2 vs. 2 Babysitter Doubles
DQ: 36 Hours, 1 Warning
Substitutions: 2
Recoveries/Chills: 0 / Infinite
Arena: ASB Arena
Switch: N/A
Abilities: All
Items: Training
PTPlatinum
Sableye [Chaos] (M)
NATURE: Brave [-10% Evasion]
TYPE: Dark / Ghost
STATS
HP: 90
Atk: 4 [+]
Def: 3
SpA: 3
SpD: 3
Spe: 43 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: --
MC: 0
AC: 0/5
ATTACKS
LEVEL-UP
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
EGG
Feint
Imprison
Metal Burst
Recover
Sucker Punch
TM/HM
Protect
Dig
Low Sweep
Will-o-Wisp
Payback
Breezi [Manny] (M)
NATURE: Hardy
TYPE: Poison / Flying
STATS
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 11
AC: 3/5
ATTACKS
LEVEL-UP
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
EGG
Acid Spray
Disable
Metronome
Sand Tomb
Wish
TM/HM
Toxic
Hidden Power [Ice]
Protect
Shadow Ball
Sludge Wave
P2X7
Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (20/??):
Level-Up:
Leafage
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb
TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to Burn status. Brighten Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 0/5
Moves (18/75):
Level-Up:
Bide (*)
Ember (*)
Water Gun (*)
Acid (*)
Withdraw (*)
Confuse Ray (*)
Clear Smog (*)
Lava Plume (*)
Egg Moves:
Fire Spin (*)
Gastro Acid (*)
Heal Pulse (*)
Rapid Spin (*)
Stealth Rock (*)
TM Moves:
Light Screen (*)
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Dazzling Gleam (*)
Type: Null [Cloud] (-)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 0/6
MC: 0
Moves (15/47):
Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)
TM Moves:
Roar (*)
Toxic (*)
Protect (*)
Flame Charge (*)
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
U-turn (*)
P2X7 S/E/O
PTPlatinum S/E/O
Toon!
DQ: 36 Hours, 1 Warning
Substitutions: 2
Recoveries/Chills: 0 / Infinite
Arena: ASB Arena
Switch: N/A
Abilities: All
Items: Training
PTPlatinum

Sableye [Chaos] (M)
NATURE: Brave [-10% Evasion]
TYPE: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
ABILITIES: Keen Eye / Stall / Prankster (H, Locked)Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
STATS
HP: 90
Atk: 4 [+]
Def: 3
SpA: 3
SpD: 3
Spe: 43 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: --
MC: 0
AC: 0/5
ATTACKS
LEVEL-UP
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
EGG
Feint
Imprison
Metal Burst
Recover
Sucker Punch
TM/HM
Protect
Dig
Low Sweep
Will-o-Wisp
Payback

Breezi [Manny] (M)
NATURE: Hardy
TYPE: Poison / Flying
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Persistent / Vital Spirit / Unburden (H, Locked)Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
STATS
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 11
AC: 3/5
ATTACKS
LEVEL-UP
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
EGG
Acid Spray
Disable
Metronome
Sand Tomb
Wish
TM/HM
Toxic
Hidden Power [Ice]
Protect
Shadow Ball
Sludge Wave
P2X7

Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (20/??):
Level-Up:
Leafage
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb
TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon

Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire / Poison
Fire: Fire STAB; immune to Burn status. Brighten Command.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 0/5
Moves (18/75):
Level-Up:
Bide (*)
Ember (*)
Water Gun (*)
Acid (*)
Withdraw (*)
Confuse Ray (*)
Clear Smog (*)
Lava Plume (*)
Egg Moves:
Fire Spin (*)
Gastro Acid (*)
Heal Pulse (*)
Rapid Spin (*)
Stealth Rock (*)
TM Moves:
Light Screen (*)
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Dazzling Gleam (*)

Type: Null [Cloud] (-)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 0/6
MC: 0
Moves (15/47):
Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)
TM Moves:
Roar (*)
Toxic (*)
Protect (*)
Flame Charge (*)
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
U-turn (*)
P2X7 S/E/O
PTPlatinum S/E/O
Toon!