1v1 LC Singles
Standard Rules
PTPlatinum:
Murkrow [Agent H] (F)
NATURE: Quiet [-10% Evasion]
TYPE: Dark / Flying
STATS
HP: 90
Atk: 3
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 79 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 6/6
MC: 20
AC: 5/5
ATTACKS
PHYSICAL
Astonish
Assurance
Brave Bird
Peck
Pursuit
Sky Attack
Wing Attack
SPECIAL
Night Shade
Psychic
Shadow Ball
STATUS
Flatter
Haze
Perish Song
Protect
Roost
Taunt
Thunder Wave
Frosty:
Phantump [----------] (M)
Type: Grass/Ghost
Abilities: Natural Cure, Frisk, Harvest (L)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 33
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 2/5
Attacks (XX/XX):
Level-Up
Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Phantom Force
Wood Hammer
Horn Leech
Will-o-Wisp
Egg
Bestow
Grudge
Imprison
Vennom Drench
Tutor
Seed Bomb
Skill Swap
Foul Play
TM/HM
Protect
Toxic
Substitute
Shadow Claw
Dig
Pumpkaboo-XL [----------] (M)
Type: Grass/Ghost
Abilities: Pickup, Frisk, Insomnia (L)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 35 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 8
AC: 3/5
Attacks (XX/XX):
Level-Up
Trick
Astonish
Confuse Ray
Scary Face
Trick-or-Treat
Worry Seed
Razor Leaf
Leech Seed
Bullet Seed
Shadow Sneak
Pain Split
Seed Bomb
Shadow Ball
Egg
Bestow
Destiny Bond
Disable
Tutor
Skill Swap
Foul Play
TM/HM
Protect
Toxic
Substitute
Gyro Ball
Rock Slide
Frosty sends out and orders
PTPlatinum sends out and orders
I ref
Standard Rules
PTPlatinum:

Murkrow [Agent H] (F)
NATURE: Quiet [-10% Evasion]
TYPE: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Insomnia / Super Luck / PranksterFlying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
STATS
HP: 90
Atk: 3
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 79 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 6/6
MC: 20
AC: 5/5
ATTACKS
PHYSICAL
Astonish
Assurance
Brave Bird
Peck
Pursuit
Sky Attack
Wing Attack
SPECIAL
Night Shade
Psychic
Shadow Ball
STATUS
Flatter
Haze
Perish Song
Protect
Roost
Taunt
Thunder Wave

Phantump [----------] (M)
Type: Grass/Ghost
Abilities: Natural Cure, Frisk, Harvest (L)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 33
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 2/5
Attacks (XX/XX):
Level-Up
Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Phantom Force
Wood Hammer
Horn Leech
Will-o-Wisp
Egg
Bestow
Grudge
Imprison
Vennom Drench
Tutor
Seed Bomb
Skill Swap
Foul Play
TM/HM
Protect
Toxic
Substitute
Shadow Claw
Dig

Pumpkaboo-XL [----------] (M)
Type: Grass/Ghost
Abilities: Pickup, Frisk, Insomnia (L)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 35 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 8
AC: 3/5
Attacks (XX/XX):
Level-Up
Trick
Astonish
Confuse Ray
Scary Face
Trick-or-Treat
Worry Seed
Razor Leaf
Leech Seed
Bullet Seed
Shadow Sneak
Pain Split
Seed Bomb
Shadow Ball
Egg
Bestow
Destiny Bond
Disable
Tutor
Skill Swap
Foul Play
TM/HM
Protect
Toxic
Substitute
Gyro Ball
Rock Slide
PTPlatinum sends out and orders
I ref