Salamence @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Stone Edge
For Salamence, the mon to build around, I decided on Scarf for the immediate speed. Timid Nature allows it to outspeed Lando-T (this loses the chance to OHKO, but Modest is a roll anyways). Salamence is rarely seen, so its coverage moves can be used quite well to weaken or remove threats such as Aegislash and Heatran for Gardevoir.
Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 68 Def / 80 SpD / 108 Spe
Careful Nature
IVs: 0 Spe
- Follow Me
- Thunder Wave
- Iron Head
- Protect
Salamence and Jirachi?
*Triggered* Not as powerful as with Mega Mence, Jirachi still pairs well with Salamence due to Follow Me and it's great type synergy with Mence. Serene Grace Iron Head helps immensely against TR, which the team is weak to.
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 52 Def / 252 SpA / 204 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Protect
Gardevoir pairs very well Salamence, as Hyper Voice can puts foes into KO range of it's moves. It also pairs fantastically with Jirachi, but Focus Blast is used for this Reason so that they aren't free Heatran Sub fodder. Speed outspeeds Max Speed Positive nature Hoopa-U, with the rest in Defence to patch it up.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect
Standard Sub Heatran, with some speed creeping on the benchmark for Scarf Lando-T when you are under Tailwind. Heatran helps against opposing Heatran, while STAB Fire type moves are always good for a team to have.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 232 HP / 48 Def / 112 SpA / 80 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Tailwind
- Snarl
Standard Tailwind Suicune, with Snarl to help against things like Kyu-B. The Speed EVs creep the same benchmark for Lando-T, but are one faster than Heatran in case Suicune can pick off a foe for Heat Wave to be a stronger hit on a single target.
Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Earth Power
- Protect
Broken, too good (maybe). STAB Flying Fake Out is great for flinching any threat. Shaymin helps the team against Rotom-W, and can stop TR going up.