I built this team because I felt like using rain and I had a big passion for maw at the time because VGC just makes it look so perfect. Mawile in DOU is really not lol.
I put toed+ludi on at first yeah yeah
I then thought Mawile rain would be cool so that too
Then I remembered somebody used Victini on rain to fuck with the most troubling things like zard and amoong and ferro and stuff, and I thought the idea was cool because it bounces around and can outspeed+OHKO pretty much every Lando-T with Final Gambit and a scarf.
At this point I was still personally afraid of zard and I was afraid of cm cress creeping up on me in the middle of the night so I put hydreigon on as a fire resist/cress check/thing to OHKO zard with.
So yeah that's what I had. I though kanga would just be annoying sometimes and lando-t could give my non rain side some problems so Gengar helped patch up the rest.
specifics:
Hydreigon @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 216 HP / 44 Atk / 96 SpA / 152 Spe
Modest Nature
- Dark Pulse
- Draco Meteor
- Stone Edge
- Protect
I wanted to like uninvest a lot in spa so that I could be a bit slower and bulkier so I took out enough to fill my hp to almost full (stopped at a good life orb number) and crept the slower zards for the KO, and then I realized that max modest draco on zard itself WAS A ROLL and decided to run stone edge in the third slot. I had to invest in atk a bit to ensure a KO on 0 hp zard at -1 which was as far as I was gonna go.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Will-O-Wisp
Rather offensive because I didn't want problems with things like jirachi and azumarill. I didn't see a reason to run protect because I have sash anyway lol
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Iron Head
- Protect
Just a really big fan of Mawile tbh. Iron Head over SD because I don't have much support for Mawile so I switch it out a lot, and Iron Head gets the KO on Sylveon for my teammates that would otherwise hate it. I guess Mega Metagross does this slot pretty well since it's faster and doesn't always lose against diancie, but maw deters Kangaskhan much better and gets cooler priority and play rough is dank as hell.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Final Gambit
- Bolt Strike
- V-create
- U-turn
The speed beats jolly lando-t. I am not personally afraid of scarf cube so I didn't like creep or anything.
Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Haze
- Protect
I wanted to be faster than like bisharp because fuck bisharp. I also get to outspeed max speed azu as well as cm cress and any suicune, so I can have fun hazing those fuckers to oblivion (and getting rid of snarl debuffs :s). I guess it would be cooler to slow down and let them like set up w/e so that I can undo it in the same turn, but things like fake out+bd could get around that. I also like offensive/fast politoed, but since I have the rain boost already and ice beam is just to hit like amoong which tanks it p well anyway, I thought spa investment would be a bit wasted and just maxed HP.
Ludicolo @ Lum Berry
Ability: Swift Swim
Shiny: Yes
EVs: 252 HP / 12 Def / 104 SpA / 140 Spe
Modest Nature
- Hydro Pump
- Energy Ball
- Focus Blast
- Fake Out
With victini and taunt gengar floating around I thought it'd be better to go for the hitting ferro thing instead of the hitting amoong with no force at all thing. Focus Blast is purely for ferro as there's really not much else that both resists hydro and is weak to fblast (non resists to hydro take more from hydro, even if weak to fblast) Also not running orb because I have no thunder wave immunities v_v
basically there are 2 ways to open the game: lead rain or try to ruin stuff with scarf victini. either way you end by having the bulky hydra and maw left over to hopefully snatch a victory.