Diancie QC (3/3) GP [1/2]

Status
Not open for further replies.
Overview
########

Diancie is primarily used as an utility pokemon. It has an unique Rock / Fairy typing, which allows it to check huge threats in the metagame such as Rayquaza and Ho-Oh. Diancie has access to Stealth Rock, Trick Room, and Toxic. Unfortuantely, Diancie lacks reliable recovery, so it can be easily worn down. Also, it has many weaknesses such as water and steel types which have to be mitigated by teammates. Despite of these shortcomings, Diancie can fill a specialized role that some teams may need.

Support
########
name: Support
move 1: Stealth rock
move 2: Toxic
move 3: Protect
move 4: Diamond Storm
ability: Clear Body
items: Leftovers
evs: 248 HP / 252 Def / 8 Atk
nature: Impish

Moves
========

The combination of Toxic, Protect, and Stealth Rock allows you to punish Defog Arceus, which tends to come in to clear the hazards. Set up Stealth Rock, then you can Toxic Arceus freely. Use Protect to accumulate Toxic damage and get some HP back from Leftovers. Toxic is useful for stopping set up attempts and shorten the opponent's longevity. Combined with Stealth Rock, it can be just enough to push your opponent over the edge. Protect can be used to lure High Jump Kick Blaziken, and causes Blaziken to crash for 50% damage if it uses High Jump Kick. Diamond Storm is a reliable STAB move that allows you to always beat Shadow Tag users such as Mega Gengar and Gothitelle. Also, it allows Diancie to do something when it's Taunted by an offensive Yveltal on the switch.

Set Details
========

The nature and EVs are used to maximize the defensive bulk to tank hits from Ho-Oh and Rayquaza. As Yveltal does a pittance to physically defensive Diancie, there is no real reason to invest in special bulk.

Usage Tips
========

The goal of this set is to set Stealth Rock up and spread Toxic. Don't lead with Diancie as it's rather obvious and lures Water types. As such, it's recommended to save it in until something that Diancie can check switches in. Then, you can proceed to set up rocks and Toxic with ease. You should Toxic obvious Defog switch ins such as Giratina-O and Arceus formes. Liberal use of Protect is encouraged to replenish health and scout opponent's movesets. Beware of Excadrill, as it hard-counters and uses Rapid Spins against Diancie. Try to keep Diancie away from status, as its the health will be easily chipped away.

Team Options
========

It is important to pair Diancie with clerics to mitigate the status conditions that cut Diancie's longevity. Blissey is an ideal cleric that can be paired with Diancie. Blissey can easily Heal Bell and Wishpass for Diancie, while checking some of the water types that troubles Diancie. Fairy clerics such as Sylveon and Xerneas can be used for similar role. However, you need to keep in the mind that there's a type redundancy in this case. Specially Defensive Kyogre can easily absorb status and check Steel- and Water- types. Arceus-Grass is an excellent check for Water- and Ground- types, so it can be considered as a part of defensive core with Diancie. Gliscor and Landorus-Therian are strong Ground- type checks, and double up with Diancie to check Ho-Oh and Rayquaza. Also, Stealth Rock on Diancie frees up a slot for Gliscor and Landorus-Therian, allowing them to run an unique moveset. Hidden Power Ice Groudon is an effective lure which lures in Ground-types and smacks them with super effective damage, and acts as a good Ground-type switch-in. It also provides sun, which weakens Water-type moves. Ho-Oh nukes the Steel-types that plague Diancie. Ghost types such as Giratina-O and Arceus-Ghost benefits from Diancie's ability to check Yveltal reliably. Generally, Diancie performs the best on stall or offensive teams. Stall teams benefits from Diancie's unique typing which allows it to check some of best stallbreakers in metagame. Offense benefits from Diancie's access to Stealth Rock and Toxic.

Trick Room
########
name: Trick Room
Move 1: Trick Room
Move 2: Stealth Rock
Move 3: Diamond Storm
Move 4: Explosion
ability: Clear Body
Items: Normal Gem / Life Orb
EVs: 248 HP / 252 Atk / 8 Def
Nature: Brave

Moves
========

Trick Room is the main move of this set. Stealth Rock is on the set for general support. Diamond Storm targets Ho-Oh and Yveltal, which are major threats versus Trick Room teams. Explosion allows Diancie to set up Trick Room, then inflict massive damage and give the Trick Room sweeper a reliable switch in. Normal Gem Explosion is deceptively strong: it can OHKO offensive Palkia and Kyogre. However, bulky Arceus can take an Explosion, so beware of that.

Set Details
========
Maximum HP used is to ensure that Diancie can survive just long enough to set rocks and Trick Room. Maximum Attack is used to maintain offensive momentum, and to inflict maximum damage with Explosion and Diamond Storm.

Usage Tips
========
The major niche that Diancie possesses for Trick Room teams is that it's not weak to Ho-Oh and Yveltal. As such, when opponent gets one of them in, you can easily set up Trick Room on them. If Yveltal Taunts you, then you can just use Diamond Storm. Diancie can set up Trick Room on non-Taunt Mewtwo as well. If opponent switches in a Ghost-type, then switch out, as you're unable to do anything. When Diancie has done its job, it should use Explosion.

Team Options
========
This Diancie set should be only used in Trick Room teams. Due to this, Diancie's ideal teammates are the usual Trick Room pokemon such as Victini, Palkia, and Dialga. Diancie appreciates Pokemon that are immune to Ground too: Giratina-Origin is a good example for one of these.

Other Options
########
Diancie can use Rest to maximize longevity and alleviate the status. Sleep Talk could be used in conjunction; however, it's unlikely that RestTalk would be useful on Diancie. Hidden Power Fire can be used to punish Steel-type switch-ins; however, it's not too terribly strong. Similarly, Hidden Power Ice can lure Ground-types and hit them. Moonblast is an option for a strong Fairy STAB move. Rock Tomb lowers the Speed of switch-ins, which allows you to easily revenge kill or check them if necessary. Shuca Berry and Air Balloon can be used to reduce the ground weakness.

Checks & Counters
########

**Excadrill** Excadrill is able to tank any hits from Diancie, then proceed to OHKO with Iron Head. Alternatively, it can simply Rapid Spin the hazards away freely on Diancie. Furthermore, Excadrill is immune to Toxic.
**Gliscor** Gliscor shrugs off any damage and is immune to Toxic. It can Taunt Diancie and make it useless.
**Steel-types** Steel-types hit Diancie super effectively; their hits are enough to OHKO Diancie. Also, Steel-types are immune to Toxic and resist Explosion. Most Steel-types can force Diancie out and set their own hazards up or do something else. Scizor is a good example. Scizor can easily Defog or U-turn for momentum on Diancie.
**Ground-types** Ground-types resist Rock-type moves and threaten Diancie with their STAB moves. However, they are crippled by Toxic.
**Water-types** Like Ground-types, they can easily come in and threaten with their attacks. It's important to keep in the mind that Toxic can be deadly for Water-types.
**Ghost-types** Ghost-types threaten Trick Room Diancie the most. They can tank Diamond Storms easily, and are immune to Explosion. However, Mega Gengar does not handle Diancie well at all.
**Defensive Mewtwo** Mewtwo can simply use Taunt and burns Diancie and can cripple it permanently. Mewtwo is one of few Taunt users that matches up well versus Diancie.Bear in mind that Mewtwo hates Toxic, so be careful when switching it in.
**Poison Arceus** Diancie is unable to do anything against Poison Arceus. As such, Poison Arceus can set up Calm Mind, spread burns, or remove hazards with Defog.
NOT GARBINK

Overview
########

- blessed with unusual typing, with some debilitating weakness
- mostly an utility mon, sets rocks and spreads toxic
- can find home on stall or offensive teams
- very gimped by poison and burn
- easily worn down

Support
########
name: Support
move 1: Stealth rock
move 2: Toxic
move 3: Protect
move 4: Diamond Storm
ability: Clear Body
items: Leftovers
evs: 248 HP / 252 Def / 4 Atk
nature: Impish

Moves
========

- sets stealth rock on mons that like rocks to be gone
- toxic to cripple defoggers except scizor
- protect keeps hjk blaze in check, gets minimal hp back, toxic stalling, and general scouting
- diamond storm beats mgengar and kills yveltal through taunt

Set Details
========
- max defensive bulk to tank ho-oh/ray
- functions as a bulky sr setter

Usage Tips
========
- set rocks
- toxic support arc/gira-o
- protect as necessary to scout
- just attack stuff with diamond storm
- be wary of doubles to waters

Team Options
========
- want clerics: blissey/sylveon/xerneas (blissey is preferable due to typing overlap)
- spd ogre can absorb status and resists waters' assault
- arceus-grass checks waters and grounds
- gliscor/land-t are ideal ground switch ins and provides doubling up vs ho-oh/ray
- groudon with hidden power ice can be a cute lure and good ground switch in
- ho-oh destroys steels that troubles diancie
- ghosts such as giratina-o and arceus-ghost benefits from checking yveltal that diancie does.
- use this mon on offensive or stall
- provides key checking for stall
- provides crucial support for offense

Trick Room
########
name: Trick Room
Move 1: Trick Room
Move 2: Stealth Rock
Move 3: Diamon Storm
Move 4: Explosion
ability: Clear Body
Items: Normal Gem / Life Orb
EVs: 248 HP / 252 Atk / 8 Def
Nature: Brave

Moves
========

- Sets up Trick Room fairly easily
- Stealth Rock for general support
- Diamond Storm does a lot of damage to Ho-Oh and Yveltal, which are big threats for Trick Room teams
- Normal Gem Explosion OHKOs 0 HP Palkia and Kyogre, as well as doing a lot of damage to bulky Arceus.

Set Details
========
- Max Attack for keeping offensive momentum
- Sets up Trick Room on pokemon that are normally big threats to that team archtype (Ho-Oh, Yveltal, Mewtwo)

Usage Tips
========
- Set Trick Room on birds
- Use Explosion when Diancie has done its job
- Don't stay in against ghost types, you can't do anything
- Destroy birds with Diamond Storm


Team Options
========
- Other Trick Room users (Victini, Palkia, Dialga)
- Ground immune pokemon like Giratina-O

Other Options
########
- rest for additional longevity
- hidden power fire for defog scizor
- moonblast
- rock tomb
- hidden power ice
- shuca
- balloon? idk

Checks & Counters
########
-Excadrill (shrugs off any hits and spins off the rocks. Threatens to ohko)
-Gliscor (like drill except Taunt)
-Steel-types (especially scizor)
-Ground-types
-Water-types
-Ghost-types (except gengar)
-Defensive Mewtwo (the only Taunter that really matches up well vs Diancie aside from Gliscor)
-Arceus-Poison (Diancie can't do anything and it just CMs in its face)
 
Last edited:

Disaster Area

formerly Piexplode
Missing Normal Gem + Explosion + TR + SR + Moonblast/Diamond Storm set :]
srsly tho, an offensive exploding sr setter is worth a set y/n?
 
Add Trick room set

Trick Room
########
name: Trick Room
Move 1: Trick Room
Move 2: Stealth Rock
Move 3: Diamon Storm
Move 4: Explosion
ability: Clear Body
Items: Normal Gem / Life Orb
EVs: 248 HP / 252 Atk / 8 Def
Nature: Brave

Moves
========

- Sets up Trick Room fairly easily
- Stealth Rock for general support
- Diamond Storm does a lot of damage to Ho-Oh and Yveltal, which are big threats for Trick Room teams
- Normal Gem Explosion OHKOs 0 HP Palkia and Kyogre, as well as doing a lot of damage to bulky Arceus.

Set Details
========
- Max Attack for keeping offensive momentum
- Sets up Trick Room on pokemon that are normally big threats to that team archtype (Ho-Oh, Yveltal, Mewtwo)

Usage Tips
========
- Set Trick Room on birds
- Use Explosion when Diancie has done its job
- Don't stay in against ghost types, you can't do anything
- Destroy birds with Diamond Storm


Team Options
========
- Other Trick Room users (Victini, Palkia, Dialga)
- Ground immune pokemon like Giratina-O


Other Options
########
- Moonblast (although it's really weak)
- Hidden Power Ice for Landorus-T
- Shuca Berry for Landorus-T / Gliscor

Checks & Counters
########
- Scizor-Mega:
- Excadrill: lol diancie
- Ghost types: Can't touch them
- Klefki: Sets up Spikes on Diancie
- Grounds: Although it can do massive damage with Explosion, they force you to switch out or sac Diancie
 
replays for tr diancie please. i dont see the appeal for it at all. but, for now i can add that to OO.
 

Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
C&C should be:

-Excadrill (gets its own section because it just wrecks this thing hard)
-Gliscor (like drill except Taunt)
-Steel-types
-Ground-types
-Water-types
-Ghost-types (you can add Gengar but Diancie's neutrality to Poison + bulk + Diamond Storm usually means it can't trap it until its weakened or uses DBond/WoW/Reflect Type)
-Defensive Mewtwo (the only Taunter that really matches up well vs Diancie aside from Gliscor)
-Arceus-Poison (Diancie can't do anything and it just CMs in its face)

Other things:

Blissey is probably the cleric that works best with Diancie since Xerneas/Sylveon overlap types so stress that.

Grassceus is a good partner since it handles most of Diancie's checks, works well with Pursuit support.

Ho-Oh owns Steels.

QC Approved 1/3
 
updated, but i didnt do anything to TO for tr set because these mons are terrible on tr teams. I didn't mention pursuit support since the merit of diancie is that it's a fairy and does not require pursuit support.

also, pursuiters does not synergize with diancie well at all, maybe just scizor but it's unnecessary to provide diancie with the support.

e: added yveltal weak mons to TO bc it's a nice niche to reliably counter yveltal.
 
Maybe Diancie would work better with an air balloon? With an air balloon you can switch in on a predicted EQ to diancie and come in without any issues whatsoever. You then have a turn to Toxic,Stealth Rocks, or whatever you want
 
Yeah i agree with PFC here, air balloon sounds really helpful against groudon, ho oh, scarfed skymin locked into earth power, actually sounds quite useful. Because to be honest leftovers only helps in a small handful of situations such as avoiding the 2HKO from scarf Zekrom. Air balloon might deserve a slash.
 

haxiom

God's not dead.
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Yeah i agree with PFC here, air balloon sounds really helpful against groudon, ho oh, scarfed skymin locked into earth power, actually sounds quite useful. Because to be honest leftovers only helps in a small handful of situations such as avoiding the 2HKO from scarf Zekrom. Air balloon might deserve a slash.
I'm actually going to disagree, seeing as lefties is going to be consistently giving you passive healing whereas air balloon is actually way more situational imo. You don't really have any need/want to be coming in on Groudon and Scarf Skymin isn't that common. The only real benefit is evading EQ Ho-Oh, and even that isn't too useful if it goes for any other move.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Just saying, maybe mention that you shouldn't be overly reliant on Diancie to check Ho-oh, because Sacred Fire would make you very sad?
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus
It does still check it after the burn:
8 Atk burned Diancie Diamond Storm vs. 208 HP / 0 Def Ho-Oh: 236-282 (58.2 - 69.6%) -- guaranteed 2HKO

That is the power of STAB I guess although negating Diancie's lefties and making it take passive damage is problematic for it.
 
shrang

As wreckdra stated, it lasts as a Ho-Oh check while being burned just fine. And, as for burn chip dmg, that's why I stressed clerics as teammates (mentioned first in fact).

still waiting on final qc check.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Bulkier Ho-oh variants look like it can just Roost-stall you out of Diamond Storm if they get the burn (40.48% - 49.16% is how much physically Defensive takes), but I guess you can play mind games with Toxic vs Sub. It's not a big deal anyway.

Also, I know it's most likely shit, but Diancie can use Calm Mind, which might worth mentioning in OO.

QC 3/3
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hu
Overview
########

Diancie is primarily used as an utility pokemon. It has an unique typing, rRock and f/ Fairy typing, which allows Diancieit to check huge threats in the metagame such as Rayquaza and Ho-oOh. Diancie has access to Stealth Rock, Trick Room, and Toxic. Unfortuantely, Diancie lacks reliable recovery, so it can be easily worn down. Also, it has severemany weaknesses such as water and steel types which have to be mitigated by teammates. Despite of these shortcomings, Diancie can fill a specialized role that some teams may need.

Support
########
name: Support
move 1: Stealth rock
move 2: Toxic
move 3: Protect
move 4: Diamond Storm
ability: Clear Body
items: Leftovers
evs: 248 HP / 252 Def / 8 Atk
nature: Impish

Moves
========

The combination of Toxic, Protect, and Stealth Rock allows you to punish Defog Arceus that, which tends to come in to clear the hazards. You set the rSet up Stealth Rocks, then you can Toxic Arceus freely, and. Use Protect to accumulate Toxic damage and get some HP back froum Leftovers HP back. Toxic is useful for stopping set up attempts and putting a pressure onshorten the opponent's longevity. Combined with Stealth Rock, it can be just enough to push your opponent over the edge. Protect can be used to lure High Jump Kick Blaziken, and causes Blaziken to crash for 50% damage if it uses High Jump Kick. Diamond Storm is a reliable STAB whichmove that allows you to always beat Shadow Tagg users such as Mega Gengar-Mega and Gothitelle. Also, it allows Diancie to do something when it's tTaunted by an offensive Yveltal on the switch in.

Set Details
========

The nature and evEVs are used to maximize the defensive bulk to tank hits from Ho-Oh and Rayquaza. SinceAs Yveltal does a pittance to physically defensive Diancie, there is no real reason to invest in special bulk.

Usage Tips
========

The goal of this set is to set rStealth Rocks up and spread Toxic. Generally, dDon't lead with Diancie asince it's rather obvious and lures wWaters lead like nothing else. So-types. As such, it's recommended to keepsave it in back until something that Diancie can check switches in. Then, you can proceed to set up rocks and Toxic with impunityease. You should Toxic obvious Defog switch -ins such as Giratina-O and Arceus formes. Liberal use of Protect is encouraged to replenish health and scout opponent's movesets. Beware of Excadrill, be sure to double Diancie away versus teams with Excadrill, since it hard -counters and uses Rapid Spins versus against Diancie. Try to keep Diancie away from status, since theas its health canwill be easily chipped away.

Team Options
========

It is important to pair Diancie with clerics to mitigate the status conditions whichthat cuts Diancie's longevity. Blissey is an ideal cleric that can be paired with Diancie. Blissey can easily Heal Bell and Wish pass for Diancie, while checking some of the water types that troubles Diancie. Fairy clerics such as Sylveon and Xerneas can be used for similar role. However, you need to keep in the mind that there's a type redundancy in this case. Specially Defensive Kyogre can easily absorb status and check sSteel types- and wWater -types. Arceus-Grass is an excellent check for wWater types- and gGround -types, so it can be considered as a part of defensive core with Diancie. Gliscor and Landorus-Therian are strong gGround -types checks, and doubles up with Diancie forto checking Ho-Oh and Rayquaza. Also, the Stealth Rock on Diancie frees up a slot for Gliscor and Landorus-Therian, allowing them to run an unique moveset. Hidden Power Ice Groudon is an effective lure which lures in gGround -types and smacks them with super effective damage, and acts as a good Ground-type switch -in. It also provides sun, which weakens the wWater -types' assault moves. Ho-Oh nukes the sSteel -types that plagues Diancie. Ghost types such as Giratina-O and Arceus-Ghost benefits from Diancie's ability to check Yveltal reliably. Generally, Diancie performs the best on stall or offensive teams. Stall teams benefits from Diancie's unique typing thatwhich allows it to check some of best stallbreakers in metagame. And, the oOffense benefits from Diancie's access to Stealth Rock and Toxic.

Trick Room
########
name: Trick Room
Move 1: Trick Room
Move 2: Stealth Rock
Move 3: Diamond Storm
Move 4: Explosion
ability: Clear Body
Items: Normal Gem / Life Orb
EVs: 248 HP / 252 Atk / 8 Def
Nature: Brave

Moves
========

Trick Room is the main showmove of this set. Stealth Rock is on the set for general support. Diamond Storm targets Ho-Oh and Yveltal, which are major threats versus Trick Room teams. Explosion allows Diancie to set up Trick Room, then, inflict massive damage and give the Trick Room sweeper a reliable switch in. Normal Gem Explosion is deceptively strong-: it can OHKO offensive Palkia and Kyogre. However, bulky Arceus can sustain the damageke an Explosion, so beware of that.

Set Details
========
Maximum HP used is to ensure that Diancie can survive just long enough to set rocks and Trick Room. Maximum aAttack is desirused to maintain offensive momentum, and to inflicting maximum damage with Explosion and Diamond Storm.

Usage Tips
========
The major niche that Diancie possesses for Trick Room teams is that it's not weak to Ho-Oh and Yveltal. SoAs such, when opponent gets one of these birdsm in, then you can easily set up Trick Room on these birdsm. If Yveltal tTaunts you, then you can just spam stronguse Diamond Storms. Diancie can set up Trick Room on non-tTaunt Mewtwo as well. If opponent switches in a Ghost -types, then bailswitch out, asince you're unable to do anything. When Diancie haves done its job, then eit should use Explode!sion.

Team Options
========
This Diancie set should be only used in Trick Room teams. SoDue to this, Diancie's ideal teammates are the usual Trick Room pokemon such as Victini, Palkia, and Dialga. Diancie appreciates groundPokemon that are immune pokemonsto Ground too,: Giratina-Origin is a good example for one of these.

Other Options
########
Diancie can use Rest to maximize longevity and alleviate the status. Sleep Talk could be used in conjunction,; however, it's unlikely that RestTalk would be useful on Diancie. Hidden Power Fire can be used to punish sSteel -types switch -ins,; however, it's not too terribly strong. Similarly, Hidden Power Ice can lure Ground types and hit them. Moonblast is an option for a strong Fairy STAB move. Rock Tomb lowers the sSpeed of switch -ins, which allows you to easily revenge kill or check them if necessary. Shuca bBerry and Air Balloon can be used to reduce the ground weakness.

Checks & Counters
########

**Excadrill** Excadrill is able to tank any hits from Diancie, then proceed to OHKO with Iron Head. Alternatively, it can simply Rapid Spin the hazards away freely on Diancie. Not to mention thatFurthermore, Excadrill is immune to Toxic.

**Gliscor** Gliscor shrugs off any damage and is immune to Toxic. Then, iIt can Taunts Diancie to oblivionand make it useless.
**Steel T-types** Steel -types score a 4xhit Diancie super effective damage which can bly; their hits are enough to OHKO Diancie. Also, sSteel -types are immune to Toxic and resists TR Diancie's Explosion. Most sSteel -types can force itDiancie out and set itstheir own hazards up or whatever they need to dodo something else. Scizor is an especially onerousgood example. Scizor can easily Defog or U-Tturn for momentum on Diancie.
**Ground T-types** Ground -types resists Rock-type moves and threatens Diancie with their STAB Earthquakemoves. However, they are crippled by Toxic.
**Water T-types** Similar to gLike Ground -types, they can easily come in and threaten with their attacks. It's important to keep in the mind that Toxic can be deadly for wWater -types.
**Ghost T-types** MGhostly for-types threaten Trick Room Diancie the most. They can tank Diamond Storms easily, and aremain immune to Explosion. Then, they can proceed to Defog the hazards away. Keep in the mind thatHowever, Mega Gengar-Mega does not handle Diancie well at all.
**Defensive Mewtwo** Mewtwo can simply use Taunt and burns Diancie and can cripple it permanently. Mewtwo is one of few tTaunt users that matches up well versus Diancie. KeepBear in the mind that Mewtwo hates Toxic, so be careful when switching it in.
**Arceus-Poison Arceus** Diancie is unable to do anything. So, against Poison Arceus-. As such, Poison willArceus can set up Calm Minds, spread burns, or Defog thremove hazards awaywith Defog.

gp 1/2
 
Last edited:
am check

Remove
Add
Comments

Overview
########

Diancie is primarily used as
an a utility pokemon Pokemon. It has an a unique Rock / Fairy typing, which allows it to check huge threats in the metagame such as Rayquaza and Ho-Oh. Diancie has access to Stealth Rock, Trick Room, and Toxic. Unfortuantely Unfortunately, Diancie lacks reliable recovery, so it can be easily worn down. Also, (RC) it It also has many weaknesses, (AC) such as water and steel types those to Water- and Steel-type attacks, (AC) which have to be mitigated by teammates. Despite of these shortcomings, Diancie can fill a specialized role that some teams may might need. (What is this role? Checking Ho-Oh?)

Support
########
name: Support
move 1: Stealth
Rock rock
move 2: Toxic
move 3: Protect
move 4: Diamond Storm

ability: Clear Body (This is its only ability, and as it doesn't really help Diancie, I think it'd be best if you removed it.)
items: Leftovers
evs: 248 HP /
252 Def / 8 Atk / 252 Def
nature: Impish

Moves
========


The combination of Toxic, Protect, and Stealth Rock allows you Diancie to punish Defog Arceus, which tends to come in to clear the Diancie's entry hazards. Set In order to beat it, (RC) first set up Stealth Rock, then you can use Toxic on Arceus freely. Use Protect should then be used to accumulate Toxic damage and get some HP back from Leftovers. (The way you had these sentences organized, it made it seem as though you were talking about what to do against Arceus specifically, so I changed it accordingly.) Toxic is useful for stopping set up setup attempts and to shorten the opponent's longevity. Combined with Stealth Rock, it can be just enough to push KO your opponent over the edge. Protect can be used to lure High Jump Kick Blaziken, (RC) and causes Blaziken cause it to crash for lose 50% of its HP damage if it uses High Jump Kick. Diamond Storm is a reliable STAB move that allows you Diancie to always beat Shadow Tag users such as Mega Gengar and Gothitelle. Also, (RC) it It also allows Diancie to do something when it's Taunted by an offensive Yveltal on the switch.

Set Details
========


The given nature and EVs are used to maximize the defensive physical bulk to tank hits from Ho-Oh and Rayquaza. As Yveltal does a pittance to physically defensive Diancie, there is no real reason to invest in special bulk.

Usage Tips
========


The goal of this set is to set lay down Stealth Rock up and spread Toxic. Don't lead with Diancie, (AC) as it's rather obvious and lures Water types Water-types. As such, it's recommended to save it in until something that Diancie can check switches in. Then, you Diancie can proceed to set up rocks Stealth Rock and spread Toxic with ease. You Diancie should Toxic obvious Defog switch ins switch-ins such as Giratina-O and the Arceus formes. Liberal use of Protect is encouraged to replenish health and scout opponent's opponents' movesets. Beware of Excadrill, as it hard-counters hard counters Diancie and uses can get off a free Rapid Spin Spins against it Diancie. Try to keep Diancie away from status, as its the health will be easily chipped away if it gets burned or poisoned.

Team Options
========


It is important to pair Diancie with clerics to mitigate the status conditions that cut Diancie's longevity. Blissey is an ideal cleric that can be paired with Diancie. Blissey can easily Heal Bell and Wishpass for Diancie, while checking some of the water types Water-types that troubles trouble Diancie. Fairy-type clerics such as Sylveon and Xerneas can be used for similar role. However, you need to keep in the mind that there's a type redundancy in this case. Specially Defensive defensive Kyogre can easily absorb status and check Steel- and Water- types Water-types. Arceus-Grass is an excellent check for Water- and Ground- types Ground-types, so it can be considered as a part of defensive core with Diancie. Gliscor and Landorus-Therian Landorus-T are strong Ground- type good checks to Ground-types, (RC) and double up with Diancie to check Ho-Oh and Rayquaza. Also, using Stealth Rock on Diancie frees up a slot for Gliscor and Landorus-Therian Landorus-T, allowing them to run an a unique moveset. Hidden Power Ice Groudon is an effective lure which lures in Ground-types and smacks them with for super effective damage, (RC) and acts while also acting as a good Ground-type switch-in. It also provides sun, which weakens Water-type moves for Diancie. Ho-Oh nukes the Steel-types that plague Diancie. Ghost types Ghost-types such as Giratina-O and Arceus-Ghost benefits benefit from Diancie's ability to check Yveltal reliably. Generally, Diancie performs the best on stall or offensive teams. Stall teams benefits benefit from Diancie's unique typing, (AC) which allows it to check some of best stallbreakers in the metagame. Offense Offensive teams benefit benefits from Diancie's access to Stealth Rock and Toxic.

Trick Room
########
name: Trick Room
Move 1: Trick Room
Move 2: Stealth Rock
Move 3: Diamond Storm
Move 4: Explosion

ability: Clear Body
Items: Normal Gem / Life Orb
EVs: 248 HP / 252 Atk / 8 Def
Nature: Brave


Moves
========


Trick Room is the main move of this set. (Why would I consider Trick Room in Ubers? Something like "Trick Room is the main move of this set, as it assists slower Pokemon such as bla, bla, and bla in sweeping." would help explain this to the reader) Stealth Rock is used on the set to help assist teammates in sweeping for general support. Diamond Storm targets Ho-Oh and Yveltal, which are major threats versus for Trick Room teams. Explosion allows Diancie to set up Trick Room, (RC) then inflict massive damage after setting up Trick Room. (AP) and give the It also gives a Trick Room sweeper a reliable switch in. Normal Gem Explosion is deceptively strong: it can OHKO offensive Palkia and Kyogre. However, it's important to note that bulky Arceus can take an Explosion, (RC) so beware of that.

Set Details
========
Maximum HP
investment ensures used is to ensure that Diancie can survive just long enough to set up Stealth Rock rocks and Trick Room. Maximum Attack with a Brave nature is used to maintain offensive momentum, (RC) and to inflict maximum damage with Explosion and Diamond Storm. (Explain the choice between Normal Gem and Life Orb.)

Usage Tips
========
The major niche that Diancie possesses for Trick Room teams is that it's not weak to Ho-Oh and Yveltal. As such,
when opponent gets one of them in, (RC) you Diancie can easily set up Trick Room on them. If Yveltal Taunts Diancie you, then you Diancie can just use Diamond Storm to hit it for super effective damage. Diancie can set up Trick Room on non-Taunt Mewtwo as well. If opponent switches in a Ghost-type, then switch out, as you're Diancie is unable to do anything against a Ghost-type. When Diancie has done its job, it should use Explosion to give a teammate a free switch-in.

Team Options
========
This Diancie set should
be only be used in on Trick Room teams. Due to this, Diancie's ideal teammates are the usual Trick Room pokemon Pokemon such as Victini, Palkia, and Dialga. Diancie appreciates Pokemon that are immune to Ground Ground-type attacks too: Giratina-Origin Giratina-O is a good example for one of these. (This is really small... I'm sure you can add more, especially considering how long the team options were for the Defensive set.)

Other Options
########
Diancie can use Rest to maximize longevity and
alleviate the cure itself of status. Sleep Talk could can be used in conjunction; however, it's unlikely that RestTalk would be useful on Diancie. (Why?) Hidden Power Fire can be used to punish Steel-type switch-ins; however, it's not too terribly very strong. Similarly, Hidden Power Ice can lure Ground-types and hit them for super effective damage. Moonblast is an option for a strong Fairy Fairy-type STAB move. Rock Tomb lowers the Speed of switch-ins, which allows you a teammate to easily revenge kill or check them if necessary. Shuca Berry and Air Balloon can be used to reduce the ground alleviate Diancie's Ground-type weakness.

Checks & Counters
########


**Excadrill**: (Add Colon) Excadrill is able to tank can take any hits hit from Diancie, (RC) then and proceed to OHKO with Iron Head it. Alternatively, it It can also simply Rapid Spin the hazards away freely on Diancie away Diancie's Stealth Rock. Furthermore, Excadrill is immune to Toxic.
(Space)
**Gliscor**: (Add Colon) Gliscor shrugs off any damage all of Diancie's attacks and is immune to Toxic. It can Taunt Diancie, (AC) making and make it useless.
(Space)
**Steel-types**: (Add Colon) Steel-types hit Diancie for 4x super effective damage, meaning they will almost always OHKO Diancie super effectively; (RSC) their hits are enough to OHKO Diancie. Also, (RC) Steel-types are also immune to Toxic and resist Explosion. Most Steel-types can force Diancie out and set up their own entry hazards up or do something else. Scizor is a good example, (AC) as it . (RP) Scizor can easily Defog or U-turn for momentum on Diancie.
(Space)
**Ground-types**: (Add Colon) Ground-types resist Rock-type moves Diamond Storm and threaten Diancie with their STAB moves. However, they are crippled by Toxic.
(Space)
**Water-types**: (Add Colon) Like Ground-types, (RC) they Water-types can easily come in on Diancie and threaten it with their STAB attacks. It's However, it's important to keep in the mind that Toxic can be deadly for cripple most Water-types.
(Space)
**Ghost-types**: (Add Colon) Ghost-types threaten Trick Room Diancie the most, (AC) as they . (RP They can tank take Diamond Storms easily, (RC) and are immune to Explosion. However, Mega Gengar does not handle Diancie well at all.
(Space)
**Defensive Mewtwo Stalltwo**: (Add Colon) Stalltwo Mewtwo can simply use Taunt Diancie and burns burn it, (AC) crippling Diancie and can cripple it permanently. Mewtwo is one of the few Taunt users that matches up well versus against Diancie.(Space)Bear in mind that Mewtwo hates Toxic, so be careful when switching it in.
(Space)
**Poison Arceus**: (Add Colon) Diancie is unable to do anything against to Poison Arceus. As such, Poison Arceus can set up Calm Mind, spread burns with Will-O-Wisp, or remove entry hazards with Defog.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top