The Rules said:2 vs 2 LC Singles
2 Day DQ All
2 Subs
2 recovers/5 chills
ASB Arena
Training items
Standard switching
All Abilities
Image:
Ralts
Male
Aznor
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Locked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: Value 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total:
10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up All moves it learns before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt

Ralts
Male
Aznor
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Locked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: Value 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total:
10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up All moves it learns before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt

Starly
Male
Airavon
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Locked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Team Dummy007:
Slowpoke [Hammer Bro.] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Froakie [Popple] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Protean (HA-Locked): By default, this Pokemon switches its type before striking with each damaging attack to match the attack it is about to use and keeps that type until another damaging move is used. The energy cost for the attack is calculated based on its type before using the move. When toggled, the Pokemon reverts back to its natural typing. Pokemon that also have the ability Color Change may select whether to keep their current type or the damaging attack's type each action. (Toggle)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 71
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Moves (19):
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Taunt
Ice Beam
Acrobatics
Rock Slide
U-Turn

Slowpoke [Hammer Bro.] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald

Froakie [Popple] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Protean (HA-Locked): By default, this Pokemon switches its type before striking with each damaging attack to match the attack it is about to use and keeps that type until another damaging move is used. The energy cost for the attack is calculated based on its type before using the move. When toggled, the Pokemon reverts back to its natural typing. Pokemon that also have the ability Color Change may select whether to keep their current type or the damaging attack's type each action. (Toggle)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 71
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Moves (19):
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Taunt
Ice Beam
Acrobatics
Rock Slide
U-Turn
WHO DOES WHAT WHEN:
Dummy007 sends out and equips
Flame Emblem orders
Dummy007 orders
starwarsfan refs
Dummy007 sends out and equips
Flame Emblem orders
Dummy007 orders
starwarsfan refs