore I don't know what you were getting at when you said you'd rather use Flygon as a Defogger than Salamence

Threats

Hoopa-U: It isn't taking physical hits well at all so Lopunny effortlessly checks it, but the problem here is that nothing can reliably switch in. Manageable, but still an annoyance.

Thundurus: Lucario's Extreme Speed outprioritizes Prankster Thunder Wave (plus Mega Lopunny can wear it down with Fake Out and Rotom-W can sorta take hits), so this thing can also be checked but it's still annoying as hell, especially when it paralyzes fucking everything.

Fighting-types: Garchomp has no problem punishing physical attacks thanks to Rough Skin + Rocky Helmet, but having three weaknesses and one frail resist means you can't autopilot against these.

Excadrill: This depends entirely on whether or not it has Mold Breaker. If it does, nothing on my team resists Earthquake and four members are weak to it. It's not difficult to check but virtually impossible to switch into.

Mega Charizard X: Heatran is really a partial solution to this. It wins with no effort at all if Megazard X does not carry Earthquake, but if Megazard X does carry Earthquake... Well, maybe you can beat it with Lopunny Fake Out + sack Garchomp + Extreme Speed or Fake Out but otherwise, just hit X.

Shout-outs

Recreant: Uhh... I use shitty Pokemon like Zoroark in OU. Also, you're fun to chat with on your wall and Skype.

Snobalt: baby come back

Stratos: That post in my signature is still the god damn best. You are awesome. I don't even care what you think about me, you're just awesome.

Tressed: Can you mail me some of those All Dressed Ruffles chips they sell in Canada? I had some recently and they were fucking delicious. Why do you bastards get all the tasty chips?

New World Order: Inactive, but when I first got started, this guy's rates helped me get started

PK Gaming: #1 inspiration. Seeing as I used Zoroark all the time when I first started, PK Gaming inspired me to use what I wanted and make it work, regardless of what other people said.


Karxrida: I eat Bisharps for breakfast. jk you're cool bro

Rhythms: I should really talk to you more, you're cool

Medievil: She's a friend I chat with on Skype and Discord who's inactive here, but she helped me improve and put up with my nooby shit when I first started.

Okay. I give up on the hide tags. They keep splitting.

Importable

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch

Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Flamethrower
- Flash Cannon
- Earth Power
- Stone Edge

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
 
Last edited:
Hey, nice use of common mons.

I know you stated that you like flamethrower > fire blast, but i personally like to run overheat on scarf tran. You are often switching in and out with it for one shot wonders anyway, so why not make it hurt that much more?

You also have no hazard control, which would be fine against rocks; but spikes will wreck your team. While tran can scare out skarmory/ chestnaught, most teams that run those two will have a safe bulky water switch in to go to. You can even pull a double switch predicting this, but they will still get up a layer of spikes every time.

Tentacruel could serve as an out against hazard stacking while also fulfilling gengars role as an anti-fairy mon. Will also tank fighting hits semi effectively. Can also run haze/ toxic spikes if you want utility. While scald will deter gliscor/ lando from switching in, you can lure them into rotom or even lopunny to make use of Ice Punch.
I know this gives you another ground weakness, but rotom handles pretty much all the groundspam mons nicely.


Changes:

485.gif
Overheat > Flamethrower
073.gif
>
094.gif

Set:

073.png

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 100 Def / 136 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes/ Acid Spray
- Haze
- Rapid Spin

Just something to consider, i like the offensive nature of the team. I'm just not keen on no hazard control (:
 
Karou: I've had a tendency to shy away from Overheat due to last-mon scenarios / late-game cleaning, but Heatran's almost never being used as a cleaner anyway (9 times out of 10 I'm using Lucario or Lopunny for that and can always clean with Flash Cannon anyway) and I'm probably losing in a last-mon scenario anyway, so I'll give Overheat a shot.

I like Tentacruel but I'm uncertain how it will fit in to this team, so I'll wait for more rates before coming to a decision on what to use. Thanks for the rate!
 
Hey :)

Cool team but there are a couple of weaknesses - with only one Water resist your basic things like M-Gyarados, Keldeo, Azumarill, other Rotom-W etc are going to be problematic, there's a big Weavile weakness, no Lati@s switch-in as ScarfTran can't check it, and EQ Zard-X sweeps easily.

The simplest suggestion is just to replace Lucario with Choice Band Azumarill, which checks all the aforementioned threats while giving you some extra physical wallbreaking power to help M-Lopunny.

A more complicated alternative would be to use Ferrothorn instead of either M-Lopunny or Lucario, and then Life Orb Entei or Zard-X respectively in place of Heatran. This covers threats to an extent (although doing nothing to help the Zard-X and HP Fire Latios weaknesses), but the primary purpose is to use the physical Fire type to break down bulky Grounds, removing the need for Ice Punch on the chosen Fighting type.

Good luck!
 
Hey, really nice team however it have some flaws but i'll try to fix them.

I noticed a pretty huge weakness to Charizard-X since you don't have a check, revenge killer or a good way to deal with it (Prankster T-Wave users). Lati@s threat your whole team since only Heatran can check him but since its not an defensive variant, it will have an hard time to come on repeted Draco Meteor, it can also loose to Earthquake variant. Keldeo is another huge threat since you have only Rotom-W to check it and it will loose to Specs/LO variant most of time.


I really like the concept of the team; M-Lopunny weaken Lucario checks and threat offensive team when Gengar can threat balanced one but Scarf Tyranitar is a thing, here come Lucario to use him as setup bait and to clean the game.


First, i'd suggest to use an Offensive set on Gengar, it will allow you to have an better offensive pressure and to have an better time with Balanced team. Taunt is an really good option but Icy Wind is good too since it can lure Gliscor and some offensive Tornadus-T.

With both of M-Lopunny and Lucario, you don't really have huge problem with Bisharp so you could try Landorus-T over Garchomp, Landorus-T give you another usefull Ground/Fighting resistence which is cool and allow you to still work as decent check to many physical attacker like M-Lopunny, M-Gross or Hoopa-U, in addition to Zard-X which is a really huge threat for your team. I can also suggest to use the Choice Scarf on him and using Heatran as Stealth Rocker, Landorus-T is a better revenge killer in general and i don't really Heatran to be used as this in the metagame.


My last change will be to use Choice Band Azumarill over Rotom-W just because its a better Keldeo check than him, it have an good priority and it threat Lati@s.



landorus-therian.gif



Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

gengar.gif



Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt / Icy Wind

heatran.gif



Heatran @ Power Herb / Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Solar Beam / Stone Edge

azumarill.gif



Azumarill @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower


Changes in short :


479w.png
Rotom-W >>>
184.png
Azumarill
445.png
Garchomp >>>
645-s.png
Landorus-T
485.png
Heatran (Set)
094.png
Gengar (Set)





Hope i helped.
 
Last edited:
@ Azumarill suggestions: Azumarill is a beast, there's no doubt about that, but I'm not gonna lie, I just feel like it isn't a good fit on this team regardless of where it goes. Sure, it would help against the Latis and EQ Zard-X while also giving me a Fighting-type switch-in, but it would also make me weaker to Thundurus. I really haven't struggled against Keldeo anyway. I feel like a better fix would be to run Dragon Pulse on Heatran somewhere (maybe over Earth Power, I have opposing Heatran covered well enough anyway) so that I can hit the Latis super effectively. Plus, it would make revenge killing Dragonite easier.

KidMagic: Defensive Landorus-T would fit this team pretty well; gives me a better switch-in on Fighting-types, Excadrill, and Zard-X, without creating new problems. Healing Wish on Lopunny also sounds good as I could use it to get Landorus-T or even Gengar back in action (plus I like never use Ice Punch anyway). I'll be sure to try those out.
 
yo Adamant Zoroark, this is a pretty fire team, I'm a pretty big dpp fan myself, but there are a few things that could be fixed on this team, although I'll make sure to keep the dpp theme of the team.

Set Change 1:
485.png
(scarf)--->
485.png
(offensive stallbreaker)
Your current Heatran set can be somewhat of a liability at times, being forced to use the same move multiple times and invites setup sweepers to blast through your team. Zardx can be a problem for your team if it gets to +1, so the ability to switch moves and hurt it with earth power. Additionally, PH solartran can lure in and kill Keldeo and Slowbro, both of whom can blast the team with their water moves in conjunction with their secondary STABs. Also, this heatran set can be a much more reliable way to check CM Clefable which gives you some trouble since it can set up vs scarf tran. Heatran trap clef with magma storm and beat it with STAB flash cannon/taunt shenanigans based on the set that you are running. This set can also cover scizor a lot better since it can stay in regardless of the last move used.
Set Change 2:
445.png
(tank)---->
445.png
(offensive rocks)
I know that tankchomp is a really cool set rn and has a lot of utility in general, but you have enough checks for physical attackers on this team, and you are threatened by a couple dragons just below the base 100 speed tier, in Hydreigon and Kyurem-Black, so an offensive set that can outspeed and KO them is really appreaciated on your team along with being a really powerful threat that can threaten most mons in the tier. Most people expect you to run tankchomp, so they leave in mons like kyub and Mega Heracross (who you dont have switch ins for lol) in vs it just so they can get bopped by chomp.
Mon Change 1
448.png
(Offensive SD)-->
472.png
(Bulky SD)
This change really hurts me to do because I absolutely adore lucario, but gliscor is so much better for your team as it stands, while still being a mon introduced in dpp. It can check the fighting types that trouble your team quite well with a spdef SD set utilizing facade and eq effectively while also being a status absorber and a really nice wincon. Additionally, you will retain an SD sweeper that can set up much more easily than lucario due to its added bulk while still hitting really hard after boosting, although it might want to boost an additional time or two vs fat teams. It can also check opposing Garchomp, who can be hard to handle if offensive as well as Diggersby who can smack every member of your team with its STABs. It can also tank an hp ice from thundy and most other electrics that threaten this team and bop them with eq/facade kek. Excadrill is also checked by gliscor quite well as it tanks iron heads and is immune to eq.

Mon Change 2:
094.png
--->
395.png

Gengar is a nice mon on your team to check some threats, but empoleon is a lot more useful on your team (and a dpp mon btw kekke). Empoleon is a really nice defogger that can switch into Lati@s and Kingdra, which can really threaten the team with their STAB moves. Additionally, Empoleon provides you with some hazard removal, which your team sorely needs. Not only that, but emp also can carry rocks and toxic to wear down opposing sweepers and prevent them from sweeping and fire off scalds throughout the game just to spread burns. If you really are having a hard time vs a setup sweeper, than you can simply roar it out with empoleon as well, temporarily neutering the threat. this is useful in situations where you have accidentally let mons like slowbro setup and you dont want them to blow through half your team before they die.

Conclusion:
Overall, I believe that these changes made your team a lot better overall, being able to pivot into a variety of threats throughout the tier a lot better while still keeping a general offensive presence, but keep in mind that your team is slower and you may have to make some aggressive doubles in the games to gain momentum, but that's a given using HO. Additionally, this need to pivot a bit more vs certain mons is made up for because of the fact that there are no "unwinnable matchups" whereas before teams like rain and dragonspam HO were extremely difficult to deal with.

Sets:
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Solarbeam

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock/Fire Fang (if emp has rocks)
- Earthquake
- Dragon Claw
- Swords Dance

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Facade
- Roost

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic/Stealth Rock
- Defog
gl with the team n_n
 
littlelucario sorry for getting back to you late on this. I do think your changes are a little drastic but they do make sense (though I do feel that having no Scarf revenge killer could be a liability at times). I'm going to try KidMagic's suggestions first but if they're not enough, I'll be sure to try out your suggestions. Thanks for the rate!
 
littlelucario sorry for getting back to you late on this. I do think your changes are a little drastic but they do make sense (though I do feel that having no Scarf revenge killer could be a liability at times). I'm going to try KidMagic's suggestions first but if they're not enough, I'll be sure to try out your suggestions. Thanks for the rate!
my changes are a bit drastic, but I recommend that you at least try all of them out, bar maybe empoleon if you dont feel like changing the team too much.
 
Back
Top